X3:Reunion Manual - Steam

X3:Reunion Manual - Steam X3:Reunion Manual - Steam

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Advanced, standard Satellite or a ship with a Trading System Extension travelling inthe sector that you can use to trade with.• Tour bus missions can provide good bonuses if you take the tourists to excitingplaces within nebulas, and very very short trips to enemy sectors.• Fitting the Special Command software to a TS Large cargo bay capacity will allowyou to command it to pick up and salvage cargo floating in space.Transporter Personnel/Passenger. Thisshuttlecraft can be found all over the universeferrying passengers from one place to another.Their development was necessary as the use ofcargo compression techniques causedunexpected long-term physical damage. Hencethe construction of all passenger transportswithout the internal compression system.Q: Are there any good strategies to use?A: In two words - ‘higher ranks’, you need themfor everything you want to have and need to do.If you want certain factories, ships and high-techwares, your ability to buy them depends on your reputation with the race you want to buythem from and your trading or fighting status will also affect some purchases you may wish tomake. Additionally the higher your ranks the higher the payments will be for missions asdealers will then know that they will be able to rely on your abilities."You aren't wealthy until you have something money can't buy." Gar’th Bro OksBARTERING FOR WARESSo you have a cargo bay full of Cahoonas but you wished you had some Cloth Rimes, asyour profits would be higher. Or you desperately need a 25 MJ shield and most of yourCredits are tied up in the cargo bay full of Nividium. At Trading Stations you will be able to findDealers and Merchants, who may want to offer you a deal for your cargo and have what youneed for sale. You can trade the goods straight up without any Credits having to changehands.Bartering is universally the most accepted form of making deals where Credits do not have tobe part of the arrangement. It will present unique opportunities to get rid of cargo that youhave obtained by fair means or foul and get wares that you really need or could use better.When you dock at a Trading Station and decide to barter with your cargo, you will be able tochoose from the sell or buy wares deals that are available at that station.53

With the ‘buy wares’ you can buy from the merchants wares that are on offer, with details onthe amounts and the size of cargo bay required. You can equally use the ‘sell wares’ to barterwhat wares you have that the merchants might be willing to buy. If you don’t have the rightgoods that the merchant is interested in, you could try cash and see if you can still get a goodprofit out of the deal. Or you even may spot good value opportunities from other merchants,who may sometimes be trying to get rid of surplus stock, at a discount price.There is additional information from the ‘merchants’ listing where you can select a merchantand an information screen will show a list of the wares, on that merchant's buy and sell lists.You will have to have enough goods to roughly equal the value in a ‘fair’ trade. Themerchants that inhabit these stations have personalities as diverse as their range of wares.Though some of these merchants might be willing to take a small loss on a trade, othersmight offer you a bad deal, by trying to milk as many extra Credits out of you as they can.If you have been trading a lot in a particular sector, you may get to know some of thesemerchants, as they will have probably benefited from your sector activities.HOW TO FIGHT AND CAPTUREIf your intention is to make fast Credits by taking what others have, you are best advised tofamiliarised yourself with your Weapons Control System in the earlier Interface section.Why capture ships?For many the first aim will be to obtain a decent M3 Class fighter with 25MJ shields and if youhave chosen the ‘QuickStart’ you already have an Argon Mercury Transporter. Powerfulshields are one of the first survival must-haves, but an M3 equipped with them can cost twomillion or more Credits. Additionally, at the start of the game, you do not have a high enoughreputation to buy one. But there is a quick way to get one on the cheap.Fight/Capture Pirates = Credits, ships, rank and notoriety. These factors work together toproduce faster financial gains than other options, but at a cost - your life (salvage insurance)and hull damage.This is a more risky choice but with potentially quick and profitable returns. You start with aArgon Buster with four Beta Particle Accelerators Cannons (PACs) and three 5MJ Shields.With the Buster you can take out Pirate M5’s, M4’s and M3’s with 5MJ shields. If you are verygood, with missiles and cannons, you might even capture a M3 with 25MJ Shields intact. Ifyou capture an M3 class fighter you can then repair and it kit out with the profits from sellingother ships and equipment from your smaller captures.54TargetingWhen you first target the ship it can be useful to make sure theauto-target is switched on with the [ k ] key. At a distance it willshow as a red X on your targeted ship. When you are withinweapons’ range it will change to the auto-target reticule.To use the Auto-Target feature (Fight Software I & II) press the[ k ] key once for basic Auto-Target (FS1) and twice for theimproved Auto-Target (FS2). As you fire, aim for this auto-targetreticule as that will compensate for the direction and speed ofthe ship that you are aiming and firing at (leading the target).Fighting and FiringThe best way to use your weapons is first to keep your selection of lasers to a couple ofpowerful ones like Alpha HEPT’s and a couple of basic ones like Beta Particle Cannons pergroup. If you also have some Ion Disruptors in another group (Note: Ions can hit locals anddamage your rep if you are not up close and in line of sight with the target) you can use theseto quickly knock down their shields. With your different groupings, you can quickly select yourweapons of choice mid-fight.

