13.07.2015 Views

PLAYER GUIDE - Steam

PLAYER GUIDE - Steam

PLAYER GUIDE - Steam

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>PLAYER</strong> <strong>GUIDE</strong>


Legends of Aethereus Player GuideIndexTimeline of Aethereus [ 1 ]Story of the planet Aethereus [ 2 ]World Map [ 4 ]Officer Class [ 5 ]Inventor Class [ 7 ]Nexus [ 9 ]Nexus Map [ 9 ]Characters of the Nexus [ 10 ]Arch Enemies of the Nexus [ 11 ]Nexus Sites [ 12 ]Character Attributes [ 14 ]Crafting System [ 15 ]Consumables [ 16 ]Aether Gems [ 17 ]Aether Gem Pebbles [ 18 ]Ghalia [ 19 ]The Monsters of Ghalia [ 19 ]The Aebon Ominar Tribe [ 20 ]The Venatan Forces [ 22 ]Forest Creatures of Ghalia [ 23 ]The Khagal Mal Tribe [ 25 ]The Zhorgal Sicarii Forces [ 26 ]The Khagal Gorgo Tribe [ 28 ]Cave Creatures of Ghalia [ 30 ]The Khagal Repara Tribe [ 32 ]Swamp Creatures of Ghalia [ 34 ]The Khagal Morroden Tribe [ 36 ]Questline Stories [ 38 ]


1st Age Year 0 – The First Great SkyfallThe 1st Known Age Begins1st Age, Year 7923: The first record of the Ghalian Shaman Cult1st Age, Year 8215: The First Era Lumic Civilization forms2nd Age, 1515th year: The Third Great SkyfallThe 3rd Age Begins3rd Age, Year 18: The Ghalian Shaman Cult unites the Khagal Tribes3rd Age, Year 22: The Nexus City-State is founded and built an ancient city site in Shi-Luma3rd Age, Year 36: The Venatan begin to explore and retake their old Colonies3rd Age, Year 112: The Venatan Empire rises again and begins to annex small provinces3rd Age, Year 187: The Ghalian Shaman and Venata sign a trade treaty3rd Age, Year 201: The Venata proclaim all non-loyal provinces rebels3rd Age, Year 222: A small group of Lumic decedents re-forms the White Lion Tribe3rd Age, Year 248: The White Lion Tribe rebels from Venatan tyranny3rd Age, Year 251: After a two year war the Venatan Empire and the White Lion Tribe sign a non-agressiontreaty1st Age, 10222nd year: The Second Great SkyfallThe 2nd Age Begins2nd Age, Year 215: The warlike Venatan Tribes form2nd Age, Year 721: Rekindling of the Lumic civilization2nd Age, Year 812: The Ghalian Shaman Cult is reborn and spreads across Ghalia2nd Age, Year 947: Lumic Cultural Dominance - peace period – White Lion era2nd Age, Year 1121: Rise of the Venatan Empire – Chieftains united by great warlord2nd Age, Year 1327: First Venatan – Lumic Wars3rd Age, Year 252: The Venata betray the treaty and sack and slaughter all the villages in the White Lion region(Alana’s father is the leader of the White Lion resistance and is killed in the attacks). General Zhorgal (thenCaptain Zhorgal) leads the secret and vicious assault killing every man, women and child in their wake.3rd Age, Year 252: A few White Lion Tribe survivors escape to the small and hidden Nexus City-State(Alana(age 5) is adopted by the Nexus City-State Governor)3rd Age, Year 261: The astrographer Acralantis discovers ancient texts revealing the power of the Skyfall Gemsand ancient technology. This sparks a mad search from the Venata and the Ghalian Shaman to find these Relics.The Venatan War Council appoints General Zhorgal to find the relics by any means necessary. If he is successfulhe will be granted the kingdom of Ghalia.3rd Age, Year 264: Clues of these relics begin to be discovered by the Nexus outdoorsmen that go to the wildernessof Ghalia searching for Aether Gems.3rd Age, Year 269: The Venata establish a small embassy in the Nexus and begin searching for the ancient SkyfallRelics in the untamed Ghalian wilderness.3rd Age, Year 273: The Venatan High Council reprimands General Zhorgal for his failure to find the Relics after15 years of searching and greatly limit his resources. Many of the Venatan High Council believe the legends ofthe relics are not true and considers it a waste of time.3rd Age, Year 275: General Zhorgal returns to the Venatan capital to plead his case. He is given five years to findthe relics or he will be exiled as a traitor.General Zhorgal Recruits a crack regimen of the most elite and ruthless Venatan soldiers, promising themfortune and glory. He names this legion the The Zhorgal Sicarii.3rd Age, Year 278: The Ghalian Shaman uncovers the famous Gauldron Stone Text that reveals the answer tothe location of the Lost Moon Pyramid. It is located in an ancient temple in the Lochana region of Ghalia. TheZhorgal Sicarii begin a tireless search in Lochana, killing and torturing anybody or anything that gets in the wayof their search for the temple.The Nexus City-State Senate decides they must prevent the Venata from finding the relics to ensure theirfreedom and autonomy. They create a secret force, led by Alana, now former Arena Champion and Captain of theCity Guard. This Guard, the Nexus Secret Expeditionary Force is their only chance….the race is on!3rd Age, Year 279: Present Time1


Aethereus is a predominately ocean covered planet withfive small continents that have been devastated by threelarge astronomical events, The Three Great Skyfalls. Themost recent of these, The Third Great Skyfall, occured278 years ago and ushered in the Third Age of Aethereus.Civilization was almost completely wiped out in theevent and since then a slow rebuilding era has broughtback a few pockets of organized culture.As a player your base of operations is The Nexus City-State, located on the small island of Shi-Luma near theGhalian Frontier. The Nexus is chiefly populated by survivingdecedents of the Lumic culture. The entire continentof Luma and the Lumic civilization was obliteratedby the Third Great Skyfall and only a small band of survivorsfrom the White Lion Tribe of Luma survived.The oppressive and imperialistic Venatan Empire survivedthe Third Great Skyfall more intact and poses a threat toall the free peoples of Aethereus. The Lumic and Venatanwars date back centuries. The relentless General Zhorgalheads up the Venatan forces in Ghalia and plans on annexingthe entire continent under his rule in the name ofthe Venatan Empire.High Shaman Busiris leads an ancient order of shamanisticcultists that practice the ancient Serpentica Religion.The Serpentica Order has acquired a mastery of the powerfulAethergems that rained down on Aethereus duringthe Great Skyfalls. The mysterious Aether Gems are usedwidely across Aethereus, although little is known aboutthe nature or origin of their power. Even though the Shamansare few in number, they use their influence to controlthe Khagal tribes that inhabit the Ghalian continent.The Khagal are a primitive and brutish race twisted by theeffects of the radiated Aether Gems in the region.2


Eighteen years ago the famous Gyptican AstrographerAcralantis uncovered and deciphered The Gauldron Tabletscontaining ancient texts dating back before the firstage of Aethereus. These tablets revealed the existenceof powerful relics formed from Ancient Skyfall AetherGems. These relics hold the secret to ancient technologyand knowledge that will give ultimate power to those thatpossess them.Since this discovery, all the peoples of Aethereus havebeen obsessed with finding the Ancient Skyfall Relics.The mad chase has traced the relics to the continent ofGhalia, just off the doorstep of the Nexus. General Zhorgaland High Shaman Busiris will stop at nothing to acquiretheir power.As a member of the Nexus Secret Expeditionary Forceyou will be entrusted with the critical undertaking of procuringthe Ancient Skyfall Relics. You will report directlyto Alana, Captain of the Nexus Guard, who will provideyou with your secret orders. Everything depends on yoursuccess in this undertaking, for failure surely spells doomfor the Nexus and all the remaining bastions of freedomon Aethereus.3


GhaliaRoh-LokGypticaShi-LumaAs a player you are based in the Nexus City-State which is located on the small island ofShi-Luma off the main continent of Ghalia.The expeditions in your quest lines will be focusedon the Ghalian continent searching forthe lost Skyfall Relics.Aethereus is a predominately ocean coveredplanet with five small continents thathave been devastated by three large astronomicalevents, The Three Great Skyfalls.VenataLumaIt consists of five small continents: Roh-Lok,Gyptica, Luma, Venata and Ghalia. Since theThird Great Skyfall only minor contact has recentlybegun again between the peoples of thevarious continents.4


The Officersclan descriptionThe Guild of Officers is a widespread assembly of combat professionals, ranging from gladiatorsto high ranking elite soldiers. The guild teaches combat techniques utilizing the power of AetherGems through a mental focus, passed down through the guild quarters shared among GuildQuarters on the continents of Aethereus. The Guild’s purpose is the preservation of their techniquesand upholding servitude in honor.Officers utilize a number of different traps and weapons in combat. Depending on the materialused, the skills will prove more or less efficient. They also specialize in specific combat arts passeddown through the Officer’s Guild since ancient times. These combat techniques consume theradiant power of the Aether Gems to temporarily give the Officer extraordinary strength andagility in times of need.Ferocious StompUsing a powerful Officer technique andmental harmony, Officers can manifest aground-shaking shockwave around them witha single powerful stomp. This stomp willunbalance and damage foes.Power StrikeUsing both hands, the Officer focusesall energy into their palms and produces apowerful discharge of energy from within theirpalms. The Power Strike will send any enemystruck by the power surge flying away from theOfficer and deal significant damage.Carnal StrengthThe Officer reaches into the ground and drawsup a huge chunk of earth and throws it atnearby enemies. This causes a massive ShockForce that can scatter large groups but doesnot cause overwhelming damage.Fearsome ShoutThe Fearsome Shout is a loud piercing roarthat temporarily shocks and stuns nearbyenemies, causing them to be scared and loseeffectiveness.War CryThe War Cry is an Officer skill that increasesthe Strength and Damage dealt by the Officerand all party members within a certain rangedeal for a short duration.InspireInspire is an Officer Skill that increases theAgilty and Defence bonus of the Officer andall party members within a certain range, for ashort durationHymnsThe Hymns Skill increases the Health Regenerationlevel of the Officer as well as all partymembers within range for a certain duration.Grim ResolveThe Grim Resolve Skill allows the Officerto lose Concentration instead of Health whentaking damage. The Officer can activate thisskill for a limited duration.Mesmerizing ChantThe Mesmerizing Chant causes all enemies ina certain range around the Officer to becomestunned and confused for a short duration.Blinding FlashThis Skill uses stored energy to create a largepower burst that blinds and stuns enemieswithin a radius surrounding the Officer.Terrifying AuraThe Terrifying Aura Skill causes all theenemies in a range around the Officer tobecome uneasy and lose armor value for ashort duration.Shield ChargeThis skill requires a shield to be equipped.The Officer sprints forward with their shield,smashing into nearby enemies causing massiveShock Force and Impact Damage.Dismembering HackDismembering Hack requires a two-handedaxe to be equipped and deals a powerful forwardstrike that causes a great deal of ImpactDamage and Shock Force in a long area infront of the Officer.Trailing StrikeTrailing Strike requires a one-handed swordto be equipped and deals a quick swirlingstrike that does damage in a large circular areaencompassing the Officer.Crushing ChopCrushing Chop requires a one-handed axe tobe equipped and causes massive damage andShock Force in a large area directly in front ofthe Officer.Pummeling SmitePummeling Smite requires a one-handedmace to be equipped and deals a powerfulroundhouse strike that causes massive ShockDamage in a large circular area encompassingthe Officer.Carving GashCarving Gash requires a two-handed swordto be equipped and deals a powerful backhandswirling strike that causes a great deal ofImpact Damage and Shock Force in a largecircular area in front of the Officer.5


