the franco-prussian war - Strategy & Tactics

the franco-prussian war - Strategy & Tactics the franco-prussian war - Strategy & Tactics

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Footnotes is a collection of the many small bitsof information we receive from subscribers. Asyou will see, most of these comments are toosmall to be considered full length "articles."Yet many of these comments are good just asthey are. And they would either not be muchimproved by expansion or, quite often, theauthor hasn't the time or inclination toexpound at greater length. We hope you enjoyFootnotes.*Storing YourSPI Games and MagazinesIf you are like me, you value your SPI gamesand magazines and search for ways of storingthem neatly and conveniently. Like manyothers, I have found that the SPI StandardGame Boxes are not the answer. For one thing,they are too large, it's almost like carryingaround a tombstone. Secondly, even with thenew counter trays, which are admittedlymakeshift, it is blind luck if you manage toretain all the counters in a particular game.Finally, the price is unusually high, $7.50 beingthe minimum price you must pay to obtainthem (you do get six for this price, but what ifyou only want one?) Fortunately, for myself Ihave perfected an attractive (and inexpensive)means of storing my games and magazines.This I will now share with my gamingcolleagues.First, visit any reasonably well-stocked ,stationerystore. Ask for their "Duo-Tang PocketPortfolios." These are simply colored pasteboardfolders containing two large pockets.Purchase as many as you have games (theycome in a variety of colors which will enableyou to tell your games apart). They will run youfrom 10-20 cents each. Then buy some 4 518"by 6 314" No. 25 manila envelopes. They comewith a metal clasp and can be used to storeyour counters. Two per game should besufficient. I store two months worth of S&Tand MOVES per folder.Using my system you will be able to store ayears worth of MOVES and S&T's for arounda dollar not seven and a half. I'm not saying mymethod is perfect, but it's better than fair andcheap in the bargain. What more could theaverage wargamer ask for?- James M. DickeyA Geography LessonThis is about geography and its importancewith respect to conflict simulations. It isgenerally recognized that a CRT is used toreflect the prevailing methods of combat andcasualty infliction in a game. Combat factorsare used to give a reasonably accuraterepresentation of relative strengths of opposingforces. When combined in a game they willgive a fair representation of what would havehappened in a particular set of adversaries hadmet on the battlefield. To turn this game into asimulation, it is necessary to place these armieson a map board which gives an accuratepicture of the relevant and important geography.It should be obvious that any geographicalfeatures which can have an appreciableaffect on the movement or fighting ability of aunit must be represented. Geography doeshave a decisive effect on where and when abattle is fought.A mountain pass, a river, a railroad junction, ora combination of these or many othergeographical features will influence where anarmy will go, how fast it will get there, and itscombat effectiveness once it arrives. If thesefeatures are misrepresented on a game board,all of the effort expended on orders of battle,combat factors, etc., will result in a game,maybe even an interesting and "realistic"game, but it will not be an effort at simulationand will not result in such. Wars are fought todestroy the opposing army andlor conquerterritory. If the game accurately describes theopposing armies but not the geography, thejob is only half finished and it remains a game,not a simulation.It is true that the geography shown on acertain map board may be affected by theorganization of the armies and the seasons. Ifterrain features do not affect an army at aparticular time, they should not be present on amap board. However, if they can affect anarmy they must be shown. Another importantconsideration is that when a particular type ofterrain is adjudged relevant, it should beconsistently represented over the full mapboard. This is especially true of the road andrail networks.Roads and railroads have a decisive effect onthe operations of armies in modern war.Railroads are the primary source of long rangeoverland supply, and as such are extremelyimportant objectives to be attacked ordefended. The importance of roads since theintroduction of mechanization is obvious.Depending on scale, which roads to put on amap board is a crucial design decision. If theroad net is well developed, representation ofindividual roads may not be needed. However,if scale or limited road net require it, showingindividual roads is a necessity.The following are a few examples of poorjudgement in the use of geography in wargames.