04 Night's Watch.pdf - Chaos Bleeds

04 Night's Watch.pdf - Chaos Bleeds 04 Night's Watch.pdf - Chaos Bleeds

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CHAPTER 1: The Night’s WatchThe first great incursion of the wildlings into the lands south of theWall came when Gendel and Gorne, brothers and joint Kings-beyondthe-Wall,invaded by means of a complex of tunnels that extended beneaththe Wall. The brothers of the Night’s Watch and the forces of the King ofthe North were able to break the invasion and drive back the wildlings, butonly Gorne’s body was ever recovered. According to wildling legend, Gendelbecame lost in the tunnels as he fled and never found his way out. Hetraveled deeper and deeper underground and wildling legends hold that tothis day his descendents search for a way back into the light.The Starks of Winterfell saved the Watch from itself some 600years before King Robert’s Rebellion. For reasons lost to history, thecommanders of the Nightfort and Snowgate declared war on eachother. Bloody battle erupted between the two rival castles, and brothermurdered brother along the Wall. When the Lord Commander traveledto them, in an effort to bring them to their senses, the two rivalsconspired together to murder him. In the end, the King in the Northrode forth with an army and put down the rebellion to bring peaceback to the Wall.During the reign of King Jaehaerys I, the Conciliator, the Watch sawits most expansive growth. After traveling to the Wall on her dragon,Silverwing, Good Queen Alysanne became enamored with the menwho guard the realm. She convinced her husband to expand the Gift anadditional twenty-five leagues, and declared that the towns and castleswithin the New Gift (as it came to be called) pay their taxes to theNight’s Watch directly, in the form of goods and labor.Under her influence as well, the Nightfort was finally abandoned andits ghosts and curses locked away. By her decree the castle of Deep Lakewas built to replace it. As she had with much of the lands in the Gift,Queen Alysanne left her mark upon the Wall: in honor of her visit andto declare their faithfulness to her, the castle of Snowgate was renamedQueensgate. The holdfast where she slept had its crenellations paintedgold to resemble a crown in her honor.This was a time of plenty for the Night’s Watch, when they hadenough Sworn Brothers to man the seventeen castles along the Wallthat had not been abandoned, and the means to support so great a force.The Watch would not see such glory again, as the settlements in theNew Gift slowed, and the people moved further south and took theirresources with them.One of the driving forces behind the migration south was the increasinglybrazen raids by the wildlings. These raids came to a headunder the watch of the Lord Commander “Sleepy” Jack, whose lax behaviorallowed the King-beyond-the-Wall Raymun Redbear to breachthe Wall and lead an army of wildlings to invade the north. The combinedmight of Winterfell (under Lord William Stark) and the Umbersof Last Hearth were able to break the wildling horde and turn themback at last. This marked the last time the Wall had been breeched bythe wildlings, though the growing strength of Mance Rayder and thedwindling numbers of the Watch make the threat ever more likely.The reign of King Aegon V, called the Unlikely, saw two greatchanges to the Watch. First, Maester Aemon—still the acting Maesterfor Castle Black—came to the Wall and abandoned any claim tohis family name. Secondly, the Great Bastard Brynden Rivers, namedBloodraven, came to the Wall and rose to the position of Lord Commander.Bloodraven was the last Targaryen to wield the Valyrian bladeDark Sister, and it is rumored that his sword is still hidden somewherealong the Wall alongside his prized weirwood bow.As it did during King Aegon’s conquest almost 300 years before,the Watch stayed out of King Robert’s Rebellion, despite the fact thatmembers of the brotherhood had family on both sides of the war. In thewake of King Robert’s ascension to the throne, a new influx of knightsand nobles swelled the ranks of the Night’s Watch, though it wouldn’treach a third of the strength it had during its glory days.The history of the Night’s Watch would be incomplete without alsoincluding their greatest shames. Of the 997 Lords Commander, includingthe current Lord Jeor Mormont, only six brought such shame totheir duties that they were deposed. In addition to the Night’s King,there was Rodrik Flint. Unsatisfied with his position as Lord Commander,Flint extended his influence north to the wildlings and attemptedto become King-beyond-the-Wall as well. Lord CommanderRuncel Hightower made the only attempt to make his position hereditary,and declared that his bastard son would inherit the position beforeboth were deposed by the brothers. Robin Hill, “Mad” Marq Rakenfell,and Tristan Mudd all thought they could turn their eyes to the landssouth of the Gift, and as reward for their troubles were all labeled traitorsto the Watch and to Westeros.Legends of the Night’s WatchSome of the history of the black brotherhood lives on as nannys’ talesand legends, told and retold over the generations until it is no longercertain where the truth ends and the embellishments begin. The bulk ofthese revolve around the Nightfort, which has held a central role in thenightmares of the people of the North since the rise of the Night’s King.Rather than dilute the history with these tales of suspect provenancethey are set aside in their own section.The Rat CookThe most notorious is the story of the Rat Cook. According to legend,the otherwise nameless brother hosted a king of the Andals who hadwronged him. During the visit, the king’s sons were killed and butchered,and their meat served to the king himself as the stuffing of a pie.For his gross violation of the guest right, the gods cursed the brotherand transformed him into a rat that feasted on its own young.Mad AxeAnother brother whose name has since been lost is the murderer knownonly as Mad Axe. Driven mad by his time on the Wall, he is said tohave crept barefoot through the halls of the Nightfort and murdered hisSworn Brothers while they slept.The 79 SentinelsThe tale of the 79 Sentinels, sometimes known as the 79 deserters, alsorevolves around the Nightfort. A group of Sworn Brothers abandonedtheir posts and fled to the south. As one among them was related toLord Ryswell, they sought refuge with them. Rather than shelter thedeserters, however, Lord Ryswell turned them over to the Watch andthe deserters were taken back to the Nightfort and encased in the iceof the Wall so that they might never again leave their posts. In his oldage, it is said, Lord Ryswell himself joined the Night’s Watch so thathe could join them in their unending sentinel. It is believed their ghostsprowl the abandoned halls of the Nightfort to this day.23