BarriersThe Barrier is a deployable light-weight butvery sturdy pavise, used as a mobile defence byOfficers in the field.The barrier can be used to block off approachingenemies or protect against projectiles.The Barrier Skill gives the Officer the abilityto create quick defensive structures for theentire coop party.By leveling your Barrier Skill Mastery youcan increase the number of barriers you canplace, boost the level of damage they canwithstand before they are destroyed, speed uphow fast you can deploy these items as well asadd to the types of new materials you can makethem from.Barriers made from heavy materials will takelonger to deploy but will be sturdy defensiveemplacements.Lighter materials will make barriers that arequicker to deploy but will be easily destroyedby enemy fire or hits.JavelinsJavelins are a main skill of the Nexus Forces.Javelins can be fashioned from a variety ofmaterials.By increasing your Javelin Mastery Level youcan increase your throwing speed and distanceas well as raise the amount of damage youcause with each javelin cast.Javelins deal a great deal of damage and containa powerful stopping force.Javelins can be an effective method of stoppingan enemy at short range as well as a powerfullong distance ranged attack.The damage dealt and shock force of a javelinis greatly affected by its material.A heavy steel javelin will deal massive damageand cause a large shock force when a successfulhit is made but these heavy javelins will beharder to throw and control.A lighter birch javelin will be easy to throwlong distances but will cause much lessdamage and shock force.CaltropsCaltrops are staple defensive measureemployed by armed forces hailing from bothNexus, Venata and Gyptica. Caltrops are smalldragon teeth that are designed to penetrate thefeet of oncoming enemies. These items arethrown across the ground. They slow down andhurt anyone walking into them.The biggest advantage of the caltrops are thatthey can be deployed very fast.The main effect is that they slow down and caneven stop enemies.You can level your Caltrops Mastery whichcan increase the effectiveness of this potentdefense measure.Caltrops can also be formed from a variety ofmaterials.Your level of Caltrops Mastery as well as thematerial used greatly affect their usefulness.Caltrops made of sturdy materials will domore damage and remain intact on the battlefieldfor repeated hits, while weaker materialswill be destroyed after the first hit.6


The Inventorsclan descriptionThe Inventor’s Guild is a gathering of artificers, weapon technicians and those dedicated to thetechnological marvels made possible with the power of the Aether Gems. The Guild has workshopsavailable in most of Aethereus’ major cities and its members work to serve their settlementsthrough the development of technology and using it to tame the wild surroundings.The Inventor’s skills are contraptions used to deliver and trigger explosives made from AetherPebbles. Depending on the type of Aether Pebbles used, different effects will be realized.Inventor SkillsTimed Bombs Impact Bombs Mines Lantern BombsTimed bombs will explode when the fuseburns down and is the most powerful of thethree thrown bombs. The explosive effectdelivers an Aether-powered explosion withina medium radius.By increasing your Time Bomb Mastery Levelsyou can improve your prowess with TimeBombs. You can increase the damage, speed inwhich you release the bomb and augment theradius of effect when a bomb is detonated.Time Bombs carry a powerful punch and willcause Shock Damage as well as be enhancedby the Aether effects depending on theAether Pebbles used to power them.Time Bombs are especially useful when dealingwith large groups of enemies as you candeal damage to several enemies at once.To master Timed Bombs you will need totime the fuse duration and throw them withgood timing. When enemies are close you canhold the bomb until the fuse is almost burntdown but be careful - if it burns all the waydown, it will detonate in your hand.Impact Bombs are designed to rapidly deliverexplosive power on a specific target or area.They have a smaller radius of effect thanTimed Bombs but do more damage in a moreconcentrated area.By increasing your Impact Bomb MasteryLevels you can achieve a more devastatingresult. You can increase the damage, speedin which you release the bomb as well as thechance of Aether effects.Impact bombs are especially useful against alarge and formidable target. You can focus thedamage on a target by hitting it directly.Since Impact bombs do not have a fuse butexplode on first impact they allow you toquickly put lethal force on a target.If multiple enemies are present you also havethe ability to throw the Impact Bomb onthe ground or a wall in the middle of severalenemies causing damage to all within range.Mines are one of the most powerful explosivedevices available to the Inventors. They aredeployed on the ground and explode whenpressure is applied to them.Mines contain a massive punch and can bedevastating when triggered.By increasing your Mine Mastery Levels youcan become more effective with your mineplacement. You can increase the damage,speed with which you deploy the mine,increase the amount of mines that can beactive as well as place mines that are almostinvisible to enemies making them more likelyto be triggered.One of the great functions of mines is toblock off an area or to set an alarm so you areaware if enemies have entered the nearby area.To be most effective with mines you will haveto have a good insight into where the enemieswill enter the area. Some enemies are quiteclever and will go around mines if they noticethem so it is important to conceal them asbest as possible.Lantern Bombs offer several advantages whenattacking enemies. When a lantern is detonatedit not only explodes but also drops a rain ofAether Damage.This allows you to send lanterns over wallsand barricades and then shoot them torain down damage on otherwise protectedenemies.The Lantern Bomb Mastery Levels allow youto increase damage, rate of deployment aswell as the number of lanterns you can haveactive.Lanterns can also be an effective method oflighting up an area and investigating zonesthat are dark before entering. Before youmove down that dark path you can simplydeploy a lantern to fly into it causing the areato light up.All things considered, Lantern Bombs are oneof the most unique and useful InventorSkills. Learn to use them wisely and you willvanquish your enemies.7


Satchel ChargesSticky BombsBombardsRocketsSatchel Charges are packages of high-poweredexplosives which can be triggeredremotely, making them perfect for ambushes.Once you have deployed the Sachel Chargeyou can detonate it remotely at the perfectmoment.You can increae your Satchel Charge MasteryLevels to achieve a more powerful result. Youcan elevate the damage, speed with which youdeploy the Charges, make the charges morecamouflaged as well as raise the number ofSatchels that can be active at one time.Luring in your enemies and then detonatingthe charges is one of the most effective methodsto use Satchel Charges.Since the Satchel Charge poses an intimidatingthreat they can also be used to deter yourenemies from entering into your zone.Sticky Bombs are specialized bombs thatattach to objects and enemies they come intocontact with. Like a Timed Bomb they usea fuse and will detonate when the fuse burnsdown.By increasing your Sticky Bomb MasteryLevels you can achieve a more devastatingresult. You can increase the damage, speedin which you release the bomb as well as thechance of Aether effects.Sticky Bombs deal an incredibly high amountof damage but in a short blast arc. The mostcommon use of these bombs is to throw themdirectly at enemies, which causes the bomb toattach. When it detonates, a massive amountof damage and Shock Force is dealt to theenemy the Bomb is fastened to.Other useful techniques include throwing thebombs and attaching them in doorways orother bottlenecks to ambush enemies as theytry and move through the spaces.Bombards are in-field set-up guns. Oncethis item is deployed any player can use thebombard to shoot a number of low poweredbombs. These set-up guns can be devastatingand perfect for causing mass destruction bylaying massive amounts of fire power outquickly.The Bombard Mastery Levels allow you to increasedamage, rate of deployment as well asthe number of Bombards you can have active.An Inventor can place a number of thesepowerful devices out in the field so thateverybody in their party can use them simultaneously,creating a devastating barrage ofgreat firepower.When used correctly the Bombard Skill canelevate the firepower of a party enabling themto take on large groups of enemies with greatsuccess.Rockets are a devastating ordnance that canbe used effectively at both long and shortrange. The Rockets ignite quickly and have along range making them effective enemy-stoppingweapons at close range as wellas giving the Inventor the ability to barrageenemies at quite a distance.You can increase your Rockets Mastery Levelsto achieve a more powerful result. You can elevatethe damage, speed with which you shootthe rockets and improve their accuracy.Rockets are not, however, an exact scienceand can often fly out of control making themdangerous to shoot when friendlies are nearyour desired targets.To use the Rockets Skill to its full potentiala mastery of aiming and timing must belearned. Once you have a good understandingfor the dynamics involved, Rockets canbe used to rain down massive amounts ofdestruction on enemies.8


The Nexus City-State is your home base in Legends of Aethereus. This is the staging point from which you may venture out on bold expeditions seeking fameand glory. As a player you are a member of the Nexus Secret Expeditionary Force and you will be entrusted with the critical undertaking of procuring the AncientSkyfall Relics. You will report directly to Alana, Captain of the Nexus Guard, she will provide you with your secret orders.9


