X3:Reunion Manual - Steam
X3:Reunion Manual - Steam X3:Reunion Manual - Steam
Basic materials:High tech commodities:Weaponry and shields:BoronHeavy government regulation with a risk-averse culture.Average: Solar Power Plant and mine costs.Average: with some specialities.Capital-class: Argon are not very good at producing the lowertechnology weaponry, instead preferring the construction ofthe larger, more involved, capital-class weapons.Boron have a low price variation in bio and food, therefore tech factories will have tightermargins on profit and performance. Trading profit, though safer, is lower in Boron space. Thisprovides a steady and low-risk market. The Boron are not good diggers so their mines tendto be expensive, but they have great energy technology.Factory PricesBasic materials:High tech commodities:Weaponry and shields:Excellent defensive and non-combat technology.Average: Cheap Solar Power Plants but expensive MinesExcellent: Boron specialise in non-aggressive higher techitems like crystals, microchips and computer components.Shield mastery: Boron excel at shield technology (and theion disruptors to neutralise them). They also pioneered thetechnology for the defensive Flak Artillery Array weapons butare poor at most other offensive weaponry and rockets.ParanidSlight regulation by the Priest Emperor but a generally well-run economy.Average price variation in bio and food. Tech factories will have average margins on profitand performance.Factory PricesBasic materials:High tech commodities:Paranid excel in what they can keep to themselves.Poor: Above average price Solar Power Plants and Mines(Paranid prefer lesser beings to handle trivial commodities)Average: Paranid are not very good at some of the morecommon items (excepting the warheads to go into theirmissile complexes), but they excel at some of the technologythat others do not produce, like Advanced Satellites.Weaponry and shields:Secretive: Technologies that were developed by the Paranid,like PACs, PSGs, and many rockets, are very cheap for theParanid, and very expensive for other races, due to the lackof free-flowing information.SplitLittle government intervention in the economy.Average price variation in bio and food. Tech factories will have average margins on profitand performance.47Factory PricesBasic materials:High tech commodities:Weaponry and shields:TeladiThe ultimate trader’s marketplace, where anything goes.Research feeds the war machine.Fair: Expensive Solar Power Plants, but cheaper Mines, dueto the use of forced labor.Low: Split do not use much non-combat technology.Excellent: The Split are generally poor at missileconstruction, preferring to get up close and personal. Theyare above average in shield construction, but however excelat producing most forms of lasers.Extremely high price variation in bio and food. Tech factories will have a very wide range onmargins and profitability. It’s extremely easy to make money in Teladi sectors, but just as
easy to lose it. The Teladi are not very inventive, tending to borrow tech from other races,but are excellent in exploiting what they get, and are the masters of producing and tradingall base commodities.Factory PricesBasic materials:High tech commodities:Weaponry and shields:Teladi squeeze the last drop out of common items.Excellent: Cheaper than average Solar Plants and Mines.Good: Again, the Teladi are above average in many types ofcommon technical commodities.Budget gurus: The Teladi excel in manufacturing lowerpriced, "lower tech technology" that has been around forever.They don’t really do cutting edge technology."No profit grows where there is no pleasure taken." - William ShakespeareBuild and Trade GuidanceWe have been able to offer a rare chance to gain some experience of the best factory andsystem traders at the annual convention and lectures of the Guild of System Merchants.The first of these are extracts from the questions asked of the famous Argon Tidi Onetree,who has defined the current understanding of energy on his famed guide for Solar PowerProfits. After his lengthy and very interesting lecture, he opened the floor to questions.FactoriesQ: Factories; are they expensive?A: The price varies greatly, dependent upon the technology level of that factory, e.g. Foodfactories are much cheaper than Laser Tower factories. Remember also that the price of afactory may vary between races, even if it is of the same type. Stations become more andmore expensive for the same amount as you 'climb higher up the tech ladder'.Q: Can I place my own factories anywhere?A: Just about, yes. A few words of advice though before you place a factory. There is no pointin placing a factory producing goods in an area where there is an over-supply already of thosegoods as you are immediately against the competition (unless this is what you intended ofcourse). Conversely, there is no gain to be made in positioning your factory in an area thatdoes not require what you sell.The stations and complexes in the systems you visit will be relatively close to each other.There is nothing stopping you placing your factories anywhere in a sector. Please bear inmind that your ships need to fetch resources and your customers need to travel to you.48Q: So I purchased and deployed my own factory and I’m on my way to “Mogul” status.But my factory isn’t making any money and it flashes yellow in the system map. Help?A: The yellow flashing is warning you that the factory in question is in need of some attentionand is probably too low in resources or Credits to make its product. It does not specify whatthe problem is; only that something is stopping the factory from operating (note: your propertywill flash red when under attack).This could be a lack of resources, a lack of Credits to purchase resources, a lack of ships togo and fetch/purchase the resources or a combination of any coupled with the fact that thesettings you have applied to the factory are stopping it from working correctly, for examplehow many systems in which you will allow the ships to go searching for resources.Q: I have transport ships and Credits. How do I get my factory to get what it needs?A: Firstly, transfer Credits to the factory from your account. Every factory requires workingcapital to buy its resources. You must then assign your transport ship(s) to that factory. This isknown as their “homebase”. Once you have assigned a ship its homebase, a whole set ofnew command options will become available.
