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Volume 1 Issue 7 January 2006 Dead or Alive 4 - Hardcore Gamer

Volume 1 Issue 7 January 2006 Dead or Alive 4 - Hardcore Gamer

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newgames•oldgames•consolegames•pcgames•arcadegames•p<strong>or</strong>tablegames•gamestufHARDCOREMAGAZINEv1i7.superdutyMostdefinitely<strong>Alive</strong>.WegetdownanddirtywithTecmo’slongawaitedsequel.Square-Enix’sGrandia Imakesusgiddywithanticipation.Laterwegof<strong>or</strong>abumpytrotwithSteambot— it’sfunkyAtlusgoodness!Drilbreathesnew lifeintoyourDreamcast— it’ssupernodw<strong>or</strong>thy,yo.$4.99USA ISSUE6 $6.99CanadaAsifthatweren’tenough ..Somecrustyoldgamesgetafabulousfacelift,.Melf‘splainsthelawswhichgoverngamehacking,.plusPubahacksapartaperfectlygodVectrex.


PublisherTim LindquistEdit<strong>or</strong> in ChiefGreg Offgreg@hardc<strong>or</strong>egamermag.comArt Direct<strong>or</strong>Terry WolfingerSeni<strong>or</strong> Edit<strong>or</strong>Thomas WildeExecutive Edit<strong>or</strong>Adam PavlackaLasers Chancell<strong>or</strong>Alicia AshbyEdit<strong>or</strong>sAnthony Mertz Danny CowanDave Hulegaard David BrothersGeson Hatchett Iaian RossJason Venter James CunninghamJeremy Peeples Ken H<strong>or</strong>owitzSteven Kent Thomas ShinElizabeth EllisArtistsAmadeo Garcia III ShaxDane MinerProduction ArtistsJohn McKechnie Dave SilvieraJody Seltzer Brady HartelGary HarrodTranslat<strong>or</strong>Elizabeth EllisAd salesBurr Hilsabeck415-412-5685burr@hardc<strong>or</strong>egamermag.comAd co<strong>or</strong>dinat<strong>or</strong>Martin GilbertHardc<strong>or</strong>e <strong>Gamer</strong>® Magazine is published monthly by DoubleJump®Publishing, Inc. at 21407 NE Union Hill Rd, Redmond, WA 98053.Periodicals postage pending at Redmond WA and at additional mailing offices.POSTMASTER: send address changes to DoubleJump Publishing, PO Box 146,Redmond, WA 98073. “Hardc<strong>or</strong>e <strong>Gamer</strong>” and “DoubleJump” are trademarks<strong>or</strong> registered trademarks of DoubleJump Publishing Inc<strong>or</strong>p<strong>or</strong>ated. All rightsreserved. No part of this magazine may be reproduced <strong>or</strong> transmitted in anyf<strong>or</strong>m <strong>or</strong> by any means, electronic <strong>or</strong> mechanical, including photocopying,rec<strong>or</strong>ding, <strong>or</strong> by any inf<strong>or</strong>mation st<strong>or</strong>age <strong>or</strong> retrieval system without writtenpermission from DoubleJump Publishing. DoubleJump Books is a division ofDoubleJump Publishing, Inc.DoubleJump Publishing and the auth<strong>or</strong>s have made every eff<strong>or</strong>t to ensurethat the inf<strong>or</strong>mation contained in this magazine is accurate. However, thepublisher makes no warranty, either expressed <strong>or</strong> implied, as to the accuracy,effectiveness, <strong>or</strong> completeness of the material in this magazine; n<strong>or</strong> does thepublisher assume liability f<strong>or</strong> damages, either incidental <strong>or</strong> consequential, thatmay result from using the inf<strong>or</strong>mation in this magazine. Questions regardingoperation of the game software and hardware should be directed to thesupp<strong>or</strong>t numbers provided by the game and device manufacturers in theirdocumentation.Printed in the United States of AmericaDJPubba_Tim LindquistI spent most of the deadline f<strong>or</strong> this issue travelingaround the country giving presentations to gamecompanies. It went very well. It was my first time to NewY<strong>or</strong>k and it was awesome, although I wish I had m<strong>or</strong>e timeto be a tourist. I did manage to gobble down some WhiteCasle sliders, which I haven’t had in 24 years. Yum!Now Playing: Conker (Xbox) and a lot of classic vect<strong>or</strong>arcade games in black and white.Roger Danish_Greg OffWolfie_Terry WolfingerWanderer_Thomas Wilde Lynxara_Alicia Ashby Metalbolt_Anthony MertzOver the course of one week, I’ve directed an army, shotup some zombies, taken pictures of ghosts, lopped abunch of sand creatures’ heads clean off, taken a rocketlauncher to the face of a particularly annoying aliencyb<strong>or</strong>g, and watched the [SPOILER] part of Quake 4 m<strong>or</strong>etimes than I’m really comf<strong>or</strong>table with. Sometimes,being a gamer is a little exhausting.Now Playing: Prince of Persia: The Two Thrones, FatalFrame III: The T<strong>or</strong>mented, Resident Evil: Code VeronicaSyriel_Adam Pavlacka 4thletter_David Brothers Arlieth_Thomas ShinNintendo keeps talking about <strong>or</strong>iginality being the key tothe gaming experience, and it just might be right. A yearago all the naysayers claimed the PSP would dominatethe DS. Instead, the DS has trampled on Sony’s system.Can the Revolution be just as disruptive? I can’t wait tofind out.Now Playing: The Rub Rabbits, MS Saga, Geometry Wars:Retro EvolvedRacewing_Geson HatchettI don’t n<strong>or</strong>mally do this, but: Hideki Naganuma, if you’relistening, please convince Yuji Naka to let you composea soundtrack f<strong>or</strong> the next 3D Sonic the Hedgehog game.Senoue, Julien-K and Crush 40 can help, I guess. A little.But after playing Sonic Rush, you, sir, are king. That is all.Now Playing: Sonic Rush, WWE Smackdown vs. Raw <strong>2006</strong>,Singing The Praises Of 2D Drawn Mindy over 3D RenderMindy (Tony Hawk’s American Sk8Land)Shoegazer_Dave HulegaardThis is kind of awkward f<strong>or</strong> me. I mean, I’ve never had toask f<strong>or</strong> financial help bef<strong>or</strong>e, but I’ve grown desperate.You see, I’ve managed come up just a few bells sh<strong>or</strong>tthis month on my m<strong>or</strong>tgage after taking some bad turnipstock advice, and well, the neighb<strong>or</strong>s are starting towhisper about Tom Nook’s new line of chainsaws thatjust arrived.Now Playing: Animal Crossing: Wild W<strong>or</strong>ld, DragonquestVIII (Still!), KameoKouAidou_Elizabeth EllisF<strong>or</strong> the life of me, I will never understand why politicianssee video games and family values as mutually opposeditems. My Thanksgiving was spent excitedly discussing themerits of the just-released Civilization IV with my familyand in-laws. Joe and John liked the improved gameplay.Rebecca liked the cute piggies and playing advis<strong>or</strong> toher husband. Mom just listened eagerly and proudly, andfamily warmth and togetherness was had by all.Now Playing: Civilization IVIt’s hard to believe we just went through anotherhardware launch. I’ve been doing this since the early daysof the SNES and SEGA Genesis (yes, I’m THAT old) and,even though you would think I would be jaded by now,every generation does not cease to amaze me. While I amm<strong>or</strong>e <strong>or</strong> less enjoying the first run of titles f<strong>or</strong> Microsoft’snew baby, my main playing time has been spent on thefreakin’ amazing Geometry Wars Evolved.Wow, there’s actually a lot of games coming out f<strong>or</strong> thePSP now. I guess this means I can’t make fun of Sony f<strong>or</strong>that anym<strong>or</strong>e... oh, well. There’s plenty of other thingsabout Sony I can make fun of!Now Playing: Legend of Heroes, Dragon Quest VIII,Mario Kart DS, MS Saga: A New Dawn2005 was a good year. Ninja Gaiden Black, IndigoProphecy, Ratchet: <strong>Dead</strong>locked, Prince of Persia: TheTwo Thrones, and Mario Kart DS are all tops. Plus,Ghostface and Trife recently dropped Put It On TheLine and it is excellent. Fav<strong>or</strong>ite track? Either “Ghost &Giancana” <strong>or</strong> “The Sun.”Now Playing: Phoenix Wright, Prince of Persia: The TwoThrones (Xbox)James_James CunninghamI was sick this month with my annual cold. While it killedmy productivity, it couldn’t stop me snagging a midnightXbox 360 and a points card f<strong>or</strong> Live Arcade. WhileI’ve enjoyed Kameo and Ridge Racer, the true systemhighlight has been the godly Geometry Wars: RetroEvolved. See you on the leaderboards.Now Playing: Geometry Wars 2, Legend of Heroes, NFS:Most Wanted, Guitar HeroHonest<strong>Gamer</strong>_Jason VenterDonald Trump should decide which hero gets to save thew<strong>or</strong>ld next. Orphans are out. So are unpredictable guyswith big guns. Hopefuls should gather in a room with abig table, look across it at lawyers and argue their cases.Each episode, one of them could hear those fatefulw<strong>or</strong>ds: “We’re looking into other heroes with biggersw<strong>or</strong>ds.” That would rule.Now playing - Shadow Hearts: From the New W<strong>or</strong>ld, WildArms Alter Code F, Dragon Warri<strong>or</strong> II (NES)Hitoshura_Iaian RossThis past month has been insane. I had m<strong>or</strong>e fun readingthe Magna Carta, than playing the game. The gameshould’ve been Magna Gravitas pro Carta so as not toconfuse people. I picked up Atelier Iris, new, which hasbeen largely enjoyable. Then there’s FFIV Advance, whichsomehow I must own. However my wallet is hurting,because I also want the FFXII demo, and a ton of otherstuff I have no money f<strong>or</strong>.Currently Playing: Magna Carta: Tears of Blood, AI: EMSo I finally gave in to temptation and have purchased theultimate time consumer that is W<strong>or</strong>ld of Warcraft.And just as I feared, it has sucked me in! I don’t watch TVanym<strong>or</strong>e. Any spare time (haha, like I have any!)is spent training my Undead Rogue!Now Playing: W<strong>or</strong>ld of WarcraftThank you Sony. Thank you f<strong>or</strong> ruining what was once areally cool experience, by making Star Wars Galaxies a totalmain stream piece of junk. Thank you Microsoft. Thank youf<strong>or</strong> making the Xbox 360, which offers nothing new in theway of gameplay. Thank you Nintendo, no seriously, thankyou. Thank you f<strong>or</strong> doing something different and actuallygetting game developers to rethink how they approachgames. You may not be the most popular anym<strong>or</strong>e, but I stilllove you.It’s been one hell of a month f<strong>or</strong> me. What with all theXbox 360 madness, <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 4 delays, and real-w<strong>or</strong>lddemands, my sleep schedule has now turned into a 32-hourcycle. Bleh. I’m also addicted to Maple St<strong>or</strong>y (DIE UNDEADMUSHYS F5 F5 F5 D=


PreviewsWho says all the good games come out in Q4? Here’s somegames you can look f<strong>or</strong>ward to in the new year. We’ve got killerRPGs like Shadow Hearts: From the New W<strong>or</strong>ld, the bizarrenew direction of Onimusha: Dawn of Dreams, quality demonshooting with Painkiller: Hell Wars plus some funky Atlus joywith Steambot and RPG satisfaction with Metal Saga.FeatureOn the coverBeautiful girls! Electrified wrestling rings!Intense on-line competition! <strong>Dead</strong> <strong>or</strong><strong>Alive</strong> 4 is here, and Team NINJA’sremembered all the essentials ofa killer new fighting game. Takean in-depth look at the gameplay behind this title’spretty face, and seeexactly what makesit the greatest DoAtitle ever.VOLUME 1_ISSUE 7_SUPER DUTY12Ah, remember the good old days, when PC Gaming was all about the point-andclickadventure? You’re not the only one. Meet Tierra Games, alsoknown as AGD Interactive: a band of adventure game fans who’ve24decided to remake the old classics f<strong>or</strong> new generations.348 : News12 : Preview: Final Fight Streetwise13 : Preview: Onimusha: Dawn of Dreams14 : Preview: Grandia III15 : Preview: Shadow Hearts:From the New W<strong>or</strong>ld16 : Preview: Samurai Warri<strong>or</strong>s PSP17 : Preview: Full Auto18 : Preview: Painkiller: Hell Wars19 : Preview: MS Saga20 : Preview: Steambot Chronicles21 : Preview: 2422 : Preview: Metal Saga23 : Preview: DRILL24 : Feature: Quest f<strong>or</strong> Remakes: AGDI26 : Feature: Taboo Tuesday28 : Feature: Fair Use30 : Feature: Vect<strong>or</strong> Dream34 : Cover Feature: <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 444 : Review: Dragonquest VIII46 : Review: Civilization IV48 : Review: Condemned: Criminal Origins49 : Review: Call of Duty 250 : Review: Kameo51 : Review: Perfect Dark Zero52 : Review: Project Gotham Racing 353 : Review: Ridge Racer 654 : Review: Gun55 : Review: Peter Jackson ’ s King Kong56 : Review: Quake IV57 : Review: Amped 358 : Review: NBA 2K659 : Review: NHL 2K660 : Review: Legend of Heroes:A Tear of Vermillion61 : Review: L<strong>or</strong>d of the Rings: Tactics62 : Review: Shadow the Hedgehog63 : Review: Sonic Rush64 : Review: Prince of Persia:The Two ThRones65 : Review: The Movies66 : Review: Tales of Legendia67 : Review: Guitar Hero68 : Review: Mario Kart DS69 : Review: Tokobot70 : Review: Aeon Flux71 : Review: True Crime NYC72 : Hardware74 : Japan: MaWaZa75 : Japan: GitS Anime76 : Japan: Beatmania78 : Fan Art80 : Cosplay82 : Funnies


y Arlieth & LynxaraXBOX ZERO HOURPalmdale, Calif<strong>or</strong>niaNovember 20th-22nd, 2005After coming back from the beanbag-filled bonanzathat was Xbox 360 Zero Hour, we’re hoping thatMicrosoft is launching another console soon so wecan do this again! Two days bef<strong>or</strong>e its official launchdate, special invitations to a few thousand selectgamers across the nation arrived at the top-secrethangar in the middle of the Mojave Desert. With nosigns <strong>or</strong> advertisements, the only confirmation we hadpurchase.of the site were a row of lonely traffic cones... andthe neon-green halogen lights beaming into the sky,visible from miles away like a landing beacon to the extra-terrestrialhardc<strong>or</strong>e gaming universe. As we got there, the visceral beats ofa taiko drumming troupe reverbrated through our bodies as thecolossal gates to the party were about to be unlocked. There wasalso what was probably the w<strong>or</strong>ld’s largest pile of white beanbags (inthe thousands) that was t<strong>or</strong>n into by packs of rabid gamers, brutallymassacred in a cloud of styrofoam pellets as a beanbag fight brokeout bef<strong>or</strong>e the opening ceremony. Oh, the humanity!With the temperature dropping sharply in the arid desert climate,Microsoft had the thankful f<strong>or</strong>esight to supply attendees withsweatshirts... and free 64 MB mem<strong>or</strong>y cards. Each person also hadthe option of buying one, and only one, Premium Xbox 360 console(and there were none of the C<strong>or</strong>e/Premium shenanigans that consumersPulled away fromwould later be subjected to) withthe demos.whatever games and access<strong>or</strong>ies wereavailable at launch. However, gamershad to wait until the evening of the21st to receive their beloved consoles,so in the meantime, we managed tokill time getting our grubby hands onthe launch titles and playable demosof the 360’s lineup. And out of all thegames that everyone plopped theirbeanbags in front of, Perfect DarkZero proved to be the hardest gameto get one’s hands on due to its solid,yet innovative multiplayer component.Free UFO sighting withBeanbags aremedically provento facilitategaming-relatedinsomnia.<strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 4madness.Whatever yousay, Microsoft~<strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 4, Ninety-Nine Nights and Call of Duty 2 also got someof the best attention of the event. (Arlieth ended up beating theNinety-Nine Nights demo about four times in a row to prove that itwas not impossible to beat. Also, Inphyy is hot.)After everyone had a chance to settle down and accomodatethemselves (and playing with the <strong>or</strong>igen.com bunnies at the tree),everyone flocked to the main stage where the first exhibition washeld: Epic’s muchly anticipated Gears of War. The game was stillundergoing development, but with a solid, consistent framerateto live up to Microsoft’s 30-fps mandate, it looked plenty good tous. Epic Games’ Cliff Blezinsky showed off the hyper-real textures,atmospheric lighting effects, an incredibly advanced AI, and somedownright sick-looking tactical options involving an unheard-oflevel of environmental interactivity. Promising “No ice, no lava, nodropships, and no lesbian squadmates,” Cliff did mollify us with thetease of newly designed arms, saying, “Come on, this is comingfrom the guy who brought us the six-shot rocket launcher!”, muchto the cheering of the audience. During the Q&A session, it wasasked whether <strong>or</strong> not the Japanese audience would find the gameinteresting. As it turned out, the Japanese were estatic: When thegame was previewed at the Tokyo Game Show earlier this year,executives in business suits were personally walking up to Cliff andsaying, “We really, REALLY like this game.”The next event was the invitational Quake 4 Deathmatch, whereplayers would be randomly picked to compete in a single-eliminationtournament. There was a mystery guest, however: Takemitsu, theJapanese Quake 4 champion was present to take on his Americancounterparts. Everyone started out on an even playing field, aspeople had only two <strong>or</strong> so hours of experience under their belts.After a crushing 10-0 vict<strong>or</strong>y in the first round, Takemitsu waseliminated in semi-finals by the man who would eventually win thetournament... and a free Xbox 360. Upon hearing that participantswere chosen at random from the pool of players on the demos,everyone rushed to the <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 4 consoles in hopes that thesame s<strong>or</strong>t of opp<strong>or</strong>tunity would be available. (It was not: You justgot a free faceplate out of it. Booo~)The end of the first evening closed with a midnight treat: KAIJU BIGBATTEL! While not having anything, anything at all to do with theXbox 360, it was still fun nonetheless to watch characters like Kung-Fu Chicken Noodle and Dr. Cube perf<strong>or</strong>ming suplexes, moonsaultsand other ass<strong>or</strong>ted mayhem in a wrestling ring populated withplywood mockups of buildings. Of all the characters, Super Wrongwas our fav<strong>or</strong>ite, his disco-fevered antics supplemented with ahealthy dose of Glitter Power from his fairy-winged female sidekick.(There was also the late-night burlesque show, but mysteriously,those pictures have disappeared...)Clash of KaijuTitans!F<strong>or</strong> most of us, the next day began by waking up from our beanbagbeds and brushing styrofoam out of our hair. With an entire dayto kill until the Xbox 360 consoles would be released, we expl<strong>or</strong>edsome of the other launch titles and previews. While some of thegames looked like gl<strong>or</strong>ified p<strong>or</strong>ts (i.e.: Gun), others were impressiveenough to warrant a detailed look. NBA 2K6 was presented alongsideits EA counterpart, NBA Live ‘06 and provided plenty of mem<strong>or</strong>ablemoments, while The Outfit had an interesting system relying onbattlefield “points” accumulated by achieving mission objectives,which could be used to FedEx-Next-Minute-Air brand new toys toyour location. Nazi Panzer blocking your way? Buy a Sherman Tank inreal-time and watch as your squad hops into their respective stationsas you perf<strong>or</strong>m some WWII-era Zerstörung.It wasn’t until Monday night’s launch countdown that the adrenalinereally started to fly, after gamers waited in line to reserve theirconsoles and game selections. Then at 9:00, three Best Buy trucksaccompanied by a mot<strong>or</strong>cade slowly crawled into the hangar (yeaydiesel fumes) as the h<strong>or</strong>de stood ready to receive their muchanticipatedbooty. Between our Xbox 360s, the beanbags, and ourbroken-in 64 MB mem<strong>or</strong>y cards from multiplayer madness, the crowdthat emerged that night was a tired, but happy one... and we stillhadn’t even plugged in our Xboxes yet.Zero HourApproaches!8_NEWSHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYNEWS_9


RISING FROM THE ASHESShadows hauntthe Daventryfamily’s nextgeneration in thisunofficial King’sQuest sequel.First Sam & Max, now King’s Quest.On September 30th, production on fan-createdPhoenix Online Studios’ unofficial King’s Questsequel King’s Quest IX: Every Cloak Has A SilverLining stopped after the developers receiveda ceace & desist <strong>or</strong>der from Vivendi-Universal.Phoenix was happy to comply, and productionon the game was stopped. The rest of the fans,however, were not so eager to let it rest.A mad flurry of emails and petitions, sparkedby sites such as http://www.savekqix.<strong>or</strong>g/and LiveJournal-based recruiting, were sent toVivendi-Universal over the months that followed.On December 9th, 2005, the studio withdrew itscomplaint in an official press release.Taken from Phoenix Online Studios’ official site:“After extensive evaluation, Vivendi UniversalGames is pleased to announce that the fandeveloped trilogy project ‘The Silver Lining’(previously known as King’s Quest IX: Every CloakHas A Silver Lining), based on characters fromSierra Entertainment’s ‘Kings Quest’ series, hasbeen given approval to continue development.We look f<strong>or</strong>ward to seeing the first of its threeupcoming chapters, ‘Shadows’, completed soon.”- VIVENDI UNIVERSAL GAMESRIDE OF THEVALKYRIESAcc<strong>or</strong>ding to a recent announcement from publisher Square-Enix, fans pushingf<strong>or</strong> a sequel to Valkyrie Profile are about to get what they want. Tri-Ace isw<strong>or</strong>king on Valkyrie Profile: Silmeria f<strong>or</strong> the Playstation 2, as well as a remake ofthe <strong>or</strong>iginal f<strong>or</strong> the Sony PSP entitled Valkyrie Profile: Lenneth.Phoenix Online will be able to resume productionon its fan sequel on the condition that it changesthe name, simply, to The Silver Lining. Productionon the game has now resumed, though thedevelopers warn that the stall will cause them tomiss their <strong>or</strong>iginal release date of late 2005.The first part of the The Silver Lining trilogy,entitled Shadows, is now scheduled f<strong>or</strong> releasesometime in <strong>2006</strong>. Vivendi-Universal is planning t<strong>or</strong>elease an official anthology of the entire officialKing’s Quest series on March 30th, <strong>2006</strong>.The <strong>or</strong>iginal Valkyrie Profile was a popular title f<strong>or</strong> the Playstation system and isknown to fetch as much as $100 on eBay. Despite fav<strong>or</strong>able sc<strong>or</strong>es throughoutthe media and extremely positive reception from diehard fans (many consider itone of the best in the genre), there hadn’t been any official w<strong>or</strong>d on a possiblesequel f<strong>or</strong> m<strong>or</strong>e than five years.Both games are expected to arrive this year, with the PSP remake landing inJapan this March. It will feature a movie that connects it with the sequel. Thetitles f<strong>or</strong> the two games come from the character focus in each. As you mightexpect, the remake will star Lenneth while the second will feature someonenamed Silmeria.Though little is known about the two games at this time, their impendingrelease means it shouldn’t be long bef<strong>or</strong>e the usual rush of screens and juicydetails. Watch f<strong>or</strong> it.Hey, what isthis, King’sQuest 6: 3-D?10_NEWSHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTY


Preview by SardiusPreview by SardiusPublisher: CapcomDeveloper: Capcom Prod. Studio 8Release Date: February 14, <strong>2006</strong>Genre(s): ActionCateg<strong>or</strong>y: Beat-Em-Up# of Players: 1-2Publisher: CapcomDeveloper: Capcom Production Studio 2Release Date: March <strong>2006</strong>Genre(s): ActionCateg<strong>or</strong>y: Third Person# of Players: 1Final Fight’s run as the premier beat-em-up series was sh<strong>or</strong>tlived during the 16-bit era. One popular arcade release and twosequels on the SNES later, gamers had seemingly had enoughof f<strong>or</strong>mer street fighter/Metro City may<strong>or</strong> Mike Haggar and hismethods of urban improvement via punching things. Now, yearsafter successfully murdering the series with the execrable FinalFight Revenge f<strong>or</strong> the Sega Saturn, Capcom Production Studio 8seeks to redeem itself by reviving the franchise once again withFinal Fight: Streetwise.Streetwise puts you in control of Kyle Travers, undergroundstreet brawler and brother to Cody from the <strong>or</strong>iginal Final Fight. After Cody iskidnapped, Kyle finds himself with a mystery to solve and plenty of heads tosmash along the way. Players roam the streets of Metro City, beating up randompunks f<strong>or</strong> cash and respect. Gameplay is mostly straightf<strong>or</strong>ward beat-em-up stuff,with an emphasis on combos and weapon-based attacks. The back-to-basics playstyle still offers a few surprises, however;throwing pedestrians to stop pursuingenemies is a nice touch.While the basic gameplay may be similar tothe <strong>or</strong>iginal 1989 arcade release, Final Fight’satmosphere has gone through an overhaul f<strong>or</strong>Streetwise. The varied locales of the <strong>or</strong>iginalFinal Fight have been replaced by a seriesof dank brown alleyways, and the constantswearing from every character with a speaking partis often a source of unintentional hilarity. A numberof minigames offer an occasional break from thegame’s f<strong>or</strong>ced grittiness, however -- the roachstompinggame in particular is surprisingly upbeatand bizarre.This kind of quirkiness, along with the recentadditions of a two-player mode and Mike Haggar asa playable character, show that the developers areinterested in staying true to the series’ roots. Withsome tweaking, Streetwise could mark a return to Final Fight’s f<strong>or</strong>mer gl<strong>or</strong>y.Onimusha fans were simultaneously joyed and saddened by the 2004release of Onimusha 3: Demon Siege, as it was to be both the bestand the last game in the Onimusha trilogy. A surprise announcementby Capcom earlier this year left these fans with something new tolook f<strong>or</strong>ward to, however. Though the <strong>or</strong>iginal trilogy had concluded,the series would continue in <strong>2006</strong> with Onimusha: Dawn of Dreams, an entirelynew game with a st<strong>or</strong>y separate from previous Onimusha releases, but takingplace in the same familiar universe.This new st<strong>or</strong>yline, oddly enough, seems thus far to be less mature and m<strong>or</strong>ekid-friendly than the dark and serious stuff found in the trilogy. Players areassisted by a cartoonish monkey-thing that pees itself to comedic effect, f<strong>or</strong>example. A player-controlled camera has also been added f<strong>or</strong> greater ease ofplay, and the game’s variety of bright,col<strong>or</strong>ful outdo<strong>or</strong> environments lendthemselves well to what could shape upto be a kinder, gentler, and m<strong>or</strong>e peemonkeyfilled Onimusha.Don’t be fooled by appearances, though.Much of the gameplay in Dawn of Dreams stays true to its roots, and all of the series’ familiarsw<strong>or</strong>d-wielding, soul-sapping action can still be found here. New to the series is the addition of acombo system reminiscent of Devil May Cry, which rewards skillful demon slaying with health andstat bonuses. Dawn of Dreams also introduces an emphasis on cooperation with playable supp<strong>or</strong>tcharacters, whose assistance isoften needed in <strong>or</strong>der to solvepuzzles and clear paths throughthe game’s levels.Dawn of Dreams looks tocontinue the Onimusha series’tradition of excellence whileadding plenty of new stuffto keep things interesting. Ifthese new elements mesh wellwith Onimusha’s tried and truegameplay, both longtime fansand newcomers to the seriesshould be pleased.12_PREVIEW_FINAL FIGHT: STREETWISEHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYONIMUSHA: DAWN OF DREAMS_PREVIEW_13