CHAPTER 1: The NIght’s WatchNight’s WatchCharacter CreationDonal Noye. Alliser Thorne. Cotter Pyke. The Old Bear. The men of theNight’s Watch are memorable figures who defend the Wall at all costs.More important, they are also human—with all the flaws and foiblesthat implies. To be a man of the Watch is to burn away all the connectionsone had before taking the Black. A man’s flaws are laid bare on theWall, and scoured clean by the ice and wind.Before you can begin your stories of the encroaching dark, however,you will need to create a character to don the black and swear his oath inthe light of the setting sun. While the main rules for character creationare contained in chapter 3 of the SIFRP core rules, there are enoughdifferences between standard characters and the men of the Watch towarrant some changes to the normal process.What’s Different AboutNight’s Watch CharactersNight’s Watch characters are not the same as those characters youmight find in the default version of SIFRP. They have no house, nofamily, and no friends save their fellow brothers. At first glance thiscuts against the concepts of lineage and blood that fill a normal SIFRPcampaign, until you replace the idea of a literal lineage with that of thelong line of men who have worn the Black, stretching back to the timeof Bran the Builder. The Watch serves as both house and bloodline forthe character, and the character’s actions, both good and ill, reflect backon the Watch and how Westeros perceives them. More importantly, thegoals of the Watch—to hold back the dark, and keep those forces thatwould destroy the Seven Kingdoms safely north of the Wall—are thecharacter’s most overt goals.This doesn’t mean that every character, or even any character, is amodel citizen of the Wall—even the Old Bear has his flaws. Every manof the Watch is shaped by his life before he took the Black and yourcharacter should be no exception. Is he an avowed criminal, sent to theWall to serve some purpose beyond buying the headsman a new pair ofboots? Is he a naïve and idealistic noble, a lesser son of a large familycome to the Wall only to find that the reality of the Night’s Watch bearslittle resemblance to the heroic tales from his childhood? Is he an oldveteran, bearing the scars of years of battle, but determined to wring alittle more purpose before the Stranger claims him?Alternately, your Narrator may decide to delve into the history ofWesteros to find stories. Tales of the glory days of the Watch, in thewake of Good Queen Alysanne, where there is no shortage of men eagerto join the call and take the Black. Or in the wake of the BlackfyreRebellion, when the Great Bastard Brynden Rivers commanded theWatch, with his Valyrian blade in one hand and his great weirwood bowin the other. If your Narrator has a flair for horror, then perhaps he orshe is considering running during the reign of Night’s King, when theNightfort gained its sinister reputation and the horrors beyond the Wallalmost undid the brotherhood completely.Archetypes ofthe Night’s WatchThe following are some archetypes to use for players who prefer not tobuild characters from scratch, or for the Narrator’s use in describing theother men of the Night’s Watch.24

