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04 Night's Watch.pdf - Chaos Bleeds

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CHapter 3: beyond the WallTable 3-3: New BenefitsQuality Requirement EffectsBorn of the Thenn Tribes Blood of the First Men You were raised among the Thenn tribes.Born of the Cannibal Clans Blood of the Wildlings You were raised among the Cannibal Clans of the Ice RiverBorn of the Walrus Men Blood of the Wildlings You were raised among the Walrus Men.Born of the Hornfoot Tribes Blood of the Wildlings You were raised among the Hornfoot tribes.Born of the Cave Dweller Clans Blood of the Wildlings You were raised among the cave dweller clans.Born of the Nightrunners Blood of the Wildlings You were raised among the Nightrunner tribes.Born of the Ice Wives Blood of the Wildlings You were raised among the Ice Wives.Giant Friend Blood of the Wildlings, Language (Old Tongue) 1 +2B in all intrigue with giants.No Kneeler Blood of the Wildlings You have suffered too much to scare easily.Provider Blood of the Wildlings, membership in a wildling tribe You are a great hunter for your tribe.Spearwife Blood of the Wildlings, female You throw those unused to warrior women off balanceTerrifying — Your demeanor alone scares others.Well-Equipped Blood of the Wildlings You have access to the goods of the South.Winter-Touched Blood of the Wildlings or Blood of the First Men Ice flows in your veins.Finally you start with a number of doses of poison equal to your Survival.These can be selected from greycap, nightshade, wasting potion,widow’s blood, and wolfsbane.Born of the NightrunnersYou grew up near the Wall in the settlementsand tribes of the Nightrunners.Requirements: Blood of the WildlingsFateWhen testing Deception or Persuasion against non-wildlings you mayadd your Will to the results. Also when testing Status (Stewardship)you may reroll a number of 1s equal to your Survival.Born of the Ice WivesYou were born and raised in the bear-ridingIce Wives tribe of the Haunted Forest.FateYou gain +2B on any Deception or Persuasion tests involving giants.Giants will also be at worst Indifferent to you on first meeting.No KneelerYou kneel to no one.Requirements: Blood of the WildlingsSocialWhen the target of Bargain, Charm, Convince, or Intimidate techniquesin an intrigue your Intrigue Defense increases by your Will.When defeated in combat you can always choose to die instead of acceptingthe victor’s consequences.ProviderAbilityYou are a skilled hunter or gatherer who provides for his people.Requirements: Blood of the Wildlings, membership in awildling tribeRequirements: Blood of the Wildlings, femaleWhen testing Animal Handling you may add your Will to the result.When testing Fighting while mounted you reroll a number of 1s equalto your Animal Handling.Finally if you gain the Animal Cohort benefit you can select a snowbear as your animal cohort.Giant FriendYou are known among the giants, having spent timeamong them or having done them some great service.Requirements: Blood of the Wildlings,Language (Old Tongue) 1SocialWhen your tribe makes a tribal fortunes roll you may add your Survivalskill to the total. A single tribe may only gain this bonus from a numberof people equal to the Coordinate specialty of the tribal leader with aminimum of one.SpearwifeYou are a warrior woman of the free folk,causing those of other realms to underestimate you.Requirements: Blood of the Wildlings, femaleFateYou receive a +1D bonus to Fighting against enemies from culturesaside from the wildlings for the first five rounds of combat. Also yourIntrigue Defense increases by +1 against such opponents.105

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