With the ‘buy wares’ you can buy from the merchants wares that are on offer, with details onthe amounts and the size of cargo bay required. You can equally use the ‘sell wares’ to barterwhat wares you have that the merchants might be willing to buy. If you don’t have the rightgoods that the merchant is interested in, you could try cash and see if you can still get a goodprofit out of the deal. Or you even may spot good value opportunities from other merchants,who may sometimes be trying to get rid of surplus stock, at a discount price.There is additional information from the ‘merchants’ listing where you can select a merchantand an information screen will show a list of the wares, on that merchant's buy and sell lists.You will have to have enough goods to roughly equal the value in a ‘fair’ trade. Themerchants that inhabit these stations have personalities as diverse as their range of wares.Though some of these merchants might be willing to take a small loss on a trade, othersmight offer you a bad deal, by trying to milk as many extra Credits out of you as they can.If you have been trading a lot in a particular sector, you may get to know some of thesemerchants, as they will have probably benefited from your sector activities.HOW TO FIGHT AND CAPTUREIf your intention is to make fast Credits by taking what others have, you are best advised tofamiliarised yourself with your Weapons Control System in the earlier Interface section.Why capture ships?For many the first aim will be to obtain a decent M3 Class fighter with 25MJ shields and if youhave chosen the ‘QuickStart’ you already have an Argon Mercury Transporter. Powerfulshields are one of the first survival must-haves, but an M3 equipped with them can cost twomillion or more Credits. Additionally, at the start of the game, you do not have a high enoughreputation to buy one. But there is a quick way to get one on the cheap.Fight/Capture Pirates = Credits, ships, rank and notoriety. These factors work together toproduce faster financial gains than other options, but at a cost - your life (salvage insurance)and hull damage.This is a more risky choice but with potentially quick and profitable returns. You start with aArgon Buster with four Beta Particle Accelerators Cannons (PACs) and three 5MJ Shields.With the Buster you can take out Pirate M5’s, M4’s and M3’s with 5MJ shields. If you are verygood, with missiles and cannons, you might even capture a M3 with 25MJ Shields intact. Ifyou capture an M3 class fighter you can then repair and it kit out with the profits from sellingother ships and equipment from your smaller captures.54TargetingWhen you first target the ship it can be useful to make sure theauto-target is switched on with the [ k ] key. At a distance it willshow as a red X on your targeted ship. When you are withinweapons’ range it will change to the auto-target reticule.To use the Auto-Target feature (Fight Software I & II) press the[ k ] key once for basic Auto-Target (FS1) and twice for theimproved Auto-Target (FS2). As you fire, aim for this auto-targetreticule as that will compensate for the direction and speed ofthe ship that you are aiming and firing at (leading the target).Fighting and FiringThe best way to use your weapons is first to keep your selection of lasers to a couple ofpowerful ones like Alpha HEPT’s and a couple of basic ones like Beta Particle Cannons pergroup. If you also have some Ion Disruptors in another group (Note: Ions can hit locals anddamage your rep if you are not up close and in line of sight with the target) you can use theseto quickly knock down their shields. With your different groupings, you can quickly select yourweapons of choice mid-fight.

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