Characters of the Nexus City-StateAs an agent in the Nexus Secret Expeditionary Forces you will be charged with searching for the Ancient SkyfallRelics. You will need the aid and guidance from several allies on your quest. Some of the more important ofthese are listed below. You will need all the help you can get if you are to succeed on your mission.AlanaCaptain of the City GuardKaperneusFabricator of the Inventor’s GuildAs Captain of the City Guard and leader of the NexusSecret Expeditionary Force, Alana will be your main contactfor expeditions related to hunting down the AncientSkyfall Relics.As former Arena Champion and adopted daughter ofMayor Miraba of the Nexus, Alana is a powerful ally withmany contacts. Alana has a long history and deep hatredfor the Venata, especially General Zhorgal leader of theVenatan forces in Ghalia.Alana’s father Jameron was leader of the White Lion Clanof Luma. He led many successful campaigns against theVenatan forces in the White Lion Rebellion of 3A’248year. After the treaty was signed, the Venata broke it andslaughtered the most of the White Lion Tribe in a secretnight attack. General Zhorgal, then Captain Zhorgal, ledand devised the evil sneak attack and killed Alana’s familywhen she was just a child. After that she escaped to theNexus with a small band of the White Lion Tribe and wasadopted by now Mayor Miraba of the Nexus.Officer DrennOfficer Guild MasterOfficer Drenn heads up the military traininggrounds just outside the Arena. Born and raisedin the Nexus, he is involved and knowledgeablein city politics and has a vast knowledge of theGhalian frontier. As a former Arena fighter andexperienced military leader he is well versed inwar techniques. He has quests and expeditionsusually focused on driving out the Khagal Tribesfrom Nar-Ghal and Lochana.Kaperneus fled from Gyptica as a child with his parentsto start a new life with his grandfather Amnion,who was the founder of the Nexus Inventor’s Guild.Kaperneus took on the duties of his grandfather as ageforced the old man to retire.Kaperneus is a laid-back fabricator of the Inventor’sGuild, popular among his own kind but his easy-goingnature frustrates the high-ranking politicians in Nexus.Yet his work is of irrefutable value to the city. He hasbuilt upon the legacy of his grandfather and expandedthe Inventor’s Guild, which is providing arms andtechnology to the city.As cheerful as Kaperneus may be, the Guild’s historyhaunts him. The vast powers that come with control ofthe Aether elements have corrupted men and womenin ages past. This drives Kaperneus to a restlesssearch for knowledge lost and he has lead an aggressiveyet fruitless campaign to comb the ruins within Ghaliafor clues to the legacy of the Inventors and thetechnology forlorn in the cataclysm known as theThird Skyfall.ErlandHarbor MasterErland is located on the dock in theHarbor. He will provide you with transportationto your expedition and questlocations on the Ghalian Continent.Erland knows all about what comes inand out of the Nexus. He will have noproblem providing you with some formof transport to anywhere you need to go.Getting back alive is the hard part.10


Arch Enemies of the Nexus City-StateAs one of the last bastions of freedom and hope on planet Aethereus the Nexus City-State is not without peril.Shaman Busiris and the Serpentica Order pose a constant threat, while the Venatan Empire led in the region bythe merciless General Zhorgal would love nothing more than to annex the Nexus and put it under Venatan rule.High Shaman BusirisGhalian MysticBusiris is the infamous High Shamanof the Serpentica, the cult thatholds the throne of power in Ghalia,controlling large Khagal tribes byuse of the Aether Gems. Rumors saythat he came to Ghalia a mere cultist,but raised a Khagal army which heused to take control of the cult. Thisin turn has been used to further hissearch for the Skyfall Relics andGhalia’s other lost riches. While noone in Nexus has seen Busiris, hismastery in harnessing the AetherGems is said to be rivaled only by histhirst for power.Captain IgacleasVenatan InventorIgacleas is a former leader of theGyptican Inventor’s Guild, whobetrayed his guild to bring its secretsto the Venatan military. The treasonearned him a high-ranking positionwithin the Venatan Special CircumstancesDivision, a small group of Venatanspecialists who are deployed tosolve diplomatically sensitive matters.Under Igacleas’ leadership, the SpecialCircumstances have been sent toGhalia to operate in the shadows andlocate a specific relic, presumed lost inthe chaotic fall of Luma.General ZhorgalLeader of the Venatan ForcesGeneral Zhorgal heads up the Venatanforces in Ghalia and plans on annexingthe entire continent under hisrule in the name of the Venatan Empire.After his accolades during theconquering of the White Lion Tribehe has been focused on procuring theAncient Skyfall Relics. He formed theZhorgal Sicarii and set up a Venatanbase of operations in the Morm-GhalBasin. He will stop at nothing toacquire the Relics and place himself asruler of all of Aethereus.Champion MarcanusVenatan Arena ChampionChampion Marcanus is GeneralZhorgal’s right-hand man. He is thefiercest and most renowned warrioramongst the Venatan and is oftenfound spearheading the search for theAncient Skyfall Relics in the Ghalianfrontier. Rumors have it that he isimmortal and has overwhelmed everyopponent he has come into contactwith. With the crack Zhorgal SicariiTroops at his disposal he is a seriousforce to be reckoned with.11


Nexus City-State SitesThe BlacksmithThe Harbor Blacksmith’s Shop is located in the harbor just above the dock.The door is marked with a glowing effect. Use the “E” Interact key to enterthe Blacksmith’s Shop. Once you enter the Blacksmith’s Shop you will begreeted by Atarom the town Blacksmith. You may purchase or sell Gear,Materials, Aether Gems, and Consumables in the Harbor Blacksmith’sShop. Furthermore the Shop also has a crafting bench that you can use tocraft your own Weapons and Gear.The Player ApartmentThe Player Apartment is located in the Harbor and is each player’s customizationcenter. Here you can personalize the Nexus using the banner makerand city painter. There are also apartment customization features. Furthermore,it is where you can store all your extra gear in your player’s chest.There is also a Player Log Book that documents a wide range of your playerstatistics and achievements.Arena Sundry StandThe Arena Sundry Stand is run byAgmar. Use the “E” Interact key tointeract with him.You may purchase or sell a variety ofGear, Materials, Aether Gems, andConsumables at the Stand.The ArenaThe Arena is entered by using the “E” interact key when standing in proximityto the Arena Master. The Arena includes the Tutorial level CombatTrainer as well as a variety of PVP and PVE game types.In the Last Stand you play against waves of enemies in single player or Coopmode. The goal is to survive as long as you can against increasing difficultwaves of enemies.The Statue MakerThe Statue Maker game feature allowsyou to make a variety of different statuesat several Statue Maker podiumslocated throughout the Nexus.12


Nexus City-State SitesThe Serpentican TempleThe temple is located just inside the lower Nexus Gate by the fountainsquare. It contains the local cult of shamans and devotees that practice theSerpentica religion of Ghalia. You can often see them standing outside thetemple chanting or preaching sermons to passers-by looking to recruit newcult members.The Venatan EmbassyThe Venatan Embassy is located just inside the lower Nexus Gate by thefountain square. As Nexus-Venatan relations have been strained over the lastyears this small embassy usually maintains a very small political contingentand military guard entourage. Many in the Nexus want to close the embassyand cast out the Venatan, but in the name of trying to keep up peacefulnegotiations Mayor Miraba has allowed the embassy to stay active within theNexus.The HarborThe Harbor is the main departure area whenever you want to embark onexpeditions or quests into the Ghalian frontier. Talk to Erland, the harbormaster, and he will arrange all your transport needs.The common methods of transport are by airship or boat.13


Character AttributesThe Character Attributes are balancedusing a bilateral system. The total attributescore of paired attributes is 100. So, forexample, you cannot be both ultra-quickand massively strong at the same time. Thisbalance creates interesting choices whencustomizing your character.StrengthStrength increases your melee damage. ImpactDamage, Aether Damage and Shock Forcewill all be elevated as you add Strength. Yourplayer speed, which effects all your movementand attack speed, are based on a ratio of yourStrength and total weight of all your equippedgear. So raising your strength can also influenceyour player speed positively.AgilityAgility increases your armor. Your ImpactArmor, Aether Armor and Shock Armor willall increase as you add Agility points. YourAgility also affects your reload speed. The moreAgility you have the faster you will reload yourranged weapons.ConstitutionConstitution affects your maximum Healthand Stamina levels. By maxing out yourConstitution you can make a durable characterthat does not tire easily. With maximumhealth being such a critical element of a strongcharacter, Constitution is a must in a successfulcharacter build.PerceptionPerception is an attribute that bolsters yourranged capability, Critical Hit bonus andParry ability. By increasing your aim speed andadding extra bonus for critical headshots, it is avital attribute for a character that wants to focuson ranged attacks. Perception also increasesthe time your parry remains active, helping toenhance your parry abilities.WillpowerWillpower increases your overall regenerationcapabilities. By adding Willpower you improvethe rate at which you regain Health, Staminaand Concentration. Your Willpower alsoenhances your blocking ability by increasingthe duration of time you can perform a perfectblock, which deflects the shock force to theattacker.IntuitionIntuition raises both your maximum Concentrationlevel as well as your Concentrationregeneration. All your skills require Concentrationso this attribute is a must for a playerbuild based on frequently using skills.14


Master CraftsmanWith a massive crafting and materialssystem you can forge not hundreds, notthousands, but literally millions of differentcombinations of gear and weapons.The Legends of Aethereus combatsystem is based on three different kindsof damage:Shock Force, Aether Damage andImpact Damage.Shock Force causes knock back andinterrupts your enemy’s actions allowingyou to get the upper hand. AetherDamage powered by Skyfall AetherGems which causes persistent damagelike burn or venom damage. ImpactDamage is your more traditional basedmelee or ranged damage that simply deductshit points from your enemies.Materials and ‘Pushing your Luck’When crafting weapons and armor you can choosethrough a variety of materials. Each of these materialshas special qualities that make them unique. Somematerials are strong against Aether Damage but weakagainst Shock Force and Impact Damage and so on.Furthermore each weapon or gear piece consists oftwo or more components. Each of these has theirown qualities and material cost.By combining these materials and components youcan customize your equipment specifically for yourplayer character’s needs.There is also a ‘Push Your Luck’ feature which allowsyou to push your forging skills to the limit.Whenyou are successful you will receive increasedstatisticsfor your crafted item. It does come at a risk:if you fail, your item breaks and you lose half of thematerials you were using.15


