Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
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Spaces• (Clipped) Normalized DeviceCoordinates (NDC)– Camera still looking at -Z, +Y up, +X right– Space scaled to (x, y, z) each in [-1, 1]• Can think of x, y as screen coordinates