Publisher: Square-EnixDeveloper: GameArtsRelease Date: February 14, <strong>2006</strong>Genre(s):RPGCateg<strong>or</strong>y: Fantasy# of Players: 1Preview by KouAidouThe Grandia franchise has always had a bit of a tough time,what with the various Final Fantasys dominating the turn-based RPG market. Like most underrated classics, though, it’s managed to keepa strong following based on its unique style and mem<strong>or</strong>able characters. Grandia IIIlooks like it’s ready to continue the tradition.Ever since he was little, Yuki’s only dream was to be a pilot... sadly, the only careeroption f<strong>or</strong> a young man in the island town where he lives is to become a potter.Not even his mother, the spunky huntress Miranda, supp<strong>or</strong>ts his dreams. What’s anadventurous young kid to do? Build a plane and escape to the mainland, of course!Unf<strong>or</strong>tunately, no coming-of-ageis achieved so easily in the w<strong>or</strong>ldof fantasy RPGs, and pretty soon,Yuki and Miranda find themselvescrashing (literally) headfirst intoadventure. To keep a young girlnamed Alfina safe from sinisterpursuers, they must journeyout into the w<strong>or</strong>ld, fighting monstersand dealing with a cast of bizarrecharacters, each with their ownagendas.Grandia III’s plot seems like yourtypical RPG, but its wicked sense ofhum<strong>or</strong> will help separate it from thepack. Expressive character animations,clever writing, and a surprisingly livelyEnglish dub also help in this respect.The gameplay throws some varietyinto the typical turn-based combat system by having the characters move aroundthe battlefield in real space and time during combat. Characters can also perf<strong>or</strong>maerial combos by attacking an enemy that another character has knocked into the air,making a good sense of timing the key to success.While it probably won’t break any sales rec<strong>or</strong>ds, Grandia III has a great old-school feelunderneath its new-school look. It’s w<strong>or</strong>th watching out f<strong>or</strong>.Publisher: XSeed GamesGenres: RPGDeveloper: Aruze C<strong>or</strong>p<strong>or</strong>ation Categ<strong>or</strong>y: Turn BasedRelease Date: 3/<strong>2006</strong> # o Players: 1You’ve probably heard about previous Shadow Hearts releases, but the series isusually mentioned only because ofits unique judgment ring system.While that dynamic keeps battlesfresh even if you’re slogging througha lot of them, people often f<strong>or</strong>getto mention the other reason peoplelook f<strong>or</strong>ward to each sequel: they’regreat games. Shadow Hearts: Fromthe New W<strong>or</strong>ld looks ready t<strong>or</strong>emind people all over again.Meet Johnny Garland, a young manwho lost his parents and his mem<strong>or</strong>yin a fire. Rather than live off hisgenerous inheritance, he sets upa detective agency. One day, a manwho calls himself Profess<strong>or</strong> Gilbertasks him to find a missing person.Johnny does so successfully, butthere’s a problem: a monster popsout of nowhere and gobbles the stranger up bef<strong>or</strong>ethey can share m<strong>or</strong>e than a few w<strong>or</strong>ds. Bef<strong>or</strong>e itcan do the same to Johnny, a mysterious creaturedescends from above, shatters the skylight andkicks the beast’s butt.To say that the game begins with a bang wouldbe an understatement, and thepreview build we played leadsus to believe that it’ll maintainit the whole way through. In thefirst ten hours alone, you’ll meeta host of new characters, travelto locations spread across Americaand beyond and witness m<strong>or</strong>e plotthan you’d expect from a goodnovel <strong>or</strong> three.You’ll also battle monsters gal<strong>or</strong>e. Shadow Hearts: From the New W<strong>or</strong>ld featuresthe same combat system you’ve known from bef<strong>or</strong>e, with a few tweaks andadditions that franchise veterans are sure to embrace. Battles are quick-pacedand reasonably infrequent, which leaves you free to expl<strong>or</strong>e a variety of beautifulenvironments. What we saw left us thirsty f<strong>or</strong> m<strong>or</strong>e. Watch this one closely.Preview byHonestgamer14_PREVIEW_GRANDIA IIIHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYSHADOW HEARTS: FROM THE NEW WORLD_PREVIEW_15


Preview by SyrielPublisher: SegaDeveloper: Pseudo InteractiveRelease Date: 02/21/<strong>2006</strong>Genre(s): RacingCateg<strong>or</strong>y: Combat# of Players: 1, MultiplayerPublisher : KoeiDeveloper : Omega F<strong>or</strong>ceRelease Date : 2/21/06Koei’s newest beat-em-up serieshas returned, with new features andsurprises in tow. 2004 saw the debut of theSamurai Warri<strong>or</strong>s: State of War series, and<strong>2006</strong> will see it debut on a p<strong>or</strong>table. EssentiallyDynasty Warri<strong>or</strong>s set in feudal Japan, State of warfeatures 37 stages (22 being PSP- exclusives), andall 19 characters from both previous games. Stateof War rewards longtime fans longing f<strong>or</strong> online playby providing four player vs. challenges via ad-hoc Wi-Fi,a first f<strong>or</strong> the series, and something that is sure to increasethe life of the game.Genre(s) : Action/StrategyCateg<strong>or</strong>y : Third-person# of players : 1-4Omega F<strong>or</strong>ce made even m<strong>or</strong>e changes to the existing f<strong>or</strong>mula. Instead ofskill points to unlock new techniques, you now have to find skill scrolls duringbattle to learn new attacks. Charms are yet another new addition to the series,and can only be found during the strategy p<strong>or</strong>tion of battles. These are unlockedafter clearing a space on the grid with a charm on it. Charms boost your strength,increase your health, and can even damage foes, so get them whenever possible.Omega F<strong>or</strong>ce also increased the sub-officer (in-game bodyguard) setup prom previousgames. Now, you’ve got a whopping 200 of them to choose from, and can take up to fourinto a given battle with you.Longtime fans will also be rewarded with a game that not only looks about on par with its PS2brethren, but takes full advantage of the PSP’s wide screen. To better see your foes, you’ll be ableto have the whole screen at your disposal, and can even toggle the maps on and off to mix things upif you’d so desire. Dedicated fans should find a lot to enjoy here, so be on the lookout f<strong>or</strong> State of Warin late February.Preview by JeremyIf you’ve ever quit out of a race and restarted the round simply because youmissed a turn <strong>or</strong> crashed into a wall of cement, then Sega has just the game f<strong>or</strong>you. Debuting on the Xbox 360 late next month, Full Auto is the only racing gameto have a built in “second chance” thanks to the innovative unwreck feature.Unwreck allows you to “undo” any mistakes you make simply by pressing abutton. On the surface it sounds simple, but after spending some time with thegame at Microsoft’s recent Zero Hour event, we can safely say that unwreck is afeature we never want to be without.Combat was a big component of the build we played, as players raced around thecourse causing damage and attempting to eliminate rivals. The game encouragesyou to be liberal with the weapons, as just about everything can be destroyed.Need to slow down the pack? Blow up an overhead sign and fill the road with debris!Unf<strong>or</strong>tunately, there were only two cars available f<strong>or</strong> play in the demo version: the Vulcan and the Python. Both came preloaded withweapons. Hopefully the final game will allow f<strong>or</strong> some customization. The Vulcan had a machine gun and rocket launcher, while thePython was armed with a shotgun and mines. Though the cars felt almost identical when tearing down the track,using the weapons was another st<strong>or</strong>y.Racing with the Vulcan was a very aggressive experience, but thelack of a rear firing weapon was an Achilles’ heel. On the otherhand, the Python’s mines were great f<strong>or</strong> eliminating rearthreats but the shotgun had minimal range. Taking outanother car had to be done up close and personal.With arcade style physics, highspeed racing and plenty of combatopp<strong>or</strong>tunities, FullAuto should appealto fans ofthe Burnoutseries as wellas old-schoolTwisted Metalplayers.16_PREVIEW_SAMURAI WARRIORS: STATE OF WARHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYFULL AUTO_PREVIEW_17


Publisher: DreamcatcherDeveloper: People Can FlyRelease Date: Jan 24, <strong>2006</strong>Genre(s): FPSCateg<strong>or</strong>y: Hellbound# of Players: MultiplePreview by 4thletterPreview by SyrielPublisher: BandaiDeveloper: BECRelease Date: February <strong>2006</strong>Genre(s):RPGCateg<strong>or</strong>y: Giant Robots# of Players: 1We’ve got a glut of W<strong>or</strong>ld War II titles on the marketright now. Does anyone remember when that glut wasmade out of games that made you go to Hell and back, killing beasties all the way?Painkiller: Hell Wars certainly does.Painkiller, as those of you who played it on the PC know, provides a non-stopvariety of action, and it’s very welcome here. You’re going to do everything fromshredding low-level monsters with your spinning pointy death thingy to blastingholes in giant Statue of Liberty-size demons with your shotgun, all while expl<strong>or</strong>ingrotted towns, dank prisons, and, of course, Hell. The stages are large and spacious,so you’ll be hard-pressed to findmonsters running at you singlefileso that you can gun themdown. Some of them have whatit takes to put you six feet deep.There’s some limited “Fetchthe Red Key”-style questing,but you’re going to be spending99.9% of your time killingmonsters in gruesome (andhilarious) ways. Most of theweapons come with an altfire,just to keep things fresh.Your stake launcher turnsexplosive when you trigger the alternate mode, while your melee weapon fires out aretractable spike. The action is fast and properly arcade-y, too.Believe it <strong>or</strong> not, but it has a plot, too.Your character must escape purgat<strong>or</strong>y andthat involves killing lots of hellbeasts.The m<strong>or</strong>e demons you kill, the closer youcome to stopping an oncoming UnholyWar between Good and Evil. You also getthat much closer to achieving salvation.If you’re looking f<strong>or</strong> a little bit of the oldultra-violent stress relief, Painkiller: HellWars is probably your best bet.The past few Gundam titles have been mediocre atbest and downright awful at w<strong>or</strong>st, relying m<strong>or</strong>e onthe license than the gameplay to carry the series.Thankfully, with MS Saga: A New Dawn Bandaiappears to be taking things in a new andmuch m<strong>or</strong>e interesting direction.Instead of yet another “big robots battle itout” action game, MS Saga is a turn-basedRPG set in the future. After an apocalypticaccident, nearly ninety percent of thew<strong>or</strong>ld’s population was wiped out along withmuch of the technology. Sixty years laterthe w<strong>or</strong>ld is just getting back on its feet,when mobile suits start appearing.One night, a black mobilesuit destroys an <strong>or</strong>phanage,leaving two surviv<strong>or</strong>s, Tristanand Fritz. Vowingvengeance, the twoboys set out on aquest to track downthe evil one and make him pay.Though your initial suits are rather weak, it isn’t long bef<strong>or</strong>eyou can start upgrading their parts. The head and t<strong>or</strong>somake up the c<strong>or</strong>e of the suit and cannot bechanged, but anything else is fair game. This allowsf<strong>or</strong> some truly <strong>or</strong>iginal creations as wellas a few Gundam classics. Becausethe game is set in a new universe,expect to see a wide variety of mobilesuits making an appearance.Combat is handled nicely, with eachsuit sp<strong>or</strong>ting both melee and rangedattacks based on their weapon loads.Weapons require a certain amount ofenergy to use, so powerful attacks cannotbe executed straight away. You can seeyour opponent’s energy level and attacktype, so choose your moves wisely. Specialmoves are unique to the pilot, rather thanthe suit.With a decent st<strong>or</strong>y, solid battle mechanicand plenty of upgrades, MS Saga looks likeit should appeal to RPG fans as well as theGundam faithful.18_PREVIEW_PAINKILLER: HELL WARSHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYMS SAGA: A NEW DAWN_PREVIEW_19


Publisher: AtlusDeveloper: IremRelease Date: May <strong>2006</strong>Genre(s): AdventureCateg<strong>or</strong>y: Sandbox# of Players: 2 PlayersGames that allow you to go anywhere and do anything usually involve cop-killing andgang-banging, but not anym<strong>or</strong>e. Steambot Chronicles (previously the oddly-namedBumpy Trot, in Japan) from Atlus provides the same ‘little character in a big city’gameplay in a much m<strong>or</strong>e anime vein. In fact, if Hayao Miyazaki created a sandboxstylegame, it would probably look a lot like this.You play Vanilla after he wakes up with amnesia (it happens) and meets a girl namedConnie. It just so happens that she’s in a popular band, and the adventure begins asyou meet the rest of her musical compatriots. From that point on, the course thegame takes is in your hands. Vanilla can join Connie’s band and become a musicalsuperstar, <strong>or</strong> he can relegate his harmonica skills to panhandling on street c<strong>or</strong>ners. Withyou behind the wheel, Vanilla can stayarrow-straight <strong>or</strong> go down the villainouspath and take over the w<strong>or</strong>ld. Even the(voiced) dialogue choices you makedetermine if Vanilla’s friendly, apathetic,<strong>or</strong> a real jerk.Of course, the game is called SteambotChronicles, so there is plenty of mechaction. Your “Trotmobile” is entirelycustomizable, allowing you to installdifferent leg parts (wheels, 2 <strong>or</strong> 4 legs),weapons (blades, hammers, guns, evena chainsaw!), special missionspecificfunctions, and m<strong>or</strong>e. Themech segments are interestingto play and control similarly toKatamari Damacy’s dual-sticksetup. With all of its optionalmissions, robot customization,and branching dialogue, webarely scratched the surfaceof Steambot Chronicles. Ifthe localization staff at Atluscontinues to do what it does best,they may have another gem ontheir hands.Preview by DJPubbaSTEAMBOTCHRONCLESPublisher: 2k GamesDeveloper: SCEE Cambridge StudioRelease Date: February <strong>2006</strong>It’s official:Genre(s): ActionCateg<strong>or</strong>y: 3rd Person# of Players: 1Jack Bauer’s best day will always be lousier then John McClane’s w<strong>or</strong>st day.Playing as Jack Bauer (and friends) is mostly comprised of run-and-gun thirdpersonaction, f<strong>or</strong>tunately you’re given the option to turn on auto aim improvingthings tenfold. Mini games are scattered throughout, thrown in to spice thingsup every few levels: car chases, rooftop sniping, hard drive hacking, do<strong>or</strong> keydeciphering and hostage interrogation (which is awesome), to name a few. Theversion we got our hands on still needs a little w<strong>or</strong>k in the vehicle physics area, butwith some time left until its launch date, hopefully things will be smoothed out.Paul Gadd, a producer on the show, was hired as the voice direct<strong>or</strong>, making surethat every line of dialogue was spoken naturally; there’s no static “I can readfrom a piece of paper” voice acting here. The act<strong>or</strong>s from the show also lenttheir voices to the game. On top of this, “24’s” composer Sean Callery wrotethe music. Close your eyes and you will think you’re watching the TV show!24:The Game takes place between days 2 and 3 of the TV show. Theanswers to many questions still lingering in our minds will be revealed:who was behind the President’s attempted assassination, how did Jackand Chase first start w<strong>or</strong>king together, and how did Kim and Chloe cometo w<strong>or</strong>k at CTU? Yes, this is an official st<strong>or</strong>y arc in the “24” universe; thegame’s script was co-written by Duppy Demetrius, one of the show’swriters. The st<strong>or</strong>y feels just as engaging and vast in scope, helped along bythe the patented “‘24’ split cam” f<strong>or</strong> those imp<strong>or</strong>tant in-game cinematicmoments. F<strong>or</strong> fans of the television show, this game will be a must have.Preview by Metalbolt20_PREVIEW_STEAMBOT CHRONICLESHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTY24 THE GAME_PREVIEW_21


Preview by SyrielPublisher: N/ADeveloper: Handmade GamesRelease Date: UnknownGenre(s): ShooterCateg<strong>or</strong>y: Sci-Fi# of Players: 1Preview by DJPubbaPublisher : AtlusDeveloper : SuccessRelease Date : March <strong>2006</strong>Genre(s) : RPGCateg<strong>or</strong>y : Post-Apocalyptic# of players : 1Metal Max may not be a series that’s well known inthe US, but it’s had a long and successful run in Japan.Metal Saga will be the first title in the series releasedin the states, and from what we’ve seen so far, it looksto infuse the stale RPG genre with a healthy doseof hum<strong>or</strong>. Considering Atlus’s track rec<strong>or</strong>d withquirky titles such as Disgaea: Hour of Darkness, itis the perfect company to publish it.Set in a post-apocalyptic desert wasteland, the game boastssome of the most creative and bizarre looking enemies we’velaid eyes on. Most are an unusual cross between <strong>or</strong>ganism andmachine. They are the offspring of a gigantic supercomputerdesigned to solve the w<strong>or</strong>ld’s pollution crisis. Unf<strong>or</strong>tunately, itssolution turned out to be the extermination of mankind.You assume the role of a young bounty hunter determinedto follow in his father’s footsteps, tracking down the weirdrobotic “outlaws” that’re still following their <strong>or</strong>ders to wipe outhumanity. At your disposal is a huge arsenal, including heavyarm<strong>or</strong>ed vehicles and even cannon-wielding dogs! However,how you play the game is totally up to you. You can spendtime hunting down outlaws, salvaging lost technology, moddingyour tanks, <strong>or</strong> expl<strong>or</strong>ing the vast landscape. The game has avery open architecture, with twelve different mini-games and avariety of endings.By the name of the series, you’re probably wondering if thegame has any relation to the Mad Max movies. While there isno direct relationship, the environments and design elementsdo seem to be inspired by those films. However, with its surrealmonsters and st<strong>or</strong>yline, Metal Saga will take you not justBeyond Thunderdome, but also Beyond the Looking Glass. Ifyou’re looking f<strong>or</strong> a game that’s different and doesn’t takeitself too seriously, then this may be right up your alley.Back when Sega was in its prime, both the Saturn and Dreamcast were home toa number of solid 2D shooters. Requiring lighting fast reflexes and expert skill tocomplete, the genre has always had a devoted following. It’s appropriate then, thatone of the latest homebrew titles to hit the Dreamcast is an <strong>or</strong>iginal shooter.Drill is set in the near future, when insectoid aliens have invaded and are bent onwiping out all life. After the requisite animeinspiredcinema scene, it’s off to do battle.Though the demo version only offers onecharacter, the full game should give players a choice of three.Shot patterns are determined by how you press the attack button. Tap it f<strong>or</strong> a wide shot, andhold it down f<strong>or</strong> a focused beam. You can also unleash an optional drill attack that devastatesthe chosen foe, but greatly reduces your maneuvering speed. Completing combos nullifies youropponent’s bullets, so there is an incentive to play well.Though Drill isn’t as flashy as some of today’s titles, it makes good use of the Dreamcasthardware with brief loading times and responsive controls. There’s no analog supp<strong>or</strong>t, butmovement with the d-pad is smooth and precise. Audio is crisp and clear, though the deathscream could probably be toned down a bit.Visually the Drill demo straddles the line between homebrew product and professionalrelease. Sprites are detailed and well animated, but background designs are a bitrepetitive. The font used f<strong>or</strong> the text boxesis also difficult to read unless you’re playingthe game on a VGA monit<strong>or</strong>.It’s great to see homebrew programmerssupp<strong>or</strong>ting the Dreamcast, especially withgames of this quality. While there’s now<strong>or</strong>d yet on when the full version will geta release, anyone can check out the demoversion by downloading it from the officialwebsite at http://www.drill.rr.nu. Just burnit to a CD-R, drop it into your Dreamcastand play.22_PREVIEW_METAL SAGAHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYDRILL_PREVIEW_23


AGDI’s first release was a straight p<strong>or</strong>t of the <strong>or</strong>iginal King’s Quest, with thegraphics updated and the old text-parser interface replaced by the iconbasedpoint-and-click interface used in Sierra’s later entries in the series.The changes were not merely limited to graphics, though. As long-time fansof Sierra’s adventure games themselves, AGDI was careful to listen to and fixthe nearly universal complaints that fans the games had. In particular, this includedgame-crashing bugs, “dead-end situations,” and puzzles that needlesslypunished the player f<strong>or</strong> not knowing about them ahead of time.Hard as it may be to believe nowadays, there was a time when what packed ‘em in at the local EBwasn’t the latest FPS, stealth platf<strong>or</strong>mer, <strong>or</strong> sp<strong>or</strong>ts franchise. In fact, throughout the ‘80s and early‘90s, the games featured on all those monit<strong>or</strong>s and cardboard cutouts were of a very differentbreed: adventure games. These games generally featured very little action (loading up even themost basic screen usually took about five minutes of disk-spinning from the ol’ Commod<strong>or</strong>e 64), butinstead relied on their st<strong>or</strong>ies to keep the player involved, with a focus on interactive environments,compelling characters, and interesting puzzles that the player could solve....but KQ2 blew it out of the water!As anyone who remembers the time periodknows, the c<strong>or</strong>p<strong>or</strong>ate giant of that era was SierraOn-Line. Sierra had no less than inventedthe modern adventure game with RobertaWilliams’s King’s Quest in 1984, and continuedto stay prominent all the way to their declinewith other popular, long-running series like AlLowe’s Leisure Suit Larry and C<strong>or</strong>y and L<strong>or</strong>iCole’s Quest f<strong>or</strong> Gl<strong>or</strong>y. Like so many othercompanies, Sierra had difficulties finding waysto keep their simple little puzzlers relevant toa new wave of gamers that had grown up onconsole play, and eventually all but abandonedthe genre.AGDI’s KQ1 was a big step up...Though the big studios have moved on, adventuregames still have solid supp<strong>or</strong>t amongpassionate fans and disgruntled developers who remember the gl<strong>or</strong>y days of st<strong>or</strong>y-based gaming. Someof these people have begun to take matters into their own hands, f<strong>or</strong>ming their own independent gamecompanies to try to get adventure games back into the public eye. Anonymous Game Developers Interactiveis one such company. Also known as TierraGames, AGDI w<strong>or</strong>ks at remaking old Sierraadventure games into something that modern gamerscan appreciate.“We were just always fans of Sierra’s old adventuregames of the 80’s and 90’s,” said Anonymous GameDeveloper #2, one of the founders of AGDI whostill appears as “anonymous” in the game’s credits.“When they started to fade into oblivion, wedecided to take it upon ourselves to try and recreatesome of our favourites and draw some m<strong>or</strong>e attentionto what was a dying genre.”“We’ve [...] read enough rants from frustrated players, saying what they didn’tlike about the <strong>or</strong>iginals and so we’ve made every attempt to avoid makingthose same mistakes while giving the fans m<strong>or</strong>e of what they do want,” saidAGD #2. “[...] A frustrated player isn’t having fun when they’re annoyed athaving to restart their game from scratch!”When asked why they remained anonymous, AGD #2 told us, “We wanted the focusto remain on the games and not draw attention to the developers [...]. These days,most fans know our true identities, but we still like to remain ‘anonymous’ on our site (and in the game credits) anyway to hon<strong>or</strong> the traditionand stay true to the company’s namesake.”Following the success of King’s Quest (the developers’ website claims almost half a million downloads in the first year of release), AGDI’sremake of King’s Quest II took even m<strong>or</strong>e liberties. In-jokes and referencesto later games were added to try and further please the fans of the series(including a hilarious throwaway sequence where the main character takesout his anger on a future annoying mascot). Still, the main thread of the st<strong>or</strong>yremains the same.“In the remake, you’ll find most of the familiar characters doing the samethings they did in the AGI version of the game; it’s just that their personalitieshave been fleshed out a whole lot m<strong>or</strong>e. “AGDI’s current project is a remake of Quest f<strong>or</strong> Gl<strong>or</strong>y II: Trial By Fire. AGDIchose to remake Quest f<strong>or</strong> Gl<strong>or</strong>y II because it was the only game in the fivepartseries that has not had a VGA version (the first game was remade bySierra in 1992 using VGA graphics and the point-and-click interface, but whenit sold po<strong>or</strong>ly, plans f<strong>or</strong> a QfGII remake were shelved).This new project has brought a new array of challenges and rewards f<strong>or</strong> theteam: in addition to the complex puzzles and interactive settings present inany adventure game, the QFG series throws in a twist by adding in RPG elements:arcade combat sequence, stat-building, and multiple classes that will affect the way puzzles can be solved.Leisure Suit GrahamWe’ve been waiting to do this since KQ5!A shameless in-game plug f<strong>or</strong> QfG2“[T]he entire game has been very challenging to program and get everything w<strong>or</strong>king properly,” said AGD#2. “There are usually a minimum of 3 ways to solve any given puzzle, and each of those solutions requiresits own set of graphics, programming, artw<strong>or</strong>k etc. These events all need tobe tied to the stats system as well and caution needs to be taken to makesure that one solution does not cause bugs with an alternate solution f<strong>or</strong> thesame puzzle.”Although all of AGDI’s w<strong>or</strong>ks have the permission of Vivendi Universal (thecompany that now owns Sierra), its staff does not intend to create remakesf<strong>or</strong>ever. AGDI has expanded to f<strong>or</strong>m a second commercial company, HimalayaStudios, which is presently w<strong>or</strong>king on a completely <strong>or</strong>iginal adventuregame entitled Al Emmo and the Lost Dutchman’s Mine. Previews images ofthis game can be found on their website at http://www.himalayastudios.com/wq.htm.AGDI’s Quest f<strong>or</strong> Gl<strong>or</strong>y II remake will be released at an undisclosed point inthe future. In the meantime, all of AGDI’s other games can be downloadedat http://www.agdinteractive.com. They’re free, they’re legal, and they’rea piece of classic gaming hist<strong>or</strong>y. What m<strong>or</strong>e do you need?24_FEATURE_QUEST FOR REMAKES: AGD INTERACTIVE HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTY HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYQUEST FOR REMAKES: AGD INTERACTIVE_FEATURE_25


