Agility 4Athletics 3AbilitiesAwareness 3 Notice 1BMarksmanship 4 Bow 1BStealth 3Survival 4 Hunt 2BQualitiesBenefits: Brother of the Night’s <strong>Watch</strong> (Ranger),Great Hunter, Night EyesCombatDefenseDrawbacks: NoneAttributes10(8 in armor)IntrigueDefenseHealth 6 Composure 6Destiny Points 3Movement 4, Sprint 12 (with armor: 4, Sprint 11)Awareness 3, Passive 12 (Notice 13)Arms & ArmorRingmail Armor: AR 4 ❂ AP –2 ❂ Bulk 1Hunting Bow 4D+1B, 4 Damage7Long range,Two-handedSmall Sword 2D 3 Damage, FastCaptured PoacherAdolescent RogueCHAPTER 1: The Night’s <strong>Watch</strong>You were born the son of a charcoal burner in the Storm Lands and lived quietly in a village in the woods. In your ninth year some men came tothe village on horses, armed with fire and steel. They put the houses to the torch, claiming the land belonged to a Dornish Lord and that they werethere to set things aright. Your mother died on the end of a Dornish spear and your father was roasted alive in the pits he’d worked all his life. You,as any sensible young man would do, ran for your life.You lived as well as you could in the woods until you fell in with a band of hard men, bandits in truth, and learned to hunt game and richer prey.It didn’t take long, though, for your new family to be beset by armed men on horseback as well. The bandits died, but you escaped again to hauntthe forests and learning to live off the land. That is, until you killed a deer in the wrong woods.You knew better than to think a lord on his high seat would listen to or have mercy on the likes ofyou, so when they stood you up in his hall to receive justice, you did so expecting death. His lordshipsurprised you when he offered you a choice. Die on the end of a rope or go north with a ragged oldman named Gueren to take the Black. A bed in a castle by the Wall or in a shallow grave with astretched neck? It was really no choice at all. You, Gueren, and three other young men from his lordship’sdungeons went up the Kingsroad the very next day. Two of you survived the trek north, whereGueren turned you over to the <strong>Watch</strong> and a new life as Black Brothers.You’re just shy of hopeless with a sword in your hand, but a demon with a bow and it didn’ttake long for your new Brothers to take note of your skill. Now you hunt the Haunted Forestfor elk and bear and men. So far your arrows have brought a wagonload of venison to the tablefor your brothers, but it’s only a matter of time before it’s a man you’ll have to bring downand that will be the true test of your loyalty.PersonalGearHunting bow, small sword, ringmail, bearskin cloak, set ofblack woolen garments25
CHAPTER 1: The NIght’s <strong>Watch</strong>Defeated SellswordMiddle-Aged FighterYou were born the son of a hedge knight and when your father died in a drunken brawl, the extent of your inheritance was a notched sword, a strongarm, and a knack for shaking off injuries that would keep lesser men in their beds.You took up as a sellsword, wandering the Westerlands offering yourself as a fighting man to any lord that could pay you. That is, until you chosethe wrong side and wound up in a cell in a castle in the Riverlands. With no family to ransom you and no money to buy your own freedom, youfaced a choice: end your life kicking at the end of a rope or take the black. So it was that on your twenty-second name day you set out with a crownamed Harlyn and swore your life to the Wall.Harlyn died years ago and the warm, green lands of the South are as much a dream to you as a memorynow. The men of the Night’s <strong>Watch</strong> are your brothers, and the Wall your home though you spend littletime there.You’ve been beyond the Wall more times than you can remember. You’ve faced direwolves and frostbite,wildlings and deserters and you haven’t left anything on the field you’d miss. But the woods andmountains have grown stranger this past year and many of your brothers, able swords all, have goneout on rangings and never come back... something stirs in the lands beyond the Wall.AbilitiesAgility 3Animal Handling 3 Ride 2BAthletics 4Awareness 4Cunning 3Endurance 3 Resilience 1B, Stamina 1BFighting 5 Long Blades 3BMarksmanship 3Stealth 3Survival 3 Orientation 1B, Track 2BWarfare 3Will 3QualitiesBenefits: Brother of the Night’s <strong>Watch</strong> (Ranger), HardyDrawbacks: Flaw (Agility)AttributesCombatDefense11 (8 in armor,+1 w/ dagger)IntrigueDefenseHealth 9 Composure 9Destiny Points 1Movement 4, Sprint 12 (with armor: 3, Sprint 9)Awareness 4, Passive 16Arms & ArmorMail Armor: AR 5 ❂ AP –3 ❂ Bulk 2Longsword 5D+3B 5 DamageDagger 5D 1 Damage Defensive +1, Off-hand +19PersonalGearLongsword, dagger, mail, black woolen clothing, garron,heavy gauntlets26