CHAPTER 1: The NIght’s <strong>Watch</strong>Night’s <strong>Watch</strong>Character CreationDonal Noye. Alliser Thorne. Cotter Pyke. The Old Bear. The men of theNight’s <strong>Watch</strong> are memorable figures who defend the Wall at all costs.More important, they are also human—with all the flaws and foiblesthat implies. To be a man of the <strong>Watch</strong> is to burn away all the connectionsone had before taking the Black. A man’s flaws are laid bare on theWall, and scoured clean by the ice and wind.Before you can begin your stories of the encroaching dark, however,you will need to create a character to don the black and swear his oath inthe light of the setting sun. While the main rules for character creationare contained in chapter 3 of the SIFRP core rules, there are enoughdifferences between standard characters and the men of the <strong>Watch</strong> towarrant some changes to the normal process.What’s Different AboutNight’s <strong>Watch</strong> CharactersNight’s <strong>Watch</strong> characters are not the same as those characters youmight find in the default version of SIFRP. They have no house, nofamily, and no friends save their fellow brothers. At first glance thiscuts against the concepts of lineage and blood that fill a normal SIFRPcampaign, until you replace the idea of a literal lineage with that of thelong line of men who have worn the Black, stretching back to the timeof Bran the Builder. The <strong>Watch</strong> serves as both house and bloodline forthe character, and the character’s actions, both good and ill, reflect backon the <strong>Watch</strong> and how Westeros perceives them. More importantly, thegoals of the <strong>Watch</strong>—to hold back the dark, and keep those forces thatwould destroy the Seven Kingdoms safely north of the Wall—are thecharacter’s most overt goals.This doesn’t mean that every character, or even any character, is amodel citizen of the Wall—even the Old Bear has his flaws. Every manof the <strong>Watch</strong> is shaped by his life before he took the Black and yourcharacter should be no exception. Is he an avowed criminal, sent to theWall to serve some purpose beyond buying the headsman a new pair ofboots? Is he a naïve and idealistic noble, a lesser son of a large familycome to the Wall only to find that the reality of the Night’s <strong>Watch</strong> bearslittle resemblance to the heroic tales from his childhood? Is he an oldveteran, bearing the scars of years of battle, but determined to wring alittle more purpose before the Stranger claims him?Alternately, your Narrator may decide to delve into the history ofWesteros to find stories. Tales of the glory days of the <strong>Watch</strong>, in thewake of Good Queen Alysanne, where there is no shortage of men eagerto join the call and take the Black. Or in the wake of the BlackfyreRebellion, when the Great Bastard Brynden Rivers commanded the<strong>Watch</strong>, with his Valyrian blade in one hand and his great weirwood bowin the other. If your Narrator has a flair for horror, then perhaps he orshe is considering running during the reign of Night’s King, when theNightfort gained its sinister reputation and the horrors beyond the Wallalmost undid the brotherhood completely.Archetypes ofthe Night’s <strong>Watch</strong>The following are some archetypes to use for players who prefer not tobuild characters from scratch, or for the Narrator’s use in describing theother men of the Night’s <strong>Watch</strong>.24

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