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Rendering, OpenGL, and Lighting - Caltech

Rendering, OpenGL, and Lighting - Caltech

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GLSL types• Floating-point: float, vec2, vec3, vec4• Integer: int, ivec2, ivec3, ivec4• Boolean: bool, bvec2, bvec3, bvec4• Matrices: mat2, mat3, mat4

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