(A) NORMANDY is an example of how not toshow a road net in a war game. The roadspresented on this map are all treated as beingthe same, but were in fact of very differentwidths and construction. The Caen area isoverloaded with roads, while the same classroad in other areas seem to have disappearedin the bocage. The choice of which roads wereto be shown on the game board seems to havebeen dictated by an attempt at "balance," not"realism," much less simulation.(B) BREAKOUT & PURSUIT has a map boardwith a problem - in 1944 most of the forests,rivers and canals seem to have disappearedfrom France. These features presented problemsto both sides, but only a few show up onthe map. The board is untluttered, but it is agame board not a map board.(C) KURSKsystem eastern front games have areal problem with railroads. In many cases theyare fictional, and when they are nearlyaccurate, they are not in the same locationswhere two boards overlap. On the easternfront, railroads were prime objectives, and theiraccurate placement on map boards wouldseem to be a prime objective of gamedesigners now. The changing organizations ofthe armies and the seasons may hinder the useof the railroads, but will not move them 10, 20,50 kilometers are they are in these games. Theuse of fictional railroads in these claimed"situations" is strange and the reasonsunclear.These are but a few examples of notrecognizing the importance of geography. Anarmy's combat and movement ability, and thevictory conditions in a particular situation, arelargely affected by geography. It is true thatweather and army organizations will determinewhat geography is relevant and important. Notenough attention has been paid to this in thepast. Geography deserves more attention.Hopefully this letter may foster some change indesigners' and players' attitudes towards theimportance of geography. -Mark HamiltonThe Words Between the StatesMr. Canipe has written a letter in response toMr. Nofi's article entitled The GettysburgCampaign (SBT 381. The letter is representativeof a number of others. The letter ispresented unchanged. Mr. Nofi's rebuttalfollows.Really1 The caliber and standards of S&T aretoo high to have space wasted on suchjingoistic tripe as the moralizing sarcasm thatAlbert Nofi has wrapped in historical distortions.Such statements as, "But there was oneparticularly objectionable activity which theArmy of Northern Virginia indulged in. The'gallant' Confederate troops engaged in slavecatching. . .the troops were supposed toround up and ship South any fugitive slavesthey encountered. . .This activity, better thanany other, clearly illustrates the 'cause' of theSouth: something more nearly akin to that ofHitler's Germany than Mannerheim's Finland."Indeed, Mr. Nofi makes cynical commentabout "unofficial" looting by Southern troopsand leaves the derogatory connotation that thePennsylvania countryside was raped by acontemptible hoard of despicable bare-footConfederate soldiers. But despite the connotationof Mr. Nofi's historical fabrication, thedistorted picture depicted by him is mostsignificant because of what he did notsay.. .and it was this that probably had themost impact on undiscerning and indiscriminatereaders.For example: General Lee issued stern ordersagainst pillage and specified that suppliescould be seized only by commissary andquartermaster officers, who must pay foreverything taken; the invaders behaved withsuch remarkable restraint that some foreignmilitary observers were impressed enough towrite about the remarkable behavior; only asmall percentage of Southerners were slaveowners- in fact, three famous Confederategenerals (Robert E. Lee, Joseph E. Johnstonand A.P. Hill) found slavery so repulsive thatthey freed their slaves years before theAmerican Civil War; very few Southernerswere fighting to perpetuate slavery, rather theywere fighting for economic and politicalindependence of the South. With theexception of isolated cases, the ConfederateArmy, in general, did not loot, but insteadforaged for basic needs such as food andshoes. And it might be noted here that theConfederate soldier (always hungry) foragedfor food even within the C.S.A.

