04 Night's Watch.pdf - Chaos Bleeds

04 Night's Watch.pdf - Chaos Bleeds 04 Night's Watch.pdf - Chaos Bleeds

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AAlfyn Crowkiller.................................. 82–83Aryn.......................................................... 72BBear Riders [unit].................................... 112Bone Chariot........................................... 106Born of the CannibalClans of the Ice River [benefit]........... 104Born of theCave Dweller Clans [benefit].............. 104Born of the Hornfoot Tribes [benefit]..... 104Born of the Ice Wives [benefit]............... 105Born of the Nightrunners [benefit]......... 105Born of the Thenn Tribes [benefit].......... 104Born of the Walrus Men [benefit]........... 104Bowen Marsh...................................... 49–50Brother of the Night’s Watch [benefit]..... 32Builders..................................................... 15CCannibal Clansof the Ice River................................ 85–86Captured Poacher [archetype]................... 25Castle Actions........................................... 41Begin Projects............................................ 41Big Rangings............................................ 41Manage Resources..................................... 41Petition the South...................................... 41Castle Black......................................... 46–51Armory..................................................... 48Common Hall........................................... 47East Stables............................................... 48Flint Barracks........................................... 48Gate, the................................................... 49Hardin’s Tower......................................... 47King’s Tower............................................. 46Lance, the.................................................. 48Lift, the..................................................... 49Lord Commander’s Tower.......................... 46Rookery, the........................................ 47–48Silent Tower............................................. 48Stair, the................................................... 49Wormwalks............................................... 48Castles................................................. 34–41Abandonment............................................ 40Campaigns................................................ 39Decline...................................................... 40History................................................ 36–37Holdings................................................... 37Improvement............................................. 39Realm................................................. 35–36Starting Resources..................................... 36Treating as Banner Houses........................ 39Treating as Independent............................ 40Cave Dweller Clans................................... 86Charioteers [unit].................................... 113INDEXChildren of the Forest............................... 62Child-Taker...................................... 120–121Clan Elder [archetypes]........................... 100Convict [drawback]................................... 34Cotter Pyke......................................... 52–53Craster....................................................... 75Craster’s Keep...................................... 89–90Crow’s Godswood..................................... 90DDeadfields, the........................................... 93Deep Lake................................................. 58Defeated Sellsword [archetype]................. 26Defensive Engineer [benefit]..................... 33Deserter [drawback].................................. 34Desertion............................................. 19–22Mechanics................................................. 21Direboar.............................................. 68–69Dog Runners [unit]................................. 113Dog Sled................................................. 106Dolorous Edd...................................... 50–51EEastwatch-by-the-Sea......................... 51–53Eddison Tollett.................................... 50–51FFavored of Wildlings [benefit].................. 33Fist of the First Men........................... 91–92Flown Crow [archetypes]........................ 101Fortune.................................................... 112Free Folk.............................................. 74–78Gender...................................................... 75Industry.................................................... 77Language.................................................. 74Leadership................................................ 75Mysticism.................................................. 76Religion.................................................... 76Resources................................................... 77Survival................................................... 76Tribal Order............................................. 74Tribes................................................. 85–89Warfare..................................................... 77Frostbitten [drawback].............................. 34Frost Fangs........................... 91–93, 107–108Frozen Shore........................................... 108Frozen Shore, the...................................... 93GGiant Friend [benefit]............................. 105Giants.................................................. 77–78Giants [unit]............................................ 113Gift, the............................................... 61–63History................................................ 61–62Life in....................................................... 62Gone But Not Forgotten [benefit]............ 33Gorge, the.................................................. 92Greenguard................................................ 61Greyguard.................................................. 57HHardhome................................................. 91Harma the Dogshead.......................... 83–84Haunted Forest............................. 89–90, 108Healer [archetypes]................................... 97History................................................ 42–43Hoarfrost Hill........................................... 58Hornfoot Men..................................... 86–87Huntsman............................................... 121IIcemark...................................................... 58Ice River.................................................... 92Ice Wives................................................... 87JJayk............................................................ 72KKatryn....................................................... 72King of Winter................................. 118–119Kneeler [drawback]................................... 34Kuhl, Bandit Knight............................ 69–70LLand of Always Winter, the...................... 93Long Barrow, the....................................... 60Lord o’ Bones....................................... 84–85MMammoth Riders [unit].......................... 113Mance Rayder..................................... 79–80Mance Rayder’s Horde........................ 78–85Milkwater.................................................. 92Mole’s Town.............................................. 62Mountain Valleys..................................... 108NNightfort, the...................................... 56–57Nightrunners....................................... 87–88Nightrunner Scouts................................... 65Night’s Watch........................................ 7–23Character Creation.............................. 24–34Creating a Castle................................ 34–41Gender........................................................ 6History................................................ 22–23Rank........................................................ 16Sexuality..................................................... 8Sisters of.................................................... 30Society....................................................... 16127

