Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
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<strong>OpenGL</strong> transformation pipeline• Vertices in object space transformed to camera space bymodelview matrix (combines world <strong>and</strong> camera matrices)• Viewport transformation converts NDC to pixel coordinates(based on the window/screen size)