Certainly the Confederate solider was no angel biased towards the Communists, was very Rebuilt M60IM60A1 tanks are excellent withunless one wishes to make a comparative objective. . .yet, it offended many naive and/or the exception of the fact that 3 to 4 years ofanalogy between thesoldier of Lee'sarmy and nationalistic readers and unfortunately you storage between rebuilt and issuance doesthe soldier of Sherman's armv. It is indeed orinted an editorial of a~oloav. tend to cause the rubber (such as road wheels.remarkable that the Southern soldier behavedwith as much restraint as he did while in thelush and rich Pennsylvania country, consideringthe pillage and rape of Northern Virginia bythe undisciplined mob of potpourri optimisticallycalled the Army of the Potomac. TheIt is absurd to think that a historical writer canplease everyone, but it is not absurd toencourage a historical writer to tell the truth -especially when the truth helps nationalharmony. - M. E. Canipeseals, etc.) to deteriorate.MTOE for Europe is 90% of the full TOEauthorized for use by Army units in time ofwar. At the present time most units are closeto the full MTOE. However, a year or two agomust units were 70-85% of MTOE.Army of Northern Virginia had (humanemotions being what they are) every reason forA.A. Nofi responds:The 8th Infantry Division does indeed have fiveseekina venaeance while invadina Pennsvl- The first impression one gets from this letter is tank battalions, broken down as follows: 1stvania. tompared with Sherman's introduc$on that Mr. Canipe ought to go back and read Brigade-2 airborne infantry battalions-soonof "total" war and destruction during his "The Gettysburg Campaign" in SEtT 38. 1 say to be converted to mechanized infantry; 1march throuah Georaia and the Carolinas and this because his objections to several of my airborne infantry battalion, which is in Italy; 4ththe destruct& of thYe Shenandoah valley-by comments are based on incomplete reading of Battalion 69th Armor-formed in 1972; 2ndanother Northern military mind, the Army of the article. For example, where he says Brigade-3 mechanized infantry battalions; 1stVirginia was a model of generous behavior "cynical comment about 'unofficial' looting" and 2nd Bns 69th Armor; 3rd Brigade-1towards the land and people of Pennsylvania. andso forth, he demonstrates that he failed to mechanized infantry battalion; 3rd and 5th Bnsread, three or four lines further on, "And of 68th Armor, as well as the divisional cavalryThe not so subtle Northern chauvinism of Nofi course looting is a perennial disease among squadron which is attached for administrativeis obvious in many other places of his work as soldiers." Similarly his comments about my purposes. - L.F. W. Beck, Lt, USAwell as bewildering contradictions. He would evaluation of Sherman and other Federalhave us to believe that there was not much generals as being the equals or superiors of thedifference in the soldiering qualities of Johnny Southerners also betray a lack of carefulReb and Billy Yank but that what differences reading, for I noted several times that the really Sniper! Free-For-Allthere were ". . .were most evident at still good U. S. officers were all out in the West athigher ranks, in the corps and the army that rime. But this is mere nit picking, and Mr. Sniper! ha,s been played in many variations atcommands." It is rather perplexing from a Canipe seems to have tried hard to find nits to SPI. The one that has been most durable andpoint of logic to then read that "Men such as pick. The real issue is one which he has been responsible for more 5 AM SaturdayGrant and Sherman were probably the equals approaches obliquely: he objects to my play than any other has been an every-manofLee as army commanders. . ." and that unsvmmthetic approach to the Southern for-himself f ree-for-ail.. . . .". . .Jackson was one of the top corps cause. The rules are simole. First out some Sni~ercommanders of the war, probably surpassedMaybe Lee and the slave- counters into a cup. Ten riflemen, 5 MP'S,only by Sherman and Sheridan." Mr. Nofiholders, southerners 3 sa sand a couple of MG's make up the bestfinally concludes that "Sherman may well have fighting slavery, but for balanced mix. Then someone holds up the cupbeen the finest officer on either side." the economic and political independence of and everyone picks one. Try not to smile tooConsidering the aforementioned statements of the South. Fin. But let us not forget that the much Or everyone will that you pickedMr. Nofi and considering that the population of economic system of the South was rooted in UP the Machine gun.the Confederate States of America was slavery and the ~olitical~roblem which led the Divide the map edge into as many sectors asoutnumbered 10 to 1 and that she had a veryprimitive base, then why did the SouthSouth to demand independence was the factthat the rest of the nation was becomingthere are players. Decide who gets whichsector. All counters enter from his respectivesucceed in surviving for five years against