X3:Reunion Manual - Steam
X3:Reunion Manual - Steam X3:Reunion Manual - Steam
Advanced, standard Satellite or a ship with a Trading System Extension travelling inthe sector that you can use to trade with.• Tour bus missions can provide good bonuses if you take the tourists to excitingplaces within nebulas, and very very short trips to enemy sectors.• Fitting the Special Command software to a TS Large cargo bay capacity will allowyou to command it to pick up and salvage cargo floating in space.Transporter Personnel/Passenger. Thisshuttlecraft can be found all over the universeferrying passengers from one place to another.Their development was necessary as the use ofcargo compression techniques causedunexpected long-term physical damage. Hencethe construction of all passenger transportswithout the internal compression system.Q: Are there any good strategies to use?A: In two words - ‘higher ranks’, you need themfor everything you want to have and need to do.If you want certain factories, ships and high-techwares, your ability to buy them depends on your reputation with the race you want to buythem from and your trading or fighting status will also affect some purchases you may wish tomake. Additionally the higher your ranks the higher the payments will be for missions asdealers will then know that they will be able to rely on your abilities."You aren't wealthy until you have something money can't buy." Gar’th Bro OksBARTERING FOR WARESSo you have a cargo bay full of Cahoonas but you wished you had some Cloth Rimes, asyour profits would be higher. Or you desperately need a 25 MJ shield and most of yourCredits are tied up in the cargo bay full of Nividium. At Trading Stations you will be able to findDealers and Merchants, who may want to offer you a deal for your cargo and have what youneed for sale. You can trade the goods straight up without any Credits having to changehands.Bartering is universally the most accepted form of making deals where Credits do not have tobe part of the arrangement. It will present unique opportunities to get rid of cargo that youhave obtained by fair means or foul and get wares that you really need or could use better.When you dock at a Trading Station and decide to barter with your cargo, you will be able tochoose from the sell or buy wares deals that are available at that station.53
With the ‘buy wares’ you can buy from the merchants wares that are on offer, with details onthe amounts and the size of cargo bay required. You can equally use the ‘sell wares’ to barterwhat wares you have that the merchants might be willing to buy. If you don’t have the rightgoods that the merchant is interested in, you could try cash and see if you can still get a goodprofit out of the deal. Or you even may spot good value opportunities from other merchants,who may sometimes be trying to get rid of surplus stock, at a discount price.There is additional information from the ‘merchants’ listing where you can select a merchantand an information screen will show a list of the wares, on that merchant's buy and sell lists.You will have to have enough goods to roughly equal the value in a ‘fair’ trade. Themerchants that inhabit these stations have personalities as diverse as their range of wares.Though some of these merchants might be willing to take a small loss on a trade, othersmight offer you a bad deal, by trying to milk as many extra Credits out of you as they can.If you have been trading a lot in a particular sector, you may get to know some of thesemerchants, as they will have probably benefited from your sector activities.HOW TO FIGHT AND CAPTUREIf your intention is to make fast Credits by taking what others have, you are best advised tofamiliarised yourself with your Weapons Control System in the earlier Interface section.Why capture ships?For many the first aim will be to obtain a decent M3 Class fighter with 25MJ shields and if youhave chosen the ‘QuickStart’ you already have an Argon Mercury Transporter. Powerfulshields are one of the first survival must-haves, but an M3 equipped with them can cost twomillion or more Credits. Additionally, at the start of the game, you do not have a high enoughreputation to buy one. But there is a quick way to get one on the cheap.Fight/Capture Pirates = Credits, ships, rank and notoriety. These factors work together toproduce faster financial gains than other options, but at a cost - your life (salvage insurance)and hull damage.This is a more risky choice but with potentially quick and profitable returns. You start with aArgon Buster with four Beta Particle Accelerators Cannons (PACs) and three 5MJ Shields.With the Buster you can take out Pirate M5’s, M4’s and M3’s with 5MJ shields. If you are verygood, with missiles and cannons, you might even capture a M3 with 25MJ Shields intact. Ifyou capture an M3 class fighter you can then repair and it kit out with the profits from sellingother ships and equipment from your smaller captures.54TargetingWhen you first target the ship it can be useful to make sure theauto-target is switched on with the [ k ] key. At a distance it willshow as a red X on your targeted ship. When you are withinweapons’ range it will change to the auto-target reticule.To use the Auto-Target feature (Fight Software I & II) press the[ k ] key once for basic Auto-Target (FS1) and twice for theimproved Auto-Target (FS2). As you fire, aim for this auto-targetreticule as that will compensate for the direction and speed ofthe ship that you are aiming and firing at (leading the target).Fighting and FiringThe best way to use your weapons is first to keep your selection of lasers to a couple ofpowerful ones like Alpha HEPT’s and a couple of basic ones like Beta Particle Cannons pergroup. If you also have some Ion Disruptors in another group (Note: Ions can hit locals anddamage your rep if you are not up close and in line of sight with the target) you can use theseto quickly knock down their shields. With your different groupings, you can quickly select yourweapons of choice mid-fight.