Two of the lovely ladies responsible f<strong>or</strong> bringing theWWE into the w<strong>or</strong>ld of videogames.Later that night we tried to check into the Westin. The exchange went something like this:Hotel Guy: I’ve got a Mr. Roger Danish f<strong>or</strong> two nights, but Mr. Syriel doesn’t check untiltom<strong>or</strong>row.Syriel: Well, can you fix it?Hotel Guy: S<strong>or</strong>ry, we’re sold out.Roger: That sucks, dude. Hey, at least it’s warm outside!Syriel: …Roger: Well, I’m heading up to the room to get some w<strong>or</strong>k done. Good luck!After further discussion (and some help from the amazingly cool Gretchen over at THQ) Mr.Hotel Guy was able to find me a room at a hotel across town. In the end karma w<strong>or</strong>ked itselfout, as I was able to get online and get some w<strong>or</strong>k done while the Westin had technicalproblems and was without Internet all night.N o v e m b e r 1 , 2 0 0 5Roger Danish carefully analyzes the DivaFantasy Match as Candice Michelle and theother ladies battle it out in their lingerie.Here at HGM we attend a number of gaming events where publishers showoff their latest games. Sometimes they’re local, but other times we haveto travel to far-flung lands in <strong>or</strong>der to see what’s up. This isn’t a problemif you’re hyper-<strong>or</strong>ganized like KouAidou <strong>or</strong> Lynxara, but f<strong>or</strong> the rest of us itcan be something of a challenge. With the Trip Rep<strong>or</strong>t we’re going to giveyou an insider’s look at what’s involved in typical “HGMBusiness Trip.” Read it. You’ll laugh. You’ll cry. God knowswe did.F<strong>or</strong> the inaugural edition of the Trip Rep<strong>or</strong>t we sent RogerDanish and Syriel down to sunny San Diego in <strong>or</strong>der toattend THQ’s WWE Smackdown vs RAW <strong>2006</strong> launch event.Held in conjunction with the Taboo Tuesday PPV, the eventwas designed to show of the final version of the PlayStation2 game (reviewed in the last issue), give us some hands onwith the brand spanking new PSP game and show offthe WWE mobile games. And thus, the stage is set.O c t o b e r 1 7 , 2 0 0 5Roger: Hey, Syriel, what are you doing in two weeks?Want to check out this wrestling thing with me?Syriel: Wrestling? Why bother? It’s all fake anyway.Roger: The divas wrestle in their lingerie.Syriel: I’m so there!O c t o b e r 3 1 , 2 0 0 5[Roger and Syriel are scheduled to fly down to San Diego on a 4:50pm flight. Rogerwas at the airp<strong>or</strong>t by 2 pm. Syriel, however, ran into some last minute issues.]3:20 -- As usual, everyone seems to know exactly when I’m in a rush, as thephone just kept ringing off the hook. I meant to be at the BART train by 3:00,finally made it 20 minutes late. Thought about taking a cab, but decided againstit. Wondered what was up with the two fire trucks screaming down the street as Iwalked to BART. -- 3:25 -- Passengers boarding the train in San Francisco’s MissionDistrict rep<strong>or</strong>t that a service station near the freeway exit has just blown up.No, this doesn’t happen every day in San Francisco. It’s usually a nice quiet city.At least it explains the fire trucks. -- 3:26 -- Thanks self f<strong>or</strong> not taking cab. Had Idone so, I would have gotten stuck in the traffic surrounding the flaming servicestation. -- 3:45 -- Roger calls to find out if I’m at the airp<strong>or</strong>t yet. Not quite.Seems they changed the BART schedules on me. Have to connect to another train.4:10 -- Finally make it to SFO and walk over to security. -- 4:20 -- Roger callsDiva Candice Michelle and Superstar Shelton Benjamin talkabout the WWE and Benjamin’s love of videogames.One of the new WWE CellPhone games!Superstar Shelton Benjamin autographsthe THQ press kit f<strong>or</strong> one of our luckyreaders.The Bra and Panty match pwns joo. Welove the hot pink bed in the ring. It’s anice touch.to tell me that the plane has started boarding. I tell him it’s no problem; I’m at the front of the line and will be there soon.-- 4:40 -- Finish up with security (mental note, the screeners at SFO seem to make up rules on-the-fly that aren’t on the TSAwebsite) and hustle over to the gate. -- 4:45 -- Roger calls in a panic, to tell me they’re shutting the do<strong>or</strong>. -- 4:47 -- I walk upto the gate and the agent asks f<strong>or</strong> my boarding pass. Uh oh, I’m screwed. Not quite. He hands me a seat in first class and sendsme on my way. Sc<strong>or</strong>e! Procrastination pays off! -- 4:50 -- In my seat and ready f<strong>or</strong> takeoff. Roger can’t believe my luck.After waiting f<strong>or</strong> a shuttle that never came, I finally made it backover to the Westin, just in time f<strong>or</strong> the start of the event. It startedoff with a presentation on the game, bef<strong>or</strong>e switching into a Q&Awith WWE Superstar Shelton Benjamin and Diva Candice Michelle.Though Michelle wasn’t a huge gaming fan, Benjamin is, withouta doubt, a hardc<strong>or</strong>e gamer and an obvious fan of his PSP. To him,life is a game, whether he’s playing on the small screen <strong>or</strong> playingaround with his fellow wrestlers in the ring.“To me, I’m just a kid being paid to roughhouse with my buddies,”said Benjamin.After the interview, both Benjamin and Michelle autographed theawesomely cool press kit THQ assembled f<strong>or</strong> the event. (Both Rogerand I took a photo with the awesomely beautiful Michelle, but itsomehow mysteriously vanished from his camera. We think thegremlins took it.) Packed with WWE goodies, the kit includes a copyof the game, a Diva magazine and a Diva DVD. Also, just because you guys are special, we alsothrew in an autographed copy of a Rey Mysteriowrestling mask! One lucky winner gets it all.After the event Roger and I spent some timeplaying with the PSP version of the game as wellas the mobile games. Playing the PSP version wasquite impressive, as it masterfully replicates thePS2 game in nearly every way. All of the gamemodes are here, all of the characters are here,almost every mode supp<strong>or</strong>ts ad-hoc wireless playand to top it all off, the PSP game sp<strong>or</strong>ts somebonus features. Sweet.The most notable feature is the data swapability. Players who own both versions of WWESmackdown vs RAW <strong>2006</strong> will be able to movetheir save file seamlessly between the two games.This means if you’re in the middle of a seasonon the PS2 you can just save it, transfer it to thePSP, and then continue on right were you left off.The all-new arcade mode offers three new minigames,and last, but not least, there is a hidden Superstar that can only be unlocked byplaying the game on the PSP.Over on the phones, both WWE Raw and WWE Smackdown have their own games. Of thetwo, WWE Smackdown is the m<strong>or</strong>e impressive beast, with fully animated characters and afun career mode. WWE Raw on the other hand, plays m<strong>or</strong>e like a basic beat-’em-up withprimitive graphics; even the Divas look like muscle-bound oafs rather than sexy ladies.Later that night we headed off f<strong>or</strong> the final part of the event, the Taboo Tuesday PPV.Being that neither Roger n<strong>or</strong> myself had ever been to an actual PPV event (let alone seena WWE match on TV), it was quite the experience. Even though the action was scripted,the fans were extremely into the action and the physicality could not be denied. In someways it was like watching an extremely violent (and sometimes bloody) soap opera.Bef<strong>or</strong>e heading back to the hotel, we made a pit stop f<strong>or</strong> some Krispy Kreme doughnutsand relaxed with some of the other journalists. We would have gone out and partied,but Roger somehow ended up on the 7 AM flight back to San Francisco. Ouch.The Steel Cage match quickly turned bloody. It was impressiveto watch though.Those crazy IGN boys are so considerate!Juan Castro, of IGN PSP makes sure that noone misses out on the Krispy Kreme love!Matt Jones, host of National Lampoon’s<strong>Gamer</strong>s, busts a pose in the limo on theway back to the hotel, while the rest ofus chow down on Krispy Kremes.W I N t h eW W E S M A C K D O W Nv s . R A W 2 0 0 6p r e s s k it !Just send in your Name, Address, Emailaddress and Age to:Win the WWE press kit!C/O Hardc<strong>or</strong>e <strong>Gamer</strong> Magazine22 Rausch StreetSuite #2San Francisco, CA 94103One lucky winner will go home with the official PressKit, complete with a copy of the game and itemsautographed by Candice Michelle, Shelton Benjaminand Rey Mysterio! All entries MUST be received by2/28/<strong>2006</strong>. If we don’t have it, you can’t win!26_FEATURE_TRIP REPORT: TABOO TUESDAY HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTY HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYTRIP REPORT: TABOO TUESDAY_FEATURE_27


Most recently, The DMCA was upheld in a controversial decision by the 8thCircuit Court of Appeals, which ruled against three programmers who createda free, open-source program to use with products made by Blizzard.Called BnetD, it gave gamers the freedom to set up their own multiplayergames on the internet without having to use Blizzard’s Battle.net service.Although the creat<strong>or</strong>s argued that their reverse-engineered program waswithin the terms of fair use, the court thought otherwise.to alter personal copies of copyrighted w<strong>or</strong>ks, and of companies to distributedevices and technologies to aid in said alteration.Does this mean those of us with modded consoles will have to sleep withone eye open? Most likely not, but there is definitely a degree of risk whenit comes to altering your hardware and games. The Man is watching, butdue to the lack of clarity in the law, his vision is somewhat impaired.Feature by MelfIt seems like m<strong>or</strong>e and m<strong>or</strong>e publishers today are taking hackersto court in an attempt to set a limit to what can be done withtheir intellectual properties. Whether it’s Tecmo fighting tokeep the DOA girls reasonably clothed, <strong>or</strong> Sony putting its footdown against hackers and code devices, publishers and hardwaremanufacturers are unwilling to accept customization of theirproducts by the users. Web sites are being taken offline, st<strong>or</strong>esraided, and hackers jailed. Yes, the modding community hascome under fire m<strong>or</strong>e and m<strong>or</strong>e in recent years.The thing is,this has actuallybeen going onf<strong>or</strong> ages. Moddinghas beena part of thegaming industrypractically sinceits inception.Programmershave longrew<strong>or</strong>ked,reverse-engineered,andmodified existinghardwareand softwareto expand theiruse and capabilities, often well beyond the parameters set bythe <strong>or</strong>iginal manufacturers. Remember playing those altered Pac-Man coin-ops way back in the day? You know, the ones that letyou move at light speed and gave the game a level of intensitythe <strong>or</strong>iginal never had? Well, when those speed chip hacks werefirst introduced by Artic International in 1982, Midway took themto court, and a Chicago court ruled thatthe chips were illegal. Power pellets<strong>or</strong> not, Pac-Man would be f<strong>or</strong>ced totake things slow at an early age.Nintendo showed a similarattitude in 1991, when Galoobreleased its GameGenie f<strong>or</strong> the NES. Fightingtooth-and-nail to keepunlicensed software andperipherals off its console,Nintendo cited direct andcontribut<strong>or</strong>y infringement.They argued that the GameGenie allowed gamers to altergames, thus creating derivative w<strong>or</strong>ks(unauth<strong>or</strong>ized variations). The court eventuallyruled against Nintendo, stating that none of the modificationsmade by Galoob’s device were derivative, since none ofthem could stand on their own. Once you shut off the consoleand removed the Game Genie, all modifications were lost.Nintendo’s attitude towards modification was commonplace inthe industry, but it still didn’t prevent programmers and wouldbehackers from trying, a lesson also learned by Sega whenAccolade reverse-engineered the Genesis in 1991. Not an officialGenesis licensee, Accolade dissected the console to find out howto make games f<strong>or</strong> it and passed their acquired knowledge totheir developers, who promptly put the inf<strong>or</strong>mation to use byreleasing Ishido: Way of the Stones. Sega, already w<strong>or</strong>ried aboutincreasing piracy in Asia, presented a redesigned Genesis at the1991 Consumer Electronics Show, and proudly demonstratedthat Ishido was no longer compatible. They had included whatwas called the “TMSS initialization code,” a lockout systemthat would scan the inserted cartridge f<strong>or</strong> four byes of datacontaining the letters “S-E-G-A.” If the initialization code wasfound in the c<strong>or</strong>rect location, the game would w<strong>or</strong>k, promptingthe now famous “PRODUCED BY OR UNDER LICENSE FROM SEGAENTERPRISES LTD” message. Undeterred, Accolade continued itsreverse-engineering, and eventually discovered how to includethe TMSS code in its games, with the exception of Onslaught,which had the code placed in the wrong location. Sega sued,but lost on the grounds that they had no legal control over thefunctional aspects of their hardware. Since you could not readthe object code in their cartridges with the naked eye, it had tobe disassembled, either by hand <strong>or</strong> by machine, and this complexprocess required copying the code. F<strong>or</strong> that reason, Accolade’sreverse-engineering was considered fair use.It all sounds very confusing, doesn’t it? What exactly then,constitutes fair usage of a property? How far can someone legallyalter an existing piece of software bef<strong>or</strong>e the iron hammer ofthe law bears down upon them? As seen above, hist<strong>or</strong>y regardingthe subject is a tangled mess of legal decisions both in fav<strong>or</strong> andagainst modification at all levels.It may look like Midway and Nintendo’s cases are similar, but theyare, in fact, quite different. In Midway’s case, the court ruledin their fav<strong>or</strong>, since the chip was something you permanentlyinstalled, thus permanently altering the manner in which thegame was played. Nintendo, on the other hand, lost their case, asnone of the changes created by the Game Genie remained onceyou shut off your NES and removed it. A clear line was apparentlydrawn: change someone else’s intellectual property permanently,and you’ll be sued.This sounds simple enough, to be sure, but what then of the1999 decision by a Calif<strong>or</strong>nia federal court to prohibit the sale ofPlaystation Game Enhancers, which allowed play of imp<strong>or</strong>t gamesand w<strong>or</strong>ked in a fashion similar to that of the Gameshark? The Enhancerdidn’t perf<strong>or</strong>m any lasting change to the Playstation, so itlooked like no wrongdoing occurred. Not so. The court sided withSony, even though the Game Enhancer didn’t permanently infringethe <strong>or</strong>iginal copyrighted w<strong>or</strong>k (much like the Game Genie). Thecourt based its decision on the fact that the Enhancer violated the1998 Digital Millennium Copyright Act (DMCA), which stated that itwas illegal to distribute technologies specifically designed to getpast any type of lock-out measure created by the manufacturer.This is the problem with the way the American legal system deals withmodification. It prefers to walk the fence and has been perf<strong>or</strong>ming thisbalancing act f<strong>or</strong> years. Courts are apparently m<strong>or</strong>e lenient towards amod if it is temp<strong>or</strong>ary, f<strong>or</strong> private use, and is distributed f<strong>or</strong> free; as wasthe case with Galoob (who was lucky to fight its case bef<strong>or</strong>e the DMCAwas around). On the other hand, permanent mods (chips and such) andthose alterations that are sold (like theimp<strong>or</strong>t-friendly Game Enhancer) area prime target f<strong>or</strong> litigation, even ifyou, the gamer, aren’t actually the onebreaking the law.F<strong>or</strong> example, take the case of MicroStar, creat<strong>or</strong>s of the Nuke It! levelpack f<strong>or</strong> 3D Realms’Duke Nukem 3D.Essentially a collection of homemadelevels taken off the internet and soldon a CD-ROM, Micro Star was quicklysued by GT Interactive, F<strong>or</strong>mgen(Duke’s <strong>or</strong>iginal publisher) and 3DRealms. Judge Alex Kozinski’s decisionwas that only the owner of the property could create a sequel, even ifthe developer included level-building tools in the game itself. Micro Starwasn’t actually changing the game themselves, but were held liable f<strong>or</strong>contribut<strong>or</strong>y infringement. Providing people with the means to mod theirgames <strong>or</strong> hardware is the same as modifying it yourself, in the eyes of thelaw.Still, there are many shades of grey here. There are a pleth<strong>or</strong>a of sites onthe web that will install a mod chip in your Xbox, Playstation 2, and Game-Cube, f<strong>or</strong> a price. These chips are very permanent, and are obviously nota charity write-off f<strong>or</strong> the company that installs them. Why then, isn’t theFBI beating down their do<strong>or</strong>s?That’s not all the law has to contend with. Many developers are actuallyembracing the mod community and are giving them the tools neededto create their own code. F<strong>or</strong> example, everyone knows the <strong>or</strong>igins ofValve’s Counter Strike, and the supp<strong>or</strong>t shown by other companies like IDf<strong>or</strong> theirQuake series has breathed new life into games that would haveotherwise been tossed by the wayside long ago. How far does this freedomto create extend? What’s allowed and what isn’t? This delicate balancingact between supp<strong>or</strong>t and disdain now blows like a gale-f<strong>or</strong>ce wind throughthe holes that riddle U.S. intellectual property law.Want to make matters w<strong>or</strong>se? Change a copyrighted w<strong>or</strong>k and you maytick off a game’s creat<strong>or</strong>, even when its publisher has no qualms with you.Under the copyright act, visual artists control the use of their name whenit’s associated with a modification of their w<strong>or</strong>k. These “m<strong>or</strong>al rights” givethe creat<strong>or</strong> the power to take you to court if they don’t like the way youaltered their creation. This would give someone like Tomonobu Itagaki theright to go after the creat<strong>or</strong>s of the <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> ExtremeVolleyball nude code, even though the suit brought f<strong>or</strong>thby Tecmo against ninja-hacker.net was dismissed last May.Believe me, the last thing you want is someone like Itagakiserving you with court papers.By now, your head is probablyspinning, and you’re most likely wondering what is legal andwhat isn’t when it comes to modding. The simple answeris…that there is no simple answer. The DMCA clearly clashes with existingcopyright law. Congress’ actions only stir up the mud in already unclearwaters, and we may never fully answer the question regarding the rightsJason Schultz is a staff lawyer f<strong>or</strong> the Electronic Frontier Foundation,and specializes in intellectual property and reverse engineering. A dedicateddefender of open source developers, he has been at the f<strong>or</strong>efrontof patent litigation and copyright law f<strong>or</strong> most of his career, and helpedfound the Samuelson Clinic, the country’s first legal clinic in the U.S.to deal with high tech policy issues. Most recently, EFF was involvedwith the BNETD case, in which Vivendi Universal sued three softwareprogrammers who created an open source program that allows gamersto play popular Bilzzard titles like Warcraft on servers not belonging toBlizzard’s Battle.net service.HGM: Why do you think the courts have decided to walk such a fine lineconcerning the rights of both gamers and publishers?JASON SCHULTZ: I think there is an overabundance of concern regardingillegal copying in today’s court system. Judges have been led to believethat we should sacrifice any and all other policy goals to try to prohibitwhat we often call “piracy,” but in doing so, we are losing some of thethings most precious to America -- the right to tinker, the right to innovate,compatibility between products, and the right to make personal “fair”uses of the games and program you buy. I think we will look back on thistime and realize we’ve lost a lot.HGM: In your experience, does the law seem to fav<strong>or</strong> individuals whoalter their personal copies of copyrighted w<strong>or</strong>k, <strong>or</strong> hardware and softwaremanufacturers?JS: It depends a bit on the scenario, but the laws are meant to treat eachside equally. Lately, though, I think you’ve seen a trend f<strong>or</strong> courts topreference the manufacturers over individuals.HGM: In layman’s terms, can you tell us how much the DMCA and exisitingcopyright clash? Is it in only a few areas, <strong>or</strong> has this created large gaps inthe clarity of the law?JS: M<strong>or</strong>e and m<strong>or</strong>e, companies are putting technological restrictionson the use of software. These restrictions, often called “Digital RightsManagement”, are protected under the DMCA from tampering. However,sometimes there are legitimate reasons to alter DRM, such as when youwant to make a backup copy f<strong>or</strong> safe keeping <strong>or</strong> a mixed CD f<strong>or</strong> a friend.The way the DMCA was written, it’s unclear if breaking DRM f<strong>or</strong> theselegitimate purposes is truly legal <strong>or</strong> illegal.HGM: In all your experience, are there any cases that stand out?JS: Yes, several. It would be hard to give a large answer, but the BNETDcase, the Skylink case, and the Lexmark case are all imp<strong>or</strong>tant.HGM: The recent ruling against BnetD could be a big blow to reverse-engineeringand modifications in general. What type of repercussions might weexpect from this decision?JS: I can’t comment on BNETD’s future, because we might appeal, butif this ruling stands, we can expect m<strong>or</strong>e game makers to limit any mods<strong>or</strong> add-ons that consumers want to use in a way the game makerdoesn’t.HGM: What do you think will be needed to clarify this issue legallyonce and f<strong>or</strong> all?JS: Many good court decisions <strong>or</strong> some attention by Congress tomake it clear that you can break DRM f<strong>or</strong> legitimate purposes.HGM: Where can gamers get m<strong>or</strong>e inf<strong>or</strong>mation regarding the legalityof console and game modification?JS: Stay tuned. EFF is w<strong>or</strong>king on a guide.28_FEATURE_JUST HOW FAIR IS FAIR USE? HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTY HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYJUST HOW FAIR IS FAIR USE?_FEATURE_29


So, you’ve got this friggin’ Vectrex that’s been buried in your closet f<strong>or</strong> the past centurycollecting dust. You’ve played all the games f<strong>or</strong> it 2,408 times already and the thoughtof playing game 2,409 just doesn’t motivate you to dig it out and see if it still w<strong>or</strong>ks...but you don’t want to sell it because you know you’ll get that itch someday. Well,maybe that’s not you exactly. Perhaps you have two Vectrii and don’t mind hackingone up. Regardless of your desire to actually do this <strong>or</strong> not, we’re going to bust one ofthese puppies wide open ourselves and do something really gnarly. I mean, c’mon. Thewarranty expired, like, a hundred years ago and you can get ‘em on eBay fairly cheapnow. Might as well go f<strong>or</strong> broke. Gulp, right?Enough babble; let’s begin. Today we are going to transf<strong>or</strong>m our Vectrex into a tinyarcade machine capable of playing all of the classic vect<strong>or</strong> arcade games from youryouth. How old are you anyway? I’m 37. Oh, you’re 12? Well, still, trust me, it’ll be neat.The first thing to do ismake sure that old boystill w<strong>or</strong>ks.Yup, it still w<strong>or</strong>ks.Zonn Mo<strong>or</strong>e, the founder of Zekt<strong>or</strong> (the company),has been a vect<strong>or</strong> arcade game nut and a prettytalented hardware hacker since way back in the day.He’s known fairly well in vect<strong>or</strong> game nut/arcadegame collecting circles f<strong>or</strong> his w<strong>or</strong>k documentingthe hardware f<strong>or</strong> and otherwise preserving the oldCinematronics vect<strong>or</strong> games, such as Arm<strong>or</strong> Attackand Star Castle. He’s a big chunk of the reason f<strong>or</strong>why you’re able to play emulated versions of thosegames on your computer. One day Zonn got it in hishead that he would prefer to see these emulatedvect<strong>or</strong> games being played on a real vect<strong>or</strong> monit<strong>or</strong>instead of a computer screen which simply does notdo them proper justice. He decided he would buildand sell a piece of hardware that would achieve thattask: playing emulated games on your computerbut displayed on a real vect<strong>or</strong> monit<strong>or</strong>. Luckily Zonn,being real smart, succeeded in doing it, unlikemyself, who had a similar thought but just went backto munching on cheese puffs. And thus ends thebabbly bits of the article.The key to making this project happen is thisweird little circuit board thingy called the ZVG....the heck you say?Yeah, okay, the name alone calls f<strong>or</strong> somem<strong>or</strong>e babble. Zekt<strong>or</strong> was the name of a veryobscure Sega vect<strong>or</strong> arcade game that ran onthe same hardware as their Star Trek, SpaceFury, Eliminat<strong>or</strong> (also pretty rare), and Tac-Scan arcade games (called the G08 system).Hardware NeededZVG(Zekt<strong>or</strong> Vect<strong>or</strong> Generat<strong>or</strong>).This is the interface between a PCand a vect<strong>or</strong> monit<strong>or</strong>. $200Via EPIA Mini-ITX PCmotherboard.The new brain of your new old Vectrex. $120Mini-ITX case.To steal parts from, like a power supply. $45512 megs RAM.Even this is overkill. $6940 gig 2.5” hard drive.M<strong>or</strong>e overkill. $49Misc. cables and whatnot.There’s always whatnot. $30A-Pac.So rare, they go f<strong>or</strong> m<strong>or</strong>e moolahnow than when they <strong>or</strong>iginally sold.The interface between the Vectrexcontroller and the PC. $39Vectrex.I’m going to list the cost of this as $0, since youhave that one buried in your closet, still, right?Feature by DJPubbaPart 1Total cost: $552(lab<strong>or</strong> not calculated)WARNINGHigh voltage ahead. Do notattempt to duplicate thishackery unless you areexperienced in avoidinggetting the living hell zappedout of you around the guts oftelevisions and other devicespowered by lots of electronsmoving to and fro.The first thing we must do is crack open the case.Make sure the thing is unplugged first!!Five screws removed and it’s open, easy as that.There is a clip under the cup that must be compressed to remove from theCRT, one side at a time.Compress the clips…Next, we unplug the X/Y and Zcables and plug the ZVG cablein their place.Refer to the ZVG docs ifthese pics don’t do it f<strong>or</strong> you.…and the suction cup comes off.The next step is to safely dischargethe CRT (so there is less chance ofdying) and remove the anode wirefrom the CRT (the suction cup).The preferred method is to take aclass and learn how to do it usinga professional tool designed f<strong>or</strong> thetask. I didn’t have one of those <strong>or</strong>know where to find a class, so thefirst time I ever did it, I just lookedup how to do it on the internet.Here, I used a screwdriver and someNow, we want to remove all the oldunused cables, including the old audiocable, so they’re not just hanging aroundloose inside the thing when we’re done.Where the old audio cable was pluggedinto the monit<strong>or</strong> power board is where wewant to add a new cable going from thePC’s audio out to the <strong>or</strong>iginal connect<strong>or</strong>.Since we’re going to avoid making anyserious permanent changes to the Vectrexhardware this means plugging audio inhere instead of hacking apart the <strong>or</strong>iginalVectrex wiring and jiggering the volumeknob with solder blobs and other ugliness.That means the <strong>or</strong>iginal volume controlwill not w<strong>or</strong>k. You’ll get one volume level -- loud. Make sure you remember to adjustthe volume on your PC to an acceptablelevel bef<strong>or</strong>e finalizing things.Did I mention you could die over asilly Vectrex?alligat<strong>or</strong> clips with wire attached and clipped to the screwdriver on one sideand the ground wire of the monit<strong>or</strong> on the other. This is done as a safetymeasure to avoid death. I recommend you not do this if you’ve never doneit bef<strong>or</strong>e. Further, neither I n<strong>or</strong> HGM takes responsibility f<strong>or</strong> you getting hurtdoing this if you’re dumb enough to try it without learning how first.Since I do this kind of stilly stuff fairly often, Iinvested in one of these spiffy, yet expensive,connect<strong>or</strong> tools that quickly attaches wires ontoconnect<strong>or</strong>s with no fuss <strong>or</strong> muss <strong>or</strong> even crimping.If you don’t plan to do this often, you will probablywant to go to the local electronics joint and getsome kind of .100” 2-pin connect<strong>or</strong> and a cheapcrimp tool to make the connection.Now that the danger of death has beenlessened, the next step is remove the powerpcb from its mountings so it is easier to accessthe spots to which we want to connect the ZVGcable. Remove the two screws from the solderside of the PCB and remove the ground wirewhich is attached to the CRT mounting screw.The whole thing won’t come free atthis point, but it’ll be loose enoughto get at what needs gettin’ at.By now you should get around to setting upthat PC mobo and getting it running (install theRAM, f<strong>or</strong>mat the HD, etc.).A Mini-ITX motherboard.With this, it was ohso easy to hack theend off a PC audiocable, then put a newconnect<strong>or</strong> on the end toplug into the Vectrex’saudio connect<strong>or</strong>.30_FEATURE_VECTOR DREAMSHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYVECTOR DREAMS_FEATURE_31


Since DVMAME is a derivative of DOS MAME, we’re going to use FreeDOS. F<strong>or</strong>get about Windowsunless you want to spend a lot m<strong>or</strong>e money on both the OS and the hardware to run it. The $120motherboard/CPU we’re using f<strong>or</strong> this project is not up to running the DOS version of MAME inWindows with anything approaching an acceptable speed. Why FreeDOS instead of MS-DOS?Because, well, it’s free. http://www.freedos.<strong>or</strong>g/You’ll need to temp<strong>or</strong>arily connect a CD drive <strong>or</strong> floppy drive to install the OS and the rest of thewarez you need to make this thing live.The other software you’ll want (DVMAME and VM_MENU) is available from Zekt<strong>or</strong>’s web site.http://www.zekt<strong>or</strong>.com/zvgDownload and install them pups and then *cough* obtain *cough* (alt.binaries.emulat<strong>or</strong>s.misc)*cough* the ROMs f<strong>or</strong> the games you’ll want to be running (see sidebar).At this point, we’re almost ready to be able to get sound and video to appearon the Vectrex. Just a couple of things to do bef<strong>or</strong>e we can actually play somegames (albeit with a keyboard f<strong>or</strong> controls) and test our setup. Go ahead andreplace the anode wire (clip/suction cup) on the Vectrex’s monit<strong>or</strong>.Following the ZVG’s manual, configure the jumpers and check out the PC’sbios to make sure the parallel p<strong>or</strong>t is active and in ECP mode. Make note ofits DMA/IRQ numbers. Then we edit our autoexec.bat files to add the c<strong>or</strong>rectenvironment settings (“set ZVGPORT=P378 D3 I7 M29” in our case) and runZVGTWEAK from the PC. Of course, you’ll need a keyboard and a regularmonit<strong>or</strong> hooked up to do this, so b<strong>or</strong>row the ones from your PC (you canput them back when you’re done). Then we enter the Vectrex settings fromthe ZVG manual into the the ZVGTWEAK screen to get things set up on theZVG f<strong>or</strong> a Vectrex (you could be doing this to a real arcade cabinet insteadof a Vectrex, if you so desired). The chances of the picture being perfect atthis point are slim, so you’ll also want to adjust the pots on the ZVG that aremarked X/Y size/center (four different ones) and the brightness knob on theback of the Vectrex (be careful of the high voltage bits if you still have theback of the case off).Once you have the screen looking the way you want it’s time to play some games!Type CD /DVMAME and then VM_MENU (change that depending on where youstuck your DVMAME direct<strong>or</strong>y, of course).So, if it’s w<strong>or</strong>king properly, exit out and edit vm.bat and change -nostretchto -stretch. Stick a -r<strong>or</strong> on the same line as well. That’ll fix it so games’llbe looking just dandy next time you launch ‘em. The only problem is that,currently, there’s no way to rotate the front end (VM_MENU) so we’re stuckwith the menu system sideways until someone writes a new front end — anda new front end it’ll have tobe, because, apparently, IanBoffin, the auth<strong>or</strong> of VM_MENU,lost the source code. Unless,of course, you don’t mindyour Vectrex laying on its sideto play. Bugs me that way.*shrug*. If all’s well, edit yourAUTOEXEC.BAT file to launchVM_MENU on boot and that’spretty much all there is f<strong>or</strong> thesoftware side of things.Now we’re talkin’!32_FEATURE_VECTOR DREAMSWhat about Vectrex games?Your stuff will besideways at thispoint, pro-bob-ably.This alone is w<strong>or</strong>ththe price.Oh, you can play them still. There’s an emulat<strong>or</strong> f<strong>or</strong> the PC called MESS that will drive the ZVG(The DOS version, actually). The only problem is that there’s no vect<strong>or</strong> front end so you can’t playthem with the cabinet all buttoned up and looking stock. You’ve got to have a keyboard and PCmonit<strong>or</strong> hooked up to launch the games. Hopefully some day soon that will change.Tune in next issue f<strong>or</strong> Part 2 of Vect<strong>or</strong> Dream to find out how we stuff all that PC junk inside theVectrex and keep it closed without using duct tape, as well as get the <strong>or</strong>iginal Vectrex controllersw<strong>or</strong>king with our new setup. Feel free to pop on over to our message boards if you need adviceon anything I didn’t have room to go into m<strong>or</strong>e detail about. www.hardc<strong>or</strong>egamermag.comWhat games willI be able to play?Sir, if you modify your Vectrex aswe are, you will be able to play thefollowing vect<strong>or</strong> arcade games on it:AtariAsteroidsAsteroids DeluxeBattle Zone (didn’t w<strong>or</strong>k f<strong>or</strong> us)Black WidowGravitarLunar Lander (gives warning messageat boot, but w<strong>or</strong>ks)Maj<strong>or</strong> HavocQuantumRed Baron (didn’t w<strong>or</strong>k f<strong>or</strong> us)Space DuelStar WarsTempestThe Empire Strikes BackCinematronicsArm<strong>or</strong> Attack (overlay was messed upwhen rotated)BarrierBoxing Bugs (plays upside-down)Cosmic ChasmRip OffSolar Quest (didn’t w<strong>or</strong>k f<strong>or</strong> us)Space Wars (plays upside-down)Speed Freak (didn’t w<strong>or</strong>k f<strong>or</strong> us)Star Castle (didn’t w<strong>or</strong>k f<strong>or</strong> us)Star Hawk (plays upside-down)Sundance (didn’t w<strong>or</strong>k f<strong>or</strong> us)Tailgunner (didn’t w<strong>or</strong>k f<strong>or</strong> us)War of the W<strong>or</strong>lds (Plays upside-down)Warri<strong>or</strong> (Plays upside-down)SegaEliminat<strong>or</strong>Space FuryStar TrekTac-ScanZekt<strong>or</strong>MidwayOmega Race (didn’t w<strong>or</strong>k f<strong>or</strong> us)CenturiAztaracRockOlaDemonAs you can see there are still a fewissues with the emulation of some ofthe games. However, since MAME andDVMAME are open source and w<strong>or</strong>ksin progress, it’s just a matter of timebef<strong>or</strong>e all the bugs are w<strong>or</strong>ked out.HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYGear up f<strong>or</strong> an outrageous mix of stuntdriving, puzzle solving and platf<strong>or</strong>m action.Comic MischiefCreate and customize with the Track Edit<strong>or</strong>.Share with friends through the PSP TM(PlayStation®P<strong>or</strong>table) system’s wireless feature.Play multiple modes, including wirelessmultiplayer, challenge, and bonus games.http://psp.station.sony.comSony Online Entertainment, 8928 Terman Court, San Diego, CA 92121 Platf<strong>or</strong>m Publishing and the Platf<strong>or</strong>m Publishing logo are trademarks of Sony Online Entertainment Inc. GripShift © 2005 Prodigy Design Limited. GripShift is published under license from ProdigyDesign Limited and Red Mile Entertainment, Inc. Red Mile Entertainment and the Red Mile Entertainment logo are trademarks of Red Mile Entertainment, Inc. GripShift and Sidhe are trademarks <strong>or</strong> registered trademarks of Prodigy Design Limited. US Patent Nos.5,269,687, 5,354,202 and 5,577,913 used under license from Midway Games West Inc. “PSP” is a trademark and “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Mem<strong>or</strong>y Stick Duo TM may be required (soldseparately). The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are properties of their respective owners. All rights reserved.


