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Rendering, OpenGL, and Lighting - Caltech

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GLSL built-in variables• H<strong>and</strong>y reference guide to all built-infunctions <strong>and</strong> variables:– http://www.khronos.org/files/opengl-quickreference-card.pdf– Bookmark this!– It's a good reference for <strong>OpenGL</strong> ingeneral, so it may be useful for the nextfew weeks

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