13.07.2015 Views

Rendering, OpenGL, and Lighting - Caltech

Rendering, OpenGL, and Lighting - Caltech

Rendering, OpenGL, and Lighting - Caltech

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Setting uniforms• L = glGetUniformLocation(p, "variableName");• glUniform1f(L, value);– Use glUniform1i for integer uniforms, etc.• Shaders must declare the variable outside of themain() function using the uniform keyword

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!