- Page 2 and 3: “With the shock of the last destr
- Page 4 and 5: GETTING STARTEDSYSTEM REQUIREMENTSP
- Page 6 and 7: -Sound errors can also be caused by
- Page 8 and 9: EAX - stands for Environmental Audi
- Page 10 and 11: KEYBOARD, JOYSTICK, MOUSE AND GAMEP
- Page 12 and 13: - Menu[ Default View ] Num 5[View f
- Page 14 and 15: Mouse ControlThe mouse is by far th
- Page 16 and 17: Auto. Save at Stations:When you doc
- Page 18 and 19: There are a number of optional game
- Page 20 and 21: TRADE, FIGHT, BUILD, THINKTradeWhil
- Page 22 and 23: The overlay will also appear on the
- Page 24 and 25: the target where it will be when yo
- Page 26 and 27: MissilesJust below the icons for th
- Page 28 and 29: are usually light on shields, with
- Page 30 and 31: HOW TO TRAVEL TO DIFFERENT SECTORST
- Page 32 and 33: STRATEGIES OF PLAYIn this section t
- Page 34 and 35: HOW TO START TRADINGTrading is one
- Page 36 and 37: While docked, go to the trading men
- Page 38 and 39: Each race has a hierarchy of goods
- Page 40 and 41: WHERE TO BUILD YOUR FACTORYWhen you
- Page 42 and 43: Once the factory is positioned, you
- Page 44 and 45: How to connect FactoriesDoing this
- Page 46 and 47: Basic materials:High tech commoditi
- Page 48 and 49: You can purchase fighter craft and
- Page 50 and 51: this will stun them, and then allow
- Page 54 and 55: On firing remember to fire in short
- Page 56 and 57: The Teladi sectors can be good plac
- Page 58 and 59: Some not so fortunate travellers ha
- Page 60 and 61: can use the energy of the lasers cu
- Page 62 and 63: Q: What is the "missile probability
- Page 64 and 65: Q: How do I set up turrets to fire
- Page 66 and 67: MISSIONSNon-Plot Missions (Got ship
- Page 68 and 69: In the next few stages you will nee
- Page 70 and 71: UPGRADES & EQUIPMENTUpgrades/Equipm
- Page 72 and 73: Navigational BeaconHazard Warning B
- Page 74 and 75: WEAPONSWeapons are divided into typ
- Page 76 and 77: Repair LaserThis weapon is installe
- Page 78 and 79: High-YieldsHurricane Missile - Yiel
- Page 80 and 81: Boron are famous for their deliciou
- Page 82 and 83: The military always have to move pe
- Page 84 and 85: Soja HuskSoja husk is the dried and
- Page 86 and 87: FIGHT, TRADE AND RACE RANKSThere ar
- Page 88 and 89: Despite being called the Kingdom of
- Page 90 and 91: The Teladi ShipsThe skill of the Te
- Page 92 and 93: KHA’AKThe Kha’ak are a hive rac
- Page 94 and 95: BOOKS BASED UPON THE X UNIVERSEYou
- Page 96: PlotMark ‘Toastie’ WilsonNaima
With the ‘buy wares’ you can buy from the merchants wares that are on offer, with details onthe amounts and the size of cargo bay required. You can equally use the ‘sell wares’ to barterwhat wares you have that the merchants might be willing to buy. If you don’t have the rightgoods that the merchant is interested in, you could try cash and see if you can still get a goodprofit out of the deal. Or you even may spot good value opportunities from other merchants,who may sometimes be trying to get rid of surplus stock, at a discount price.There is additional information from the ‘merchants’ listing where you can select a merchantand an information screen will show a list of the wares, on that merchant's buy and sell lists.You will have to have enough goods to roughly equal the value in a ‘fair’ trade. Themerchants that inhabit these stations have personalities as diverse as their range of wares.Though some of these merchants might be willing to take a small loss on a trade, othersmight offer you a bad deal, by trying to milk as many extra Credits out of you as they can.If you have been trading a lot in a particular sector, you may get to know some of thesemerchants, as they will have probably benefited from your sector activities.HOW TO FIGHT AND CAPTUREIf your intention is to make fast Credits by taking what others have, you are best advised tofamiliarised yourself with your Weapons Control System in the earlier Interface section.Why capture ships?For many the first aim will be to obtain a decent M3 Class fighter with 25MJ shields and if youhave chosen the ‘QuickStart’ you already have an Argon Mercury Transporter. Powerfulshields are one of the first survival must-haves, but an M3 equipped with them can cost twomillion or more Credits. Additionally, at the start of the game, you do not have a high enoughreputation to buy one. But there is a quick way to get one on the cheap.Fight/Capture Pirates = Credits, ships, rank and notoriety. These factors work together toproduce faster financial gains than other options, but at a cost - your life (salvage insurance)and hull damage.This is a more risky choice but with potentially quick and profitable returns. You start with aArgon Buster with four Beta Particle Accelerators Cannons (PACs) and three 5MJ Shields.With the Buster you can take out Pirate M5’s, M4’s and M3’s with 5MJ shields. If you are verygood, with missiles and cannons, you might even capture a M3 with 25MJ Shields intact. Ifyou capture an M3 class fighter you can then repair and it kit out with the profits from sellingother ships and equipment from your smaller captures.54TargetingWhen you first target the ship it can be useful to make sure theauto-target is switched on with the [ k ] key. At a distance it willshow as a red X on your targeted ship. When you are withinweapons’ range it will change to the auto-target reticule.To use the Auto-Target feature (Fight Software I & II) press the[ k ] key once for basic Auto-Target (FS1) and twice for theimproved Auto-Target (FS2). As you fire, aim for this auto-targetreticule as that will compensate for the direction and speed ofthe ship that you are aiming and firing at (leading the target).Fighting and FiringThe best way to use your weapons is first to keep your selection of lasers to a couple ofpowerful ones like Alpha HEPT’s and a couple of basic ones like Beta Particle Cannons pergroup. If you also have some Ion Disruptors in another group (Note: Ions can hit locals anddamage your rep if you are not up close and in line of sight with the target) you can use theseto quickly knock down their shields. With your different groupings, you can quickly select yourweapons of choice mid-fight.