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the franco-prussian war - Strategy & Tactics

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WARGAME REVIEWS by Martin CampionThe reviews in this article are a continuation ofa project begun in S&T Guides, nos. 1 and 2,MOVES #4 and MOVES #7. This additionbrings <strong>the</strong> list of games in print up to thosegames that arrived in my office before June 1,1973. As usual, <strong>the</strong> list is limited to games that Ibelieve are in print and immediately available tobe shipped to people who order <strong>the</strong>m. But <strong>the</strong>games of some organizations go out of printwith bewildering speed. Some of <strong>the</strong> games 1have seen have gone out of print before I had achance to include <strong>the</strong>m in <strong>the</strong> reviews.Therefore, some of <strong>the</strong> games included heremay be out of print by <strong>the</strong> time you read this.In <strong>the</strong>se lists, I have attempted to review all<strong>war</strong>games in print. I have failed not onlybecause some go out of print too fast, but alsobecause I had difficulty getting some games,and I ,can't review a game unless I can see it.Right now I am working on a supplementarylist of out of print games (with designer,publisher, original price, and a little o<strong>the</strong>rinformation when available).Ano<strong>the</strong>r project is to design a workable gamecataloging system. I began assigning numbersto games in S&T Guide # 1 in order to make iteasier to refer back and forth between games.At first <strong>the</strong> numbers were to apply only to <strong>the</strong>game for that issue. However, it soon becameapparent that <strong>the</strong> numbers assigned should bepermanent. Now <strong>the</strong> whole system iscollapsing in a pile of rubble as it has beenbombarded with an unprecedented barrage ofnew games. So I am working on a permanentlyexpandible classification and filing scheme.Each game 0% <strong>the</strong> "in print" and "out of print"lists will be assigned a number. Eventually all<strong>war</strong>games published will be fitted into <strong>the</strong>system which can be used by anyone toorganize a large <strong>war</strong>game collection.I want to thank <strong>the</strong> following for <strong>the</strong>irinvaluable assistance: <strong>the</strong> members of <strong>the</strong>KSCP Historical Games Club, particularlyRichard Rydzel and Charles Maxwell, and <strong>the</strong>students in my classes in War in WesternCivilization and Historical Games and Simulations.Correspondence relating to this and previousarticles may be sent to:Martin C. CampionHistory DepartmentKansas State College of PittsburgPittsburg, Kansas 66762AMENDMENTS, CHANGES, ERRATATo <strong>the</strong> information in MOVES #4:War Games:015. Decline and Fall now has a new edition.011. Alexander :he Grear now costs $4.00, and092. Dunkirk now costs $4.50 and <strong>the</strong>y now comewith gummed paper maps in envelopes instead ofwith hard boards in boxes.187. Wehrmachr is now out of print, probablyforever.PEACE GAMES:021. New Town now has an all new edition, price$8.95.To <strong>the</strong> information in MOVES #7:CWC Cobra Wargaming Club is now defunct as apublisher. -016. Hannibal: new name for publisher is Histo 093. Guerre a Ourrance is 'out of print untilGames (Hi).sometime in 1974 perhaps.035. Spirir of '76 is out of print. 204. Barrle Plan: prices should be $0.35 for <strong>the</strong> rules036. Minureman is out of print and will not beand $0.50 per play <strong>the</strong> game.republished when reprints of <strong>the</strong> magazine are made, The publisher of 1944 (221) is The Courier, 45 Wilsonbut a new, designer approved version will be Street, Brocton. Massachusetts 02401.published somewhere else.WAR GAME PUBLISHER Mor Tony Morale, Box 53, N'ark,AND ABBREVIATIONS New York 11040.--- ...ADA American Designer's Association, 17 Pa Robert Partanen, IW WecTurner Street, Greene, New York 13778. San Jose, California 95123.wive,AH Avalon Hill Co., 4517 Harford Road, PzP Panzerfaust Publications, : C,Baltimore. Maryland 21214. Belfast, Maine 04915Bb Blutbad Enterprise, c/o Tyrone Bomba, 405 mu;dtions Design Co rporation, 3347Fireline Road, Bosmanstown, Pennsylvania 18030Court Suit e B, San C liego, Califc xniaBGC Balboa Game Company, P.O. Box 81021,. . - ..