X3:Reunion Manual - Steam
X3:Reunion Manual - Steam X3:Reunion Manual - Steam
On firing remember to fire in short single bursts, when you have the target in your direct path.Firing curved shots (aiming at the Auto-Target too much) or continuous bursts will mean a lotof wasted shots that might drain your ship’s power too quickly and leave you without anyweapons while they recharge.If you are taking on a group of Pirates, it is best to check what the ships weapons are with aFreight Scanner. If one of them is holding PSGs or Ion Disruptors, take that one down first orwhile you take on the others it will lay waste to your shields. Switch to medium powerweapons or lower if the ship is fast, as you will miss a lot more, but you will have a betterchance by being able to fire more continuously.If you are suddenly outnumbered by well-equipped M4s or Kha’ak, jump within the samesector and they will head towards your new location. Due to each ship having differentspeeds, the ships will form a long staggered line as they head in your direction, with the fastships getting to you first, so you can take them down one by one.Strafing your ship is a very effective way of avoiding incoming fire. You can also use the shipdrift to avoid hits while you turn or flip your ship to return fire.Some ships have a rear turret like the Nova and these can be avoided by twisting yourjoystick or use the [ q ] key to create a forward spin, this will reduce the number of hits fromthe other ship’s rear turret.Friendly FireYou will have to watch out for the locals when you are firing away at an enemy, yourreputation may drop like a stone and as a result you may not be able to buy certain goods orthey may even turn hostile to you. Should you accidentally cause damage, or death to a shipto which you had no hostile intentions, you can contact the local sector police or militaryvessels to declare the incident and avail yourself of any punishment.CapturingThe nice thing about flying a Pirate M3 Nova is the cool paint job that you get with pirateships. A rare and even better capture is the Raider (speed but lower shields but M5 haveTriplex scanners), Vanguard (more engine, laser bank a bit faster, weapons optimisations),Sentinel (higher shields but a little slower) or Hauler (more cargo and slightly slower) variantsthat have been customised at unknown shipyards. Extremely rare Mamba Raiders have beenseen reputed to have 2*25 MJ Shields with the speed and agility of an M4.The essential method of capturing is to remove the shields and reduce the hull to 87% orlower. To gauge the effort, fire a few shots and see how much the shield drops. If it takesthree shots of fire to reduce them to 50%, then fire another set of shots to take out theshields. You can also use missiles for bringing down the shields; wasps, which fire in swarmsof ten, are cheap and good for this.When the shields are down, change the weapon group to a lower-powered one and then useshort bursts of fire to keep the shields down and reduce the hull. If you keep doing this thepilot will sometimes bail. Most pilots will not bail if the ship is only getting intermittent shots, soa shock volley will make them fear you are going for the kill and they then might see senseand bail. Ion weapons though good for taking down shields, will destroy all onboardequipment and as a result reduce the value of the capture.55Possible capturing weapon group layouts:M3 Class use IonD and PAC for Shields and IRE for hullM4 Class use PAC for Shields and IRE for hullM5 Class use PAC for Shields and IRE for hullThe ship will then go to neutral status and you will then have totake command of the on-board computer by claiming the ship.
Claiming your captureWhen captured, the ship will have a neutral status of grey.When you have claimed it, that status will change to green, as itis then owned by you. A good approach is to park your currentship within 30m of the ship to be claimed, eject with the [ Shift+e] keys and target the ship and bring up the quick menu, Target,Claim. When done you will then get a message that the shipcomputer control has been transferred, turn and target your ownship press [ Shift+e ], all this can be done very quickly.You can also capture the pilots when they have ejected. You will, however, also need the LifeSupport System installed to keep them alive. You can then sell them as slaves to pirates butbe aware that slave trading is illegal with nearly all races, except the Split, who are ok with it.System Override SoftwareThere are obviously a few risks involved in leaving your ship in order to claim a ship in themanner described above. Those cunning pirate types, ever mindful of their own safety, havedeveloped a useful alternative. You can obtain the illegal SOS software for 600k+ Credits,which will allow you to claim the ship without having to eject from your ship.To use it you get close to the neutral status ship and select Target, Claim and the shipcomputer control will be transferred to you. The only down side is that it is illegal to have theSOS on your ship, as claiming ships that are not your property is illegal. Using computerhacking to give you that ownership is even more illegal. If you are scanned you will berequired to eject it. A way around this is to use your Freight Transporter to move it in to a fastM5 that you have following you, so you can beam it on to your ship when you need it. It’s agood idea to dock the M5 at a station to prevent it being scanned.It is better to strip your captures of shields and weapons if you intend to sell them as you willget a higher price by removing the equipment and selling it separately, which will also providemore trading rank with the extra trading transactions.Use the Freight Beamer to transfer cargo and ship upgrades on to your ship and if you aredoing very well have a TS Ship nearby so you can offload excess cargo into its very largecargo bays. Remember to send your captured ships via a safe route to the nearest friendlyShipyard or some other pirate will wipe out your 300k to 1.4 million profits.Pirate SectorsRepeatedly clearing up the pirate sectors to gain captured ships, which you can sell, allowsyou to improve your kept ships with free upgrades. Illegal goods can be taken to the PirateBase in Brennan’s Triumph with no risk of you being scanned while they are in your cargobay.56The Pirate SectorsFarnham’s LegendBala Gi’s JoyOlmancketslat’s TreatySplit FireBrennan’s TriumphDanna’s ChanceNopileo’s MemorialHatikvah’s FaithThere are Shipyards and EquipmentDocks at Argon Prime and Light ofHeart nearby for you to send yourcaptures to for stripping and sellingcaptures.
