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Rendering, OpenGL, and Lighting - Caltech

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Both shader variables• Inputs:– gl_LightModelParameters• gl_LightModelParameters.ambient– gl_LightSource[0].diffuse, etc.– gl_FrontMaterial.diffuse, etc.– gl_ModelViewMatrix– gl_ProjectionMatrix– gl_NormalMatrix (use instead of modelviewmatrix to transform normals to world space)

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