ConsumablesConsumables are found throughout the wilderness of the planet Aethereus.Fruits have healing attributes and can be consumed to increase and restore your health.Mushrooms have characteristics that can temporarily increase your Strength and Agility as wellas boost your Concentration and Stamina massively.Herbs are commonly consumed to boost resistance to Aether effects such as Fire and Venom.Kism PlantRegenerates HealthThe Kism Plant is named for its ever suncoloredfruits. The fruits started appearing inGhalia after the Great Skyfall and quicklyproved a popular trade good, not least becauseof its revitalizing effect.MeadowskullBoosts StrengthThe meadowskull has black spots covering itsglossy surface, not rarely forming the image ofa skull. Despite grim appearances, the Meadowskullis harmless and a popular amongstgladiators for its strength-enhancing effects.Toad PodBoosts AgilityPods grow in moist areas, usually near riversor small ponds. Eventually their appearance isreminiscent of a toad’s, hence their name. Themushroom has the effect of increasing coordinationand clarity.Sickle WeedFire ResistanceVenatan RoseImmunity to Aether Effects / Lowers HealthThe Venatan Rose is a poisonous plant, whichcenter is encrusted by mildew. While hazardousto consume, the plant has the rare effect ofmaking the consumer immune to most kindsof Aether Damage.PolleviaGreatly Regenerates HealthPollevia Berries are rare but much sought afterfor their amazing and instant healing properties.They are most commonly found deepwithin the ancient forests of Aethereus.Sky DropsLight ResistanceThe beautiful Skydrop fruits are common inthe Aetherean mountains and sheds a faintlight to attract animals to it. It is a favoritefood of Tusk Boars and causes increased resistanceto Light Aether effects.Stone LimbMax Stamina for a short durationThe Stone Limb fungus grows on rock formationsthroughout the wild regions of Aethereus.This fungi gives you unlimited energy for ashort duration after it is ingested.Murm LeafVenom ResistanceHailed as the saver of many lives, the murmplant’s purple leaves which, when crushed andeaten, drive poisons out of the body. and resistthe effects of venom.Slaani Ruhm-HatMax Concentration for a short durationThe Slanii Ruhm-Hat is a flourescent mushroomwhich glows vaguely in the dark. Eatingit will provide a heightened sense of focus.As such, it has proven a popular amongstInventors.The Sickle Weed grows across all of Ghaliaand in addition to being a healthy snack, hasthe strange side effect of reducing sensitivity toto heat and fire.16


Aether GemsAether Gems are an important part of your character’s build. Each Aether Gem type has itsunique characteristics, making it valuable depending on the situation.Placing Aether Gems in your armor will enhance resistance to the relative Aether effects.Customizing a variety of weapons and infusing them with Aether Gems can add a powerful elementto your attacks. Weapons can be infused with just one Aether Gem so choose wisely whenplacing them in your favorite weapons. When a weapon is infused with an Aether Gem it gainsthe ability to trigger the Aether Effect on every successful strike.Fire GemsEarth GemsLight GemsAether Gems of fire glow like seething embersand when they react, the heat they expunge setthe very air around them ablaze. Drag and dropAether Pearls onto gear to embed them.Embedded in Armor: Provides protection againstfire.Embedded in Weapons: Sets those struck aflamewhen it reacts.When holding an Earth Gemstone to the ear,one can discern a distant chthonian rumbling:Upon reaction, the vibrations unleash powerfulforces. Drag and drop Aether Pearls onto gear toembed them.Embedded in Armor: Protects against aether eartheffects.Embedded in Weapons: When it reacts, an embeddedearth gem will cause a massive shockwave.Aether Gems of Light glow faintly in the dark.When they react, they shed a strong light, capableof temporarily blinding those nearby. Dragand drop Aether Pearls onto gear to embedthem.Embedded in Armor: Protects against blindingeffects.Embedded in Weapons: Light gems will cause ablinding flash when they react.Water GemsVenom GemsTime GemsAether Gems of water soothe and chill those attouch. Drag and drop Aether Pearls onto gear toembed them.Embedded in Armor: Provides protection againstaether water effects.Embedded in Weapons: Causes the armor of thosestruck to become rigid and ineffective when it reacts.Venom Aether Gems itch upon touch and willmiscolor cloth. When they react, the air aroundthem becomes toxic. Drag and drop AetherPearls onto gear to embed them.Embedded in Armor: Protects against venomEmbedded in Weapons: When a venom gem reacts,those struck by it are temporarily poisoned.The center of Time Gems looks like a maelstrom,always in motion. When they react, timewarps around them. Drag and drop AetherPearls onto gear to embed them.Embedded in Armor: Protects against Aether Timeeffects.Embedded in Weapons: When it reacts, a time gemwill warp time around those hit, slowing theirmovements.17


Aether Gem PebblesAether Gem Pebbles are used to power a variety of skills and ordnance. Each Aether Gem typehas its unique characteristics making it uniquely relevant in certain situations. Some enemiesare resistant to one or more Aether effects, so skill and experience is needed to learn when touse each Aether type to get the most out of your attacks. A wide variety of skills and ordnancesallowing the for a variation in Aether Damage effects will need to be acquired to overcome all theenemies and hazards in the wild and unfriendly places on planet Aethereus.Fire Gem PebblesEarth Gem PebblesLight Gem PebblesAether Gems of fire glow like seething embersand when they react, the heat they expunge setthe very air around them ablaze. Aether Pebblesare small pieces of gemstones, usable in craftingand in combination with specialist skills.Fire Pebbles can power a variety of skills. When theyare dispersed successfully they will cause a persistentfire damage that continues for a duration based onthe power of the ordinance.When holding an Earth Gemstone to the ear,one can discern a distant chthonian rumbling.Upon reaction, the vibrations unleash powerfulforce. Aether Pebbles are small pieces ofgemstones, usable in crafting and in combinationwith specialist skills.Earth Pebbles can be used to power many skills.A skill utilizing Earth Pebbles will cause massiveShock Force causing knock back and interruptingenemies.Aether gems of Light glow faintly in the dark.When they react, they shed a strong light, capableof temporarily blinding those nearby. Aetherpebbles are small pieces of gemstones, usable incrafting and in combination with specialist skills.Light Pebbles when deployed though a skill willcause the effected party to be blinded. They also willleave a reminance of light so they can be used tolighten up a dark area.Water Gem PebblesVenom Gem PebblesTime Gem PebblesAether Gems of water soothe and chill those thattouch. When they react, they radically lower the temperatureof nearby materia, making it fragile andrigid. Aether Pebbles are small pieces of gemstones,usable in crafting and in combination with specialistskills.Water Pebbles have the effect of lowering the armorof enemies. When a successful Water Pebble attackis scored the effected enemies armor value will dropmaking them more susceptible to attacks.Venom Aether Gems itch upon touch and willmiscolor cloth. When they react, the air aroundthem becomes toxic. Aether Pebbles are smallpieces of gemstones, usable in crafting and incombination with specialist skills.Venom Pebbles can power a variety of skills. Whenthey are dispersed successfully they will cause a persistentvenom damage that continues for a durationbased on the power of the ordinance.The center of Time Gems looks like a maelstrom,always in motion. When they react, timewarps around them. Aether Pebbles are smallpieces of gemstones, usable in crafting and incombination with specialist skills.Time Pebbles can power several skills and ordinaces.When an enemy is struck by a successful Time Pebbleattack they will be slowed down for a durationdepending on the strength of the ordnance used.18


The Ghalian continent is broken up intoseven main areas: The Morm-Ghal Basin,The Great Holt, The Morroden Swamps, TheDurm Mountains, The Ki-Roch Marshes,Lochana and Nar-Ghal.Morm-Ghal BasinThe Morm-Ghal Basin is a forest-dominated archipelago, arocky coast off the Holtslan Bay. In the northern region theKhagal Gorgo, Tribe of Light, live in the lower mountainsand on the exposed coastline. In the south the Khagal Mal,Tribe of Earth, has a stronghold just north of Lochana.The Venatan Expeditionary Forces, led by General Zhorgal,have also established a base on the islands in the easternregion facing the Finaur Crossing. The sparsely populatedand confusing archipelago also make it a common hideoutfor pirates and bandits.LochanaThis heavily forested area contains both high mountain passes as well aslarge lush valleys. There are a large number of ancient ruins and structureslocated throughout the region. This is the most heavily contested area inGhalia. With the Khagal Tribes moving down from the north, the Nexusexpeditionary troops moving up from the south and General Zhorgal’s Venataforces coming from the east, Lochana is being squeezed on all fronts asthese three opposing forces converge on the area seeking the Skyfall Relics.Great HoltThe Great Holt is a treacherous mountain region that is populated by the mostorganized and fierce of the Khagal Tribes; Aebon Ominar, the Tribe of Ruin.Little is known or charted about this region and few come back alive whoventure there.Morroden SwampsThis area is a thickly vegetated swamp region littered with a maze of paths and tunnels created by the inhabitants,the Khagal Morroden, Tribe of Blight. Although the region is heavily infested with the KhagalMorroden there is also a host of dangerous wildlife making it one of the least traveled areas of Ghalia.The Durm MountainsThe fearsome Khagal Repara, Tribe of Fire, inhabitthe Durm Mountain region. Their loveof the Fire Aether Gem which is found plentifullyin the area is the basis for their fierce defenseof the region. A complex maze of cavesand chasms exist throughout the region whichthe Repara often use for surprise attacks. Theyactively patrol the region as well as send organizedraids into the nearby regions of Ki-Rochand Lochana.The Ki-Roch MarshesThis dank and unpleasant area is a combinationof thick overgrown swamps and morelightly forested marshes. Furthermore it isfilled with a variety of inhospitable wild creaturesas well as inhabited by pockets of smalland disorganized Khagal Marsh Tribes. Itsclose vicinity to the Nexus makes it one of themore accessible areas to venture to, but its disagreeableand treacherous environment meansthat nobody goes there unless they absolutelyhave to.Nar-GhalNar-Ghal is the southernmost tip of Ghalia and contains the Nexus Outpost. This area is the staging groundand stronghold of the Nexus forces. Filled with long inlets, lush valleys and ore-filled mountains, it is also themost inhabitable location on the continent. Previously this area was quite safe but recently the Khagal havebeen staging raids further and further south into Nar-Ghal. In the current state of affairs, with all franticallyseeking the Skyfall Relics, there seems to be no safe location left in Ghalia. In the last year, many of the Nexus-basedsettlers have decided to leave Nar-Ghal due to the constant raids and increasing danger.