such increasingly hostile to the ';oeculiar institu- ma0 edae.overwhelming odds and forces? It is neitherremarkable nor surprising that she lost the war- that was inevitable - but that she survivedas long as she did.The United States won by attrition. If hersoldiers had been more or less equal and hertop generals equal or superior to those of theConfederate States, then a war of attritionwould not have been necessary. I believe thatthe superior 'material resources and manpowerof the North certainly outweight anyhome-ground defense advantages that theSouth enjoyed.Be that as it may, Mr. Nofi did not write withhistorical objectivity in mind. Such antiquatedapproaches towards the emotional issues ofthe war per se (which he played on) are anoffense to readers seeking objective andquality works. Such writing belongs to theemotional period of the Northern Press (circa1860) and not on the pages of Strategy &Tactics 1973.My critique of certain aspects of Mr. Nofi'swork will probably be a "cry-in-the-dark" and Iwill be considered as just another indignantand irate Southerner still fighting the war.Therefore, I am prepared to be ignored. Irealize that most of Strategy 8 Tactics readerslive in the North and West - consequentlythey will probably be pleased with the article. Ibelieve in letting the cards fall where they mayregardless of reader sentiment and prejudice. Ivividly recall your printing of the superb worktitled "Year of the.RatM by John Prados; thecourageous work, to the contrary of beingtion." Lest we forget the ultimate cause of thewar we should recall that Longstreet issuedorders to capture all fugitive slaves and returnthem to their masters. And remember FortPillow, where Southern troops gallantly shotdown surrendered black soldiers, their whiteofficers and many of their wives and childrenas well. [lncidently, the commander of theseSoutherners was Nathan Bedford Forest, wholater went on to greater things as the founder ofthe Ku Klux Klan.1 Then of course we have a100 years of L ynchings to top it all off. I ratherthink Mr. Canipe 's remark about encouragingan historian to tell the truth in the interests ofnational harmony is rather amusing, as heseems to prefer the fairy tales which willassuage Southern feelings rather than anythingelse.*RS/WS and the Paper TigerThe Red Star/Whire Star errata in S8T 38prompted me to make these few comments.The article was very well researched andwritten. I would not dispute your conclusionsin "USAREUR -The Paper Tiger" but I wouldlike to point out that the 8th lnfantry Divisionhas made two division sized field trainingexercises (FTX's), one in February 1972 and ariver crossing in May 1973 as well asparticipating in the V Corps FTX with the 3rdArmored Division in Decevber 1972. Ofcourse, some realism was definitely lost due todamage control considerations, but practice inproviding logistical support and controlling theunits involved was gained.All Counters are face down at the start. Youonly see what kind of weapon a man iscarrying if you can see him according to thenormal Sighting Rules. When a man fires hisgun then everyone gets to see what he has,but turn him face down again after thatGame-Turn. You never know, someone mightforget.Don't use any markers, so no one knowsanything he shouldn't. Of course, it helps toplay this game with people who are fairlyhonest. Whenever there is a question ofwhether or not someone is peeking (sighting)through an aperture, all questionable parties(and a game like this usually is) should writedown on a corner of their plot sheet (orsomeplace else if you run out of corners)whether or not they are sighting and reveal itto whomever could potentially see their man.Well thats about all you need to know,so go to ...You might want a few tips on tactics. Onegood ploy that nearly all good players will useis to go to a stairwell and stay there a few turnsrolling a die. Everyone else won't know ifyou're climbing or preparing a rifle grenade.This is good to do if people don't know whatyou have, even if you really have a MachinePistol and can't prepare a rifle grenade, theydon't know, and half this game is psychingeach other out.Another standby maneuver for some players iSto go up on a roof with a loaded rifle grenadeand wait for a suitable target. In fact, grenades