-San Diego, California 92138. -. . rulat~ons rubl~cat~ons, lnc., 44 tast 23rdStreet, New Y0rk:N.Y. 10010. SPI has two linesCGC Conflict Games Company, P.O. Box 2071.of games, Simulations games which are sent viaWest Lafayette, Indiana 47906, is a new publisherUnited Parcel Service, and:of high physical quality games. Its <strong>war</strong>game mapsare plastic and multi-colored; its counters are S&T <strong>Strategy</strong> 8 <strong>Tactics</strong> games ~hich aredie-cut and glossy; and its games ; 3re boxed. published in that magazine. The price givenFur<strong>the</strong>rmore, it intends to sell mainl ly through includes a boxed game plus <strong>the</strong> issue of SBT inwholesalers to local retailers.which <strong>the</strong> game originally appeared.DC Drumco, P.O. Box 1421, Colle~ le Station, Sp Loren Sperry, 1014 North 4th Street,Texas 77840. Sheboygan, Wisconsin 53081.DDI Dynamic Design Inc., 1433 No1 .th Central Spa Spartan International, 5820 John Ave !nue,Park. Anaheim, California 92802. Long Beach, California 90805.. .-- ...De Decalset, 16 Davenport Road, Sic jcup, Kent TMI Third Millenia Incorporated. 465 WoodlandDA 14 4 PW, England.Hills, Philadelphia, Mississippi 39350, produces aline of <strong>war</strong>games and promises games on o<strong>the</strong>rGG Guidon Games, P.O.ast, Mainesubjectsas well. They fall somewhat short of SPI04915.in physical quality. The maps are reminiscent ofGR Games Research lnc.In Avenue, SPl's but a little crude in <strong>the</strong> artwork. The die-cutBoston, Massachusetts a ,.counters are unevenly cut, not as badly as hasHI Histo Games (formerly Laurence Rusiecki), been <strong>the</strong> case with GG games ;, but still I need34 Sharon Street, Brooklyn, New York 11211. trimming,Lo Richard F. Loomis, 8149 East Thomas Road, 98736,TTA Tl 'A Enterpri: ;es. GE Co I., APO Se attleScottsdale, Arizona 85251F.UTR U'- . .L W Donald 1 .own/, P.O.ln tnrerprlses, 617 14th Avenue S.E.,Box C, Bell 'ast, MaineMinneapc >lis, Minnesota 55414.04915.WRG V1 Jargames Research Group, 75 ArdinglyLA^^^..^ 4,-L A..--..-Ma Alfred R. ~vlallyus, 1345 East 27t11 nva~~uw, Drive, Gc )ring-by-Sea. Sussex. Enaland.-Anc aska 99504. Zo Lou Zocchi, : 388 Montaville,Mi Harry M. Mishler, tLa Mesa, California 92392.Cal ifornia 9204 .I.The following publis hers are de.-:-- CI..LMO DIUC;~ IVIUU~~, YLI cas~ r~or~aar_nver~ue,CWC Cobra Warga~~~l~~u LIUUSal idy, Utah E 14070.Do Terr01 la. Alexander's Orher Barrles (1972, PzP, $3.00).by Gary Gygax, graphics by Julie Lowry, deals with<strong>the</strong> battles of Granicus and Issus, in which Alexanderdefeated <strong>the</strong> first Persian forces to be sent againsthim, and <strong>the</strong> battle of Hydaspes; his last battle, inwhich he defeated <strong>the</strong> Indians under King Porus. It isa supplement to <strong>the</strong> game, Alexander <strong>the</strong> Grear (01 1)and is useless without <strong>the</strong> parent game. For Granicusand Issus, <strong>the</strong> game uses <strong>the</strong> same system asAlexander, which features a complex morale systemwhich alters combat effectiveness and a system ofrecording casualties by flipping two-sided counters.Granicus and Issus, however, are smaller battles thanArbela, <strong>the</strong> Alexander :he Grear battle, and <strong>the</strong>y<strong>the</strong>refore offer an easier game. Hydaspes has moredifferences. Here <strong>the</strong> opposing sides begin bymaneuvering, with semi-hidden movement, on astrategic board covering a large territory up anddown <strong>the</strong> river. When armies or detachments meeton <strong>the</strong> strategic board, <strong>the</strong>y reveal <strong>the</strong>mselves andare lost on <strong>the</strong> tactical board. It is a good concept but<strong>the</strong> relationship between <strong>the</strong> two boards is uncertainand making <strong>the</strong> transfer depends on having a friendlyworking arrangement with your opponent. Fur<strong>the</strong>rmore,<strong>the</strong> time relationship between <strong>the</strong> two boardsis unclear and this in a game which is supposed to belimited in its number of turns. It is a valuablearrangement in spite of <strong>the</strong> uncertain development of<strong>the</strong> rules at this point.018. Granicus (1972, order from ADA, $1.50), byStuart Schoenberger, is an unusual treatment of oneof Alexander's battles, his first in Asia against a forceof Persian cavalry and hired Greek infantry. Granicusis actually more a game sketch than a fully developedgame. There is no board and no unit counters.Instead <strong>the</strong>re is a description of a board that wouldhave 20 squares by 20 squares and only one terrainfeature - <strong>the</strong> river Granicus which separates it intoto parts. The units are listed with <strong>the</strong>ir combat andmovement factors but <strong>the</strong>y, like <strong>the</strong> board, have tobe home made. The rules <strong>the</strong>mselves are very simple.Unfortunately, several of <strong>the</strong>m are incomprehensible.There are two combat results tables, one apparentlyfor missile weapons but poorly explained; <strong>the</strong> o<strong>the</strong>r,apparently for melee, is much like <strong>the</strong> old AH CRT.

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