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the franco-prussian war - Strategy & Tactics

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AN EXAMPLE OF ACOMPLETE VICTORY POINT CHARTWHEN OBS " E AND "L" ARE USEDNetVictory Points Level of Victory-20 or less French Decisive Victory-19 through 0 French Substantial Victory1 through 20 French Marginal Victory21 through 50 Draw; nei<strong>the</strong>r player wins51 through 70 German Marginal Victory71 through 119 German Substantial Victory120 or over German Decisive VictoryNot surprisingly, I have not playtested <strong>the</strong>se 25different Victory Point Charts, but I think <strong>the</strong>yare a bit more in line with what one canreasonably expect from <strong>the</strong> opposing forces.Although one might not suspect it, <strong>the</strong> sixFrench OBs are unique: no two have <strong>the</strong> samecities in <strong>the</strong>ir set-ups. Therefore, <strong>the</strong> Prussianplayer, by spending a little time checking, candetermine which OB <strong>the</strong> French player isusing. Actually, this parallels <strong>the</strong> originalconflict, since <strong>the</strong> Prussians did have muchbetter information about <strong>the</strong> French than <strong>the</strong>French had about <strong>the</strong> Prussians.One wonders how much this advantage for <strong>the</strong>astute Prussian would affect <strong>the</strong> Victory Pointtotal. If it is felt that this information gives <strong>the</strong>Prussian too much advantage, I would suggestthat <strong>the</strong> cities listed in only one of <strong>the</strong> OBs (say"J") be used for all French set-ups.Whenever an EB unit attempts to cross a riverhexside for <strong>the</strong> first time, a die must be rolledto see if <strong>the</strong> crossing is effected. At first, onemight wonder if two EB units were stackedtoge<strong>the</strong>r, would two dice be thrown. However,since any number of Prussian EB units can bebrought into play and stacked on any squarecontaining ano<strong>the</strong>r EB unit, and since anynumber of die rolls are quite likely to turn up a1, 2, or 3, it seems obvious that only one dieroll is intended.It is possible for <strong>the</strong> Prussian to have EB unitson both sides of a river hexside (say, one inMetz and one in St. Privat) trying to cross. Inthis case, I would assume that two die rollswould be allowed.Yes, The Franco-Prussian War can be playedby mail. It should be played, however, betweentwo people who know each o<strong>the</strong>r well, andwho trust each o<strong>the</strong>r, because it is possible tocheat. Normal OB sheets (see MOVES #5,"Playing Wargames by Mail" for an explanationof <strong>the</strong> normal PBM process) cannot beused, since <strong>the</strong> identity of <strong>the</strong> units is notdivulged. Movement is indicated by writing, forinstance, "MM-38 to GG-33."Combat is a little more complicated whenHasty Attacks are made while trying todiscover dummy counters. Contingencymoves must often be included: "If L-26 is aDummy, <strong>the</strong>n move. . .If L-26 is not a dummy,<strong>the</strong>n move. . . ." This can be a fairly longprocess in some instances, but <strong>the</strong> fact that<strong>the</strong>re are so few units in <strong>the</strong> game does notmake <strong>the</strong> process burdensome.The official AHlKS grid coordinates for <strong>the</strong>FPW are: Place <strong>the</strong> mapsheet so that west isat <strong>the</strong> top and letter <strong>the</strong> rows from top tobottom A through WW. The numberedcolumns run from SE to NW and begin in <strong>the</strong>upper lefthand corner. Column "4" runsthrough hexes numbered 176 and 177. Thecolumns are numbered 1 through 58. Checkpoints are: Langres is M-8, Metz is X-32, andKaiserslautern is 00-46.The Franco-Prussian War undoubtedly is not<strong>the</strong> ultimate <strong>war</strong>game, but it is one of <strong>the</strong> bestto come down <strong>the</strong> pike lately.

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