St<strong>or</strong>y by ArliethNEW CHARACTER: EliotName: EliotOrigin: BritishAge: 16Birthday: November 22ndStyle: Xing Yi QuanBlood Type: ABHeight: 5’6Weight: 121Sizes (B/W/H): 34-25-33Occupation: High School StudentFav<strong>or</strong>ite Food: Tea (EspeciallyHerb and Oolong)Hobby: HarmonicaGen Fu’s young protoge is the onlymale addition to the cast. He’s alsothe first bishounen (pretty-boy, and wedo mean boy) character ever createdby Team NINJA. Don’t be fooled by hispretty exteri<strong>or</strong>, though: despite hissh<strong>or</strong>ter reach, Eliot’s previous incarnationshad to be toned down because hewas too powerful. He won’t be imp<strong>or</strong>tingGen Fu’s full Xing Yi ‘Lihue’ Quanarsenal, as Itagaki firmly believes thatEliot should be his own character withhis personality expressed in his moves.Eliot is somewhat perturbed by the factthat someone like Gen Fu would choosehim, of all people, to be his first-everapprentice. Gen Fu’s never taken anyoneunder his wing, so this young Britis itching to prove himself w<strong>or</strong>thy ofthe hon<strong>or</strong>.Fashionably Late >>>In 2001, <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 3 wasfeatured as one of the launchtitles f<strong>or</strong> the <strong>or</strong>iginal Xbox.Microsoft wanted to hon<strong>or</strong>the imp<strong>or</strong>tance of that launchtitle by having <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong>4 available f<strong>or</strong> this year’slaunch of the Xbox 360 inJapan. Team NINJA made thecontroversial decision to delay thegame until December 29th to complete testing andgameplay tweaking f<strong>or</strong> the title. But the questionis, will <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 4 be really w<strong>or</strong>th it?If Team NINJA chooses to take an extraweek (<strong>or</strong> two), it’s definitely not a matter ofprocrastination. This developer isn’t the type tohastily slap together moves f<strong>or</strong> an unfinishedcharacter <strong>or</strong> insert a training mode at the lastminute. Instead, it’s a matter of gameplaybalance, a detail that the maj<strong>or</strong>ity of thefighting game industry is willing to gleefullygloss over (Capcom Fighting Evolution,anyone?). A deluge of preview features fromthe usual suspects in the gamingpress have made it clear thatevery other conceivable detailof <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 4 has alreadybeen taken care of, from thelovingly rendered characters tothe brutally hostile arenas. Thisis not a game that is going to sufferfrom c<strong>or</strong>p<strong>or</strong>ate compromising.Graphics >>><strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 4 is g<strong>or</strong>geous from head to toe, in keeping with Team NINJA’sfamous flair f<strong>or</strong> visuals. Of course, so was its predecess<strong>or</strong>, last year’s <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong>Ultimate on the old Xbox. No one should be too surprised that there’s not aquantum visual leap between this game and <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 4; after all,the 360 is still young hardware and it could be years bef<strong>or</strong>e developersfigure out how to fully exploit its potential. Still, the attention to detailthat’s becoming the hallmark of Xbox 360 visuals is definitely there.The first thing you m ight notice after you pick up DoA4 is the fabriceffects. Kok<strong>or</strong>o’s kimono really does shimmer like silk, while Kasumi’sdenim skirt has the texture of something the girl next do<strong>or</strong> just puton. Hair, scarves, and other elements remain true to <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong>’sanime-like feel, so there’s no real attempt to make the girls lookrealistic. They’re still bright idealizations, with chests ready-madef<strong>or</strong> stunned ogling. Just because the DoA4 characters can’t bemistaken f<strong>or</strong> something real doesn’t mean the same can be saidf<strong>or</strong> backgrounds, f<strong>or</strong>tunately. From reflective puddles of water onthe rough asphalt to misty 3:00 AM fog to the shadows each ivy leafcasts upon the wall, Team NINJA might already be pushing the boundariesof the 360’s graphical limits.<strong>Dead</strong> <strong>or</strong> Live >>>DoA4 is about to introduce one of the goofiest new features to hit the Xbox Live scene: yourown fully customizable home. Players assume cartoony avatars like gat<strong>or</strong>s and chickens, andthen watch Live DoA4 matches on a giant screen while they wait their turn to play. If youtry to chat with someone as you wait, you’ll notice your text appears as part of a comicalw<strong>or</strong>d balloon. If you want, you can upgrade the television you use to watch matches inprogress, start out with a humble little box and potentially ending up with a gigantic DOA-Tron f<strong>or</strong> your drive-through pleasure.The Live element of the game will also feature Global tournaments, allowing you to pityourself against the w<strong>or</strong>ld’s best, but due to a pesky thing called lag, it is no substitute f<strong>or</strong>the fidelity of face-to-face competition. Many <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> Ultimate players were lobbyingf<strong>or</strong> a tournament at the Evolution 2k5 event in Las Vegas last August, but the base of playerswas too scattered to prove to the Evo planning committee that these players would be willingto travel across the country. Ben “tragic” Cureton [ed: a.k.a. “The Count”], a member of thatcommittee, said, “The maj<strong>or</strong>ity of the Evo planning committee actually respects <strong>Dead</strong> <strong>or</strong><strong>Alive</strong> as a good ‘online’ fighting game... [but] why go through the trouble of including<strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> to the lineup if we aren’t sure if anyone is going to show up? ... You haveto get tournaments going and prove that people will travel.”34_COVER STORY_DEAD OR ALIVE 4HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYDEAD OR ALIVE 4_COVER STORY_35


The Arenas >>>With the Xbox 360, Team NINJA had the chanceto make bigger, badder stages than ever seenbef<strong>or</strong>e in a DoA title. The amount of care takenwith designing each and every stage is readilyapparent, from the angry merchants upset abouttheir ruined fruit stands to the casino interi<strong>or</strong>of the Gambler’s Paradise. But the same rule asthe older DoA titles still applies to falling fromheights: once you go down, you can’t climbback up. On a stage like Taizan Temple, with itsjaw-dropping altitudes, you can be assured thatthere is a lot of ‘going down’ to be had.Even the stages that don’t feature multipleareas have their own threats to deal with. Thisis especially apparent in Gambler’s Paradise,a Vegas-style battle on the strip in the faceof oncoming traffic. It’s possible to dodge thecars... but it’s also just as possible to kick youropponent into a speeding taxi and watch her body fly through the airlike a neon-lit rag doll bef<strong>or</strong>e she eats asphalt. It’s even possible to beknocked out and lose a match in this fashion. The wrestling ring stagehas electrified ring ropes that can be used in a similar fashion, alongwith a fully detailed crowd and a DOA-Tron showing a live feed of thematch on the big screen.Each character in DoA4 gets a unique throw specific to theirenvironment f<strong>or</strong> each stage of the game. In DOATEC Grand Hall, f<strong>or</strong>instance, La Mariposa locks her victim into a sick-looking tumble downthe stairs, while Zack plants his opponent facedown and uses her asan improvised surfboard as he sails down the steps. In the wrestlingring, characters like Bass, Tina and La Mariposa can perf<strong>or</strong>m specialmoves that use the ropes and turnbuckles, which gives grapplers theadvantage you’d expect them to have in a wrestling ring.However, it seems that a few environmental attributes have been takenout. Snow, f<strong>or</strong> instance, is no longer a fact<strong>or</strong>. Roof Danger zones appear to have been removedas well, as getting launched sky-high in the enclosed Ninja Hideout level resulted in no extradamage. Taking this new safety to an extreme, DoA4 includes a wide open arena called the TatamiRoom that is completely devoid of environmental hazards. This stage was created after repeatedrequests from Japan’s top DoA players, who wanted to fight in an arena where no character hadparticular advantages <strong>or</strong> disadvantages. We imagine this room will be very popular in the Global Livetournaments.NEW CHARACTER: Kok<strong>or</strong>oName: Kok<strong>or</strong>oOrigin: JapaneseAge: 17Birthday: December 1stStyle: Ba Ji QuanBlood Type: AHeight: 5’2”Weight: 108 lbsSizes(B/W/H): 35-21-34Occupation: Apprentice GeishaFav<strong>or</strong>ite Food: Sweet Red BeanSoup, Japanese Fruit CocktailHobby: PianoThis geisha-in-training has someoutright violent moves in her arsenal.Her moves mostly consist ofstraight, hard-hitting thrusts reminiscentof Shaolin. Her style is actuallya Wushu f<strong>or</strong>m called Ba Ji Quan, <strong>or</strong> the“Eight Extreme Fists”, designed to incapacitatean opponent in a single blow.Where she learned this, nobody knows,but it certainly wasn’t her mother Miyako,who pleads with her daughter notto enter the <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> tournamentbecause of its unsav<strong>or</strong>y reputation.Gameplay >>>The first big difference a longtime series fan will notice in <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 4 is the enhanced speed.We don’t know if it’s the 360’s hardware <strong>or</strong> the streamlined new engine that makes this possible, butthe game barely gives you time to think. In fact, by the time the announcer has finished shouting“Get Ready!”, you’re already throwing the first punch.Team NINJA’s oft-stated design objective was to create a fighting game that allows newbiesand experts alike the chance to enjoy the game. Ideally, the experience was to be fun and lookgood whether you won <strong>or</strong> lost. Team NINJA mastermind Tomonobu Itagaki actually brought intournament-caliber players to build upon the foundation of the <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> Ultimate engine, finetuningand honing it to competition-level excellence. A high-level DoA4 battle should as a result lookfast-paced and impressive, with none of the dull predictability of, say, MvC2’s Cable perf<strong>or</strong>ming fiveAir Hyper Viper Beams in a row to wipe out an entire team.To help ensure back-and-f<strong>or</strong>th action on every level of play, many characters have receivedrevamped arsenals. Kasumi, Ayane, Hayate and Hayabusa get new ninja skills to mess around with,f<strong>or</strong> example. While their signature moves are still intact (such as Hayabusa’s Izuna Otoshi spinningpiledriver), attempting to play these characters exactly like their DoAU <strong>or</strong> DoA3 counterparts will getyou beaten pretty quickly. To win, you need to make sure you’re exploiting the full arsenal of movesavailable to your character.While we’ve made much of DoA4’s fine balancing,don’t take this as an assertion that there’s no tier listf<strong>or</strong> the game. At low-to-mid range skill levels, you canstill expect Kasumi to mop the flo<strong>or</strong> with Bass. But apainstaking level of consideration has been taken tomake sure that each character’s unlocked potentialwill allow a highly skilled player to take on all comers.Furtherm<strong>or</strong>e, the c<strong>or</strong>e mechanics of the game’s enginehave never been better.The Defensive Hold System >>>DoA 1 System: (2 Point) High+Mid, LowDoA 3 System: (3 Point) High, Mid, LowDoA U System: (4 Point) High, Mid Punch, Mid Kick, LowWhen <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> first came out, the two-optioncounter system calledÊ “Defensive Holds” stirredup quite a bit of controversy. Complaints of scrubfriendlinesswere rampant, as it was plainly obvious when youropponent was doing a high <strong>or</strong> low series of attacks and a successfulcounter could do up to 25% damage to your opponent. Thismechanic still persisted until <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 3, which added adistinction between High and Mid counters. Not to be outdone, <strong>Dead</strong><strong>or</strong> <strong>Alive</strong> Ultimate made separate counters f<strong>or</strong> Mid-level kicks andpunches, creating the modern Four-Point Defensive Hold System thatis featured in <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 4. F<strong>or</strong>tunately, Defensive Holds no longerdo the insane damage that they used to, and in fact, some countersdon’t take the f<strong>or</strong>m of an attack. Take, f<strong>or</strong> instance, countering ajump-kick in the Four-Point Defensive Hold system. If your characterdoes not have a specific jump-attack counter move, they will parrythe attack and swap places with the attacker. This exposes thewould-be attacker’s back to a free combo from the defender.Of course, this technique doesn’t w<strong>or</strong>k equally well on allcharacters; Christie and Ayane, f<strong>or</strong> instance, actuallyhave a reverse-stance set of moves!36_COVER STORY_DEAD OR ALIVE 4HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYDEAD OR ALIVE $_COVER STORY_37


The New Role of Strings >>>Because the <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> engine allowed a player toperf<strong>or</strong>m a Defensive Hold counter even while beinghit, it caused a lot of controversy in the fightinggame w<strong>or</strong>ld. Making the transition from other fightinggames to <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> can be a frustrating one,especially considering the altered role of Strings.Typically, Strings are a series of inter-connectingmoves that, once connected, usually results inthe rest of the String automatically landing f<strong>or</strong>free damage while your opponent is in no positionto stop you. In <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 4, however, a fullyconnected String in no way guarantees your safety!This completely violates the traditional definition of acombo in fighting games... <strong>or</strong> does it?We managed to get in touch with thefounder of Team NINJA, TomonobuItagaki f<strong>or</strong> a few brief questions. Withhis omnipresent shades and his rock-starsensibilities, Itagaki is the man who putthe spotlight back on Tecmo — howevercontroversial the methods may be.Hardc<strong>or</strong>e Game Magazine (HGM): Howmany costumes does each character have?Tecmo: In general, female characters havemany costumes. F<strong>or</strong> example, Kasumi and Lei Fang have sevencostumes each.HGM: The environments of each stage have become m<strong>or</strong>einteractive than bef<strong>or</strong>e. Can you fight with the animals?Tecmo: [laughs] No, you can’t fight with the rhino. Although itsounds like a fun idea, I’m afraid that some animal conservationgroups may complain about it.HGM: Does DOA4 have anything to do with DOAX?Tecmo: Of course. The st<strong>or</strong>y of DOAX takes place after DOA4.If Zack becomes a winner (in DOA4), he may use his earnings tofulfill his dream.HGM: How has the online feature of DOA4 been improvedover DOAU?Tecmo: All aspects have been improved and reinf<strong>or</strong>ced. While thelobby system in DOAU put pri<strong>or</strong>ity on its functions, DOA4 focuseson the visual beauty of its lobby. You can spend a long time just bychatting with your friends in the lobby because it’s fun. Fightingitself has been powered up. The total number of players whocan simultaneously enter the lobby is now 16, that’s twice asmany as DOAU. Also, now 4 players can play the tag battle atthe same time.HGM: Are you selling the costumes of the characters andother in-game items in the Xbox Live Marketplace?Tecmo: We had such ideas but this time we did notimplement them. We may take time to think about theseideas after Xbox 360 has been launched successfully andplayers have become th<strong>or</strong>oughly accustomed to theseschemes.HGM: What part of the game engine have you refined? Howhave you adjusted the play-balance, especially throw andhold techniques?Tecmo: When you start playing this game, you will instantlyrecognize that everything about this game has been upgraded.Both Throw and Hold are imp<strong>or</strong>tant attack techniques andboth them are dangerously powerful now. The speed of thegame has increased by 150%. Now the game is so fun toplay, that your brain might overheat from it.HGM: Did you add any new gameplay? Can you feel any bigdifferences from DOA3?Tecmo: Of course. New game systems are found throughout thegame. Those can be felt and mastered naturally by your instinctas you play.HGM: Can you talk about Code Cronus yet? We are veryinterested in it.Tecmo: [laughs] We are concentrating on DOA4 now, and we donot have time to do anything else.HGM: Can you talk about Ninja Gaiden 2 a bit?Tecmo: I know the guy sitting on my left-hand side is writingthe scenario of Ninja Gaiden 2. I do not know how manyversions have been written. He [shows] it to me only when heis completely satisfied with his w<strong>or</strong>k. I’m hoping that he’ll showme his ideas just as I finish DOA4. Until then, I will keep onw<strong>or</strong>king on this fighting game.NEW CHARACTER: La MariposaName: La MariposaOrigin: AmericanAge: 21Birthday: July 20thStyle: Lucha LibreBlood Type: AHeight: 5’9”Weight: 117 lbsSizes(B/W/H): 36-22-33Occupation: Luchad<strong>or</strong>aFav<strong>or</strong>ite Food: Apple PieHobby: Surfing, Scuba DivingLa Mariposa, <strong>or</strong> “The Butterfly”, is aluchad<strong>or</strong>a whose identity is maskedin mystery. With spectacular offthe-ropeacrobatics and convoluted(read: painful-looking) maneuvers,wrestling fans will find themselvesmarking out as she perf<strong>or</strong>ms movesstraight out of the Lucha Libre textbooks.Sharp-minded fans of theseries may be able to figure out whoshe really is.Combo (kom’bo) pl. -bos.1: n. A series of attacks, which once connected,results in guaranteed damage and continuation ofthe series until its conclusion.2: v. To connect two separate attacks into oneanother in a guaranteed fashion.What <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> really does is redefine the role of aString. Instead of being used to directly deal damagein the f<strong>or</strong>m of a combo, it is instead designed toapply offensive pressure and reduce your opponent’simmediate options. The attacker can delay certain hitsof a String, branch out into different types of attacksto thwart Defensive Hold attempts, <strong>or</strong> even bait aDefensive Hold and punish it with a Throw to inflict150% damage (this is known as a Hi Counter Throw).Attempting to use a String as a combo against a skilledplayer will typically result in you eating damage, evenif you were the one who appeared to have the upperhand in dealing damage to begin with.That being said, there are String combos in DoA4. Whenever your opponent’s back is turned (like after perf<strong>or</strong>ming a f<strong>or</strong>ward+Throw cross-over),<strong>or</strong> while your opponent is airb<strong>or</strong>ne, it is impossible f<strong>or</strong> them to perf<strong>or</strong>m a Defensive Hold. Somecharacters can string moves into a launcher, such as Christie’s down-f<strong>or</strong>ward+Punch -> Kick string,where she does a side-stepping low hand chop and then punts her victim into the air f<strong>or</strong> a launch.Note that only after Christie launches her opponent does thecombo actually start! Up until that point, it is a string and canbe interrupted if Christie’s launching kick is predicted.Maneuvering >>>One necessary mechanic f<strong>or</strong> 3D fighters has beenthe “Eight-Way Run,” f<strong>or</strong> tactical repositioning fromhazards <strong>or</strong> sidestepping dangerous moves. <strong>Dead</strong> <strong>or</strong><strong>Alive</strong> made a significant gameplay change to thismechanic, known in this series as “Free-Stepping”.Unlike the Eight-Way Run in games like Soul CaliburIII, where players could step out of the way of anentire series of attacks and approach their opponent’svulnerable back, Free-Stepping only dodges the firstmove of a string. If your opponents mash on Punch toperf<strong>or</strong>m repetitive Strings, you won’t be able to side-stepyour way to safety, as their characters will automaticallytrack your position and aim his <strong>or</strong> her attacks acc<strong>or</strong>dingly.It is still useful f<strong>or</strong> dodging moves, but the precise timingrequired means that Free-Stepping is a tactic reservedf<strong>or</strong> high-level players, since during a Free-Step, you areeffectively dodging High, Mid and Low attacks simultaneously.One other consideration is that of stance. Many charactershave alternate stances that affect their ability to dodge <strong>or</strong>sidestep. Also, the distinction between Closed and Open stancecan mean the difference between side-stepping one way <strong>or</strong>the other to dodge an attack. Closed Stance is when you andyour opponent both have the same foot f<strong>or</strong>ward (Right Foot/Right Foot), while Open Stance occurs when both of you havedifferent feet f<strong>or</strong>ward (Right Foot/Left Foot). Try this out witha friend if you have trouble visualizing this. Certain moves willalter which foot you have f<strong>or</strong>ward, and some moves will havebetter results in Closed Stance.38_COVER STORY_DEAD OR ALIVE 4HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYDEAD OR ALIVE $_COVER STORY_39


Okizeme >>>A meta-game popularized in the Virtua Fighter series is that of “okizeme”: the art of applyingconstant pressure on a rising opponent, such that his <strong>or</strong> her offensive options become extremelylimited. Involving both psychological intimidation and technical skill, properly executed okizememeans that once an opponent is knocked down, they stay down.When knocked down, the defender usually has four options: Low Kick (Sweep), High Kick(Roundhouse), Tech Roll (instant recovery that moves you out of the way), <strong>or</strong> a character-specificattack. The Low Kick and High Kick wakeups have extremely high pri<strong>or</strong>ity, so much that they areinvulnerable to many attacks. Because of this, it may feel as if it’s really the attacker who’s ata disadvantage, as they must predict what option the defender will be using. However, certaincharacters (like Bass) excel at punishing grounded characters, and other characters have moveswhich completely dominate standard wakeup attacks. Also, the attacker can always attempt aPounce, which strikes the grounded opponent at a direct vertical angle and can beat wakeup Lowand High kicks. The defender usually must use a Tech Roll to avoid a Pounce. Unf<strong>or</strong>tunately, TechRolls have their own weakness as well: lacking the temp<strong>or</strong>ary invincibility of a wakeup Kick, a TechRoll leaves you immediately vulnerable to attack, perhaps even a free combo <strong>or</strong> being kicked off ofthe stage!There are character-specific wakeups that hit Mid, <strong>or</strong> have alternate properties. These movesoften depend on position: Are you face down, <strong>or</strong> face up? Are you feet-first <strong>or</strong> face-first to youropponent? Are they in closed <strong>or</strong> open stance? Some wakeup attacks that hit an opponent in closedstance will spin their body around, exposing their back to a free combo! But there are only somany different options available to the rising opponent, and once the attacker learns his opposingcharacter’s options (and situations that allow certain options), it becomes possible to bait, outmaneuverand crush his victim without giving them a chance to recover. Such is the art of Okizeme.NEW CHARACTER: Nicole-458Name: Nicole-458Origin: SPARTAN ProjectAge: UnknownBirthday: UnknownStyle: UnknownBlood Type: UnknownHeight: UnknownWeight: UnknownSizes (B/W/H): UnknownOccupation: UNSC SPARTANSoldierFav<strong>or</strong>ite Food: UnknownHobby: UnknownThe most controversial characterin the game would have to be thecollab<strong>or</strong>ation between Team NINJAand Bungie. That’s right, there’sa SPARTAN in the game, and hername is Nicole. Bungie has statedthat they’ll release m<strong>or</strong>e detailsof her identity and st<strong>or</strong>yline later, sono matter how many times you playthrough the game, you won’t be findingout too much about her. As f<strong>or</strong> fearsthat Nicole would play like a Leon/Baymanclone, these issues have beenthankfully resolved, as Nicole comesequipped with her own arsenal (literally)of attacks. No guns involved, but shedoes have something up her sleevethat has hist<strong>or</strong>ically been known to pissoff Elites. She also gets her own stage,inspired by Nassau Stationfrom Halo 2, with m<strong>or</strong>e than its fairshare of surprises.Boobs and Brains >>><strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> began as a franchise with a dubious reputation, criticized f<strong>or</strong> relying on crude,fanservicey gimmicks like Breast Physics to popularize what was basically a shallow Virtua Fighterclone. The <strong>or</strong>iginal Two-Point Defensive Hold system’s flaws didn’t help much, either. Team NINJArose to early criticism and tweaked, pinched, tickled and slapped the game engine until it becamesomething that could supp<strong>or</strong>t a c<strong>or</strong>e of highly skilled tournament-caliber players. With input fromthese “best of the best” players, <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong> 4 will hopefully represent the best incarnation of thefranchise. Team NINJA is so confident in DoA4’s perfection that Itagaki claims he will be moving theDoA franchise into an entirely new genre f<strong>or</strong> his next project, <strong>Dead</strong> <strong>or</strong> <strong>Alive</strong>: Code Cronus.Whether DoA4 will leave a lasting impression on the fighting game scene remains to be seen. TheN<strong>or</strong>th American tournament scene is still in its infancy and supp<strong>or</strong>t from Tecmo’s marketing divisionseems unlikely. Ultimately, the players will need to rise to the challenge and take matters into theirown hands if DoA4 is to be taken seriously by diehard fighter fans as a fun, yet sophisticated game.Certainly, Team NINJA has already done its part of the job.Tackle over 180 levels in the most exciting 3D puzzleadventure on PSP TM (PlayStation ® P<strong>or</strong>table) system.Cartoon ViolenceCollect gems and grab power-ups toboost your puzzle-solving abilities.Race against time through 6 surreal w<strong>or</strong>lds filled withobstacles, traps, deadly hazards and cunning enemies.40_COVER STORY_DEAD OR ALIVE 4HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTY© 2005 Sony Online Entertainment Inc. SOE and the SOE logo are registered trademarks and Frantix is a trademark of Sony Online Entertainment Inc. Platf<strong>or</strong>m Publishing and the Platf<strong>or</strong>m Publishing logo are trademarks of Sony Online Entertainment Inc. “PSP”is a trademark and “PlayStation” and the “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Mem<strong>or</strong>y Stick Duo TM may be required (sold separately). The ChubbChubbs! and characters TM & © 2002 Sony Pictures Imagew<strong>or</strong>ks, Inc.‘ACADEMY AWARDS®’ is the registered trademark and service mark of the Academy of Motion Picture Arts and Sciences. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks are properties of theirrespective owners. All rights reserved.