The Khagal Aebon OminarTHE HAND OF WAR TRIBEInfamous Cult of Khagals with close ties to the most powerful Serpentican shamen who arespread thin across the north coast of Ghalia. They wear war paint made from wolf blood, paintedlike an eye. The Aebon Ominar, "Hand of War", are the most fearsome Khagals in Ghalia, whoplunder lesser Khagal, Venatans and Lumic Colonists all alike. They are by far the most organizedof the Khagal and have learned a mastery of all the Aether Gems. Little is known aboutthe Aebon Ominar, that inhabit The Great Holt Region, in Shi-Luma as few have returned aliveafter an encounter with them.Ominar Shaman Serpentican Cultist Ominar ChieftainMystical Aether Overlords Melee Devotees Battle WarlordsSerpentica Aebon Ominar Shaman controlthe Khagal tribes through the disbursementof the highly addictive Serpentica AetherTincture. They prefer to attack from adistance with a ranged Aether Attack. Theywill avoid close combat but stunning nearbyenemies with a powerful Staff AetherShock attack.Weapons: Astarian Light Infused StaffAebon Ominar Cultists are lesser devoteesto the Serpentica Cult. They use their Staffsto perform a powerful melee attack andalso use a powerful Staff Aether Shockattack to disrupting nearby enemies beforemoving in to strike.Weapons: Cultists StaffKhagal Aebon Ominar Chieftains areusually massive Khagal aberrations thathave been heavily dosed with the SerpenticaAether Tincture but either by chanceor fortitude they have withstood the sideeffects that normally transform them intomindless berserkers.Weapons: Heavy one and two-handedmaces, axes and clubsImpact Armor: 60Aether Armor: 80Shock Armor: 130Resistances: Light, Earth, Fire, VenomAether: Light, Earth, Fire, Venom, TimeHealth: 320Impact Armor: 20Aether Armor: 60Shock Armor: 50Resistances: Light, Earth, Fire, VenomAether: Light, Earth, Fire, Venom, TimeHealth: 120Impact Armor: 90Aether Armor: 40Shock Armor: 150Resistances: Light, Earth, Fire, VenomAether: Light, Earth, Fire, Venom, TimeHealth: 52020


Ominar Bomblobber Ominar Infused Harbinger Ominar HarbingerRanged Bomb Warrior Aether Infused Melee Warrior Melee BerserkerKhagal Aebon Ominar Bomblobbers arespecially trained Khagal that have beentaught how to fashion crude Aether bombsfrom the Serpentica Cult. They will throwbombs at their foes or revert to a handmelee attack at close range.Khagal Aebon Ominar Infused Harbingersare oversized due to over consumption ofthe Serpentica Aether Tincture. The sideeffect is that are wild berserkers focusedon hate and destruction. They have beentaught to use infused weapons and areimmune to the Aether Effects they give off.Khagal Aebon Ominar Harbingers areoversized due to over consumption of theSerpentica Aether Tincture. The side effectis that are wild berserkers focused on hateand destruction. They will fight toe to toeusing only their bare fists.Weapons: Aether Light Bombs and IronFistImpact Armor: 20Aether Armor: 50Shock Armor: 110Resistances: Light, Earth, Fire, VenomAether: Light, Earth, Fire, Venom, TimeHealth: 80Weapons: Heavy infused one and twohanded maces, axes and clubsImpact Armor: 50Aether Armor: 20Shock Armor: 40Resistances: Light, Earth, Fire, VenomAether: Light, Earth, Fire, Venom, TimeHealth: 180Weapons: Iron FistsImpact Armor: 50Aether Armor: 20Shock Armor: 40Resistances: Light, Earth, Fire, VenomAether: noneHealth: 180Ominar Rocklobber Ominar Hulk Ominar WarriorRanged Warrior Massive Oaf Melee WarriorKhagal Aebon Ominar Rocklobbers areranged units of the Khagal forces. Theycarry a basket of rocks on their backs. Theywill throw rocks at a distance or use theirmetal fist attack in close range.Khagal Aebon Ominar Hulks are mutatedand deformed due to over consumption ofthe Serpentica Aether Tincture as well asinbreeding. They are mindless and monstrousoafs that can throw large chunks ofearth, stomp and strike with massive force.Khagal Aebon Ominar Warriors are fierceand will charge their enemies wildly. Thismakes them dangerous but also leaves themopen to counter attacks. They are the coreelement of the Khagal forces.Weapons: Rocks and Iron FistImpact Armor: 20Aether Armor: 50Shock Armor: 20Resistances: Light, Earth, Fire, VenomAether: Light, Earth, Fire, Venom, TimeHealth: 80Weapons: Earth and FistsImpact Armor: 50Aether Armor: 20Shock Armor: 220Resistances: Light, Earth, Fire, VenomAether: noneHealth: 500Weapons: Infused one handed maces, axesand clubsImpact Armor: 30Aether Armor: 20Shock Armor: 20Resistances: Light, Earth, Fire, VenomAether: Light, Earth, Fire, Venom, TimeHealth: 12021


General ZhorgalHeavy Melee BossGeneral Zhorgal is a battle hardened veteranof the field. His lust for the power ofThe Ancient Skyfall Relics has been his obsessionever since he heard of their possibleexistence. He will let nothing stand in hisway and he leads the search from the frontlines, weapon drawn, giving no quarter toany enemy.Weapons: Legendary two-handed AxeImpact Armor: 110Aether Armor: 70Shock Armor: 110Resistances: Light, Fire, Water, TimeAether: Light, FireHealth: 560Captain IgacleasVenatan InventorCaptain Igacleas is one of the most adeptInventors that has ever existed on planetAethereus. His betrayal of the Gypticanswas the Venatan’s gain. He is formidableenemy with a variety of Inventor Skills uphis sleeve. He is rarely outfoxed and usuallygets the drop on his enemies. On can neverbe sure what to expect from Igacleas.Weapons: Able to use all Inventor SkillsImpact Armor: 30Aether Armor: 140Shock Armor: 40Resistances: Aether Light, FireAether: Light, FireHealth: 240The Venatan EmpireThe Venatan Empire is determined to control the whole ofplanet Aethereus. This Expansionistic focus has led to severallarge military campaigns during the last decades. They have awell-oiled war machine and utilize a systematic and calculatedapproach to battle. Their experience has led to the developmentof three basic but diverse units. The Venatan Foot Soldier is thecore of their forces and is heavily armored and equipped witha thick shield, often used as a weapon, as well as a short sword.The Javelin Scouts wield powerful iron throwing javelins thatcan penetrate most armor and also carry a short sword for closecombat. The Elite Soldiers carry long two-handed broadswordsthat deal enormous amounts of damage and give them a rangeadvantage in melee combat. They also use trained morbid warwolves which they have equipped with heavy armor. Since theirfocus in Ghalia is the search for the Ancient Skyfall Relics andnot war they have adapted their tactics and often comb thelandscape searching for clues.Venatan Elite SoldierHeavy Melee UnitElite Soldiers that relish melee combat.Trained from childhood in ancient Venatansword techniques they use large two-handedbroadswords with such a skill that theyseem to be extensions of their own bodies.It is said that many of the Venata Elitesleep with their swords.Weapons: Two handed broadswordImpact Armor: 80Aether Armor: 30Shock Armor: 80Resistances: Aether Light, FireAether: Light, FireHealth: 240Venatan Javelin ScoutsLight Ranged Spear ThrowerVenata Javelin Scouts are both deadlywarriors and experienced trackers. Theyoften scout out unseen forming a perimeteraround the main Venata forces. They oftentravel in pairs or accompanied by warwolves. They are extremely accurate fromboth long and short range with their heavyjavelins and are also skilled swordsman.Weapons: Javelins and a short swordImpact Armor: 20Aether Armor: 10Shock Armor: 20Resistances: Light, FireAether: Light, FireHealth: 120Venatan Foot SoldierMid Melee UnitThese Soldiers carry a sword and shield andare heavily armored. They are battle hardenedwarriors with a thirst for blood. Theyuse a variety of sword and shield attacksand will systematically march towards theirfoes like machines.Weapons: One handed sword and shieldImpact Armor: 70Aether Armor: 30Shock Armor: 70Resistances: Aether Light, FireAether: Light, FireHealth: 20022


Creatures of Ghalian ForestsThe Ghalian Forests are both majestic and treacherous. In the lower plains areas they are sparselyforested with meadows and lakes and densely populated with Tusk Boars and Morbid Wolves.In the deeper and darker old growth regions massive trees and rugged terrain prevails. This is thedomain of the malevolent creatures of the forest.Timber Troll Ghalian Troglodyte Bush BoggardMassive Rogue Beast Lunging Forest Creatures Little MonstersThe Timber Troll is king of the forest.With no predators it goes where it wants,when it wants. These huge beasts causemassive Shock Force and Impact Damagewith their Strikes and Stomps. They areancient creature that act more on instinctthan conscious thought.The Ghalian Troglodyte is a forest dwellingthrowback to the ancient world. Althoughslow moving, it is capable of long lungingattacks where it strikes with its jaggedclaws. Some are also capable of an AetherWater spit attack. Their unconventionalmovement and attack style makes themawkward to fight against.Boggards are an ancient survivor of planetAethereus from before the First GreatSkyfall. They inhabit every nook andcranny of the planet and have adapted andmutated into several different forms. Theyare usually in small packs and if they havenumbers will swarm anything using sharpclaws and blow guns.Weapons: Claws and FeetImpact Armor: 80Aether Armor: 60Shock Armor: 350Resistances: Aether WaterAether: noneHealth: 440Weapons: Claws and Aether Spit AttackImpact Armor: 10Aether Armor: 50Shock Armor: 10Resistances: Aether WaterAether: WaterHealth: 60Weapons: Claws and Blow GunsImpact Armor: 0Aether Armor: 5Shock Armor: 0Resistances: Aether WaterAether: WaterHealth: 2023


