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Rendering, OpenGL, and Lighting - Caltech

Rendering, OpenGL, and Lighting - Caltech

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GLSL• GLSL is a high-level language for writing GPU programs• Two most important types of GLSL shaders: vertex shaders <strong>and</strong>fragment shaders– There are also geometry shaders, etc. but we won't use these• These shaders override specific parts of the graphics pipeline

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