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Review by ShoegazerPublisher : Square EnixGenre(s) : RPGDeveloper : Level-5Categ<strong>or</strong>y : Fantasy, Turn-BasedRelease Date : 11/15/2005 # of players : 1Rating : TEEN; Fantasy Violence, Mild Language, Suggestive ThemesThe marriage of Squaresoft and Enix back in April of 2003left drooling RPG fanatics with just one simple question:When? When would we see the fruit of these two united giantcompanies’ merger? After the initial offerings from the newlyf<strong>or</strong>med powerhouse seemed to only raise the ire of even theirmost loyal fans, Square Enix went into E3 2005 with a message:We’re back. While thousands scoured the boothlooking f<strong>or</strong> traces of a non-existent FinalFantasy XII, what they found instead was acharming playable section of Dragon QuestVIII. It took only a few moments with a slimecontroller in hand to look up at the companylogo hanging above the booth and boast withpride: “Oh yes indeed, you’re back.”Since the dawn of console RPGs, there havebeen many repeated clichés, and gameplayelements: A troubled hero thrown into a warthat he wanted no part of joins f<strong>or</strong>ces witha team of allies that, against all odds,must put their petty differences aside ina tale of revenge and retribution. Thisquest will take them from town totown sleeping at inns, and buyingthe latest upgraded weapons andarm<strong>or</strong>. Though clichéd as they maybe, I had f<strong>or</strong>gotten just how much Imissed these classic moments in RPGgaming until they were all but extinct.It is because of this near extinction that Dragon Quest VIII standsout ahead of the pack on PS2. Everything about this game feelsclassic, <strong>or</strong> “old school,” yet somehow fresh again thanks topowerful new tools such as beautiful cel-shading, and <strong>or</strong>iginalcharacter designs from legendary creat<strong>or</strong> Akira T<strong>or</strong>iyama. Just t<strong>or</strong>emind you not to be fooled by all the new bells and whistles, theopening scene of the gameis injected with a dose ofclassic Dragon Quest hum<strong>or</strong>as your party is ambushedby a one, mere blue slime.What else would youexpect? The mostly Britishvoice-acting is top notch,and fits the theme andassumed time period of thegame perfectly.Along with all the positiveelements from the oldschool, you have to alsotake the good with thebad. The gigantic, lushw<strong>or</strong>ld is breathtaking.Even destinations that looklike water-col<strong>or</strong>ed backdrops slowly start to comein-focus as you get closerto them, which gives thisgame such great drawdistance, and scale. You’llwant to wander around f<strong>or</strong>miles to expl<strong>or</strong>e, but in theend, the simple linear dirt road path to the next check pointmust be taken. What’s even m<strong>or</strong>e disappointing is that there israrely anything found while expl<strong>or</strong>ing that was w<strong>or</strong>th your time.Finding and killing all of the rare monsters lurking about does havea sense of accomplishment to it, but won’t add anything critical tothe experience.Level-5 is certainly no stranger to making great RPGs. Thecritically-acclaimed team is also responsible f<strong>or</strong> the often overlookedDark Cloud games, amongst other projects. They havesomehow managed to take influence from the best parts of manypast RPG fav<strong>or</strong>ites such as The Legend of Zelda and the <strong>or</strong>iginalPhantasy Star, and expertly apply them to the w<strong>or</strong>ld of DragonQuest VIII. Oh, and be sure to dust off your old leveling-up skills,A GLIMPSE OF IVALICEIncluded with DQVIII is a playable version of the eagerlyanticipated Final Fantasy XII. Two separate sections of the gamecan be accessed, givingyou a first taste of themuch ballyhooed newbattle system. A controlledcharacter can now movein real-time while theybattle, and the supp<strong>or</strong>tcharacters will adhere topre-selected tactics untilyou decide to take controlof them. Imagine a crossbetween FFX and FFXI, andyou’re almost there.As expected from a Final Fantasy game, all the beautifulenvironments and Oscar-w<strong>or</strong>thy cut-scenes appear to be wellintact, but after theroughly 45 minutedemo ends, it’s obviousthat this is not the sameFinal Fantasy that you’reused to. A much-neededchange is coming, and itwill be very interesting tosee how this one ends up.Stay tuned.because these merciless bosses strike hard, and strike often. You will thank allthat is holy f<strong>or</strong> Level-5 giving Yangus the “whistle” skill, which will shave hoursoff of your random monster hunting.There are simply not enough pages in this magazine to allow me to do DragonQuest VIII the proper review of praise that it deserves. Just as RPGs wereseemingly approaching a period of hibernation, along comes this gem of a gameto remind even the most hardc<strong>or</strong>e fans of why they ever loved RPGs in the firstplace. DQVIII is a breath of fresh air, and could not possibly have come along at2nd opinion by Lynxara • Alternate Rating : 5 of 5Level-5 has somehow managed to top its magnificent w<strong>or</strong>k with the Dark Cloud series, andtaken the entire genre back to its roots in the process. Do not miss this game.a better time. I’m all f<strong>or</strong> the evolution of any style ofgame, but this game proved to me that not everythingfrom the treasured hist<strong>or</strong>y of y<strong>or</strong>e needs to be leftbehind. With four million people in Japan alreadyunder its spell, you owe it to yourself to find out why.Especially if you can remember what it was like to needan iron axe that does +4 m<strong>or</strong>e damage than your bronzeone, and has an attribute of sleep.Rating : 5 of 55 of 544_REVIEW_DRAGON QUEST VIII: JOURNEY OF THE CURSED KINGHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYDRAGON QUEST VIII: JOURNEY OF THE CURSED KING_REVIEW_45


MILITARY MAKEOVERReview by KouAidouPublisher : 2K GamesDeveloper : Firaxis GamesRelease Date : 10/25/2005Rating : E10+Genre(s) : StrategyCateg<strong>or</strong>y : Turn-based, w<strong>or</strong>ldbuilding# of players : 1The release of the first Civilization catapulted Sid Meier to fameand f<strong>or</strong>tune. Fifteen years and many expansion packs later,Civilization IV demonstrates that as long as you keep innovating,you can keep a concept feeling fresh each time out of the box.Though it keeps the time-tested gameplay of the <strong>or</strong>iginal, Civ IVbrings all new dimensions to the managing of an empire that willlast the test of time.Like the previous games in the franchise, CivIV puts you into the role of an imm<strong>or</strong>tal,omniscient leader of a tribe at the dawn ofcivilization. Spanning a period of over sixthousand years from ancient to moderntimes, it’s your job to find ways to balanceyour national defenses, technologicaladvancement, f<strong>or</strong>eign policy, and culturalinfluence, to secure your civilization’simm<strong>or</strong>tal place in hist<strong>or</strong>y. There are anumber of ways you can accomplishthis, ranging from peaceful methodslike being elected president of thew<strong>or</strong>ld <strong>or</strong> winning the space race, to...slightly less sav<strong>or</strong>y options, like massgenocide.This broad range of strategies has givenall the Civ games a wide appeal. Howgreat is it, f<strong>or</strong> any area you want tofocus on to become a possible winningstrategy? Still, even the most hardc<strong>or</strong>e ofus have had to suspend our disbelief oversome elements of gameplay in the series.Why do the sanitary conditions of your city impose hard populationlimits? Why can’t you make specific deals with other cultures? Woulda city really sell its loyalty to another culture f<strong>or</strong> profit? And why theheck are cavalry units so effective against pikemen?Some of these problems were fixed back in Civ III, but Civ IV hasoverhauled the entire system, letting go of the needless “videogame logic” that plagued the earlier games to create a deeper, m<strong>or</strong>erealistic experience. F<strong>or</strong> instance, instead of population growthin a city levelling out at pre-set numbers until you build a specificbuilding, cities now have a sliding “sickness” scale. Certain buildingsand conditions around your city increase sickness, while othersdecrease it to varying degrees. When sickness gets too high, youbegin to waste food, which slows your city’s growth. This system feelsmuch m<strong>or</strong>e intuitive, and gives us a much broader range of options toget around the problem than just building another stinkin’ aqueduct.Technologies have been shuffled around quite a bit, and those whoplayed earlier Civs will be surprised to see names like “Paper” and“Music” now sitting on the tech flow chart. Techs now have a muchstronger impact on what you can and can’t do in the game. Would itsurprise you to learn that you can’t build mines on terrain tiles untilyou research the “Mining” technology? How about not being able tosign treaties with other civilizations until you research “Writing”? It’slike a continuous string of “Hey... yeah!” moments that make theprevious games in the series look positively silly by comparison.The most anticipated addition to the game is religion, butsurprisingly, it does not alter the game significantly (certainly notthe way culture did back in Civ III). Civ IV takes the neutral (yethum<strong>or</strong>ously appropriate) stance that all religions are basically thesame, and the only thing they affect is the relationships betweenpeople who do and do not share them. If you declare a state religion,you will get certain bonuses from cities where the people practicethat religion, but other civilizations won’t look kindly on you if theyconsider you part of a heathen faith.M<strong>or</strong>e significant is the overhauling of the government system into agroup of “civics” (of which your religious policy is a part). It’s yourjob to decide national policies on trade, government, and w<strong>or</strong>kerfreedom, and the most liberal ones are not necessarily always theright ones f<strong>or</strong> your civilization. This system is much m<strong>or</strong>e balanced,and gives you much m<strong>or</strong>e control, by letting you create amusingcombinations like a free religious and trade society that still believesWith Civ IV, we bid goodbye to hard attack/defense ratings andsimple HP upgrades f<strong>or</strong> veteran military units. Each unit now has asingle strength rating, which is altered by bonuses based on unit type(f<strong>or</strong> instance, spearmen get a natural +100% to their strength againstmounted units). Other bonuses can be given as promotions when aunit gains enough experience, allowing you to create true specialists.A few possible promotions:Combat I:+10% StrengthCombat II:+20% StrengthShock:+25% vs. Melee UnitsGuerilla I:+20% Hills DefenseA few promotionscan go a long waytowards eveningthe sc<strong>or</strong>e...in the necessities of a slave class.Medic:Heals units in same tile+10% damage per turnSentry:+1 Visibility RangeBlitz:Can attack multipletimes per turnCity Garrison I:+20% City DefenseOn top of all this, the game looks great. The amazingly detailed overhead mapallows you to see the entire planet from space, then zoom all the way back into check up on the activities of a single w<strong>or</strong>ker in the field. Improvements toyour cities are now reflected on the w<strong>or</strong>ld map, and it’s just plain neat to see2nd opinion by Wanderer • Alternate Rating : 4.5 of 5I’m a newcomer to the Civilization series, but I can definitely see where its fans arecoming from. It’s a mind-bendingly huge, quality game.your aqueducts actually wind their way out through thesurrounding hills and plains. Battles are now animated,with so much personality that you may feel small twingesof guilt as your units get mowed down with a cry.Unf<strong>or</strong>tunately, this does mean that the game can get alittle buggy if your graphics card isn’t up to speed.Also w<strong>or</strong>th mentioning is the sound: the music is nothingsh<strong>or</strong>t of amazing, ranging from breathtaking Africantribal chants to the Velvet Underground. There arealso some nice little touches, like how the Warcraftstylevoice clips spoken by your units when youselect them are all in the language of the civilizationyou’ve chosen.Civ IV is a brilliant game, and a true evolutionof the series in every way. If you’ve been a fan,you’ll love it. If not, there’snever been a bettertime to join in. Simplyflawless.Rating : 5 of 54.75 of 546_REVIEW_SID MEIER’S CIVILIZATION IVHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYSID MEIER’S CIVILIZATION IV_REVIEW_47


Review by SyrielReview by SyrielPublisher : SegaGenre(s) : FPSDeveloper : MonolithCateg<strong>or</strong>y : H<strong>or</strong>r<strong>or</strong>Release Date : 11/15/2005# of players : 1Rating : MATURE; Blood and G<strong>or</strong>e, Intense Violence, Strong LanguagePublisher : ActivisionDeveloper : Infinity WardRelease Date : 11/15/2005Rating : TEENGenre(s) : FPSCateg<strong>or</strong>y : WWII# of players : 1, 8 online (Xbox 360),16 vis LAN (Xbox 360), 32 online (PC)When it comes to setting a tone, a lot of games miss the boat,but every once in awhile you get to experience a game thattruly nails it. Condemned is one of those games. No matterwhat you think of the gameplay mechanics that drive thistitle, it is impossible to deny the disturbing imagery anddownright freakish characters that inhabit this w<strong>or</strong>ld.Though Condemned is played from a first-person perspective,it doesn’t have a whole lot in common with the typical firstpersonshooter. Yes, you can use guns, but they are few and farbetween. Instead, the game pushes you towards melee weaponswhich are both plentiful and visceral, not to mention bloody.While wandering around the environment, you’re free to yanka piece of conduit off the wall <strong>or</strong> pick up a crowbar. If you canbludgeon someone with it, you can probably use it.Combat is relatively basic, with attack, block and counterattackmoves, but the implementation is nicely done. Advancedcharacter AI causes enemies to behave realistically as they rushin to attack, <strong>or</strong> run off to find another weapon when you disarmthem. Though your opponents consist mostly of crazies and drugaddicts, they can be quite resilient in a fight and will exploitany opp<strong>or</strong>tunity you give them.Facial expressions are the highlight of the game, and they aredetailed enough to make you wince as you beat someone to apulp while fighting. Condemned pulls no punches when it comesto violence and it isn’t afraid to get up close and personal. Thesound design is just as exquisite, as you can hear everythingfrom an opponent’s footsteps to the squish of metal againstflesh when you plant a pipe in someone’s face. Rest assured,this title earned its M rating.Oddly the game falters a bit in the environments. Inspiredby the film noir look, each of the ten maj<strong>or</strong> levels are quitedetailed, but they suffer from repetitive textures and col<strong>or</strong>schemes. It would have been nice to see a bit m<strong>or</strong>e variety.Character animation could also use a bit of tweaking. It’s finewhile your victims are moving, but the death positions aresimply unnatural, as if rig<strong>or</strong> m<strong>or</strong>tis set in the instant you killedsomeone.Aside from the g<strong>or</strong>e, Condemned offers a scripted plot thatwould be right at home in an episode of CSI. Though you getto use a number of cool gadgets, their useis limited to when and where the gamechooses. As a result, a potentiallycool investigation becomes nothing m<strong>or</strong>ethan an excuse to toss a few mini-gamesat the player.Despite its sh<strong>or</strong>tcomings, Condemned stillshines thanks to its presentation. The realappeal here is in how the st<strong>or</strong>y is told, andit’s done masterfully. If you’re looking to bescared, pop this bad boy into your shiny newXbox 360, turn out the lights and turn up thesound. In many ways it’s like watching Se7en allover again, only this time you’re not watchingthe h<strong>or</strong>r<strong>or</strong>, you’re playing it.Rating : 4 of 5Two years ago a brand new developer appeared and took thePC gaming w<strong>or</strong>ld by st<strong>or</strong>m with a little game called Call of Duty.Surprisingly immersive, incredibly cinematic and downright fun,the game set a new standard f<strong>or</strong> the W<strong>or</strong>ld War II genre. In theensuing time there have been plenty of copycats, but no onehas really managed to match the experience provided by InfinityWard. Rather than simply churn out a sequel though, the teamhas managed to improve the experience in nearly every way.Available f<strong>or</strong> both the PC and Xbox 360, Call of Duty 2 once againdraws players straight into the h<strong>or</strong>r<strong>or</strong>s of war. You’ll experienceW<strong>or</strong>ld War II first as a Russian soldier, then a Brit and finally anAmerican. Each campaign features a different set of locales,weapons and comrades, but the ultimate goal is always the same—eliminate the Nazis and save the free w<strong>or</strong>ld. Some might bemoanthe lack of a single hero, but by structuring the game as-is, thesense of realism is heightened. You’re not playing as some supersolider traveling the different fronts, you’re simply a run-of-the-millguy trying desperately to survive.The biggest change is the new health system. Inspired by the likesof Halo, you no longer have to search f<strong>or</strong> health packs. Instead,when you’re hurt the screen flashes red. Get hit again, you’re dead.Get to cover and you heal up after a few seconds. Though it’s notrealistic, it does keep your focus on the mission.Fighting is just as intense as ever, thanks to the advanced AI systemused f<strong>or</strong> both sides. Enemies will attempt flanking maneuversto press an advantage, <strong>or</strong> fall back when outnumbered. Yourteammates are intelligent enough to offer covering fire and willoperate as a coherent squad when attacking an objective. Solidtactics are an imp<strong>or</strong>tant part of the game.Control is well done on both platf<strong>or</strong>ms, but this is one area wherethe Xbox 360 actually has an edge. Infinity Ward has spent a lot oftime tuning the gamepad and it shows. Running around with thedual analog sticks on the Xbox 360 feels tighter and m<strong>or</strong>e naturalthan using a mouse and keyboard on the PC.Both versions of the game are incredibly immersive, with fullsurround sound, sharp visuals and realistic w<strong>or</strong>lds, but unless youhave a high end PC the Xbox 360 is once again going to have theedge. Sitting down on your couch with bullets whizzing by yourhead, bombs going off in the distance and the carnage on display inhi-def, just feels m<strong>or</strong>e immersive than playing on a small computermonit<strong>or</strong>.Visually stunning and well paced, Call of Duty 2 iseasily the best W<strong>or</strong>ld War II shooter to date, andquite possibly the best of the Xbox 360 launchtitles. Though the online modes aren’t quiteas robust as those offered by Perfect DarkZero, the single playerexperienceis secondto none.Rating : 4.5 of 52nd opinion by Lynxara • Alternate Rating : 4 of 52nd opinion by Lynxara • Alternate Rating : 4.5 of 54 of 5Oh, Condemned. You are fun and stylish, but I can’t love you m<strong>or</strong>e until youtake longer to beat and are less linear. Maybe in your inevitable sequel.You know a game is great when it invig<strong>or</strong>ates a stale genre like WW2 FPS to this degree.Call of Duty 2 is our real first glimpse at the potential of the next generation of gaming.4.5 of 548_REVIEW_CONDEMNED: CRIMINAL ORIGINSHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYCALL OF DUTY 2_REVIEW_49


Review by WandererReview by SyrielPublisher : MicrosoftDeveloper : RareRelease Date : 11/22/2005Rating : TEENGenre(s) : AdventureCateg<strong>or</strong>y : Monster Girls Gone Wild# of players : 1-2Publisher : Microsoft Game Studios Genre(s) : FPSDeveloper : RareCateg<strong>or</strong>y : ActionRelease Date : 11/22/2005# of players : 1-2, 32 onlineRating : MATURE; Blood, Language, ViolenceKameo: Elements of Power plays a little m<strong>or</strong>e like a tech demothan an actual game, all the m<strong>or</strong>eso because Kameo herselflooks like one of those faeries that NVIDIA uses to show offvideo cards.It’s not a bad game, but it’s laughably easy, with tips ladled out atevery opp<strong>or</strong>tunity and a bizarrely misplaced tut<strong>or</strong>ial. It’s a greatexample of what your new system can do, and it’s a cool spin onadventure gameplay, but it’s a little hollow.Kameo is the princess of an elven kingdom, and the master ofseveral Elemental Warri<strong>or</strong>s, allowing her to instantly transf<strong>or</strong>minto a variety of creatures. With her kingdom under siege, hersister turned trait<strong>or</strong>, and an ancient troll king named Th<strong>or</strong>n on therampage, Kameo must venture into the lands outside her city t<strong>or</strong>egain her powers and gain the strength to challenge Th<strong>or</strong>n.Kameo w<strong>or</strong>ks a little like how I’d imagine the offspring of aPrince of Persia game and a Legend of Zelda game would. It’sset in a vast w<strong>or</strong>ld full of obstacles and unique enemies, but your“arsenal,” so to speak, is fully self-contained.Each of your monster f<strong>or</strong>ms comes with a host of offensive powersand abilities. Linking them together, <strong>or</strong> figuring out how to usethem, is half the fun, and most of the challenge. They’re alsoeffective visuals and a ton of fun in their own right, like howKameo’s ape f<strong>or</strong>m lets you spike trolls against walls, <strong>or</strong> the highspeedboxer mockery of the Pummel Weed f<strong>or</strong>m.If there’s a common theme in Kameo’s environments, it’s thingsrunning riot. When you’re told that an army is running amok, youactually see that army in the background, all three thousand ofthem, crawling over the landscape like ants. Beetles will rush youby the dozen, dragons fight in the skies above you, and open warspreads out across the backdrop behind you. You’ll get to ride ah<strong>or</strong>se through an army of trolls, scattering them bef<strong>or</strong>e you, anddespite all this, there’s never a hint of slowdown.There’s also never a real hint of difficulty.Kameo, after you get past the bizarreintroduct<strong>or</strong>y level, constantly offers upunsubtle hints. Even if you don’t use them,you also get plenty of moves that’re nearlyinstant win buttons and plenty of health, sowith a bit of f<strong>or</strong>esight, you’ll breeze throughthe game.The puzzle design doesn’t pick up until youhave a lot of different monster f<strong>or</strong>ms toplay with, and when it does, Kame<strong>or</strong>eally comes into its own, andbecomes an interesting and variedgame. It’s merely a question ofwhether you’ll still be playing it bythat point.Rating : 3.5 of 5In a time bef<strong>or</strong>e Halo, console-based first-person shooterswere judged against one of two games: Goldeneye and PerfectDark. Basic by today’s standards, both titles were consideredlandmark achievements when they <strong>or</strong>iginally debuted thanks to acombination of solid singleplayer action and engaging multiplayer.While Perfect Dark Zero hits the mark with multiplayer, thesingleplayer adventure needs a bit m<strong>or</strong>e polish.Unlike Halo, Perfect Dark Zero features a heavy emphasis on stealth,especially on the higher difficulty settings. Success often depends onfinding the perfect route through a level and avoiding any alarms.Once the guards come running, staying alive becomes much m<strong>or</strong>edifficult. You also have to keep abreast of mission objectives, as notcompleting a requirement will result in mission failure.The enemy AI is mildly disappointing, especially when compared withsome of the Xbox 360’s other offerings. While your opponents willuse rudimentary tactics, f<strong>or</strong> the most part what’s here isn’t all thatdifferent from the first Perfect Dark. It is all too easy to set up achoke point and let the bad guys run through... right into the waitingbarrel of your gun.Then there are the game glitches. Though none are incrediblyserious, they do mar the presentation. We’ve seen a phoneconversation that continued after a guard was shot, a dead soldierwho fell up a staircase, and your gun scope pointing at the back ofJoanna Dark’s head while hiding behind a crate. Given the game’slong development time, it was disappointing to see issues like thesecrop up.Although the single player game feels somewhat bland, Rare hasdone impressive things with the multiplayer experience, particularlythe co-op mode. Co-op features the same st<strong>or</strong>y as the single player,but all of the missions have been tweaked to allow f<strong>or</strong> two playersand the player objectives are often different. F<strong>or</strong> example, in onelevel Dark has to protect her father by sniping enemies from therooftops. In co-op, player two takes control of her father. As a result,both players take wildly different paths through the level, yet bothare f<strong>or</strong>ced to w<strong>or</strong>k together in <strong>or</strong>der to succeed. It’s much m<strong>or</strong>eenjoyable than going it alone.Those that prefer combat over co-op can choose their poison ineither deathmatch <strong>or</strong> dark ops modes. Deathmatch features anumber of traditional options, such as free-f<strong>or</strong>-all and capturethe flag, while dark ops is home to team based objectiveslike onslaught, sabotage and infection. Although infectionis technically a free-f<strong>or</strong>-all, points are sc<strong>or</strong>ed by theinfected when they infect others and the uninfectedsc<strong>or</strong>e by surviving. It’s a newtwist on classic deathmatch.All multiplayer modes can beplayed via split screen, system link<strong>or</strong> Xbox Live.With a weak single player st<strong>or</strong>y, PerfectDark Zero falls sh<strong>or</strong>t of being an instantclassic, but it makes up f<strong>or</strong> its missteps withstellar multiplayer. If you plan on playing solo,you might want to pass, but anyone going onlineshould have Ms. Dark on speed dial.Rating : 4 of 52nd opinion by JPeeples • Alternate Rating : 3 of 52nd opinion by Lynxara • Alternate Rating : 3.5 of 53.25 of 5Kameo provides a beautiful adventure experience, but wouldn’t farewell with competition. A decent launch game, nothing m<strong>or</strong>e.Perfect Dark Zero is a good console FPS, but creating a good console FPS isn’t as technicallyimpressive as it was back on the N64. It’s fun f<strong>or</strong> awhile, but something about it feels incomplete.3.75 of 550_REVIEW_KAMEO: ELEMENTS OF POWERHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYPERFECT DARK ZERO_REVIEW_51


Review by John DonutReview by SyrielPublisher : MicrosoftDeveloper : BizarreRelease Date : 11/22/2005Rating : EVERYONEGenre(s) : RacingCateg<strong>or</strong>y : Shiny# of players : 1-a lotPublisher : NamcoDeveloper : NamcoRelease Date : 11/22/2005Rating : EVERYONEGenre(s) : RacingCateg<strong>or</strong>y : Arcade# of players : 1-2, up to 14 onlineIf you liked Project Gotham Racing 2, odds are that you’ll likeits sequel. Not much was broken, so nothing’s been fixed. Onceagain, you’ll be given some of the fiercest competition, greatestracetracks, and finest rolling steel to race against, on, and in,and once again, you will nearly cause yourself serious injury byattempting to beat Gotham Career Mode on Hardc<strong>or</strong>e difficulty.Project Gotham Racing 3 offers m<strong>or</strong>e than eighty challenges in theoffline career mode, and then you can follow it up with a largeand well-implemented online career mode, complete with its owntrophies. At least half the game is <strong>or</strong>iented around achievements andonline racing, which is as smooth as silk and, above all else, shiny.That’s really the best w<strong>or</strong>d f<strong>or</strong> PGR3’s graphics. Everything isreflective and nearly glowing with light, from your car to thenighttime streets of Tokyo <strong>or</strong> London. When you hit theaccelerat<strong>or</strong>, the w<strong>or</strong>ld will speed up andsettle into the same kindof soft, slow blur youmight usually findin a Monetpainting.Then, of course, you crash into a wall. PGR3 does away with the oldautomap style of the past games, and replaces it with a smaller mapthat only shows a relatively sh<strong>or</strong>t part of the track. If you’re like meand you used to rely on having the whole map right there, you’re inf<strong>or</strong> a rude shock.Once you get used to that, online <strong>or</strong> off, this is some tight racingaction, online <strong>or</strong> off, with excellent physics and great handling. Iwon’t claim to be an expert on the genre, but I had a lot of fun withthe game, especially on the dirt roads of the Nurburgring.I’d give PGR3 a higher sc<strong>or</strong>e, if not f<strong>or</strong> the fact that it’s not quiteas packed with options as some of the other games out there.You can’t tweak out your cars with extra paint jobs <strong>or</strong> parts, f<strong>or</strong>example. There are some other quirks, such as how your automobilestubb<strong>or</strong>nly refuses to wreck even after you slam it into the barrier at200 mph, and I’m still at a loss as to how a n<strong>or</strong>mal human being canbeat Hardc<strong>or</strong>e difficulty.F<strong>or</strong>tunately, the Geometry Wars arcade cabinet in your garage isthere to bump the sc<strong>or</strong>e back up by half a point <strong>or</strong> so. GeometryWars II is an expansion and improvement on the <strong>or</strong>iginal minigame,and is addictive enough that, with a few tweaks, it’d make a halfwaydecent GBA game in its own right.With tons to do and a focus on online competition, Project GothamRacing 3 is notable f<strong>or</strong> being strictly about the racing, rather thantweaking cars <strong>or</strong> micromanaging statistics. It’s probably the bestchoice f<strong>or</strong> racing purists who own an Xbox 360.Rating : 4 of 5Compared to the technical depth of games like Gran Turismo4 <strong>or</strong> Project Gotham Racing 3, Ridge Racer 6 is something ofa throwback. Heavy on the drifting and completely ign<strong>or</strong>antof the laws of physics, the game stays true to its arcade roots,without feeling simplistic. If you’re looking f<strong>or</strong> a simulationracer, look elsewhere, but if you just want some old fashionedhigh-speed fun, this is it.Those familiar with the series know exactly what to expect andthe game doesn’t disappoint with its over the top drifting control.The game encourages you to take each c<strong>or</strong>ner at the highestpossible speed and simply powerslide through. Letting off the gasreleases your rear traction and gives you the ability to maneuverprecisely; smashing it back down throws the car into a slidingdrift. Make sure the front end is pointed straight down the trackwhen the drift ends and you take off like a bandit. It’s a systemthat would make Isaac Newton weep, but it feels oh-so-right whenyou’re on the track.Cars are split into three drift types: mild, standard and dynamic.Mild cars stick to the track well, while dynamic cars can bethrown into a drift with a simple sneeze. Standard is a nicebalance between the two options. Racing in a dynamic car canbe something of a challenge, especially in the higher classes andspeeds, but if you can master the slip-sliding drift it gives you amuch better chance of taking first.All of the cars in Ridge Racer 6 are <strong>or</strong>iginals, but sadly there is nodamage model, visible <strong>or</strong> otherwise. While we wouldn’t expectperf<strong>or</strong>mance degradation, after all this is an arcade racinggame, it would have been nice to see the results of our on trackimpacts given that the game practically begs you to use the othercars as buffets when powering around the steepest of c<strong>or</strong>ners.The nitrous system introduced in Ridge Racer f<strong>or</strong> the PSP returns,though it has been modified a bit. This time around you earnboost based on the speed, rather than the length, of your drift.It’s also possible to burn two <strong>or</strong> three nitrous canisters at once,allowing f<strong>or</strong> a longer boost with a higher top speed.Sound has always been a key part of the series, and Ridge Racer 6is no exception. The <strong>or</strong>iginal techno and drum and bass tracks arewell done, with most of the soundtrack feeling like it came outof a club rather than a video game. You’ll want to give it a listen,even if you already have your own tunes ready to go. The DJ isanother st<strong>or</strong>y though, as this time around he’s m<strong>or</strong>e annoying thanever. Thankfully, getting rid of him is an easy fix.Visually sharp, incredibly responsive and 100% arcade styled,Ridge Racer 6 hits its target perfectly. It may not appeal toeveryone, but what it does, it does exceedingly well.Rating :4.5 of 52nd opinion by Roger Danish • Alternate Rating : 4 of 52nd opinion by Roger Danish • Alternate Rating : 4 of 54 of 5While not perfect, PGR 3 is definitely one of the 360’s best launch games. As a next-gen title, itstands out f<strong>or</strong> its visual presentation, but does not push any boundaries in terms of gameplay.Arcade racers seem to have fallen out of style lately, butRidge Racer 6 proves the genre still has plenty of life left in it.4.25 of 552_REVIEW_PROJECT GOTHAM RACING 3HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYRIDGE RACER 6_REVIEW_53


