Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
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Transformations• Projection: just add it to the beginning ofthe stack– V final = PO 1 O 2 …O n V• If V final = (x, y, z, w) then V final,NDC =(x/w, y/w, z/w, 1), clipped to [-1, 1]