IndexStatus........................................................ 16Structure............................................. 13–16Timeline..................................................... 6No Kneeler [benefit]................................ 105OOakenshield............................................... 59Old Crow [archetype]............................... 27Others.............................................. 117–121PProvider [benefit].................................... 105QQueensgate................................................ 59RRangers...................................................... 14Rangings.............................................. 63–72A Babe in the Woods............................ 63–64Early Frost.......................................... 67–68For Honor’s Sake................................. 70–71Looking for Cracks..................................... 71Stocking the Larder............................. 68–69The Cure for What Ails........................ 69–71Trailing Blood..................................... 66–67Unwanted Visitors.............................. 71–72Where There’s Smoke….............................. 64Rattleshirt............................................ 84–85Rimegate................................................... 60Rudi........................................................... 72SSable Hall.................................................. 60Scenarios.......................................... 122–126Beneath the Surface......................... 125–126Dead Man’s Ford..................................... 122Huntsman’s Horn............................ 124–125Spider’s Cavern............................... 123–124Stone Hair Tribe............................. 122–123Woodsman, the......................................... 126Scent of the Long Summer [drawback].... 34Scout [archetypes]..................................... 96Sentinel Stand........................................... 57Sept at Castle Black................................... 12Ser Denys Mallister............................. 54–55Shadowcat Wight...................................... 65Shadow Tower, the.............................. 53–56Skirling Pass.............................................. 92Sled Dogs................................................ 106Small Paul................................................. 51Sneak [archetypes].................................... 98Snow Shoes............................................. 106Spearwife [archetypes].............................. 99Spearwife [benefit].................................. 105Stewards.................................................... 15Stockade [holding].................................. 110Stonedoor.................................................. 58Stonesnake........................................... 55–56Storrhold’s Point................................. 90, 108Story Hooks..................................... 114–116Crow’s Children...................................... 114Fugitive.................................................. 116Interlopers............................................... 116Raided.................................................... 114Runaway................................................ 115Star-Crossed........................................... 115Wife-taking............................................ 114Sworn Brother’s Oath................................ 12TTerrifying [benefit].................................. 106Thenn........................................................ 93Thenn Tribes.............................................. 88Torches, the............................................... 61Tormund Giantsbane.......................... 81–82Training............................................... 10–12Builders.................................................... 11Rangers.................................................... 11Stewards................................................... 11Tribe Creation.................................. 107–112UUnlucky Gambler [archetype]................... 28VVaramyr Sixskins....................................... 81WWall, the.............................................. 42–61Assaulting................................................. 43Castles of............................................. 46–61Defending................................................. 45Going Around........................................... 44Going Through.......................................... 45Going Under............................................. 44Scaling...................................................... 43Walrus Men......................................... 88–89Warfare............................................. 112–113War Leader [archetypes]........................... 95Watchtower [holding]............................. 110Weapon Quality...................................... 106Well-Equipped [benefit]......................... 106Westwatch-by-the-Bridge......................... 57White Lady...................................... 119–120Whitetree.................................................. 90Wildling-Born [drawback]........................ 34Wildling Character Creation............ 94–103Wildling Huntsman.................................. 64Wildling Lover [benefit]........................... 33Winter Outfitting [equipment upgrade]. 112Winter-Touched [benefit]....................... 106Woodswatch-by-the-Pool......................... 60128

