13.07.2015 Views

04 Night's Watch.pdf - Chaos Bleeds

04 Night's Watch.pdf - Chaos Bleeds

04 Night's Watch.pdf - Chaos Bleeds

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

CHapter 3: beyond the WallWall to the Land of Always Winter. These mountains are eternallycovered in snow at the higher elevations and are made up of graystone and granite. Home to shadowcats, eagles, and bears, they are aharsh place that gives birth to equally harsh tribes of free folk. Thereare no major settlements in the Frost Fangs, though small hovels andtemporary camps are plentiful.Frozen ShoreLocations: The territory of the Walrus MenNorth of the Frost Fangs on the banks of the Bay of Ice, the FrozenShore stretches north to the Land of Always Winter, a vast expanse oftundra bound by a rocky, broken coastline. Home to whales, walruses,seals, snow bears, and other arctic beasts, the Frozen Shore is also hometo the Walrus Men and their whale bone chariots. With little to be hadfrom the frozen ground of the tundra, the people of this region mustrely on the bounty of the sea to survive.Haunted ForestLocations: Whitetree, Fist of the First Men, the lower Milkwaterand Ice RiverThe heart of the Far North, the Haunted Forest covers the land fromthe Wall to the Land of Always Winter and from the Frost Fangs to theShivering Sea. Covered in thick forests that have rarely felt the axes ofman, the Haunted Forest is an ancient and primal place within whichthe bulk of the population of the free folk find shelter. The people of theHaunted Forest rely on migratory animal herds and the scarce bountyof the forest to survive.Mountain ValleysLocations: ThennNestled between the snow capped peaks of the Frost Fangs, themountain valleys of the Far North are some of the most hospitableterrain north of the Wall. Protected from storms, invaders, and strangerthreats by the Frost Fangs, these valleys are also home to most ofthe mineral wealth of the Far North. Control of these valleys andtheir mineral deposits is heavily contested and any tribe that live inthe mountain valleys of the Frost Fangs will have to fight to retaintheir home.Storrhold’s PointLocations: HardhomeLocated on the eastern edge of the Far North, Storrhold’s Point is the heartof trade north of the Wall such as it is. Home to the largest settlement inthe Far North, Hardhome, it is also the primary place of contact with theworld outside of Westeros. The tribes in this area have become focused onthe pursuit of this trade and improving their lives through it, causing someconflict with more traditionally oriented tribes among the free folk.Step Two: Starting ResourcesResources for tribes are determined in the same fashion as for noblehouses, rolling 7d6 for each resource and adjusting the result accordingto the region the tribe lives in.The functions of the Resources are essentially the same for free folktribes, but there are some minor differences.DefenseThere are few fortresses or roads north of the Wall so most tribes havelow Defense scores. Those fortifications that do exist are usually theremains of ancient fortresses of the First Men or recently constructedwooden structures.InfluenceWhile politics are not as complex a game in the Far North as they are inthe South, each tribe has some level of respect in the eyes of other tribesand power over them, which is represented by a tribe’s Influence. Tribeswith high Influence will be well respected and feared, courted as alliesand avoided as enemies, while tribes with low Influence will be seen asweaklings or cowards to be abused or ignored.LandsThe land a tribe controls do not belong to it in the same fashion as lords inthe South own land. Instead, that land is the territory the tribe commonlymakes use of it throughout the year either by traveling from camp to camp,hunting, and so on. Other tribes may use the same territory as long as thetwo do not come into conflict. There is little sense of ownership of landamong the free folk, but there is a sense of having a right to the resourcesin the territory over which a tribe has influence. A tribe may not care if youTable 3-7: Starting AttributesRegion Defense Influence Lands Law Population Power WealthFrost Fangs -5 -5 +30 -10 -10 +5 -5Frozen Shore -10 -5 +30 -5 -5 -5Haunted Forest -10 +5 +20 -5 -5 +5 -10Mountain Valleys -5 +5 -5 +5 0Storrhold’s Point -10 +10 +10 -5 -5 0108

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!