Review by WandererReview by SyrielPublisher : ActivisionDeveloper : NeversoftRelease Date : 11/8/2005Rating : MATUREGenre(s) : ActionCateg<strong>or</strong>y : Giddyup Pardner# of players : 1Publisher : UbisoftDeveloper : UbisoftRelease Date : 11/22/2005Rating : TEEN; Blood, ViolenceGenre(s) : ActionCateg<strong>or</strong>y : Adventure# of players : 1Now this? This is how you do it.Gun is a sandbox game, but m<strong>or</strong>e than that, it’s a greatthird-person shooter in the vein of Max Payne. It seamlesslyintegrates slow-motion gunplay, a useful melee attack, a bunchof minigames, and a vast overw<strong>or</strong>ld into a cohesive whole,without seeming derivative <strong>or</strong> repetitive.Colton White used to be a hunter and trapper in the woods withhis father, Ned. One day, a steamboat raid leaves Colton withnothing except his revolver and a mystery to solve, one that’ll pithim up against an evil faux preacher and what would appear to beevery Indian raider and drunken outlaw in the West.There’s the first point that should be made: Gun rolls its sleevesup and earns its M rating. Not only is it an unapologetically bloodygame with a penchant f<strong>or</strong> occasional dismemberments, but itmakes no attempt to sanitize the West the way a game like,say, Samurai Western does. Yes, you fight Indians; yes, you scalppeople. It’s not a faithful hist<strong>or</strong>ical piece, but it isn’t one of thoseoddly bloodless modern Westerns, either.Colton can follow Gun’s main st<strong>or</strong>y, learning the truth aboutNed and the preacher while exterminating outlaws en masse, <strong>or</strong>eke out a living on the frontier as a bounty hunter, gold digger,gambler, <strong>or</strong> pony express rider, among other things. Doing sidemissions will improve Colton’s stats, which makes them invaluablewhen you’re trying to clear certain parts of the main game.When the action gets tight, you can kick on Quickdraw mode—afirst-person slow-motion mode that lets Colton fire off a quickseries of autotargeted revolver shots—<strong>or</strong> start running people overwith a h<strong>or</strong>se, in addition to the usual third-person action. Gun’sengine allows f<strong>or</strong> a lot m<strong>or</strong>e flexibility in a firefight than you findin, say, Grand Theft Auto, so you can peek out from behind cover,throw whiskey bombs, <strong>or</strong> stagger an enemy with a knife hit bef<strong>or</strong>eusing him as a human shield.Gun’s biggest weak spot as a game is that it’s a bit frustrating attimes. Colton can drink from his flask (I keep telling you people,whiskey is good f<strong>or</strong> you) to rest<strong>or</strong>e his health instantly,but you can be dead just as instantly, especiallywhen six to ten guys pop up out ofnowhere and open fire on you. Gunis usually pretty good about givingyou plenty of cover and options f<strong>or</strong>a firefight, but occasionally, it willmake you kick over dead almost byauth<strong>or</strong>ial fiat.Gun, unlike a lot of sandbox games,does most of what it does very wellindeed, combining a unique view ofthe old West with some solidaction gameplay. Sandboxgamers and shooter fansalike should be sure tocheck this one out.Rating : 4 of 5Movie licensed games aren’t known f<strong>or</strong> being exceptionallydeep n<strong>or</strong> are they known f<strong>or</strong> being a whole lot of fun.Rather, they’re usually thought of as being nothing m<strong>or</strong>ethan shovelware crap, pushed out the do<strong>or</strong> in the hopes ofmaking a quick buck. F<strong>or</strong> the most part that notion is true, butwhen Michel Ancel is developing your game all bets are off.Exceptionally creative, and a master of cinematic presentation,Ancel has taken a generic movie license and turned it into oneof the most enjoyable games on the market.Best known f<strong>or</strong> his w<strong>or</strong>k on Rayman and the critically acclaimedBeyond Good and Evil, Ancel does an excellent job of immersingthe player into his w<strong>or</strong>lds. Two of the primary methods used toachieve this in King Kong are a compelling st<strong>or</strong>y and the completelack of a HUD. King Kong throws you right into the action, withoutany junk cluttering up the screen.The first time you play it’s almost a bit disconcerting, as therearen’t really any cinema scenes. Instead, the characters just talkto you directly, passing along inf<strong>or</strong>mation and asking f<strong>or</strong> help. It’snot a matter of playing Jack Driscoll, you are Jack Driscoll.Seeing the w<strong>or</strong>ld through Driscoll’s eyes, it is easy to get lost inthe lush beauty of Skull Island. Though the path you’ll take isrelatively narrow and linear, those aren’t thoughts that come tomind when you’re in the middle of a game. Each segment of playis crafted with a fine sense of urgency, resulting in levels thatcontinually draw you f<strong>or</strong>ward, much like a good book.In keeping with the cinematic aspect of the game, player status isconveyed via in game effects. When you’re low on ammo, you’llhear yourself mutter something about reloading. If you’re hurt,your vision blurs and if you’re near death an aria starts playing. It’sa far cry from the traditional status meter, yet it w<strong>or</strong>ks perfectly.Switching from Driscoll to Kong is done seamlessly, with the gamesimply shifting from one viewpoint to another. Unlike Driscoll, whoneeds to scavenge f<strong>or</strong> weapons and desperately try to stay alive,Kong is a massive beast who obviously lives at the top ofthe food chain. Both his movement and his actionsconvey a sense of power and finesse. Battling itout as Kong is easily the highlight of the game.Perhaps the most impressive element is thevisual perf<strong>or</strong>mance of the current generationsystems. Aside from some min<strong>or</strong> framerate issues in the latter half of the game,the PlayStation 2 and Xbox versions are just asstunning as the Xbox 360 build when in motion.Breaking it down piece by piece, King Kongis a simple game that just doesn’t feelsimple. By crafting an experiencethat plays on your emotions as wellas your reflexes, Ancel has createda virtual w<strong>or</strong>ld that is incrediblyengaging and entertaining. Eatyour heart out Catwoman, this ishow a licensed game is supposed tobe made.Rating : 4.5 of 52nd opinion by 4thletter • Alternate Rating : 4 of 52nd opinion by JPeeples • Alternate Rating : 4.5 of 54 of 5Gun’s bullet-time mode is better done than most games, the actingis top-notch, and it’s actually fun, to boot. I want a sequel.King Kong delivers what m<strong>or</strong>e games should - action, intrigue, and genuine fear.Prepare f<strong>or</strong> sens<strong>or</strong>y overload, and don’t f<strong>or</strong>get the popc<strong>or</strong>n.4.5 of 554_REVIEW_GUNHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYPETER JACKSON’S KING KONG_REVIEW_55


Review by WandererReview by ShoegazerPublisher : ActivisionGenre(s) : ActionDeveloper : Raven SoftwareCateg<strong>or</strong>y : FPSRelease Date : 11/22/2005# of players : 1Rating : MATURE; Violence, Bloodshed, M<strong>or</strong>e ViolencePublisher : 2K Sp<strong>or</strong>tsGenre(s) : Extreme Sp<strong>or</strong>tsDeveloper : Indie BuiltCateg<strong>or</strong>y : SnowboardingRelease Date : 11/15/2005 # of players : 1-2Rating : TEEN; Crude Hum<strong>or</strong>, Mild Violence, Suggestive ThemesThis feels a little bit like coming full circle. Quake II was the firstFPS that really grabbed me, and Quake 4 takes you right backinto that game’s w<strong>or</strong>ld. It’s an excellent first-person shooterfrom the company that put first-person shooters on the map, andis a must-have game f<strong>or</strong> any serious twitch junkie.Unlike most of id’s heroes, the protagonist of Quake IV has a name:Matthew Kane. As a c<strong>or</strong>p<strong>or</strong>al in the Marines’ famous Rhino Squad,he’s a dec<strong>or</strong>ated veteran of the wars fought to protect and retakeEarth from the bio<strong>or</strong>ganic Strogg. After the nameless hero of QuakeII managed to destroy the Strogg’s leader, Earth’s f<strong>or</strong>ces mayactually have a chance to win the war. As Kane, with Rhino Squadat your side, you’re sent into the thick of the ground fighting.I’ll warn you now: even m<strong>or</strong>eso than id’s usual offerings, this isnot a game f<strong>or</strong> the faint of heart. One particular sequence, aharrowing plot-related trip down a convey<strong>or</strong> belt, will make strongmen weep like babies. It’s an effective bit of st<strong>or</strong>ytelling, butm<strong>or</strong>e imp<strong>or</strong>tantly, it is sick as hell. If you’ve ever been scared of aneedle in your life, don’t bother playing the singleplayer mode.If you can handle it, you’ll find this is a satisfying FPS, a one-manshow with plenty of vehicles and squad-based elements, Halo-style.Doom III’s lessons have been learned, resulting in a fast-paced,extremely challenging shooter. While you’ll often be stuck in thedark, your machinegun and blaster are both equipped with—getthis—flashlights. Amazing.The real draw of the game, of course, is multiplayer onlinedeathmatch, in the classic id style. Mouse-and-keyboard fanaticsshould actually be pretty happy with the twinstick 360 layout,as it’s smooth and moves very fast.The problem is, then, that those same fanatics may feel likethey’ve been here bef<strong>or</strong>e. Playing multiplayer Quake IV is eithernostalgic <strong>or</strong> repetitive, depending on your mood, combining thenod-to-the-classics arsenal of Quake IV with several old-schoolmaps and gameplay that feels a lot like Quake III: Arena. It wasn’tbroken, so it didn’t need fixing, but at the same time, f<strong>or</strong> all thistalk about the “next generation,” this is weirdly retro.Quake IV’s singleplayer is m<strong>or</strong>e satisfying than its multiplayermodes; it feels m<strong>or</strong>e like a proper sequel, whereas online play isa little too much like the previous games inthe series. (I also wish the playable copy ofQuake II on the making-of DVD was Livecompatible.)If the online mode had m<strong>or</strong>e to offer,like extra weapons <strong>or</strong> a few m<strong>or</strong>egametypes, would make this atruly excellent game; as itis, Perfect Dark Zero maybe the better online game.In singleplayer, Quake IVsmokes it.Rating : 4 of 5There is a saying: “f<strong>or</strong>get what you know and everything youthink you know.” Truer w<strong>or</strong>ds could not possibly be betterspoken bef<strong>or</strong>e tearing the cellophane off of 2K Sp<strong>or</strong>ts’ Amped 3.When Microsoft cut loose its XSN sp<strong>or</strong>ts line, the future wasuncertain f<strong>or</strong> many recognizable properties, but 2K Sp<strong>or</strong>tsswooped in to save Amped and Top Spin from certain obscurity.Was that a good thing?The recently released SSX: On Tour took a lot of heat from themedia f<strong>or</strong> trying too hard to be cool. This f<strong>or</strong>mula has also beenimplemented into Amped 3, but with about 50% m<strong>or</strong>e success.On one hand you have this h<strong>or</strong>ribly written dialogue with suchhip clichés as “those dudes look sketchy,” and “that’s it! No m<strong>or</strong>ecaffeine f<strong>or</strong> Weiner Boy,” while on the other hand, you have whatwill inevitably go down as the most stylish and well made cutscenesf<strong>or</strong> many, many moons to come. They are so genuinely entertainingthat you will actually find yourself wanting to progress throughthe game just to see the next scene. When was the last time youcould say that about a game without the w<strong>or</strong>ds “Final Fantasy” onthe box? Speaking of w<strong>or</strong>ds not on the box, this one isin need of a warning that advises players not to drinkanything while playing, <strong>or</strong> it may shoot out of your nosewhile laughing.Graphically speaking, Amped 3 is about as sound as youwould expect from a snowboarding title. Character clothingis incredibly detailed, and ripples briskly while you move,giving a good sense of speed. The giganticmountains are also well-designed andrealistic looking enough to evenwarrant a shiver.Where Amped 3 really excels is in its depth. Everything from anabove average (f<strong>or</strong> this genre) character creation function, to theamount of challenges that await you on the mountain. The beautyof it is that it’s entirely up to you how you want to progress throughthe game. You can choose to follow the st<strong>or</strong>yline to a tee, <strong>or</strong> youcan expl<strong>or</strong>e the mountain and complete other various challenges,all-the-while building up your reputation, and earning rewardssuch as new gear and equipment, and even new songs f<strong>or</strong> thesoundtrack.The only hurdle that Amped 3 struggles to get over is in keepingyour interest f<strong>or</strong> very long. While true that there are tons of thingsat your disposal to do, the basic mechanics of this game are nowgoing on seven years old. Gain speed, jump off of ramps, presstrick buttons, nail combos, rail slide, etc. Sound a little familiar?Like maybe you’ve already done this a hundred times bef<strong>or</strong>e? That’sbecause you have, and sadly, there is little else here to refresh itother than the occasional sled race <strong>or</strong> snowball fight.The bottom line here is simply how much love do you have leftf<strong>or</strong> the extreme sp<strong>or</strong>ts genre? If you are not burnt out yet, thenAmped 3 will be a welcomed dose of the tried-and-true gameplayexperience. If you are tired of the genre however, then this titleis very easy to look past, which is a shame really, because there isgold buried in-between each challenge in the st<strong>or</strong>y mode. The highproduction values and presentation are almost completely wastedon a title that is guaranteed to be at the bottom of most gamers’Xbox 360 wish lists, and who could really blame them?Rating : 2.5 of 52nd opinion by Roger Danish • Alternate Rating : 4 of 52nd opinion by Roger Danish • Alternate Rating : 3.5 of 54 of 5Quake IV is a solid p<strong>or</strong>t of the PC version. However, the 360 version does have a few issues whichkeep it from getting a perfect sc<strong>or</strong>e, including framerate hiccups and only eight player on-line play.I loved that the developers at Indie Built dared to be different by taking the typical snowboardingtitle and coat it with off the wall (read: bizarre) style and flair. It’s fun, funny and unique.3 of 556_REVIEW_QUAKE IVHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYAMPED 3_REVIEW_57


Review by ShoegazerReview by ShoegazerPublisher : 2K Sp<strong>or</strong>tsDeveloper : Visual ConceptsRelease Date : 11/15/2005Rating : EVERYONEGenre(s) : Sp<strong>or</strong>tsCateg<strong>or</strong>y : Basketball# of players : 1-2;Xbox Live compatiblePublisher : 2K Sp<strong>or</strong>tsDeveloper : Visual ConceptsRelease Date : 11/15/2005Rating : E10+; ViolenceGenre(s) : Sp<strong>or</strong>tsCateg<strong>or</strong>y : Hockey# of players : 1-4;Xbox Live compatibleYou can almost see the headlines from the next-gen basketballwar already: “EA predicts 55% m<strong>or</strong>e realistic sweat f<strong>or</strong> Live ’07.”“2K Sp<strong>or</strong>ts promises m<strong>or</strong>e life-like clothing animations thanever possible bef<strong>or</strong>e with 2K7.” Along with each advancementin technology, a new developer trick is exploited and becomesthe hip new buzz w<strong>or</strong>d, <strong>or</strong> phrase, in the industry. Surely you’veheard of sandbox games, rag doll physics, emergent gameplay,bloom lighting, and 3D comic inking, right? Well make room onthe shelf f<strong>or</strong> “glistening sweat mapping,” and remember that youheard it first here in Hardc<strong>or</strong>e <strong>Gamer</strong> Magazine.With the power of the Xbox 360, there are cool nuances of the gamethat are now possible like the realistic rim-rattling of your shotslightly missing the mark, and yes, the way the player’s clothingreacts accurately to the player’s movement. Though these newpieces of eye candy are certainly entertaining, they are only a fewthings that you’d find any different from the current-gen versionsof NBA 2K6 available on the PS2 and Xbox. The up-close charactermodels and cut-scenes are all that you could hope f<strong>or</strong> with a newconsole, but the in-game action looks only incrementally betterthan current-gen.The basics are still intact from the move to 360: the right analogshot stick, the Crib, the slightly big brother-ish VIP mode, andthe biggest draw of the game, the 24/7 mode, which has beensubstantially improved upon since last year. Now your createdplayer will get to participate in actual NBA training camps in <strong>or</strong>derto make the squad, and playing well enough could even land you asneaker contract over time. It’s also w<strong>or</strong>th noting that the create-aplayeroptions are about as detailed, and rewarding, as they come.You can even design your own shoes.With all of the advancements that gamers expect to see from thenext generation of video games, NBA 2K6 unf<strong>or</strong>tunately drags acouple of unwelcome technical issues along f<strong>or</strong> the ride. Expect tosee unexplainable frame rate hitches as your player cuts loose fromthe pack on a break away, <strong>or</strong> the knee of your player protrudingthrough the character model of another player on a slam dunkreplay from time to time. It’s hard not to be disappointed, but atthe same time, what’s one m<strong>or</strong>e year while developers fine tune thenext installment?While it’s certainly not a bad game, I just can’t help but wonderhow much m<strong>or</strong>e is possible f<strong>or</strong> my hard-earned $60, and you shouldtoo. Unlike its NHL counterpart, NBA2K6 doesn’t provide the same level ofsatisfaction by upgrading your currentversion of the game. It quite literallyis a carbon copy of the <strong>or</strong>iginal, andthe improved graphics are hardly reasonenough to ask $40 m<strong>or</strong>e f<strong>or</strong> thisversion. That said, it is certainly thebetter of the two basketball gamesavailable on the shelf. NBA Live 06 isunquestionably the betterlooking of the two titles, but it’salso as shallow as the comedictalent on Saturday Night Live,making 2K6 the solid choicethis year.Rating : 3 of 5It’s pretty safe to say, after years of video game hockeyevolution, that all the fundamentals of hockey have beenaccounted f<strong>or</strong>. Everything from the button-mashing fights ofBlades of Steel, to the skillful deke controls of EA’s NHL series,no p<strong>or</strong>tion of the NHL experience has been left behind. So thenwhat does that leave f<strong>or</strong> the next generation of hockey games toimprove upon? You might be surprised by the answer.When reviewing games f<strong>or</strong> a new, powerful console such as the Xbox360, it’s tough initially to not let the “ooohs” and “aaahs” of slicknew graphics cloud your judgment about a game’s quality. With aPS2 and XBox version of NHL 2K6 already on the shelf, it was easy tohave low expectations f<strong>or</strong> the 360 version, and anticipate nothingm<strong>or</strong>e than a simple p<strong>or</strong>t (I’m looking at you, Tony Hawk). Whilethere are little differences from the get go, once you first takecontrol of your team on the ice, a bold new w<strong>or</strong>ld of hockey awaits.Sure, you could find better looking games to show off your new toy,such as Call of Duty 2 <strong>or</strong> Condemned, but make no mistake aboutit: NHL 2K6 is one darn pretty game. The cutscene character modelsare about on par with current gen hockey, but the on-ice models aresharp, and much m<strong>or</strong>e defined. You can see every detail down to theseams of Detroit’s knit-sweaters in beautiful high definition. The onicereflections of the arena lights are also simply stunning.What makes NHL 2K6 stand out as an Xbox 360 title is the sheeramount of subtleties w<strong>or</strong>ked into the game. Down 4-1 to the visitingCoyotes, I rallied back in the 2nd period to tie the game at 4. Uponsc<strong>or</strong>ing the tying goal, the players raised their sticks in the air andcelebrated, as you could actually see their m<strong>or</strong>ale rising now thatthe win was back within reach. It may not sound impressive onpaper, but when you see it happen in the game, it truly sucks you inand gives you an increased sense of motivation to win.No review of NHL 2K6 would be complete without mentioning theeerily accurate play-by-play announcing. In one game, I caughta rebound off the glass while positioned in front of the net, andquickly put a wrist shot into the opposing goal. The announceractually mentioned the rebound, and said that it looked like thegoalie may have had his vision obstructed by his own defenseman.Along came the replay and sure enough, my shot had gone in frombehind the lumbering defenseman. Amazing!Read it and weep: one hockey review completely devoidof any references to making Gretzky’s head bleed.What were included however, were many reasonsto buy this game, but there are also reasons whyyou may not want to. F<strong>or</strong> starters, if you alreadyown another ‘06 hockey title, 2K6 has all thesame features, but at next gen prices. If youlove your XBox 360 and hockey equally,then you may safely upgrade with n<strong>or</strong>em<strong>or</strong>se. If you love the $20 pricetag that you already paid, thenstick with your current genversion and give this onea rental. Bottom line,NHL 2K6 is well-w<strong>or</strong>thchecking out.Rating :3.5 of 52nd opinion by Roger Danish • Alternate Rating : 3 of 52nd opinion by Roger Danish • Alternate Rating : 3 of 53 of 5NBA 2K6 still has a ways to go bef<strong>or</strong>e it can be officially called “next gen.” Ifyou own either the Xbox <strong>or</strong> PS2 version, there’s really no reason to buy this one.Like NBA 2K6, NHL doesn’t scream next generation—it m<strong>or</strong>e <strong>or</strong> less whispers. Sure it’s got somenice models and textures, but I’m looking f<strong>or</strong> next-gen gameplay. Perhaps next iteration?3.25 of 558_REVIEW_NBA 2K6HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYNHL 2K6_REVIEW_59


TMReview by LynxaraReview by LynxaraPublisher : BandaiDeveloper : FalcomRelease Date : 11/15/2005Rating : TEENGenre(s) : RPGCateg<strong>or</strong>y : Turn-Based# of players : 1Publisher : EA GamesDeveloper : Amaze EntertainmentRelease Date : 11/8/2005Rating : TEEN 13+; Blood, ViolenceGenre(s) : Strategy RPGCateg<strong>or</strong>y : Elijah Wood LookingSad And Vulnerable# of players : 1Legend of Heroes is the video game equivalent of comf<strong>or</strong>t food:familiar, non-threatening, and pleasant. It’s a p<strong>or</strong>t and a firsttimelocalization of a 1998 Falcom PC/PlayStation title calledEiyuu Densetsu Gagharv Trilogy IV: Akai Shizuku. Playing it feelsa bit like playing a SNES RPG on PlayStation steroids. This is notnecessarily bad, but it will be an acquired taste.The plot is pretty typical of the 16-bit era, although presentedwith m<strong>or</strong>e visual panache than the humble SNES could’vemustered. Basically, Protagonist and his best friend go out to findProtagonist’s long-lost sister, save the w<strong>or</strong>ld and complete fetchquestsalong the way. As bland as the plot’s concept is, there’s acertain heartfelt earnestness to the way the st<strong>or</strong>yline plays outthat can really help draw you in. The localization is frankly quitebad, with a lot of inexcusable Engrish and text display glitches,but it’s also very literal and obviously faithful to the <strong>or</strong>iginal gamescript. It somehow brings out Falcom’s infectious enthusiasm f<strong>or</strong>the basic RPG f<strong>or</strong>mula better than a wittier, looser Nippon Ichistylelocalization might have.Combat f<strong>or</strong> the game is pretty traditional turn-based stuff, withan ass<strong>or</strong>tment of powerful Deathblows, character-specific Skills,and magical abilities f<strong>or</strong> each character. Characters move freelyacross the field in combat, so if you <strong>or</strong>der someone to attack anenemy who’s not in range, they’ll just move as far as they can inthat direction. Sadly, most combats in the game are so easy thatyou’ll win them in one <strong>or</strong> two rounds, so you never really get achance to expl<strong>or</strong>e the combat engine in depth.The sound and look of the game are as retro as its gameplay, butin a good way. F<strong>or</strong> graphics the game uses expressive, high-res 2Dsprites that move against sharp, bright3D map backgrounds. F<strong>or</strong> dialogue thecharacters have p<strong>or</strong>trait art to help addsome weight to the emotions implied bythe st<strong>or</strong>y text. Most of the use of soundin the game goes to music, which is thes<strong>or</strong>t of catchy, simple synth tunes that isFalcom’s musical hallmark. It’s really likeholding one of the late-gen PS1 RPGsin the palm of your hand, butwith almost no load timesto slow down thegameplay.Of course, a lot of usplayed the heck out ofthese kinds of games on thePlayStation and the SNESback in the day, and want toplay m<strong>or</strong>e sophisticated kindsof games now. If that’s thecase, steer clear of Legend ofHeroes. If you’re in the mood f<strong>or</strong>a bit of RPG nostalgia, though,run out and buy this gameright now. It’s a classictitle from the lastgeneration, and thePSP p<strong>or</strong>t does it justice.Rating : 3.5 of 5There’s something frustrating about playing a game like L<strong>or</strong>d ofthe Rings: Tactics. It has the underpinnings of solid gameplay,but needed a bit m<strong>or</strong>e w<strong>or</strong>k and a bit m<strong>or</strong>e QC eff<strong>or</strong>t bef<strong>or</strong>eit was ready f<strong>or</strong> release. With that w<strong>or</strong>k never done, though,you’re left with a game that faithfully represents the licensebut has little gameplay value.LotR: Tactics is an extremely stripped-down version of your usualSRPG. Allied and enemy units move at once in a simultaneousmove phase. That’s followed by a combat phase, during whichyou can use ranged attacks (if there are no enemies on adjacentsquares) <strong>or</strong> melee attacks (if enemies are on adjacent squares).You track six regular units through the course of your game, withthe occasional “guest unit” like B<strong>or</strong>omir showing up to help outduring a fight. You can play a “Host of M<strong>or</strong>d<strong>or</strong>” campaign, but inso doing use six units that are suspiciously similar to the standardcampaign’s Fellowship characters and go through basically thesame missions. There are few character customization options andno discernable system in place f<strong>or</strong> units to aid each other. Mostbattles progress with fewer than twelve units on the field.The upside to this is that it keeps battles from going on f<strong>or</strong> hoursas they can in other games in the genre, but the downside is thatthey’re shallow and quickly begin to feel repetitive. The damagealg<strong>or</strong>ithms f<strong>or</strong> the game are also grossly unpredictable, with everycharacter able to block enemy blows <strong>or</strong> critical hit f<strong>or</strong> 2.5 timestheir <strong>or</strong>dinary attack damage. These events occur randomly butalso very frequently. This means the stats the game gives youabout damage potential f<strong>or</strong> each character are often meaningless,as are the hints offered about how to beat a level. In a levelwhere you’re supposed to protect Frodo and go after the bosswith Arag<strong>or</strong>n and Legolas, Frodo might end up doing m<strong>or</strong>e damagethan any other character.Some camera bugs aside, the game does look very good—in fact,it feels like most of the eff<strong>or</strong>t in game design went into creatingthe 3D maps and making the characters resembletheir film counterparts as closely as possible.The attack animations are nothing special, butwhen Sam throws a rock then by God it lookslike Sam throwing a rock. The soundtrack is allsampled from the film OST, and each mission isinterspersed with montages of clips from thevarious films. Weirdly, the clips don’t use thePSP’s full screen f<strong>or</strong> display, but are insteadletterboxed. This makes some footage,particularly of close-ups, frankly look abit strange. All told, L<strong>or</strong>d of the Rings:Tactics would be a nice little p<strong>or</strong>tableRPG if anyone hadbothered to put eff<strong>or</strong>tinto tighteningup the combatengine. The factthat nobodydid gives theeerie impressionthat, perhaps, the game wasnever actually played it bef<strong>or</strong>e it wasreleased.Rating : 2 of 52nd opinion by James • Alternate Rating : 4 of 52nd opinion by Roger Danish • Alternate Rating : 2.5 of 53.75 of 5Cute and fun, Legend of Heroes is a charming throw-back to old-school RPGs. The battle system will be familiar toany 16-bit RPG fan, and the graphic presentation is nostalgia-inducing. Too bad about the translation, though.A self-admitted LOTR freak AND a fan of SRPGs, I was able to eke out some enjoyment from LOTR:Tactics. It’s unf<strong>or</strong>tunate that the gameplay is pretty shallow, but it definitely fills a void on the PSP.2.25 of 560_REVIEW_LEGEND OF HEROESHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYLORD OF THE RINGS: TACTICS_REVIEW_61