Morbid Wolf Serpent Vine Ghalian Tusk BoarForest Pack Animals Stationary Ranged Spitters Large Heard AnimalsMorbid Wolves are fierce canines that travelin packs across much of Ghalia. They arefast moving and can detect enemies a longdistance. They have a vicious bite attackand at times will make a large bound forthe neck region. They are difficult enemiesto parry and often come in to extremelyclose range.Serpent Vines grow throughout manyof the continents of Aethereus. Theyare irritating foes especially when inlarge numbers. Although plant-like andstationary they can detect enemies anddefend their territory fiercely. They havean Aether-based spit attack and will bite ifapproached.Tusk Boars are large herd animals that arethe main diet of Morbid Wolves and otherlarge predators of Aethereus. Althoughthey are not predators they will defendtheir grazing grounds with great rigor. Theyhave a large dangerous horn and when invokedwill charge or gash at their enemies.Weapons: Claws and Blow GunsImpact Armor: 0Aether Armor: 0Shock Armor: 0Resistances: Aether WaterAether: noneHealth: 25Weapons: Bite and Aether Spit AttackImpact Armor: 0Aether Armor: 10Shock Armor: 100Resistances: Aether WaterAether: WaterHealth: 30Weapons: HornImpact Armor: 40Aether Armor: 20Shock Armor: 210Resistances: noneAether: noneHealth: 190Blue Slough BoarMassive Heard AnimalsThe Blue Sough Boar is a giant that hasbeen mutated though the effects of theWater Aether Dust that is prevalent onGhalia. Their massive size makes andinhospitable demeanor makes them extremelydangerous. They fear nothing and ifthey do score a hit with their bulky horn itwill cause a massive amount of damage.Weapons: HornImpact Armor: 60Aether Armor: 30Shock Armor: 650Resistances: Aether WaterAether: noneHealth: 58024


The Khagal Mal Tribestribe of earthThe Mal tribe has the closest connections to the Venatans and it is rumored that Shaman Shyllaga,ruler of the Mal settlements, has struck an alliance with the Venatan forces stationed in thearea (this rumor is false, however). The Mal tribe are strong and sturdy, infuse earth gems andare known to use Hulks in their war efforts. Theories circulate that the strong presence of Earthgems have led to their unproportionately large amount of Hulks. The Khagal Mal are paintedwith a purple color and are known to be heavy handed warriors dealing great Shock Force intheir attacks.Shaman Cathom Serpentican Cultist Mal ChieftainMystical Aether Overlords Melee Devotees Battle WarlordsSerpentica Cathom Shaman control theKhagal tribes through the disbursementof the highly addictive Serpentica AetherTincture. They prefer to attack from adistance with a ranged Aether Attack. Theywill avoid close combat but stunning nearbyenemies with a powerful Staff AetherShock attack.Weapons: Cathom Earth Infused StaffCathom Cultists are lesser devotees to theSerpentica Cult. They use their Staffs toperform a powerful melee attack and alsouse a powerful Staff Aether Shock attack todisrupting nearby enemies before movingin to strike.Weapons: Cultists StaffKhagal Mal Chieftains are usually massiveKhagal aberrations that have been heavilydosed with the Serpentica Aether Tincturebut either by chance or fortitude they havewithstood the side effects that normallytransform them into mindless berserkers.Weapons: Heavy one and two handedmaces, axes and clubsImpact Armor: 30Aether Armor: 50Shock Armor: 100Resistances: Aether EarthAether: EarthHealth: 200Impact Armor: 5Aether Armor: 40Shock Armor: 40Resistances: Aether EarthAether: noneHealth: 100Impact Armor: 50Aether Armor: 10Shock Armor: 100Resistances: Aether EarthAether: EarthHealth: 20025


Mal Bomblobber Mal Infused Harbinger Mal HarbingerRanged Bomb Warrior Aether Infused Melee Warrior Melee BerserkerKhagal Mal Bomblobbers are speciallytrained Khagal that have been taught howto fashion crude Aether bombs from theSerpentica Cult. They will throw bombs attheir foes or revert to a hand melee attackat close range.Khagal Mal Infused Harbingers areoversized due to over consumption of theSerpentica Aether Tincture. The side effectis that are wild berserkers focused on hateand destruction. They have been taught touse infused weapons and are immune to theAether Effects they give off.Khagal Mal Harbingers are oversized dueto over consumption of the SerpenticaAether Tincture. The side effect is thatare wild berserkers focused on hate anddestruction. They will fight toe to toe usingonly their bare fists.Weapons: Aether Earth Bombs and IronFistImpact Armor: 10Aether Armor: 40Shock Armor: 100Resistances: Aether EarthAether: EarthHealth: 50Weapons: Heavy infused one and twohanded maces, axes and clubsImpact Armor: 40Aether Armor: 10Shock Armor: 30Resistances: Aether EarthAether: EarthHealth: 100Weapons: Iron FistsImpact Armor: 40Aether Armor: 10Shock Armor: 30Resistances: Aether EarthAether: noneHealth: 100Mal Rocklobber Mal Hulk Mal WarriorRanged Warrior Massive Oaf Melee WarriorKhagal Mal Rocklobbers are ranged unitsof the Khagal forces. They carry a basket ofrocks on their backs. They will throw rocksat a distance or use their metal fist attack inclose range.Khagal Mal Hulks are mutated anddeformed due to over consumption of theSerpentica Aether Tincture as well as inbreeding.They are mindless and monstrousoafs that can throw large chunks of earth,stomp and strike with massive force.Khagal Mal Warriors are fierce and willcharge their enemies wildly. This makesthem dangerous but also leaves themopen to counter attacks. They are the coreelement of the Khagal forces.Weapons: Rocks and Iron FistImpact Armor: 10Aether Armor: 40Shock Armor: 10Resistances: Aether EarthAether: EarthHealth: 50Weapons: Earth and FistsImpact Armor: 40Aether Armor: 10Shock Armor: 220Resistances: Aether EarthAether: noneHealth: 400Weapons: Infused one handed maces, axesand clubsImpact Armor: 10Aether Armor: 10Shock Armor: 10Resistances: Aether EarthAether: EarthHealth: 6726


MarcanusElite Melee BossMarcanus is the Venatan Arena Championand renowned soldier. As GeneralZhorgal’s most trusted soldier he is oftenspearheading the Venatan juggernaut inthe hunt for the Ancient Skyfall Relics.Marcanus uses a crushing shield attack andpowerful mace blows to overwhelm hisopponents.Weapons: One-handed mace and shieldImpact Armor: 90Aether Armor: 50Shock Armor: 120Resistances: Aether Light, FireAether: Light, FireHealth: 510The Zhorgal Sicarii ForcesThe Zhorgal Sicarii forces were formed by General Zhorgal after the crushing of the WhiteLion Tribe Rebellion of 248, Third Age. It is a collection of all the best troops during GeneralZhorgal’s successful military campaigns. In addition to a mastery of the Light Aether Gemcommonly used by Venatan forces it is said that Zhorgal himself has trained them in the masteryof the dangerous and unstable Fire Aether Gem. These elite warriors are one hundred percentloyal and dedicated to General Zhorgal and committed to the search for the Ancient SkyfallRelics. The Sicarii are renowned as the most disciplined and skilled warriors on planet Aethereus.Rumors have sprung wild of many bold deeds by these stalwart soldiers. It is said that handfulsof Sicarii have stood victorious over hundreds and even thousands of foes. They are fearless, willnever back down and relentless in their search for the Ancient Skyfall Relics.Sicarii Elite SoldierElite Melee UnitElite Soldiers of the Sicarii forces meansyou are the elite of the elite. These arebattle-hardened experienced warriors thathave seen many a day on the battlefield.They use large two-handed broadswordsand are lethal.Weapons: Two handed broadswordImpact Armor: 80Aether Armor: 30Shock Armor: 80Resistances: Aether Light, FireAether: Light, FireHealth: 240Sicarii Javelin ScoutsElite Ranged Spear ThrowerSicarii Javelin Scouts are the most deadlyranged warriors on planet Aethereus. Theyare deadly accurate from both long andshort range and often infuse their javelinswith Fire or Light Aether Gems. They alsocarry a short sword for close combat.Weapons: Javelins infused with Light orFire Aether Gems and a short swordImpact Armor: 60Aether Armor: 30Shock Armor: 60Resistances: Light, FireAether: Light, FireHealth: 100Sicarii Foot SoldierElite Melee UnitThese Soldiers carry a sword and shieldand are heavily armored. They are battlehardened warriors with a thirst for blood.They use a variety of sword and shieldattacks and are infused with Fire andAether Gems. The Sicarii are not to betaken lightly.Weapons: One handed sword and shieldImpact Armor: 70Aether Armor: 30Shock Armor: 70Resistances: Aether Light, FireAether: Light, FireHealth: 20027


The Khagal Gorgo Tribesthe tribe of lightThe Gorgo tribe populate the inhospitable cliffs around the northern Morm-Ghal basin. Similarto Khagal Repara, the Gorgo live in settlements entirely built under ground in crags around thebasin. Their subterranean life has made their eyes glow with a much stronger light than normalKhagal. The Gorgo tribe wears war paint made from the white milk of Skydrops, painted likeflames across their body. The basin is said to have been hit by a huge light meteor during the lastSkyfall, why the Gorgo Tribe readily infuse their weapons with Light Gems. They will often usequick Aether Light infused attacks to stun their enemies before moving in to finish them off.Shaman Astarian Serpentican Cultist Gorgo ChieftainMystical Aether Overlords Melee Devotees Battle WarlordsSerpentica Astarian Shaman control theKhagal tribes through the disbursementof the highly addictive Serpentica AetherTincture. They prefer to attack from adistance with a ranged Aether Attack. Theywill avoid close combat but stunning nearbyenemies with a powerful Staff AetherShock attack.Weapons: Astarian Light Infused StaffAstarian Cultists are lesser devotees to theSerpentica Cult. They use their Staffs toperform a powerful melee attack and alsouse a powerful Staff Aether Shock attack todisrupting nearby enemies before movingin to strike.Weapons: Cultists StaffKhagal Gorgo Chieftains are usuallymassive Khagal aberrations that have beenheavily dosed with the Serpentica AetherTincture but either by chance or fortitudethey have withstood the side effects thatnormally transform them into mindlessberserkers.Weapons: Heavy one and two handedmaces, axes and clubsImpact Armor: 40Aether Armor: 60Shock Armor: 110Resistances: Aether LightAether: LightHealth: 240Impact Armor: 10Aether Armor: 50Shock Armor: 50Resistances: Aether LightAether: noneHealth: 120Impact Armor: 60Aether Armor: 20Shock Armor: 110Resistances: Aether LightAether: LightHealth: 24028


