Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
SHOW LESS
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Simple lighting models• Overall lighting equation• Color = I a + I d + I s– I a is ambient intensity– I d is diffuse intensity– I s is specular intensity