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04 Night's Watch.pdf - Chaos Bleeds

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CHapter 3: beyond the WallCreating Wildling CharactersThe following system is intended to be utilize to create wildling charactersfrom scratch. It is similar to the core character creation system inthe SIFRP core book, with differences noted below.Step One: Tribe & LandsInstead of belonging to noble houses, the free folk belong to tribes.These tribes are created using the same process as creating houses. SeeTribe Creation, page 107. If your character is part of a different organization,such as a wildling in the service to a noble house, use the normalrules for than organization.Step Two: Character ConceptCreating the character concept for a free folk character is at its heart thesame procedure as coming up with a character concept for charactersfrom other regions, only the parts used in building that concept are different.Gone are concepts like exuberant squires, shifty seneschals, andhaggard hedge knights, replaced with wise hunters, savage berserkers, ordaring raiders. The intrinsically savage and violent nature of life in theFar North colors any character who comes from there.Determine AgeFree folk have a shorter life expectancy that the people of Westeros,with almost none making it past fifty years of age. Very Old and Venerablecharacters are possible, but they are people who suffer the effectsof their hard lives rather than the grip of old age. Among the people ofthe Far North children are expected to contribute to the survival of theirpeople early on and thus are put to work at an early age. By adolescencemost free folk are adequate hunters and can survive the harsh climate oftheir homeland alone for some time if need be.If you wish to determine your character’s age randomly use the followingtable instead of Table 3-1: Random Age on page 42 of the SI-FRP core book.Set StatusThe free folk put precious little stock in the idea of social status andrank, making Status a less important ability among them. Even Mance3d6 RollTable 3-1: Random AgeStarting Age3 Youth4 Adolescent5-7 Young Adult8-13 Adult14-15 Middle Age16 Old17 Very Old18 VenerableRayder, the leader of the largest collection of free folk, only has a Statusof 4. The limits on Status due to a character’s tribe are more stringentthan in the South and no character of the free folk can have a Statushigher than 4.The leader of the tribe is assumed to have a Status of 3, with most ofthe rest of the tribe having a Status of 1, with respected elders at a Status2. While there are positions of respect within a tribe aside from theleader, such as the tribe’s best hunter or warrior, but these do not havea pronounced effect in the same way that being a lord’s master of huntsor a knight do in the south. The free folk also do not select heirs in thesame fashion as in Westeros, thus heirs have no special status within thetribe except that which they earn.Determine RoleThe same five roles exist among the people of the Far North, though invastly different proportion. Nearly all the free folk can be consideredfighters, leaders, or rogues; there are a few experts in the form of herbalists,trackers, or craftsmen, and schemers are those who learn to live bytheir wits and silver tongues as traders, storytellers and the like. Roguesare uncommon due to the free folk lack of subtlety, but are known.Fighter is by far the most common role among the free folk due to thevalue they place on cunning and strength.Determine BackgroundThe process of determining your background remains the same, exceptuse Table 3-2: Background Events, below, instead of the table of thesame name in the SIFRP core book on page 45. The other tables fordetermining goals, motivations, etc are equally suited to the people ofthe Far North.2D6 Roll2Table 3-2: Background EventsResultsYou encountered the Othersand lived to tell the tale.3 You were involved in the stealing of a wife.4 You fought in a major battle between tribes.567You took part in a battle against the Night’s<strong>Watch</strong> or the people of the south.You were kidnapped as a childand raised in another tribe.You achieved a significant deed, such as savingyour tribal chief or helping Mance Rayder.8 You kept the company of giants.9 You climbed the Wall and traveled to Westeros.10 You were involved in a treacherous plot.1112You were outcast from your tribeafter being wrongly accused of cowardlyor wasteful behavior.You had dealings with merchants of thesouth at Hardhome or across the Wall.102

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