Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
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Using shaders• Example included in lab 1– Can use that code in future projects• p = glCreateProgram();• v = glCreateShader(GL_VERTEX_SHADER);• glShaderSource(v, 1, &src, NULL);• glAttachProgram(p, v);• glAttachProgram(p, f);• glLinkProgram(p);• glUseProgram(p);