PowerPoint Presentation - Playing and sharing ... - Joensuu
PowerPoint Presentation - Playing and sharing ... - Joensuu
PowerPoint Presentation - Playing and sharing ... - Joensuu
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How is gaming <strong>and</strong> <strong>sharing</strong>knowledge relevant forICT4D ?
Seeking for an answer>Common groundDevelopment & knowledge>Food for thought>Activity: <strong>Playing</strong>>Tool for playing: mobile phone>Environment: Content>Connecting>Summary
what is Development ?The term development as Van Wagnerdefines it:the growth of humans throughout thelifespan. (biological, physicalaspects of growth as well aspsychological, sociological <strong>and</strong>educational aspects)
knowledgeDictionary the word ‘Knowledge’:“acquaintance with facts, truths, orprinciples, as from study orinvestigation; general erudition.”Albert Einstein:"Information is not knowledge", "The onlysource of knowledge is experience.
knowledgePlato:"And what, Socrates, is the food of thesoul? Surely, I said, knowledge is thefood of the soul. ”Jean Piaget:"The current state of knowledge is amoment in history, changing just asrapidly as the state of knowledge in thepast has ever changed <strong>and</strong>, in manyinstances, more rapidly."
Development & knowledge> Development isfor anyone at anyage in any place> Knowledge isnot onlyinformation, <strong>and</strong>it is intimatelyrelated witheach human being
Food for the thought
Framework (EAT + SECI)
Food for the thought> People> Activity> Technology> Environment
Activity - <strong>Playing</strong>“The game is one of the innateexpressions of the human being. It isborn with our abilities to move ourbodies, <strong>and</strong> since then, has evolvedthrough connections with dance, music,mimicry <strong>and</strong> the exploration of thesenses. It is one of the firstmanifestations of sociability, becauseeven though it can be played alone, thegame's full achievement is in theinteraction with others.?”Florescano (El juguete mexicano, 2006)
Activity - <strong>Playing</strong>“The magic circle of a game is the spacewithin which a game takes place. Whereasmore informal forms of play do not have adistinct boundary, the formalized nature ofgames makes the magic circle explicit.Within the magic circle, the game’s rulescreate a special set of meaning for theplayers of a game. These meanings guide theplay of the game” [Salen et al, 2004:99]
Activity - <strong>Playing</strong>Through digital technology, toys are nolonger only localized in one region, <strong>and</strong>so the possibilities of absorbing socialnorms through games have exp<strong>and</strong>ed toinclude the global environment. Thus,cultural socialization processes throughgames between the generations in thelocal space have exp<strong>and</strong>ed to includesocialization processes between peersaround the world.
Tool for playing:Mobile phone"Mobile phonesare the mostevenlydistributed"
Environment :the content.The environment can be the game contentin mobile pervasive games.> There can't existmore game immersionthan when using thereal environment> The flow of agame is supportedby the content.
Connecting...
Summary:searching for an answerThe magic circle can be used for <strong>sharing</strong>knowledge in pervasive mobile gaming.Furthermore the game experience transcends themagic circle experience leaving its trace inthe real life experience of the player.> Mobile pervasive gaming is a vehicle tosupport learning <strong>and</strong> acquisition ofinformation while playing.> A relevant characteristic of pervasivegaming is to use the environment as a mainsource of content for the game-play.
Summary> Pervasive gaming is not exclusive ofany age, gender or race. Anyone who canuse a mobile phone can be involved in apervasive mobile game, as long as he orshe wants to play.> While the players know how to use theICT tool use for the game-play, they canjump <strong>and</strong> focus directly in the content ofthe activity.
Thank you for listening<strong>and</strong>Any questions?