Footnotes is a collection of <strong>the</strong> many small bitsof information we receive from subscribers. Asyou will see, most of <strong>the</strong>se comments are toosmall to be considered full length "articles."Yet many of <strong>the</strong>se comments are good just as<strong>the</strong>y are. And <strong>the</strong>y would ei<strong>the</strong>r not be muchimproved by expansion or, quite often, <strong>the</strong>author hasn't <strong>the</strong> time or inclination toexpound at greater length. We hope you enjoyFootnotes.*Storing YourSPI Games and MagazinesIf you are like me, you value your SPI gamesand magazines and search for ways of storing<strong>the</strong>m neatly and conveniently. Like manyo<strong>the</strong>rs, I have found that <strong>the</strong> SPI StandardGame Boxes are not <strong>the</strong> answer. For one thing,<strong>the</strong>y are too large, it's almost like carryingaround a tombstone. Secondly, even with <strong>the</strong>new counter trays, which are admittedlymakeshift, it is blind luck if you manage toretain all <strong>the</strong> counters in a particular game.Finally, <strong>the</strong> price is unusually high, $7.50 being<strong>the</strong> minimum price you must pay to obtain<strong>the</strong>m (you do get six for this price, but what ifyou only want one?) Fortunately, for myself Ihave perfected an attractive (and inexpensive)means of storing my games and magazines.This I will now share with my gamingcolleagues.First, visit any reasonably well-stocked ,stationerystore. Ask for <strong>the</strong>ir "Duo-Tang PocketPortfolios." These are simply colored pasteboardfolders containing two large pockets.Purchase as many as you have games (<strong>the</strong>ycome in a variety of colors which will enableyou to tell your games apart). They will run youfrom 10-20 cents each. Then buy some 4 518"by 6 314" No. 25 manila envelopes. They comewith a metal clasp and can be used to storeyour counters. Two per game should besufficient. I store two months worth of S&Tand MOVES per folder.Using my system you will be able to store ayears worth of MOVES and S&T's for arounda dollar not seven and a half. I'm not saying mymethod is perfect, but it's better than fair andcheap in <strong>the</strong> bargain. What more could <strong>the</strong>average <strong>war</strong>gamer ask for?- James M. DickeyA Geography LessonThis is about geography and its importancewith respect to conflict simulations. It isgenerally recognized that a CRT is used toreflect <strong>the</strong> prevailing methods of combat andcasualty infliction in a game. Combat factorsare used to give a reasonably accuraterepresentation of relative strengths of opposingforces. When combined in a game <strong>the</strong>y willgive a fair representation of what would havehappened in a particular set of adversaries hadmet on <strong>the</strong> battlefield. To turn this game into asimulation, it is necessary to place <strong>the</strong>se armieson a map board which gives an accuratepicture of <strong>the</strong> relevant and important geography.It should be obvious that any geographicalfeatures which can have an appreciableaffect on <strong>the</strong> movement or fighting ability of aunit must be represented. Geography doeshave a decisive effect on where and when abattle is fought.A mountain pass, a river, a railroad junction, ora combination of <strong>the</strong>se or many o<strong>the</strong>rgeographical features will influence where anarmy will go, how fast it will get <strong>the</strong>re, and itscombat effectiveness once it arrives. If <strong>the</strong>sefeatures are misrepresented on a game board,all of <strong>the</strong> effort expended on orders of battle,combat factors, etc., will result in a game,maybe even an interesting and "realistic"game, but it will not be an effort at simulationand will not result in such. Wars are fought todestroy <strong>the</strong> opposing army andlor conquerterritory. If <strong>the</strong> game accurately describes <strong>the</strong>opposing armies but not <strong>the</strong> geography, <strong>the</strong>job is only half finished and it remains a game,not a simulation.It is true that <strong>the</strong> geography shown on acertain map board may be affected by <strong>the</strong>organization of <strong>the</strong> armies and <strong>the</strong> seasons. Ifterrain features do not affect an army at aparticular time, <strong>the</strong>y should not be present on amap board. However, if <strong>the</strong>y can affect anarmy <strong>the</strong>y must be shown. Ano<strong>the</strong>r importantconsideration is that when a particular type ofterrain is adjudged relevant, it should beconsistently represented over <strong>the</strong> full mapboard. This is especially true of <strong>the</strong> road andrail networks.Roads and railroads have a decisive effect on<strong>the</strong> operations of armies in modern <strong>war</strong>.Railroads are <strong>the</strong> primary source of long rangeoverland supply, and as such are extremelyimportant objectives to be attacked ordefended. The importance of roads since <strong>the</strong>introduction of mechanization is obvious.Depending on scale, which roads to put on amap board is a crucial design decision. If <strong>the</strong>road net is well developed, representation ofindividual roads may not be needed. However,if scale or limited road net require it, showingindividual roads is a necessity.The following are a few examples of poorjudgement in <strong>the</strong> use of geography in <strong>war</strong>games.