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Recipes for Systemic Change - Helsinki Design Lab

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lence. Some question possible detrimental effects gaming may have onyoung people’s health, sociability, and per<strong>for</strong>mance in school.Video gamers in Finland tend to be younger and male. The average ageof the Finnish “active gamer” is thirty years-old. Thirty-six percent of thepopulation under thirty is an active gamer.Reported time spent playing games, weekly15 hours 6%Demographic Breakdown16-19 38%20-24 43%25-29 29%30-39 25%40-49 20%50+ 4%Male 25%Female 13%Parent 31%SourceNielsenGames: VideoGamers inEurope – 2008(p. 28)Non-Parent 14%Title Category Circulation % under 19SoundiMusicCosmopolitan (Finnish) Fashion 256000 41%ImageFashionSuosikki teen culture 207000 67%DemiPeltiUrheilulehtiteen cultureGamingSports183

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