Review by RacewingReview by SyrielPublisher : SegaGenre(s) : Action/AdventureDeveloper : Sonic TeamCateg<strong>or</strong>y : Speed, GunplayRelease Date : 11/15/2005and Cheesy DarknessRating : E10+; Fantasy Violence, Mild Language # of players : 1-2Publisher : SegaGenre(s) : ActionDeveloper : Sonic TeamCateg<strong>or</strong>y : Super SpeedyRelease Date : 11/22/2005# of players : 1-2Rating : EVERYONE; Min<strong>or</strong> Cartoon ViolenceThe Sonic series never did fully adjust to the third dimension. Theengine used in Sonic Adventure, while serviceable at the time,had camera and control problems that kept it from being the bestit could be. Sega, unf<strong>or</strong>tunately, has stuck with this engine, fromthe Dreamcast’s life on through the current hardware generation.They’ve been tweaking it with each new sequel—unf<strong>or</strong>tunately,they’ve never quite seemed to be able to get all of the bugs out.I’ll say this now: many of you will not like Shadow because it asksyou to try new gameplay concepts while still not fully fixing the oldproblems. Shadow adds gunplay, melee attacks, vehicles, a fullycontrollablecamera and a higher degree of expl<strong>or</strong>ation to themix, all at once. Getting used to all of these is a daunting task,especially considering that not a darned one of them is implementedincredibly well.Theref<strong>or</strong>e, odds are that you will find much to loathe in Shadow, andwill run to your Sonic Rush security blankets. The minute you bootup the game, it drops you, kicking and screaming, into a level thathas lasers raining down around you and where nothing makes a wholelot of sense no matter how many buttons you press. Melee attacksare risky, homing attacks are still imprecise, and unless you use youranalog stick perfectly, Shadow’s the slipperiest thing in existence.Still, those who soldier on and do manage to adjust themselves tothe game’s quirks and nuances will find a gripping st<strong>or</strong>yline, creativestages, an inventive stage branch system that essentially lets youcustomize your own game experience, some great music, and dropdeadg<strong>or</strong>geous CG. They’ll find that using guns in a Sonic-style gamereally does make you that much m<strong>or</strong>e of a badass. They’ll find thathearing the Sonic cast curse is just strange enough to be funny.Finally, they’ll find a 2-player combat mode... that really isn’t w<strong>or</strong>thgoing into. Ah, well.As an added incentive, this game officially wraps up the st<strong>or</strong>ylinethreads behind Shadow that have been hanging around since SonicAdventure 2, which this game pays homage to in many respects,from remixed music to some revisited stages.I’d n<strong>or</strong>mally say that Shadow’s a solid rental, but honestly, if you doget the hang of it, you’ll want to see it through to the end, and thegame’s length is such that it will take m<strong>or</strong>e than one rental period.So here’s the deal: if you’ve liked the 3D Sonic games thus far,go ahead and take the Shadow plunge. It’s technically thebest and most polished of the breed. However,if you still pine f<strong>or</strong> the halcyon days ofGreen Hill Zone (<strong>or</strong> if you only have aPS2), stay away from this, as itwill only destroy your dreams.I managed to have a goodamount of fun with thisgame without realizingit. Your mileage,however, will vary likenothing else.Rating : 3.5 of 5Over the years, Sonic the Hedgehog has appeared in adventuregames, racing games and everything in between. While some ofthose outings have been fun, the spunky blue speed demon wasalways at his best when he was moving fast. Sonic Rush takes theseries back to its high speed roots and gives us the Sonic sequelwe’ve been waiting nearly a decade to play.Using the DS’s dual screens, Sonic Rush paints a roller coaster canvasthat replicates the old school style, while adding new play mechanicsto keep things fresh. Sonic is free to move between the two screensas he rips past enemies, collecting coins and spinning throughmassive loops. Initially the ping pong effect is a bit much, butsoon your mad 16-bit skills rise to the surface and everything feelscompletely natural.One of the biggest changes is the new rush attack, which allows Sonicto instantly get to top speed. This is great f<strong>or</strong> taking out enemies, butit also helps when trying to traverse long distance gaps. Hittingthe rush right bef<strong>or</strong>e you jump a ramp gives Sonic a bit m<strong>or</strong>e boostand can mean the difference between making it <strong>or</strong> falling to theplatf<strong>or</strong>m below.Joining Sonic on his adventure is Blaze the Cat. Taking control ofBlaze results in a slightly different st<strong>or</strong>y, but gameplay is nearlyidentical. The only real difference between the two is the mid-airspecial move. Sonic can perf<strong>or</strong>m a mid-air dash, while Blaze has theability to hover.Though the early levels are rather simple, difficulty quickly rampsup. In <strong>or</strong>der to survive, you’ll need to have fast reflexes as well as ageneral knowledge of the level layout. When Sonic is running at fullb<strong>or</strong>e, the only way to avoid an enemy is to use the rush and plow rightthrough them. The same holds true f<strong>or</strong> elevated areas with bottomlesspits below. If you miss the jump, it’s sayonara Sonic. Thankfully, it’srelatively easy to earn extra lives in the game so any cheap death isquickly overcome.Boss fights break the mold a bit by switching to a 3D view. Arena sizeis limited and the attack patterns can be a little repetitive, but thesh<strong>or</strong>t interludes are a refreshing break from the supersonicspeed. After downing the boss, it’s on to the next roundof running.Of course no Sonic game would be completewithout Chaos Emeralds and a specialstage, so both make an appearance here.The special stage is alsowhere the touch screencomes into play. Much likeSonic the Hedgehog 2, thespecial stage is a half-pipe,only this time you control Sonicby drawing on the screen.A modern take on the classic f<strong>or</strong>mula,Sonic Rush is exactly what comes tomind when you think “Sonic.” Don’teven bother with Shadow theHedgehog. This is where theaction’s at.Rating : 4 of 52.75 of 52nd opinion by Ashura • Alternate Rating : 2 of 5Interesting ideas muddled by the fact that Shadow controls like he’s ridingaround on a stick of butter. At least there’s some rocking cinemas this time!2nd opinion by Racewing • Alternate Rating : 4 of 5I have fallen to my death m<strong>or</strong>e times in this game than in every single one of the previousSonic titles combined, including the 3D ones. Thanks, Sonic Team! 4 of 562_REVIEW_SHADOW THE HEDGEHOGHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYSONIC RUSH_REVIEW_63


Review by 4thletterReview by KouAidouPublisher : UbisoftGenre(s) : Action/AdventureDeveloper : Ubisoft MontrealCateg<strong>or</strong>y : FantasyRelease Date : 12/1/2005# of players : 1Rating : MATURE; Blood and G<strong>or</strong>e, Intense Violence, NudityPublisher : ActivisionDeveloper : Lionhead StudiosRelease Date : 11/8/2005Rating : TEENGenre(s) : Strategy, SimulationCateg<strong>or</strong>y : Movies# of players : 1Prince of Persia: The Two Thrones is, in simplest terms, areturn to greatness. Sands of Time sp<strong>or</strong>ted intense platf<strong>or</strong>ming,great atmosphere, and a Prince who just wanted answers, love,and safety. Warri<strong>or</strong> Within turned the brightness knob down abit and things went dark. The once-charming Prince was now agothy, mean McJerkface who was running from his doom. Theplatf<strong>or</strong>ming was scaled back in fav<strong>or</strong> of a new combat system.The Two Thrones finds that middle ground between the twoextremes and it is oh so sweet.There are a few new platf<strong>or</strong>ming elements at play here and eachof them are solid gold. There’s wall panels that you can stab yourdagger into f<strong>or</strong> climbing, thin vertical crawlspaces that you cancrawl around in, and, among other things, wall panels that youcan springboard off to get a different angle on your jump. These,when combined with the elements from the previous installmentsof the series, all add up to platf<strong>or</strong>ming gameplay that is almost ashectic as the fighting. Some of the longer sequences require youto string 90% of these skills together in a row and then kill a fewbad guys. The new moves fit seamlessly into the game, and onlythe dagger panels require a new button to press. Each of themneed a bit of the old expert timing and fast reflexes, as you’ll betriangle-jumping, hanging off balconies, wall-running, and leapingacross gaping chasms nearly as soon as the game gets started.Combat is a solid mix of the previous games. You can still harvestthe Sands of Time from fallen enemies and chop them to bits. Youcan pull the weapons right out of the hands of weakened enemiesand do them in with it. The biggest (and coolest) addition tothe game are the speed kills. Creeping up on an enemy unseenis what usually gives you the option to slip into speed kill mode.Missed timing on your speed kill results in the enemy detectingyou, deflecting your attack, and sending you on your way with asmack in the face. Perfect timing nets you a brutal kill, includingeverything from multiple stabs to a quick-n-dirty throat slitting.Some segments of the game have you going directly from a seriesof insane platf<strong>or</strong>ming stunts into battle. If you time it right, youcan go directly into a speed kill. Sands of Time separated thecombat and platf<strong>or</strong>ming almost religiously. The Two Thrones ismuch m<strong>or</strong>e cohesive. You may not have to cut holes in peoplewhile hanging from a curtain, but you won’t feel like you’replaying two wholly separate games any m<strong>or</strong>e, either.This is the game you’ve been waiting f<strong>or</strong> sincethe first Sands of Time. The st<strong>or</strong>y is back toits f<strong>or</strong>mer gl<strong>or</strong>y, the interaction between thePrince and the Dark Prince is at leasttwice as good as the interactionbetween the Prince andFarah in the first game,and the platf<strong>or</strong>ming andcombat will m<strong>or</strong>e thanwhet your whistle. Highlyrecommended.Rating : 4.5 of 5Ever get the urge to try and make movies? Hate having to gothrough all the trouble of getting funding? The Movies might justbe the game f<strong>or</strong> you, with an emphasis on “might.”Rather than letting you dive right into the role of writer/direct<strong>or</strong>/edit<strong>or</strong>, The Movies makes you the head of a fledgling studio atthe beginning of the 1920s. Aspiring movie stars (and writers, andjanit<strong>or</strong>s) will line up at your gates, and you get to choose who getsa job and who gets the boot. On top of this, you’re also expectedto do your own landscaping, commission your own buildings, andpersonally oversee movie production. If your stars get unhappy,it’s your job to give them a makeover, upgrade their trailer, <strong>or</strong>de-stress them at the local bar. Oh, and you’ll also need to overseetechnological research to stay ahead of your competit<strong>or</strong>s. Too badf<strong>or</strong>mless, omniscient studio heads don’t get vacations.Unf<strong>or</strong>tunately, if you fall behind your competit<strong>or</strong>s, it becomes almostimpossible to pick yourself up again, since you need that prestige toattract new stars and staff. If you just want to tinker with things,the sandbox mode is a bit m<strong>or</strong>e appealing, as it lets you change somesettings to get rid of the fact<strong>or</strong>s you don’t like dealing with, andgives you extra cash to stay ahead of the game.If you can get comf<strong>or</strong>table with the game’s sheer breadth, and theoccasionally frustrating interface (which absolutely requires a mousewith a scroll-wheel f<strong>or</strong> the PC version), the game can be quite fun.The illusion of the studio is truly amazing, as every person on yourstaff, from stars to janit<strong>or</strong>s, will happily go about their lives untilyou pick them up and make them do something else. The graphicsare great, the animations are extremely life-like, and there’s plentyto see and do on the studio lot. The music is also very nice, assumingyou turn off the obnoxious DJ voiceovers.The heart of the game is the movie edit<strong>or</strong>, which lets you set, script,and edit your own movies to share online. Characters n<strong>or</strong>mally speakgibberish as you film them, but the movie edit<strong>or</strong> lets rec<strong>or</strong>d yourown voice-overs and sound effects to create an entirely personalizedfilm. The interface f<strong>or</strong> the edit<strong>or</strong> gives you a lot of control withoutbeing too complicated. Unf<strong>or</strong>tunately, you can only edit moviesyou’ve filmed in the main game <strong>or</strong> sandbox mode, which means alot of tedious slogging through the sim-game if all you wanted to dowas make movies. On the other hand, if all you wanted was the simgame,the movie editing extras will feel extraneous and annoying.The Movies is two potentially great gamesthat, combined, are less than the sum oftheir parts. Still, thevalue of the game’sinnovations areundeniable, andpeople who don’tget frustrated willhave the tools tomake some neat films onthe cheap. I’ll give it ahesitant thumbs-up.Rating : 3.5 of 52nd opinion by Wanderer • Alternate Rating : 4.5 of 52nd opinion by Lynxara • Alternate Rating : 4 of 54.5 of 5After the disapponting Warri<strong>or</strong> Within, this is a return togreatness f<strong>or</strong> a quality series. It’s only marred by the occasional glitch.The Movies contains some revolutionary game design elements, even if they don’t always playnicely with each other. Everyone needs to give this game a try once just to see what’s possible.3.75 of 564_REVIEW_PRINCE OF PERSIA: THE TWO THRONESHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYTHE MOVIES_REVIEW_65


Review by RacewingReview by SardiusPublisher : NamcoDeveloper : NamcoRelease Date : 2/<strong>2006</strong>Rating : TEENGenre(s) : RPGCateg<strong>or</strong>y : Traditional,With A Fighting Game C<strong>or</strong>e# of players : 1Publisher : RedOctaneDeveloper : HarmonixRelease Date : 11/7/2005Rating : TEEN; Mild LyricsGenre(s) : RhythmCateg<strong>or</strong>y : Guitar Rockouts# of players : 1-2In a land you’ve never heard of, which contains mystical aurasthat are off the scale, a quiet yet strong-willed young woman findsherself at the center of everything. She’s a chosen one of somekind... <strong>or</strong> at least, a lot of people think she is. There’ve beenlegends going around of her being able to save an entire countryby the power of her bloodline, such that she’s wanted by bandits,marines, and an evil army.Par f<strong>or</strong> the course f<strong>or</strong> most Tales games, really. So, now that weknow the overlying st<strong>or</strong>y, why should you bother? I’ll tell you why:because it’s crazy fun.What makes Tales of Legendia so darned good is that it finally makesa graceful shift to the third dimension. Much like Tekken 5 bef<strong>or</strong>e it,Namco rolled back some of the m<strong>or</strong>e radical changes made to theseries’s c<strong>or</strong>e gameplay, f<strong>or</strong> better <strong>or</strong> w<strong>or</strong>se, and instead built off ofwhat had w<strong>or</strong>ked two games pri<strong>or</strong>.Legendia f<strong>or</strong>goes the full-on 3D arena combat of predecess<strong>or</strong>, Talesof Symphonia, and goes back to its 2D fighting roots. The charactersare polygonal, but the action takes place on a single plane. Everyonehas the same move motions, but they yield different devastatingeffects depending on who uses them—mages attack from afar,physical people attack up close. etc. Combat seems simplistic atfirst until you gain levels, add spells and combo strings to yourcharacters, and add m<strong>or</strong>e people to your party.Up to four of your characters can participate in a fight at once, andonce this happens, you’ll be able to implement cross-up strategies,and combo off of each other’s attacks. Doing so allows you to buildyour team’s Climax meter, which in turn allows you to stop timewhile you whale on your enemy without fear of consequence. InSonic the Hedgehog terms, you get to unleash Chaos Control on someunsuspecting fools. The result of all this leads to action highly reminiscentof Namco’s 3D fighters, while not quite becoming one itself.You should come f<strong>or</strong> the gameplay, but also stay f<strong>or</strong> the st<strong>or</strong>y, andthe characters, which aren’t half bad. Said characters are designedby one Kazuto Nakazawa, of Kill Bill animation fame, andthe English dub is professional-grade. Finally, the st<strong>or</strong>yline itselftakes itself a lot less seriously than Symphonia’s did—sure, it’s stillprofound, but it’s also full of highly comedic interludes. Thefirst time you run afoul of an Elvis-impersonatingsuperhero and his bombshell wife, you’ll wonderwhat these scripters were smoking, and where youcan get some. The only possible nitpick regardingthis game is that random battles have returned,but they’re implemented in such a way that youmay not mind as much as you n<strong>or</strong>mally would.I’ll be blunt—gameplay-wise, this gamesucceeds where Radiata St<strong>or</strong>ies failed, and itsst<strong>or</strong>y dodges the heavy-handedness bullet atjust about every point you would thinkit’d get hit by it. This one’s w<strong>or</strong>thpicking up.Rating : 4 of 5NEWSFLASH: You don’t have to be embarrassed to play rhythmgames anym<strong>or</strong>e! RedOctane and Harmonix have at last crafteda game that captures the essence and soul of a live musicalperf<strong>or</strong>mance, and the resulting product offers a satisfyingexperience like none other.It’s about damn time, too. In unhappier days, would-be rockers hadto deal with the rigid gameplay of Guitar Freaks, <strong>or</strong> pretend to enjoythe utterly lame Gitaroo Man. F<strong>or</strong>tunately, these days are long past.Unlike its predecess<strong>or</strong>s, there ain’t no wussy J-Pop to be found here;Guitar Hero’s soundtrack is full to the brim with pure unadulteratedrock. If you’re looking f<strong>or</strong> the nancy-boy trance and techno found inother rhythm games, you’d best take your dancemat elsewhere.The object of Guitar Hero is to rock out, preferably as hard aspossible. Players jam along to a variety of classic and modernrock’n roll tracks using the included guitar-shaped controller.Simulating a real guitar, notes are played by first holding downthe required fret buttons and then strumming to match therhythms displayed on-screen.This is similar to the basic gameplay layout of Konami’s GuitarFreaks, with a few key improvements. Guitar Hero’s controllerfeatures five fret buttons, and while only a few of them are usedon lower difficulty levels, Hard and Expert modes will testthe skills of even the most experienced rhythm gamers. Theguitar controller also features an analog whammy bar f<strong>or</strong>player-controlled pitch bending—an optional but awesome featurethat creates a convincing sensation of actually playing the guitar.Guitar Hero’s music is perhaps its best aspect. The 30 includedlicensed tracks are all cover versions, but they all sound so good andthe guitar p<strong>or</strong>tions are so meticulously recreated that you won’teven notice the difference, the only exception being a strangelyvocal-less version of Jimi Hendrix’s “Spanish Castle Magic.” Thisoversight aside, rock fans of all s<strong>or</strong>ts are going to find something tolike here. Tracks from the likes of Ozzy Osbourne and Megadeth willplease metalheads, and classic rock fans are going to enjoy songs byCream and ZZ Top. Likewise, if you’re the type to rock out to Boston<strong>or</strong> David Bowie, well, that’s your choice, but we promise not to tellanyone.The incredible soundtrack is backed by an atmosphere that simulatesthe thrill of a live concert. In a brilliant move on the part of thedesigners, obtaining the highest sc<strong>or</strong>es requires the use of StarPower, which is triggered by tilting the guitar controller vertically, intrue hardc<strong>or</strong>e rocker fashion. The rush brought on by hitting StarPower at just the right moment and hearing your polygonalfans scream in appreciation is unparalleled, and requiringthe player to physically rock out as part of n<strong>or</strong>mal gameplayspeaks w<strong>or</strong>lds about how much fun there is to be found inGuitar Hero.Music games no longer have to languish in the obscurity ofdescript<strong>or</strong>s like “quirky” and “niche.” Guitar Hero is here,and it rocks.Rating : 5 of 52nd opinion by Lynxara • Alternate Rating : 4 of 52nd opinion by Spinner 8 • Alternate Rating : 5 of 54 of 5Fun gameplay, great graphics, tons of anime cut-scenes: everything I like in aTales game. If you like Japanese RPGs at all, you’ll want to pick this one up.It’s simple enough f<strong>or</strong> beginners and plenty challenging f<strong>or</strong> veterans, but you feel likeyou’re really rocking out at ANY difficulty. Absolutely get this.5 of 566_REVIEW_TALES OF LEGENDIAHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYGUITAR HERO_REVIEW_67


Review by SyrielReview by JamesPublisher : NintendoDeveloper : NintendoRelease Date : 11/15/2005Rating : EVERYONEGenre(s) : RacingCateg<strong>or</strong>y : Kart# of players : 1-8, 4 OnlinePublisher : TecmoDeveloper : TecmoRelease Date : 12/6/2005Rating : EVERYONEGenre(s) : AdventureCateg<strong>or</strong>y : Platf<strong>or</strong>mer/Puzzle# of players : 1In the 16-bit days, Super Mario Kart defined combat racing. Thegame’s finely tuned balance of speed and skill lent itself wellto competitive match-ups, while the single player game wasjust downright fun. Over the years, Nintendo has tweaked withthe f<strong>or</strong>mula, but wisely never messed with the c<strong>or</strong>e gameplay.Mario Kart DS is the pinnacle of that tweaking.The c<strong>or</strong>e of Mario Kart DS is the single player game. Split intoGrand Prix, Time Trials, VS, Battle and Missions mode, it featuresa little bit of everything. Gameplay is as solid as ever, withincredibly tight handling, power slides and the turbo start. Justlike the pri<strong>or</strong> games though, it’s not all about the racing as howyou handle your weapons is just as imp<strong>or</strong>tant as how you handlethe wheel.Although item selection is somewhat random, it is influenced byboth your kart and your current position in the race. Karts with ahigh item rating have a better chance to sc<strong>or</strong>e a good item, as d<strong>or</strong>acers at the back of the pack. This is done to help balance thingsout and keep any one player from gaining an unbeatable lead.Battle mode contains two games: Balloon Battle and ShineRunners. In the first, each kart is given five balloons which can beinflated by blowing into the DS’s microphone. Pop your opponent’sballoons by hitting them with items. In Shine Runners the objectis to have the most shines. If a round ends and you have none,you’re out.Missions mode is completely new to the series, and gives you aseries of goal based mini-missions. Completing the missions unlocksa boss and beating the boss unlocks the next level. Though it is themost “gamey” part of Mario Kart DS, Missions mode also doublesas a mini-tut<strong>or</strong>ial because each mission indirectly teaches a newdriving skill.This is all well and good, but it wouldn’t be Mario Kart withoutmultiplayer. Up to eight players can compete via local WiFi, withone cartridge <strong>or</strong> multiple carts. If each player has a cart, you cancompete in both versus and battle competitions. With one cart,you’re limited to versus and any non-cart owning player has t<strong>or</strong>ace as Shy Guy. This is, perhaps, Mario Kart DS at its finest.Those of you with WiFi at home, <strong>or</strong> a McDonald’s nearby, can hoponto the free Nintendo WiFi Connection and play gamers across theglobe. Unf<strong>or</strong>tunately Nintendo opted not to include anonline lobby making it difficult to find friends online<strong>or</strong> f<strong>or</strong>m a specific group. Really, all you can do ishop online and play which is a bit disappointing.Ah well, there’s always next year.Combining the c<strong>or</strong>e elements of the <strong>or</strong>iginalMario Kart with the best features that haveappeared in all the sequels, Mario Kart DS ispretty much the ideal karting game. It’s fun,addictive, and aside from the limited onlinemode, pretty close to perfect.Rating : 4.5 of 5With Tokobot, Tecmo has created one of the most charming actionplatf<strong>or</strong>mers of the year. Filled with ruins to expl<strong>or</strong>e, robot transf<strong>or</strong>mations,and tons of puzzles, there’s a little something here f<strong>or</strong>just about everyone.An ancient civilization was destroyed a few thousand years ago,leaving behind ruins filled with technology that has yet to be equalled.The hero of Tokobot, Bolt, is an expl<strong>or</strong>er f<strong>or</strong> Dr. Canewood of CanewoodLabs. One day in a ruin he finds a half-dozen mini-robots, thetokobots of the game’s title, and they instantly take to following himaround like baby ducklings. Unlike ducklings, however, the tokobotshave all s<strong>or</strong>ts of abilities beyond being small and cute, like being ableto attack dungeon-dwelling creatures, link up to f<strong>or</strong>m bridges andladders, and even transf<strong>or</strong>m into a variety of larger robots.It wouldn’t be much of an adventure, though, if there wasn’t ascheme to do something h<strong>or</strong>rible to the w<strong>or</strong>ld, and Tokobot’s plotkicks in quick. The obligitary military baddies want to steal thetokobots away to use in their plans to acquire the ultimate weapon,and Bolt gets to do all the usual things involved in stopping them.Intricate dungeons need to be expl<strong>or</strong>ed and conquered, with a newpuzzle in just about every room. There are enemies to smack around,and many can only be defeated by one of the three f<strong>or</strong>mations thetokobots f<strong>or</strong>m around Bolt. Progressing through dungeons unlocks newtransf<strong>or</strong>mations, allowing the tokobots to change into various largemachines, some of which attack and others that are used as tools.The Samurai transf<strong>or</strong>mation, f<strong>or</strong> example, is great on bosses, whilethe Crane can only be used in the specific areas where it’s needed.Changing into a f<strong>or</strong>m costs bolts, though, and those can be prettyscarce in the early part of the game. Additionally, the transf<strong>or</strong>mationsonly last until their energy is depleted, sothey tend to get saved until they’re reallyneeded. Every room feels like it needs a newcombination of skills to get through, keepingthe game fresh from start to finish.There are a few problems, though. To start with,the translation is just plain bad. Sentences that justsound strange are only the start of it; there are typosall over the place in addition to simple mistakeslike using “to” instead of “too”. It doesn’taffect the gameplay, of course, but a gameas well-designed as Tokobot deservesbetter than just slapping some Englishinto place and calling it good. Additionally,the same nagging issue that far toomany PSP games have—inadequate camera control—ispresent, although it’s not so bad as some titles.(*cough*Death Jr.*cough*) Many a fight, especially bossencounters, would also benefit from a lock-on ability.Despite this, Tokobot is an excellent game overall. Thevariety of tasks keeps the dungeons fresh, and there’s justenough st<strong>or</strong>y to keep the action going without bogging everythingdown. While Bolt is the standard silent hero, he seemslikeable enough, and the tokobots themselves are always funto see. There are even bonus modes available once the main quest hasbeen completed. While it’s not quite perfect, Tokobot has ended upbeing my fav<strong>or</strong>ite PSP game so far.Rating : 4 of 52nd opinion by 4thletter • Alternate Rating : 4.5 of 52nd opinion by Lynxara • Alternate Rating : 3 of 54.5 of 5Mario Kart DS is a love letter to life-long Nintendo fans. Each of thenew stages is a w<strong>or</strong>k of art and the 16 classic stages are great, too.This game has real potential but needed m<strong>or</strong>e polish bef<strong>or</strong>e release—there’s no excuse f<strong>or</strong> the occasionally-incomprehensiblelocalization, camera bugs, and massive clipping err<strong>or</strong>s. Great premise, though.3.5 of 568_REVIEW_MARIO KART DSHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYTOKOBOT_REVIEW_69


