Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
Rendering, OpenGL, and Lighting - Caltech
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Transformations• All transformations realized as 4x4 matrices• Translation by (x, y, z):– See why the 4thcoordinate is useful?• Scaling by (a, b, c):– Scale x by a, y by b,z by c, that is