- Page 4 and 5: GETTING STARTEDSYSTEM REQUIREMENTSP
- Page 6 and 7: -Sound errors can also be caused by
- Page 8 and 9: EAX - stands for Environmental Audi
- Page 10 and 11: KEYBOARD, JOYSTICK, MOUSE AND GAMEP
- Page 12 and 13: - Menu[ Default View ] Num 5[View f
- Page 14 and 15: Mouse ControlThe mouse is by far th
- Page 16 and 17: Auto. Save at Stations:When you doc
- Page 18 and 19: There are a number of optional game
- Page 20 and 21: TRADE, FIGHT, BUILD, THINKTradeWhil
- Page 22 and 23: The overlay will also appear on the
- Page 24 and 25: the target where it will be when yo
- Page 26 and 27: MissilesJust below the icons for th
- Page 28 and 29: are usually light on shields, with
- Page 30 and 31: HOW TO TRAVEL TO DIFFERENT SECTORST
- Page 32 and 33: STRATEGIES OF PLAYIn this section t
- Page 34 and 35: HOW TO START TRADINGTrading is one
- Page 36 and 37: While docked, go to the trading men
- Page 38 and 39: Each race has a hierarchy of goods
- Page 40 and 41: WHERE TO BUILD YOUR FACTORYWhen you
- Page 42 and 43: Once the factory is positioned, you
- Page 44 and 45: How to connect FactoriesDoing this
- Page 46 and 47: Basic materials:High tech commoditi
- Page 48 and 49: You can purchase fighter craft and
- Page 50 and 51: this will stun them, and then allow
- Page 52 and 53: Advanced, standard Satellite or a s
- Page 56 and 57: The Teladi sectors can be good plac
- Page 58 and 59: Some not so fortunate travellers ha
- Page 60 and 61: can use the energy of the lasers cu
- Page 62 and 63: Q: What is the "missile probability
- Page 64 and 65: Q: How do I set up turrets to fire
- Page 66 and 67: MISSIONSNon-Plot Missions (Got ship
- Page 68 and 69: In the next few stages you will nee
- Page 70 and 71: UPGRADES & EQUIPMENTUpgrades/Equipm
- Page 72 and 73: Navigational BeaconHazard Warning B
- Page 74 and 75: WEAPONSWeapons are divided into typ
- Page 76 and 77: Repair LaserThis weapon is installe
- Page 78 and 79: High-YieldsHurricane Missile - Yiel
- Page 80 and 81: Boron are famous for their deliciou
- Page 82 and 83: The military always have to move pe
- Page 84 and 85: Soja HuskSoja husk is the dried and
- Page 86 and 87: FIGHT, TRADE AND RACE RANKSThere ar
- Page 88 and 89: Despite being called the Kingdom of
- Page 90 and 91: The Teladi ShipsThe skill of the Te
- Page 92 and 93: KHA’AKThe Kha’ak are a hive rac
- Page 94 and 95: BOOKS BASED UPON THE X UNIVERSEYou
- Page 96: PlotMark ‘Toastie’ WilsonNaima
Claiming your captureWhen captured, the ship will have a neutral status of grey.When you have claimed it, that status will change to green, as itis then owned by you. A good approach is to park your currentship within 30m of the ship to be claimed, eject with the [ Shift+e] keys and target the ship and bring up the quick menu, Target,Claim. When done you will then get a message that the shipcomputer control has been transferred, turn and target your ownship press [ Shift+e ], all this can be done very quickly.You can also capture the pilots when they have ejected. You will, however, also need the LifeSupport System installed to keep them alive. You can then sell them as slaves to pirates butbe aware that slave trading is illegal with nearly all races, except the Split, who are ok with it.System Override SoftwareThere are obviously a few risks involved in leaving your ship in order to claim a ship in themanner described above. Those cunning pirate types, ever mindful of their own safety, havedeveloped a useful alternative. You can obtain the illegal SOS software for 600k+ Credits,which will allow you to claim the ship without having to eject from your ship.To use it you get close to the neutral status ship and select Target, Claim and the shipcomputer control will be transferred to you. The only down side is that it is illegal to have theSOS on your ship, as claiming ships that are not your property is illegal. Using computerhacking to give you that ownership is even more illegal. If you are scanned you will berequired to eject it. A way around this is to use your Freight Transporter to move it in to a fastM5 that you have following you, so you can beam it on to your ship when you need it. It’s agood idea to dock the M5 at a station to prevent it being scanned.It is better to strip your captures of shields and weapons if you intend to sell them as you willget a higher price by removing the equipment and selling it separately, which will also providemore trading rank with the extra trading transactions.Use the Freight Beamer to transfer cargo and ship upgrades on to your ship and if you aredoing very well have a TS Ship nearby so you can offload excess cargo into its very largecargo bays. Remember to send your captured ships via a safe route to the nearest friendlyShipyard or some other pirate will wipe out your 300k to 1.4 million profits.Pirate SectorsRepeatedly clearing up the pirate sectors to gain captured ships, which you can sell, allowsyou to improve your kept ships with free upgrades. Illegal goods can be taken to the PirateBase in Brennan’s Triumph with no risk of you being scanned while they are in your cargobay.56The Pirate SectorsFarnham’s LegendBala Gi’s JoyOlmancketslat’s TreatySplit FireBrennan’s TriumphDanna’s ChanceNopileo’s MemorialHatikvah’s FaithThere are Shipyards and EquipmentDocks at Argon Prime and Light ofHeart nearby for you to send yourcaptures to for stripping and sellingcaptures.