Gorgo Bomblobber Gorgo Infused Harbinger Gorgo HarbingerRanged Bomb Warrior Aether Infused Melee Warrior Melee BerserkerKhagal Gorgo Bomblobbers are speciallytrained Khagal that have been taught howto fashion crude Aether bombs from theSerpentica Cult. They will throw bombs attheir foes or revert to a hand melee attackat close range.Khagal Gorgo Infused Harbingers areoversized due to over consumption of theSerpentica Aether Tincture. The side effectis that are wild berserkers focused on hateand destruction. They have been taught touse infused weapons and are immune to theAether Effects they give off.Khagal Gorgo Harbingers are oversizeddue to over consumption of the SerpenticaAether Tincture. The side effect is thatare wild berserkers focused on hate anddestruction. They will fight toe to toe usingonly their bare fists.Weapons: Aether Light Bombs and IronFistImpact Armor: 20Aether Armor: 50Shock Armor: 110Resistances: Aether LightAether: LightHealth: 60Weapons: Heavy infused one and twohanded maces, axes and clubsImpact Armor: 50Aether Armor: 20Shock Armor: 40Resistances: Aether LightAether: LightHealth: 120Weapons: Iron FistsImpact Armor: 50Aether Armor: 20Shock Armor: 40Resistances: Aether LightAether: noneHealth: 120Gorgo Rocklobber Gorgo Hulk Gorgo WarriorRanged Warrior Massive Oaf Melee WarriorKhagal Gorgo Rocklobbers are rangedunits of the Khagal forces. They carry abasket of rocks on their backs. They willthrow rocks at a distance or use their metalfist attack in close range.Khagal Gorgo Hulks are mutated anddeformed due to over consumption of theSerpentica Aether Tincture as well as inbreeding.They are mindless and monstrousoafs that can throw large chunks of earth,stomp and strike with massive force.Khagal Gorgo Warriors are fierce and willcharge their enemies wildly. This makesthem dangerous but also leaves themopen to counter attacks. They are the coreelement of the Khagal forces.Weapons: Rocks and Iron FistImpact Armor: 20Aether Armor: 50Shock Armor: 20Resistances: Aether LightAether: LightHealth: 60Weapons: Earth and FistsImpact Armor: 50Aether Armor: 20Shock Armor: 220Resistances: Aether LightAether: noneHealth: 400Weapons: Infused one handed maces, axesand clubsImpact Armor: 30Aether Armor: 20Shock Armor: 20Resistances: Aether LightAether: LightHealth: 8029


Creatures of the Ghalian CavesThe Caves of Ghalia contain some of the most treacherous and diabolical creatures on planetAethereus. Many of these have been mutated by over exposure the Fire Aether Gem that isfound so prevalently underground, especially in the Durm Mountains and Great Holt regions.Exposure to the Fire Aether Gem induces violence and elevates temper. All the creatures of Fireare more volatile than their counterparts and easily roused to a blind rage.Cavern Wolf Albino Boggard Pit TrollCavern Pack Animal Small Creature Massive Rogue BeastCavern Wolves are fierce canines that travelthrough the Ghalian Caves and ruggedmountain regions. They are fast moving andcan detect enemies a long distance. Theyhave a vicious bite attack and at times willmake a large bound for the neck region.They are difficult enemies to parry andoften come in to extremely close range.Boggards are an ancient survivor of planetAethereus from before the First GreatSkyfall. They inhabit every nook andcranny of the planet and have adapted andmutated into several different forms. Theyare usually in small packs and if they havenumbers will swarm anything using sharpclaws and blow guns.The Pit Troll is a menacing Beast that isalways on the prowl for prey. Pit Trolls arehighly territorial and will only venture outto kill for food. These huge beasts causemassive Shock Force and Impact Damagewith their Strikes and Stomps. Their anancient creature that acts more on instinctthan conscious thought.Weapons: Claws and Blow GunsImpact Armor: 0Aether Armor: 0Shock Armor: 0Resistances: Aether FireAether: noneHealth: 35Weapons: Claws and Blow GunsImpact Armor: 0Aether Armor: 15Shock Armor: 0Resistances: Aether FireAether: FireHealth: 30Weapons: Claws and FeetImpact Armor: 100Aether Armor: 80Shock Armor: 460Resistances: Aether FireAether: noneHealth: 48030


Snake VineStationary Ranger SpittersSnake Vines grow throughout many of theCaves of Aethereus. They are irritating foesespecially when in large numbers. Althoughplant-like and stationary they can detectenemies and defend their territory fiercely.They have an Aether based spit attack andwill bite if approached. Snake vines can setan entire area ablaze in a matter of seconds.Weapons: Bite and Aether Spit AttackImpact Armor: 0Aether Armor: 18Shock Armor: 108Resistances: Aether FireAether: FireHealth: 38Trench TroglodyteLunging Cave CreaturesThe Trench Troglodyte is a cave dwellingthrowback to the ancient world. Althoughslow moving, it is capable of long lungingattacks where it strikes with its jaggedclaws. Some are also capable of an AetherWater spit attack. Their unconventionalmovement and attack style makes themawkward to fight against.Weapons: Claws and Aether Spit AttackImpact Armor: 18Aether Armor: 90Shock Armor: 18Resistances: Aether FireAether: FireHealth: 7831


The Khagal Repara Tribestribe of fireThe Khagal Repara are painted in sun-like patterns in yellow Kism plant color. They infuse FireAether Gems in their elites’ weapons and are generally known to be stronger than lesser Khagaltribes. They primarily inhabit the Durm Mountains and often are found in the extensive cavesystems there mining for Fire Aether Gems which are rich in the region. The Repara are knownto have furious tempers and be hot tempered, even for Khagal.Shaman Atlach Serpentican Cultist Repara ChieftainMystical Aether Overlords Melee Devotees Battle WarlordsSerpentica Atlach Shaman control theKhagal tribes through the disbursementof the highly addictive Serpentica AetherTincture. They prefer to attack from adistance with a ranged Aether Attack. Theywill avoid close combat but stunning nearbyenemies with a powerful Staff AetherShock attack.Weapons: Atlach Fire Infused StaffAtlach Cultists are lesser devotees to theSerpentica Cult. They use their Staffs toperform a powerful melee attack and alsouse a powerful Staff Aether Shock attack todisrupting nearby enemies before movingin to strike.Weapons: Cultists StaffKhagal Repara Chieftains are usuallymassive Khagal aberrations that have beenheavily dosed with the Serpentica AetherTincture but either by chance or fortitudethey have withstood the side effects thatnormally transform them into mindlessberserkers.Weapons: Heavy one and two handedmaces, axes and clubsImpact Armor: 30Aether Armor: 50Shock Armor: 100Resistances: Aether FireAether: FireHealth: 200Impact Armor: 5Aether Armor: 40Shock Armor: 40Resistances: Aether FireAether: noneHealth: 100Impact Armor: 50Aether Armor: 10Shock Armor: 100Resistances: Aether FireAether: FireHealth: 20032


Repara Bomblobber Repara Infused Harbinger Repara HarbingerRanged Bomb Warrior Aether Infused Melee Warrior Melee BerserkerKhagal Repara Bomblobbers are speciallytrained Khagal that have been taught howto fashion crude Aether bombs from theSerpentica Cult. They will throw bombs attheir foes or revert to a hand melee attackat close range.Khagal Repara Infused Harbingers areoversized due to over consumption of theSerpentica Aether Tincture. The side effectis that are wild berserkers focused on hateand destruction. They have been taught touse infused weapons and are immune to theAether Effects they give off.Khagal Repara Harbingers are oversizeddue to over consumption of the SerpenticaAether Tincture. The side effect is thatare wild berserkers focused on hate anddestruction. They will fight toe to toe usingonly their bare fists.Weapons: Aether Earth Bombs and IronFistImpact Armor: 10Aether Armor: 40Shock Armor: 100Resistances: Aether FireAether: FireHealth: 50Weapons: Heavy infused one and twohanded maces, axes and clubsImpact Armor: 40Aether Armor: 10Shock Armor: 30Resistances: Aether FireAether: FireHealth: 100Weapons: Iron FistsImpact Armor: 40Aether Armor: 10Shock Armor: 30Resistances: Aether FireAether: FireHealth: 100Repara Rocklobber Repara Hulk Repara WarriorRanged Warrior Massive Oaf Melee WarriorKhagal Repara Rocklobbers are rangedunits of the Khagal forces. They carry abasket of rocks on their backs. They willthrow rocks at a distance or use their metalfist attack in close range.Khagal Repara Hulks are mutated anddeformed due to over consumption of theSerpentica Aether Tincture as well as inbreeding.They are mindless and monstrousoafs that can throw large chunks of earth,stomp and strike with massive force.Khagal Repara Warriors are fierce and willcharge their enemies wildly. This makesthem dangerous but also leaves themopen to counter attacks. They are the coreelement of the Khagal forces.Weapons: Rocks and Iron FistImpact Armor: 10Aether Armor: 40Shock Armor: 10Resistances: Aether FireAether: FireHealth: 50Weapons: Earth and FistsImpact Armor: 40Aether Armor: 10Shock Armor: 220Resistances: Aether EarthAether: FireHealth: 400Weapons: Infused one handed maces, axesand clubsImpact Armor: 10Aether Armor: 10Shock Armor: 10Resistances: Aether FireAether: FireHealth: 6733