AAlfyn Crowkiller.................................. 82–83Aryn.......................................................... 72BBear Riders [unit].................................... 112Bone Chariot........................................... 106Born of the CannibalClans of the Ice River [benefit]........... 1<strong>04</strong>Born of theCave Dweller Clans [benefit].............. 1<strong>04</strong>Born of the Hornfoot Tribes [benefit]..... 1<strong>04</strong>Born of the Ice Wives [benefit]............... 105Born of the Nightrunners [benefit]......... 105Born of the Thenn Tribes [benefit].......... 1<strong>04</strong>Born of the Walrus Men [benefit]........... 1<strong>04</strong>Bowen Marsh...................................... 49–50Brother of the Night’s <strong>Watch</strong> [benefit]..... 32Builders..................................................... 15CCannibal Clansof the Ice River................................ 85–86Captured Poacher [archetype]................... 25Castle Actions........................................... 41Begin Projects............................................ 41Big Rangings............................................ 41Manage Resources..................................... 41Petition the South...................................... 41Castle Black......................................... 46–51Armory..................................................... 48Common Hall........................................... 47East Stables............................................... 48Flint Barracks........................................... 48Gate, the................................................... 49Hardin’s Tower......................................... 47King’s Tower............................................. 46Lance, the.................................................. 48Lift, the..................................................... 49Lord Commander’s Tower.......................... 46Rookery, the........................................ 47–48Silent Tower............................................. 48Stair, the................................................... 49Wormwalks............................................... 48Castles................................................. 34–41Abandonment............................................ 40Campaigns................................................ 39Decline...................................................... 40History................................................ 36–37Holdings................................................... 37Improvement............................................. 39Realm................................................. 35–36Starting Resources..................................... 36Treating as Banner Houses........................ 39Treating as Independent............................ 40Cave Dweller Clans................................... 86Charioteers [unit].................................... 113INDEXChildren of the Forest............................... 62Child-Taker...................................... 120–121Clan Elder [archetypes]........................... 100Convict [drawback]................................... 34Cotter Pyke......................................... 52–53Craster....................................................... 75Craster’s Keep...................................... 89–90Crow’s Godswood..................................... 90DDeadfields, the........................................... 93Deep Lake................................................. 58Defeated Sellsword [archetype]................. 26Defensive Engineer [benefit]..................... 33Deserter [drawback].................................. 34Desertion............................................. 19–22Mechanics................................................. 21Direboar.............................................. 68–69Dog Runners [unit]................................. 113Dog Sled................................................. 106Dolorous Edd...................................... 50–51EEastwatch-by-the-Sea......................... 51–53Eddison Tollett.................................... 50–51FFavored of Wildlings [benefit].................. 33Fist of the First Men........................... 91–92Flown Crow [archetypes]........................ 101Fortune.................................................... 112Free Folk.............................................. 74–78Gender...................................................... 75Industry.................................................... 77Language.................................................. 74Leadership................................................ 75Mysticism.................................................. 76Religion.................................................... 76Resources................................................... 77Survival................................................... 76Tribal Order............................................. 74Tribes................................................. 85–89Warfare..................................................... 77Frostbitten [drawback].............................. 34Frost Fangs........................... 91–93, 107–108Frozen Shore........................................... 108Frozen Shore, the...................................... 93GGiant Friend [benefit]............................. 105Giants.................................................. 77–78Giants [unit]............................................ 113Gift, the............................................... 61–63History................................................ 61–62Life in....................................................... 62Gone But Not Forgotten [benefit]............ 33Gorge, the.................................................. 92Greenguard................................................ 61Greyguard.................................................. 57HHardhome................................................. 91Harma the Dogshead.......................... 83–84Haunted Forest............................. 89–90, 108Healer [archetypes]................................... 97History................................................ 42–43Hoarfrost Hill........................................... 58Hornfoot Men..................................... 86–87Huntsman............................................... 121IIcemark...................................................... 58Ice River.................................................... 92Ice Wives................................................... 87JJayk............................................................ 72KKatryn....................................................... 72King of Winter................................. 118–119Kneeler [drawback]................................... 34Kuhl, Bandit Knight............................ 69–70LLand of Always Winter, the...................... 93Long Barrow, the....................................... 60Lord o’ Bones....................................... 84–85MMammoth Riders [unit].......................... 113Mance Rayder..................................... 79–80Mance Rayder’s Horde........................ 78–85Milkwater.................................................. 92Mole’s Town.............................................. 62Mountain Valleys..................................... 108NNightfort, the...................................... 56–57Nightrunners....................................... 87–88Nightrunner Scouts................................... 65Night’s <strong>Watch</strong>........................................ 7–23Character Creation.............................. 24–34Creating a Castle................................ 34–41Gender........................................................ 6History................................................ 22–23Rank........................................................ 16Sexuality..................................................... 8Sisters of.................................................... 30Society....................................................... 16127

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