(A) NORMANDY is an example of how not toshow a road net in a <strong>war</strong> game. The roadspresented on this map are all treated as being<strong>the</strong> same, but were in fact of very differentwidths and construction. The Caen area isoverloaded with roads, while <strong>the</strong> same classroad in o<strong>the</strong>r areas seem to have disappearedin <strong>the</strong> bocage. The choice of which roads wereto be shown on <strong>the</strong> game board seems to havebeen dictated by an attempt at "balance," not"realism," much less simulation.(B) BREAKOUT & PURSUIT has a map boardwith a problem - in 1944 most of <strong>the</strong> forests,rivers and canals seem to have disappearedfrom France. These features presented problemsto both sides, but only a few show up on<strong>the</strong> map. The board is untluttered, but it is agame board not a map board.(C) KURSKsystem eastern front games have areal problem with railroads. In many cases <strong>the</strong>yare fictional, and when <strong>the</strong>y are nearlyaccurate, <strong>the</strong>y are not in <strong>the</strong> same locationswhere two boards overlap. On <strong>the</strong> easternfront, railroads were prime objectives, and <strong>the</strong>iraccurate placement on map boards wouldseem to be a prime objective of gamedesigners now. The changing organizations of<strong>the</strong> armies and <strong>the</strong> seasons may hinder <strong>the</strong> useof <strong>the</strong> railroads, but will not move <strong>the</strong>m 10, 20,50 kilometers are <strong>the</strong>y are in <strong>the</strong>se games. Theuse of fictional railroads in <strong>the</strong>se claimed"situations" is strange and <strong>the</strong> reasonsunclear.These are but a few examples of notrecognizing <strong>the</strong> importance of geography. Anarmy's combat and movement ability, and <strong>the</strong>victory conditions in a particular situation, arelargely affected by geography. It is true thatwea<strong>the</strong>r and army organizations will determinewhat geography is relevant and important. Notenough attention has been paid to this in <strong>the</strong>past. Geography deserves more attention.Hopefully this letter may foster some change indesigners' and players' attitudes to<strong>war</strong>ds <strong>the</strong>importance of geography. -Mark HamiltonThe Words Between <strong>the</strong> StatesMr. Canipe has written a letter in response toMr. Nofi's article entitled The GettysburgCampaign (SBT 381. The letter is representativeof a number of o<strong>the</strong>rs. The letter ispresented unchanged. Mr. Nofi's rebuttalfollows.Really1 The caliber and standards of S&T aretoo high to have space wasted on suchjingoistic tripe as <strong>the</strong> moralizing sarcasm thatAlbert Nofi has wrapped in historical distortions.Such statements as, "But <strong>the</strong>re was oneparticularly objectionable activity which <strong>the</strong>Army of Nor<strong>the</strong>rn Virginia indulged in. The'gallant' Confederate troops engaged in slavecatching. . .<strong>the</strong> troops were supposed toround up and ship South any fugitive slaves<strong>the</strong>y encountered. . .This activity, better thanany o<strong>the</strong>r, clearly illustrates <strong>the</strong> 'cause' of <strong>the</strong>South: something more nearly akin to that ofHitler's Germany than Mannerheim's Finland."Indeed, Mr. Nofi makes cynical commentabout "unofficial" looting by Sou<strong>the</strong>rn troopsand leaves <strong>the</strong> derogatory connotation that <strong>the</strong>Pennsylvania countryside was raped by acontemptible hoard of despicable bare-footConfederate soldiers. But despite <strong>the</strong> connotationof Mr. Nofi's historical fabrication, <strong>the</strong>distorted picture depicted by him is mostsignificant because of what he did notsay.. .and it was this that probably had <strong>the</strong>most impact on undiscerning and indiscriminatereaders.For example: General Lee issued stern ordersagainst pillage and specified that suppliescould be seized only by commissary andquartermaster officers, who must pay foreverything taken; <strong>the</strong> invaders behaved withsuch remarkable restraint that some foreignmilitary observers were impressed enough towrite about <strong>the</strong> remarkable behavior; only asmall percentage of Sou<strong>the</strong>rners were slaveowners- in fact, three famous Confederategenerals (Robert E. Lee, Joseph E. Johnstonand A.P. Hill) found slavery so repulsive that<strong>the</strong>y freed <strong>the</strong>ir slaves years before <strong>the</strong>American Civil War; very few Sou<strong>the</strong>rnerswere fighting to perpetuate slavery, ra<strong>the</strong>r <strong>the</strong>ywere fighting for economic and politicalindependence of <strong>the</strong> South. With <strong>the</strong>exception of isolated cases, <strong>the</strong> ConfederateArmy, in general, did not loot, but insteadforaged for basic needs such as food andshoes. And it might be noted here that <strong>the</strong>Confederate soldier (always hungry) foragedfor food even within <strong>the</strong> C.S.A.

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