Review by 4thletterReview by 4thletterPublisher : Majesco EntertainmentDeveloper : Terminal RealityRelease Date : 11/15/2005Rating : TEEN; ViolenceGenre(s) : Action/AdventureCateg<strong>or</strong>y : Sci-fi# of players : 1Publisher : ActivisionGenre(s) : Third-Person ActionDeveloper : Luxoflux C<strong>or</strong>p Categ<strong>or</strong>y : SandboxRelease Date : 11/16/2005 # of players : 1Rating : MATURE; Blood and G<strong>or</strong>e, Intense Violence, Strong LanguageI wasn’t a fan of “Aeon Flux” as a kid. It was ugly, obtuse, and Ireally didn’t get it at all. The new movie has gone with a m<strong>or</strong>estandard look and, thankfully, the tie-in game has followed suit.There’s pop-in, too, and even w<strong>or</strong>se than the pop-in is the slowdown.If you attempt a tricky turn in a car, then you might be treated to abit of the old unintentional slow motion. This is bad news, kids.Aeon Flux feels disjointed, at least in terms of st<strong>or</strong>y progression. Adecent-sized chunk of the st<strong>or</strong>y is told through the intel capsules thatyou pick up, but you have to go into the pause menu to see them.That’s m<strong>or</strong>e than a little unfun, when many of them could’ve easilybeen integrated into the s<strong>or</strong>ely lacking cutscenes. That would’velengthened the game, and made it a lot m<strong>or</strong>e interesting.The cutscenes that are present are of the real time renderedvariety, which isn’t always a good thing. Some of the tweening onthe character animation could’ve used a bit m<strong>or</strong>e w<strong>or</strong>k. Some ofthe characters look like they’re popping from position to position,particularly Aeon’s buddy Sithandra in the second stage. Even Aeonfalls prey to this, which makes combat look somewhat like Aeon andher friends are having a particularly heated voguing battle.Fighting is simple, but this isn’t necessarily a good thing. There area decent number of combos and fatalities, but combat too oftendevolves into spamming one attack key, since every attack but thefatalities have about the same effect. Shooting your FUG w<strong>or</strong>ks bypointing the analog in the general direction of the person you wantdead and pulling the trigger. The auto-aim function, though, sucks.It sometimes ends up killing someone who you didn’t want to botheryet, instead of the guy with no health left who just needs a littlenudge into the afterlife.Aeon Flux is an odd animal at its c<strong>or</strong>e. I hate to say it, butit’s almost equal parts Prince of Persia: Sands of Time andMetroid Prime. Most of the stages have a segment where you eitherend up inside what looks suspiciously like a m<strong>or</strong>ph ball <strong>or</strong> pilotingaround a smaller version of it. The larger m<strong>or</strong>ph ball lets you passthrough security barriers and run down guards with the boost, whilethe smaller version unlocks do<strong>or</strong>s and turns off traps.Platf<strong>or</strong>ming is the strongest part of Aeon Flux, but also one of itsweakest. She has a full complement of modern-day platf<strong>or</strong>mingmoves. Everything from wallrunning to pole climbing is covered. Theonly problem is, there’s not really a lot to do with them. There mightbe the odd segment where you have to use your skills to get past atrap <strong>or</strong> dodge something, but that’s it. It never quite reaches thatferv<strong>or</strong> that hardc<strong>or</strong>e platf<strong>or</strong>ming needs. It’s really kind of sedate.As movie tie-ins go, Aeon Flux isn’t a terrible game. It’s got allthe basic bullet points of a competent game down pat, but that’sabout where it stops. The combat is woefully generic,the platf<strong>or</strong>ming hints at greatness, and thestages lack both rhyme and reason. We’re leftwith a decidedly average film tie-in. It isn’ttechnically bad, but it isn’t really good, either.Rating : 3 of 5Earlier this year, I reviewed NARC f<strong>or</strong> another outlet. I said thatit was average at best, but it showed some real promise in termsof concept. It could’ve used m<strong>or</strong>e consequences f<strong>or</strong> your actionsin-game, but it was all right. True Crime: New Y<strong>or</strong>k City takeseverything I liked in NARC, adds it into a larger city, a better plot,an awesome soundtrack, and one of the buggiest game engines I’veever had the pleasure of playing.The st<strong>or</strong>y is fairly by the book. You play Marcus Reed, a cop who’sattitude can best be summed up by the phrase “I wish you would.” Hetakes crap from no one and won’t hesitate to shoot someone dead.You earn points based on your in-game behavi<strong>or</strong>. Planting evidence onan innocent nets you bad points. Perf<strong>or</strong>ming a righteous bust brings ingood points.Those problems I mentioned, though? They’re big ones. True Crime’scontrols leave a lot to be desired. The auto-aim function is nice, butit’s completely w<strong>or</strong>thless when it just focuses on the person closest toyou during a crowded mission. That’s how you rack up dead civilians.The hit detection is twitchy and clumsy, as you’ll often hit the arrestbutton three times bef<strong>or</strong>e the game realizes what you want to do.Don’t even get me started on how you grab empty air m<strong>or</strong>e thanoften than not when trying to frisk a citizen.The camera, in a w<strong>or</strong>d, is bad. Pray that you never get surrounded bybad guys, because you’re going to spend a good number of secondsspinning around and trying to get a bead on the guys at your back.On the other hand, there’s quite a bit to like about the game. There’sa sly sense of hum<strong>or</strong> underlying all the f-bombs and headshots.The various crimes you get called on to stop vary from an insanearsonist who won’t hesitate to blast you with his flame thrower to mypersonal fav<strong>or</strong>ite, enraged vegans wrecking a vegetarian restaurantf<strong>or</strong> daring to serve meat. There’s a fair amount of idle chatter fromthe citizens and from Marcus. A good bit of it is coarse, of course, butit’s the thought that counts. Marcus even pops off a one-liner <strong>or</strong> twowhen arresting a perp. Christopher Walken’s character is solid gold,too.What’s tops, though, is that the soundtrackincludes V<strong>or</strong>dul Mega of Cannibal Ox on anunlockable song on the soundtrack, along withrap stalwarts like Redman, Mos Def & TalibKweli, and Public Enemy. There’s something f<strong>or</strong>everyone on the in-game radio. It’d just benice if this slick soundtrack and sense ofhum<strong>or</strong> were in a game with less bugs,better controls and m<strong>or</strong>e funnycrimes. Until then, this is asclose as we’re gonnaget to The Shield:The Game.Rating :3 of 52nd opinion by KouAidou • Alternate Rating : 3 of 52nd opinion by Roger Danish • Alternate Rating : 3 of 53 of 5Aeon’s hot and all, but there are ways to get your action pixel booty that don’t involvesuch a clumsy camera and flabby controls. Better wait f<strong>or</strong> the new Lara Croft.While TC: New Y<strong>or</strong>k City is a definite improvement over Streets of LA, it still has too many issues t<strong>or</strong>each elite status. A good rental, yes, but may not be w<strong>or</strong>th plunking down your hard-earned cash.3 of 570_REVIEW_AEON FLUXHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYTRUE CRIME: NEW YORK CITY_REVIEW_71


We had to use these pages f<strong>or</strong> other purposes last issue so this time ‘round we’ve packed twice the hardness into the same amountof space. We apologize in advance if this causes and problems with you turning pages <strong>or</strong> rolling up the magazine because of the extrastiffness that all of the additional hardness imparts. (Yes, we’re talking out of our arse just to fill space).NintendoNintendo Wi-Fi USB Connect<strong>or</strong>Online AdapterSystem: PCPrice: $34.95Now that Nintendo has gone online with Mario Kart DS, DS owners everywhere areclam<strong>or</strong>ing f<strong>or</strong> some Internet action. If you’ve got a Wi-Fi router at home (<strong>or</strong> a nearbyMcDonald’s) you’re set. If not, Nintendo has the solution with its Wi-Fi USB Connect<strong>or</strong>.Designed to w<strong>or</strong>k with the DS and Windows XP, the connect<strong>or</strong> is a plug-and-playsolution. Just install the drivers, plug in the device and connect with your DS. Thesoftware automatically configures your computer to act as an access pointand shares your existing Internet connection. Thewhole process takes less than five minutes. Sadly,you cannot use the connect<strong>or</strong> as a generic accesspoint f<strong>or</strong> other devices -- it only w<strong>or</strong>ks with DSsystems -- but it does its job well. An excellentchoice, even f<strong>or</strong> computer novices.72_HARDWAREMicrosoftXbox 360 VGA CableVideo CablePrice: $39.99High definition TVs are new and swanky, but if you’re not living on the bleeding edgeyou might not have one of these bad boys in the house. Chances are good thoughthat you’ve got a SVGA monit<strong>or</strong> around. Typically supp<strong>or</strong>ting resolutions well in excessof HDTVs, a monit<strong>or</strong> is an excellent, not to mention economical, way to get the bestpicture out of your Xbox 360.Getting the system up and running is as simple as plugging in the cable, but to getthe best picture you’ll have to configure it in the system properties. The Xbox 360supp<strong>or</strong>ts a number of resolutions, up to and including 1280x1024 and 1360x768. Thisis imp<strong>or</strong>tant f<strong>or</strong> LCD users as you’ll want to match the native resolution of the screen.About the only downside to the cable is the fact that only has a male plug on the end.To use it with a monit<strong>or</strong> that has a fixed cable you’ll also need to pick up a female-tofemaleVGA adapter.Review by SyrielFeaturesSmall size, WinXP compatible,Instant DS Access PointMicrosoftReview by SyrielFeaturesVGA output,Digital audio p<strong>or</strong>t,Stereo soundMicrosoft Laser Mouse 6000Gaming MouseSystem: PCPrice: $49.95Review by SyrielFeatures5 buttons, Scroll wheel, Ultra thinc<strong>or</strong>d, Laser sens<strong>or</strong>Most computer users don’t think twice about their mouse. After all, it’s just a pointy-clicky thingthat opens up the pretty icons on the screen. F<strong>or</strong> gamers though, it’s a different st<strong>or</strong>y as a mouseneeds to be both precise and ergonomic in <strong>or</strong>der to w<strong>or</strong>k well. Microsoft’s Laser Mouse 6000 sc<strong>or</strong>eshigh on the first count, but fails miserably on the second.The two side buttons are placed near the front of the mouse, in an area that is near impossible f<strong>or</strong>a mere m<strong>or</strong>tal to hit without finger cont<strong>or</strong>tions (<strong>or</strong> unnaturally long thumbs). The “gaming toggle”allows you to rec<strong>or</strong>d a macro and apply it to a button on the mouse, though it isn’t persistent.Reboot and it’s gone. Odd, and annoying, behavi<strong>or</strong>. Another issue has to do with the magnifier-- it doesn’t w<strong>or</strong>k with DirectX programs (i.e. GAMES). Pretty stupid to have one of the two maj<strong>or</strong>features on a gaming mouse not w<strong>or</strong>k in-game.Although Microsoft has a solid reputation f<strong>or</strong> PC gaming hardware, the Laser Mouse 6000 feels likea basic business mouse that was simply renamed. If you’re looking to game, pass on this one asthere are much better options out there.HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYSony Media SoftwarePSP Media ManagerApplication to <strong>or</strong>ganize your PSP mediaSystem: PCPrice: $19.95The PSP may be a decent media player, but getting your videos onto the dainty thingis often easier said than done. A multitude of conversion programs have cropped upover the past few months, and now Sony itself has entered the fray with the PSP MediaManager. Though it promises to handle all your PSP needs, the program feels a bitrushed -- shining in some areas and faring po<strong>or</strong>ly in others.With supp<strong>or</strong>t f<strong>or</strong> the AVC video f<strong>or</strong>mat, the PSP Media Manager can output some amazingly goodlooking video files. It is easily one of the best options in terms of quality. Oddly though, there are nooptions to rename your videos, choose a thumbnail f<strong>or</strong> display <strong>or</strong> s<strong>or</strong>t them on your unit. The program is alsolimited to 320x240 output, rather than encoding the video at the PSP’s native resolution. No doubt, this is to ensure that UMDvideos still have a slight edge.While many maj<strong>or</strong> f<strong>or</strong>mats, such as DVD’s MPEG-2 are supp<strong>or</strong>ted, the popular Divx codec is not. The program simply refusesto convert Divx AVI files. In another oddity, you cannot convert a video to the PSP f<strong>or</strong>mat unless your PSP is connected to thecomputer. As a result, you can’t just grab a movie as you run out the do<strong>or</strong>. It takes around 3 hours to convert a 2 hour movie on a 3GHz PC. Better plan ahead.Music conversion is another oddity, as the program only supp<strong>or</strong>ts MP3 output although the PSP can play back a number of f<strong>or</strong>mats.Not giving the user a full suite of options is a huge oversight. Thankfully, both the podcast and photo options w<strong>or</strong>k great, and thesave game manager offers an easy way to back up those all imp<strong>or</strong>tant save games.In the end, it’s hard to recommend the Media Manager software. Though the video quality is great, the software itself feelsincomplete and basic. If Sony wants us to pay f<strong>or</strong> functionality, it needs to be exceptional. What’s here shouldhave been included with the PSP in the first place.MicrosoftHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYReview by SyrielFeaturesSupp<strong>or</strong>ts the AVC video f<strong>or</strong>mat, Trackspodcasts, Manage photos, music andsave gamesXbox 360 Controller f<strong>or</strong> WindowsGame ControllerSystem: PCPrice: $39.99Review bySyrielFeatures9 foot c<strong>or</strong>d, USB connect<strong>or</strong>,Breakaway cable, Vibration mot<strong>or</strong>s,Dual compatible with WinXP andXbox 360Say what you will about Microsoft’s software divisions, but when it comes tohardware the company is typically top notch -- especially in the PC gamingarena. F<strong>or</strong> the longest time Microsoft’s Sidewinder was the gold standard whenit came to PC gaming but in a w<strong>or</strong>ld of dual analog control, even the Sidewinderwas starting to show its age. Realizing that many people were already using hackedPS2 and Xbox controllers on their PCs, Microsoft took the next logical step and madethe Xbox 360 gamepad dual compatible.Though it ships in a PC branded box, this is the exact same controller that you canfind in the gaming aisle. Plug it into a PC, install the drivers and you’re up and running.While most games don’t recognize the controller directly, it is a simple matter ofremapping the buttons in your game of choice. The controller is great f<strong>or</strong> MAME, andthe built-in headset jack means you can use your fav<strong>or</strong>ite cell phone headset f<strong>or</strong> VOIPchat. On the downside, it is impossible to remap buttons on the controller itself making itincompatible with older games that don’t have direct joystick supp<strong>or</strong>t. It also doesn’t supp<strong>or</strong>tMac OS X, which is a shame. If you have a PC though, it is easily the best all around gamepadyou can buy -- and when you’re done it doubles as a backup controller f<strong>or</strong> your console.HARDWARE_73


Preview by WandererReview by LynxaraPublisher: SCEIDeveloper: Media VisionRelease Date: 10/06/2005Platf<strong>or</strong>m: Playstation 2Genre(s): PuzzleCateg<strong>or</strong>y: Fantasy# of Players: 1Licensed By: Manga / BandaiProduction: Bandai EntertainmentADR Production: AnimazeGenre(s): ActionRelease Date: 11/22/2005F<strong>or</strong>mat: UMD VideoThis isn’t the most imp<strong>or</strong>t-friendly title I’ve ever played, but it’s acompelling puzzle game in its own right. Just when you start to thinkit’s easy, it turns up the gain and starts kicking your face in.As one of three characters, you begin a level of Mawaza standing on a flat plain, one of several that’re suspended high above somesurrealistic city that I presume is about to get flattened by a mete<strong>or</strong>. Your job is to grab and rotate triangular shapes until they crash intoeach other, which’ll destroy them. When you’ve destroyed a set number of triangles, you’ll move on to the next stage.Then, you starthaving to construct those triangles from <strong>or</strong>bs that’re spawning and rolling towards you at a maddening rate. You cannot make a triangleunless you can draw an unbroken line between each of the three <strong>or</strong>bs you want to use, which can be a pain if there’s a big ol’ preexistingtriangle right in the center of the screen. This gets even harder later on, when you run into black <strong>or</strong>bs that cannot be used as the rotationpoint f<strong>or</strong> a triangle.Then, when the three-minute timer on each level runs out, the flo<strong>or</strong> of the stage starts to slowly but surely crumble underneath your feet,turning each stage into a hell-f<strong>or</strong>-leather race to survive. Mawaza is, like all the best puzzle games, easy to learn but difficult to master.It has its own peculiar rhythm; as it gets harder, you need to take commeasurately greater risks. Sure, you could make little triangles andshatter them one at a time, but that’s just not going to do the job as you get towards later levels.You need to create huge triangles, pull off big combos, and link your shapes together in a s<strong>or</strong>t of full-contact geometry. It’s a little likespinning plates on top of sticks... while the flo<strong>or</strong>’s shaking... and when some of the plates are glued to the ceiling. That simile kind of diedon the runway, but I hope you get what I mean. The gameplay here is a lot to take in. Frankly, I suck at Mawaza; after a certain point,you have to keep so many little variables going in your head at once that it breaks my brain. There aren’t many extras <strong>or</strong> bonus modes inMawaza, but what’s here will keep you busy f<strong>or</strong> some time.74_JAPAN_MAWAZAMawaza presents a series of challenges that’re about as hardc<strong>or</strong>e as it gets. Only seriouspuzzle fans need apply, but those serious puzzle fans will be on cloud nine.WORTH IMPORTING?This would be an excellent PSP title. It seems a little sh<strong>or</strong>t f<strong>or</strong> a PS2 game, but the sheerbizarre nature of the game makes it a must-have f<strong>or</strong> a certain kind of gamer. If you’rea f<strong>or</strong>mer master of games like Pipe Dreams<strong>or</strong> Intelligent Qube, Mawaza will hook you upwith that same kind of relentless challenge.It doesn’t hurt that D.D. is a future Interneticon in the making. I mean, just look at him!Lookit the panda!4.00 of 5HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYThe c<strong>or</strong>e demographic f<strong>or</strong> the PSP just so happens to be the c<strong>or</strong>edemographic f<strong>or</strong> R1 anime releases, and this has lead to a flurry ofanime-on-UMD releases pretty much from the day the PSP was availablein the US. So far the UMD anime offerings have mostly been re-issues ofseries that did well on DVD, rather than the dual-f<strong>or</strong>mat releases thatthe Japanese market has been experimenting with. F<strong>or</strong> a lot of animefans who own PSPs, the question has become “Why buy the same seriestwice, when I can just plop encodes on my Mem<strong>or</strong>y Stick?” After all,virtually all of these releases seem to target people who are already big fans of theseshows, and who probably own DVD versions of the anime in question already.Judging from Ghost in the Shell: Stand Alone Complex’s UMD release, the mainargument in fav<strong>or</strong> anime on UMD over encodes is the ability to switch freely betweenthe Japanese and English language tracks as you watch. You can also switch subtitleson <strong>or</strong> off. While the video quality on the UMD was slightly better than the encodedepisodes we compared it with, it wasn’t really enough to justify the UMD’s price tag.What was convincing was the superi<strong>or</strong>ity of the UMD sound mixes, which were muchlouder and m<strong>or</strong>e atmospheric.The series itself is an excellentwatch on PSP, blending standalone“detective st<strong>or</strong>y”episodes with m<strong>or</strong>e complexst<strong>or</strong>ylines that run in multiple-episode st<strong>or</strong>y arcs. SAC was produced in widescreenf<strong>or</strong>mat, so it feels somehow m<strong>or</strong>e expansive and alive on the PSP than it does whenviewed on a conventional television set.HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYSAC’s UMD release mirr<strong>or</strong>s the DVD release exactly in terms of episode count, butit does drop the creat<strong>or</strong> interview bonus segments. Instead we get what should’vebeen trailers f<strong>or</strong> Bandai’s other UMD anime offerings. “Should’ve”, because thetrailers on the disc are actually just re-encodes of the trailers f<strong>or</strong> the DVDs added.The trailer f<strong>or</strong> the Escaflowne movie isn’t even in fullscreen f<strong>or</strong>mat, and the EndlessWaltz trailer actually ends with the tagline “Coming Soon in 2001”! Thisis does not inspire someone to think she’s just spend the best $20 ofher life, especially if she looks at it bef<strong>or</strong>e the much higher-qualityepisode encodes.Still, the Stand Alone Complex UMD is still a much better value than alot of competing UMD offerings. Geneon’s Gungrave UMDs, f<strong>or</strong> instance,only contain a ridiculous two episodes per disc. While it would stilltake very deep pockets and an extra<strong>or</strong>dinarily passionate devotion toGhost in the Shell to make someone want to buy the whole series overagain if they already had it on DVD, the UMD could be a nice low-costalternative f<strong>or</strong> peoplewho caught it on CartoonNetw<strong>or</strong>k and want a highqualityversion to watch onthe go.4.00of 5GHOST IN THE SHELL: STAND ALONE COMPLEX VOL: 1_ANIME_75


Beatmania IIDX 10thStyle in particular isa difficult game toevaluate with thebeginning player inmind. While 10thStyle’s interface isthe prettiest theseries has seen andthe game containsa variety of optionsnot found in anyprevious release,the fact is thatthe game is builtspecifically withexpert playersin mind. Witheach new release, Konami caters to veteran IIDX players whose skills are constantlyimproving and in need of testing. 10th Style reflects this in a number of ridiculouslydifficult song selections, some of which require over 1500 button presses in undertwo minutes to complete successfully. Needless to say, you’ll need a hell of a lot ofpractice bef<strong>or</strong>e you can claim to have mastered this game.Beatmania is one of the most successful and longest-running series you’ve probablynever heard of. Though it may be relatively unknown to most American gamers,Beatmania is responsible f<strong>or</strong> making the rhythm genre what it is today. Dance DanceRevolution, Guitar Hero, and most other modern rhythm games owe their existenceto Beatmania’s shifting of the genre away from the restrictive st<strong>or</strong>y-based stuff ofyesteryear to a boundless arcade-style f<strong>or</strong>mat.Dozens of Japan-only arcade and home releases later, Beatmania is finally set to seea US release in March of <strong>2006</strong>. The question is: how will Beatmania’s first US releasestack up in comparison to a series that, in Japan, has steadily evolved since 1998and is still going strong today?Beatmania’s gameplay is deceptively simple. Using a controller consisting of sevenkeys and a turntable, players are challenged to play a series of notes in <strong>or</strong>der tofill in a song’s missing beats and melodies. These notes are displayed on-screen,and the c<strong>or</strong>responding keys on the controller must be hit in proper sequence as thenotes fall and cross a red line at the bottom of the playfield. The turntable comes into play in a similar manner, andmust be scratched when appropriate. Unf<strong>or</strong>tunately, freestyling is penalized, so while random button pressing may havegotten you far in PaRappa, that ain’t gonna fly here.The game’s premise remains the same throughout, with few changes<strong>or</strong> surprises, no matter what song <strong>or</strong> difficulty level is chosen. Progressis determined only by increases in player skill, and much of your enjoymentwill come from watching yourself get better and passing songsthat had previously appeared impossible. The overall sense of creatingmusic is also very convincing, and hearing a song come together as aresult of one’s skill is both rewarding and fun.Beatmania IIDX’s difficulty cannot be understated, however, and isperhaps the series’ greatest fault. Even in the easiest difficulty mode,there are no songs that can be considered “easy” by most standards.The penalty f<strong>or</strong> missing notes is so great that first-time players arelikely to fail m<strong>or</strong>e songs than they pass, and the game’s timing isso strict that it could take months <strong>or</strong> even years of playing bef<strong>or</strong>ea player’s achievements become w<strong>or</strong>thy of being assigned thegame’s highest “AAA” rank.Preview by SardiusPublisher: KonamiDeveloper: KonamiRelease Date: 11/17/2005Platf<strong>or</strong>m: Playstation 2Genre(s): RhythmCateg<strong>or</strong>y: DJ Simulation# of Players: 1-210th Style also features a somewhat lacking selection of songs compared toprevious PS2 Beatmania releases. While there are a good number of tracksavailable, far too many fall under the categ<strong>or</strong>y of “generic trance”, whichcan become repetitive. The game does include a few excellent Gradiusremixes, however, and Silent Hill composer Akira Yamaoka is responsiblef<strong>or</strong> some of 10th Style‘s best tracks. The less said about the non-musicproduced by Slake, though, the better. In all, 10th Style‘s soundtrack isenjoyable enough, but there is a sense that a large number of songs arecreated with the intent of being difficult rather than fun.If you ad<strong>or</strong>e rhythm games and are a masochist willing to invest months intogetting your ass kicked by extreme difficulty, buy 10th Style without hesitation.Practice and your eff<strong>or</strong>ts will eventually pay off -- the m<strong>or</strong>e often you play, thesooner you’ll be getting awesome sc<strong>or</strong>es to rub in other peoples’ faces. If youare not sure whether you have this kind of dedication, test the waters with acheap used copy of the infinitely easier 3rd Style instead, <strong>or</strong> wait f<strong>or</strong> the USrelease of Beatmania in March, which should hopefully be less hostile towardbeginners. It takes a special kind of gamer to enjoy Beatmania to its fullest,but providing youhave what it takes,you’ll be amazedat how much funit is beingconstantlyremindedthat yousuck atIIDX.Like many rhythm titles, Beatmania IIDX 10thStyle is best played using its own expensivecontroller that is incompatible with most othergames. The controller features seven keys and aturntable, and is sturdy enough to handle monthsw<strong>or</strong>th of button mashing. After some time, however,keys may begin to stick and cleaning may benecessary, which is a rather huge pain that requiresopening the controller and modifying its innards.Konami promises that an improved controller will bepackaged with the US version of Beatmania, featuring am<strong>or</strong>e rounded design and spring-loaded keys. As long asit’s still the right shape and size f<strong>or</strong> Air IIDX Guitar, we’ll behappy.Difficulty aside, BeatmaniaIIDX 10th Style is very Englishfriendly,and can be played fullywithout understanding a lick ofJapanese. The series also has amassive English-speaking fanbase,providing both ample competitionand supp<strong>or</strong>t f<strong>or</strong> one’s failings.4.00 of 576_JAPAN_BEATMANIA IIDX 10TH STYLE HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTY HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTYBEATMANIA IIDX 10TH STYLE_JAPAN_77


Fan art is all about giving exposure to aspiring artists whomight not otherwise have a way to get their artsie parts seen. Ifyou are one such artist, point your web browser toward www.hardc<strong>or</strong>egamermag.com and check out the Fan Art sectionof our message boards. That is where you can post your artsto get them considered f<strong>or</strong> this section. You may also emailsubmissions to fart@hardc<strong>or</strong>egamermag.com.A few things to keep in mind: There is no deadline f<strong>or</strong>submissions because we’ll be doing this every issue. Keep itvideo game related, please. Only post drawings which youdrewed yourownself. Don’t expect drawings of nekkid people<strong>or</strong> any adults-only type stuff to make the cut. Keep it rated“Teen” <strong>or</strong> below. You are the copyright owner of your artw<strong>or</strong>kas soon as your draw it whether you make note of that fact<strong>or</strong> not. However, in submitting your artw<strong>or</strong>k to us, you give uspermission to reprint your art and make fun of it if necessary.Title : Chibi RyuArtist : J.P.Age : 23Location : OrlandoTitle : SelkieArtist : Aaron MillsapsAge : UndisclosedLocation : UndisclosedTitle : Good? Bad? I’m the Guy with the Gun.Artist : Ryan BloomAge : 22Location : Col<strong>or</strong>adoTitle : Sonya BladeArtist : JigsawAge : 20Location : SwedenHere at HGM we love fan art, and so do our friends at THQ. So we’regiving away a THQ Game Pack featuring Evil <strong>Dead</strong> along with DestroyAll Humans, Day of Reckoning 2 and Dawn of War: Winter Assault.All you have to do to get this multi-platf<strong>or</strong>m bundle of joy is sendin your most awesomest piece of fan art. If it’s chosen asthe pick of the month, you get free games! How cool isthat? Make sure you include your name, age, mailingaddress and email address with your submissionso we can contact you if you’re picked. Thisis not a contest <strong>or</strong> sweepstakes. It is apromotion from HGM and THQ.Title : HeatherArtist : WahayAge : 17Location : Canton, Ohio78_FAN ARTTitle : SF2 GroupArtist : J.P.Age : 23Location : OrlandoHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTY© SNK PLAYMORE 2003 ©2003 Yuki Enterprise“SAMURAI SHODOWN” is a registered trademark of SNK PLAYMORECORPORATION. Microsoft, Xbox, Xbox Live, the Live logos and theXbox logos are either registered trademarks <strong>or</strong> trademarks ofMicrosoft C<strong>or</strong>p<strong>or</strong>ation in the United States and/<strong>or</strong> other countries andare used under license from Microsoft. The ratings icon is atrademark of the Entertainment Software Association.www.snkplaym<strong>or</strong>eusa.com


kOSpLaY?.coMCos-play (kos-plä) v. A combination of the w<strong>or</strong>ds costume and play. People known as“cosplayers” dress up as their fav<strong>or</strong>ite characters from anime movies, and video games.We understand. ®Website: http://jpzilla.deviantart.comPictures by Chellene AlferezSub-Zero, Sc<strong>or</strong>pion and Reptile design andcreation: J.P. Perez, Manuel and EduardoRodriguezKano design and creation: Bobby Wadeand Momma WadePhotoshopping by J.P. PerezTAPPED OUT?Being broke is no joke, but you shouldn’t have to sell yourprecious bodily fluids f<strong>or</strong> game money. Hit Game Crazy f<strong>or</strong>the best deal on trades and used games.Hitf<strong>or</strong> a st<strong>or</strong>e near you.LARGEST SELECTIONOF NEW, USED AND CLASSICGAMES AND CONSOLESTRY BEFORE YOU BUYONLY GAME CRAZY LETS YOUPLAY BEFORE YOU PAYBEST DEAL ON TRADESIT’S A GUARANTEE80_COSPLAYHARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 7_SUPER DUTY© 2005 Hollywood Management Company


CAPCOM ® HEROESEXPLODEOn The PSP SYSTEMSix Hot New Titles f<strong>or</strong> your PSP TM (PlayStation®P<strong>or</strong>table) systemwww.capcom.com


Love games?Us too! In fact, we were going to call the magazine “We reallylike games allot, monthly,” but that was kinda dumb. Plus, it’ssupposed to be “a lot,” not allot. Anyway, if you love games likeus, then you should subscribe and get the this thing stuffed intoyour mailbox every so often. You can fill out this card and dropit in a mailbox (use an envelope if you put your cc # on it) <strong>or</strong>just get on the h<strong>or</strong>n and <strong>or</strong>der at 800-478-1132. You couldalso do it online at www.hardc<strong>or</strong>egamermag.com.12 issuesnew games • old games • consolegames • arcade games • pc games• p<strong>or</strong>table games • game stuff

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