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04 Night's Watch.pdf - Chaos Bleeds

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CHapter 3: beyond the WallTable 3-10: Influence & StatusResourceMaximum Status0-20 221-40 341+ 4Table 3-11: Terrain CostsTerrain Cost ExampleHills 7 Haunted ForestMountains 6 Frost FangsPlains 5 Land of Always WinterTable 3-12: Feature CostsFeature Cost ExampleCoast +3 Frozen ShoreCommunity Hamlet +20 WhitetreeSmall Town +30 ThennheldLarge Town +40 HardhomeFood Supply Available +3 Haunted ForestPlentiful +5 Waters off the Frozen ShoreIsland +10 SkagosRoad +10 Skirling PassRuin +3 Giant’s StairSnow Light +1 Most of the Far NorthHeavy +2 Land of Always WinterTundra +1 Land of Always WinterWater Stream +1Any of many tributaries of theMilkwaterRiver +3 MilkwaterPond +5Lake +7Frozen +1 IceriverWoods Light +2 Haunted Forest near the WallDense +3 Most of the Haunted ForestStep Four: HoldingsThe holdings of a tribe are determined using the same rules as thoseused for noble houses, only tribes have a slightly different set of holdingsthey can select from. There are no great fortresses in the Far North,no warships among the armies of the free folk, and no named heirs.DefenseThe primitive civilization of the Far North has prevented any large scaledefensive constructions from being built for millennia, meaning SuperiorCastles, Castles, and Small Castles are unavailable to tribes. Insteadmost tribes rely on stockades at best for their defenses, though someparticularly well off tribes have halls they rely on for protection. Suchstructures are most common in the Frost Fangs and Mountain Valleyswhere stone is easily available.StockadeInvestment: 10time: 1d6 monthsStockades are wooden or earthen walls a little taller than a man constructedaround a settlement. Each stockade constructed can protect oneunit, but multiple stockades may be built together to protect more units.Benefit: Units defending a stockade gain a +1 bonus to their defense.<strong>Watch</strong>towerInvestment: 5time: 1d6 monthsLittle more than a wooden ladder and some manner of raised platform,watchtowers don’t provide much protection but do allow anyone in thetower to survey the terrain around them. <strong>Watch</strong>towers are commonlyconstructed in most long term free folk settlements to keep an eye outfor threats like other tribes or the Others.Benefit: Any commander in a watchtower gains a +1 bonus tohis Warfare (Command) tests to give units orders and to Warfare(Strategy) tests to determine initiative.InfluenceUnlike in Westeros, leadership is not hereditary among the free folkthus Influence is not used to secure heirs with tribes as it is with nobleTable 3-13: Features & Terrain of the Far NorthRegion Terrain FeaturesFrost Fangs Mountains Food Supply, Road, Ruin, Water, WoodsFrozen Shore Plains Coast, Food Supply, Island, TundraHaunted Forest Hills, Plains Coast, Community, Road, Ruin, Water, WoodMountain Valleys Hills, Mountains Community, Food Supply, Road, Ruin, WaterStorrhold’s Point Hills, Plains Coast, Community, Food Supply, Island, Ruin, Tundra, Water, Wood110

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