Creatures of the Ghalian SwampThe Swamps and Marshes of Ki-Roch and Morroden are inhospitable environments that areheavily overgrown, filled with unruly creatures and covered in dense fog. The prevalent thoughtis to avoid the swamps at all costs. Although there are few who will enter them, the main reasonfor those that do is to collect the potent and valuable mushrooms that grow in the region. Recentlylong forgotten ancient ruins have been discovered within the swamps that have enticedthe more adventurous treasure hunters to venture into the region. These unsuspecting wayfarersoften fall prey to the hostile environment and truculent creatures.Bog Wolf Mire Boggard Swamp TrollSwamp Pack Animals Little Monsters Massive Rogue BeastBog Wolves are fierce canines that travelthrough the Ghalian Swamps. They are fastmoving and can detect enemies a long distance.They have a vicious bite attack and attimes will make a large bound for the neckregion. They are difficult enemies to parryand often come in to extremely close range.Boggards are an ancient survivor of PlanetAethereus from before the First GreatSkyfall. They inhabit every nook andcranny of the planet and have adapted andmutated into several different forms. Theyare usually in small packs and if they havenumbers will swarm anything using sharpclaws and blow guns.The Swamp Troll is a menacing Beast thatis always on the prowl for prey. With nopredators it goes where it wants when itwants. These huge beasts cause massiveShock Force and Impact Damage withtheir Strikes and Stomps. Their an ancientcreature that acts more on instinct thanconscious thought.Weapons: Claws and Blow GunsImpact Armor: 0Aether Armor: 0Shock Armor: 0Resistances: Aether VenomAether: noneHealth: 30Weapons: Claws and Blow GunsImpact Armor: 0Aether Armor: 10Shock Armor: 0Resistances: Aether VenomAether: VenomHealth: 25Weapons: Claws and FeetImpact Armor: 90Aether Armor: 70Shock Armor: 370Resistances: Aether VenomAether: noneHealth: 44034


Venom VineStationary Ranged SpittersVenom Vines grow throughout many ofthe marsh areas of Aethereus. They are irritatingfoes especially when in large numbers.Although plant-like and stationarythey can detect enemies and defend theirterritory fiercely. They have an Aether basedspit attack and will bite if approached.Weapons: Bite and Aether Spit AttackImpact Armor: 0Aether Armor: 15Shock Armor: 100Resistances: Aether VenomAether: VenomHealth: 35Ooze TroglodyteLunging Forest CreaturesThe Ooze Troglodyte is a swamp dwellingthrowback to the ancient world. Althoughslow moving, it is capable of long lungingattacks where it strikes with its jaggedclaws. Some are also capable of an AetherWater spit attack. Their unconventionalmovement and attack style makes themawkward to fight against.Weapons: Claws and Aether Spit AttackImpact Armor: 10Aether Armor: 80Shock Armor: 10Resistances: Aether VenomAether: VenomHealth: 70Slough BoarLarge Herd AnimalsSlough Boars are large herd animals thatare the main diet of Morbid Wolvesand other large predators of Aethereus.Although they are not predators they willdefend their grazing grounds with greatrigor. They have a large dangerous horn andwhen invoked will charge or gash at theirenemies.Weapons: HornImpact Armor: 45Aether Armor: 25Shock Armor: 225Resistances: noneAether: noneHealth: 190Green-Lipped Slough BoarMassive Heard AnimalsThe Green-Lipped Slough Boar is a giantthat has been mutated though the effects ofthe Venom Aether Dust that is prevalentthe Morroden and Ki-Roch areas ofGhalia. Their massive size and inhospitabledemeanor makes them extremely dangerous.They will charge any creature that theycome across.Weapons: HornImpact Armor: 65Aether Armor:40Shock Armor: 660Resistances: Aether VenomAether: noneHealth: 61035


The Khagal Morroden Tribestribe of blightThe Morroden tribe of Khagals living in the marsh region of Morroden, “middle of Ghalia”. Theypaint themselves with a bright war paint made from the floating swamp spores. The spores remainsin their war paint make them immune to Aether Venom. The Morroden swamps are richin Venom Aether Pebbles so it is commonly infused in Morroden weapons. Khagal Morrodenare known to be quick and agile warriors.Shaman Lamorias Serpentican Cultist Morroden ChieftainMystical Aether Overlords Melee Devotees Battle WarlordsSerpentica Shaman control the Khagaltribes through the disbursement of thehighly addictive Serpentica Aether Tincture.They prefer to attack from a distancewith a ranged Aether Attack. They willavoid close combat but stunning nearby enemieswith a powerful Staff Aether Shockattack disrupting nearby enemies.Weapons: Lamorias Venom Infused StaffLamorias Cultists are lesser devotees to theSerpentica Cult. They use their Staffs toperform a powerful melee attack and alsouse a powerful Staff Aether Shock attack todisrupting nearby enemies before movingin to strike.Weapons: Cultists StaffKhagal Morroden Chieftains are usuallymassive Khagal aberrations that have beenheavily dosed with the Serpentica AetherTincture but either by chance or fortitudethey have withstood the side effects thatnormally transform them into mindlessberserkers.Weapons: Heavy one and two handedmaces, axes and clubsImpact Armor: 40Aether Armor: 60Shock Armor: 110Resistances: Aether VenomAether: VenomHealth: 240Impact Armor: 10Aether Armor: 50Shock Armor: 50Resistances: Aether VenomAether: noneHealth: 120Impact Armor: 60Aether Armor: 20Shock Armor: 110Resistances: Aether VenomAether: VenomHealth: 24036


Morroden Bomblobber Morroden Infused Harbinger Morroden HarbingerRanged Bomb Warrior Aether Infused Melee Warrior Melee BerserkerKhagal Morroden Bomblobbers are speciallytrained Khagal that have been taughthow to fashion crude Aether bombs fromthe Serpentica Cult. They will throw bombsat their foes or revert to a hand meleeattack at close range.Weapons: Aether Light Bombs and IronFistImpact Armor: 20Aether Armor: 50Shock Armor: 110Resistances: Aether VenomAether: VenomHealth: 60Khagal Morroden Infused Harbingers areoversized due to over consumption of theSerpentica Aether Tincture. The side effectis that are wild berserkers focused on hateand destruction. They have been taught touse infused weapons and are immune to theAether Effects they give off.Weapons: Heavy infused one and twohanded maces, axes and clubsImpact Armor: 50Aether Armor: 20Shock Armor: 40Resistances: Aether VenomAether: VenomHealth: 120Khagal Morroden Harbingers are oversizeddue to over consumption of the SerpenticaAether Tincture. The side effect is thatare wild berserkers focused on hate anddestruction. They will fight toe to toe usingonly their bare fists.Weapons: Infused one handed maces, axesand clubsImpact Armor: 30Aether Armor: 20Shock Armor: 20Resistances: Aether VenomAether: noneHealth: 80Morroden Rocklobber Morroden Hulk Morroden WarriorRanged Warrior Massive Oaf Melee WarriorKhagal Morroden Rocklobbers are rangedunits of the Khagal forces. They carry abasket of rocks on their backs. They willthrow rocks at a distance or use their metalfist attack in close range.Khagal Morroden Hulks are mutated anddeformed due to over consumption of theSerpentica Aether Tincture as well as inbreeding.They are mindless and monstrousoafs that can throw large chunks of earth,stomp and strike with massive force.Khagal Morroden Warriors are fierceand will charge their enemies wildly. Thismakes them dangerous but also leaves themopen to counter attacks. They are the coreelement of the Khagal forces.Weapons: Rocks and Iron FistImpact Armor: 20Aether Armor: 50Shock Armor: 20Resistances: Aether VenomAether: VenomHealth: 60Weapons: Earth and FistsImpact Armor: 50Aether Armor: 20Shock Armor: 220Resistances: Aether VenomAether: noneHealth: 400Weapons: Infused one handed maces, axesand clubsImpact Armor: 30Aether Armor: 20Shock Armor: 20Resistances: Aether VenomAether: VenomHealth: 8037


Quest StorylinesObatymos LegacyOnly a few Inventor’s Guilds remain in the world of Aethereus. Times ofduress and war has diminished their kind ever since the fall of their firstestablishment in Shilum, the great city of the west which fell to a tsunamiduring the first Skyfall.The adventurers are contacted by Kaperneus, a seasoned artificer whoestablished and leads the Nexus Inventor’s guild, in order to investigatesensitive matters related to Khagal interceptions of his expeditions sentto gather relics of the past in Ghalia. Further investigation unravels thata Venatan Special Circumstances Officer is surveying the area, looking toacquire the same information.One of Ghalias best kept mysteries is the whereabouts of the legendaryArtificer Obatymos’ final rest. Obatymos was rumored to have fled Shilumduring its final hours, bringing with him a portion of the InventorCinder Legion and stealing a mysterious piece of wondrous technologyonly mentioned in passing as a thing that could spell ruin or victory forthe city. For what will soon be obvious reasons, Obatymo tried to hidethese relics away forever from both the Venata and the Cinder Legionof Shilum.The clues soon paint a more complete picture of a hidden route throughthe mighty Durm mountains into a valley where Obatymo supposedlyhid his lair. The adventurers will travel far to seek out the secrets ofObatymo, racing to find the ominous relics before the Venatan specialforces and the Serpentican cult gains control of them.Search for the Ancient Skyfall RelicsEighteen years prior to the present day on planet Aethereus the AstrographerAcralantis discovered ancient texts revealing the power of theSkyfall Relics and other ancient technologies. When the stories of thisspread across Aethereus many adventurers begin to search for clues to thewhereabouts of these valuable items.The clues pointed to an ancient civilization that existed before the FirstGreat Skyfall. As more clues began to surface it was confirmed that manyancient temples and pyramids contained secret chambers that could beunlocked. Powerful objects, maps, scrolls and other clues were discoveredwhich seemed to have confirmed Acralantis’ initial findings that the Ancient Skyfall Relics did exist and that they had such power that whoevercould possess these objects would surely have ultimate power.This sparks a mad search from the Venatan Empire and the GhalianSerpentica Cult to find these Relics. The leaders of the Nexus City-Statedecided that they must act and try and discover the Ancient Skyfall Relicsbefore they fell into the wrong hands. They created the Nexus SpecialExpeditionary Forces and placed Alana as its leader and secretly recruitednew agents such as you to join in the search. For if the Serpentica Cultor the Venatan Empire was to wield such power it would surely spell thedoom for the Nexus and all the free peoples of Aethereus.38

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!