- Page 2 and 3: “With the shock of the last destr
- Page 4 and 5: GETTING STARTEDSYSTEM REQUIREMENTSP
- Page 6 and 7: -Sound errors can also be caused by
- Page 8 and 9: EAX - stands for Environmental Audi
- Page 10 and 11: KEYBOARD, JOYSTICK, MOUSE AND GAMEP
- Page 12 and 13: - Menu[ Default View ] Num 5[View f
- Page 14 and 15: Mouse ControlThe mouse is by far th
- Page 16 and 17: Auto. Save at Stations:When you doc
- Page 18 and 19: There are a number of optional game
- Page 20 and 21: TRADE, FIGHT, BUILD, THINKTradeWhil
- Page 22 and 23: The overlay will also appear on the
- Page 24 and 25: the target where it will be when yo
- Page 26 and 27: MissilesJust below the icons for th
- Page 28 and 29: are usually light on shields, with
- Page 30 and 31: HOW TO TRAVEL TO DIFFERENT SECTORST
- Page 32 and 33: STRATEGIES OF PLAYIn this section t
- Page 34 and 35: HOW TO START TRADINGTrading is one
- Page 36 and 37: While docked, go to the trading men
- Page 38 and 39: Each race has a hierarchy of goods
- Page 40 and 41: WHERE TO BUILD YOUR FACTORYWhen you
- Page 42 and 43: Once the factory is positioned, you
- Page 44 and 45: How to connect FactoriesDoing this
- Page 48 and 49: You can purchase fighter craft and
- Page 50 and 51: this will stun them, and then allow
- Page 52 and 53: Advanced, standard Satellite or a s
- Page 54 and 55: On firing remember to fire in short
- Page 56 and 57: The Teladi sectors can be good plac
- Page 58 and 59: Some not so fortunate travellers ha
- Page 60 and 61: can use the energy of the lasers cu
- Page 62 and 63: Q: What is the "missile probability
- Page 64 and 65: Q: How do I set up turrets to fire
- Page 66 and 67: MISSIONSNon-Plot Missions (Got ship
- Page 68 and 69: In the next few stages you will nee
- Page 70 and 71: UPGRADES & EQUIPMENTUpgrades/Equipm
- Page 72 and 73: Navigational BeaconHazard Warning B
- Page 74 and 75: WEAPONSWeapons are divided into typ
- Page 76 and 77: Repair LaserThis weapon is installe
- Page 78 and 79: High-YieldsHurricane Missile - Yiel
- Page 80 and 81: Boron are famous for their deliciou
- Page 82 and 83: The military always have to move pe
- Page 84 and 85: Soja HuskSoja husk is the dried and
- Page 86 and 87: FIGHT, TRADE AND RACE RANKSThere ar
- Page 88 and 89: Despite being called the Kingdom of
- Page 90 and 91: The Teladi ShipsThe skill of the Te
- Page 92 and 93: KHA’AKThe Kha’ak are a hive rac
- Page 94 and 95: BOOKS BASED UPON THE X UNIVERSEYou
Basic materials:High tech commodities:Weaponry and shields:BoronHeavy government regulation with a risk-averse culture.Average: Solar Power Plant and mine costs.Average: with some specialities.Capital-class: Argon are not very good at producing the lowertechnology weaponry, instead preferring the construction ofthe larger, more involved, capital-class weapons.Boron have a low price variation in bio and food, therefore tech factories will have tightermargins on profit and performance. Trading profit, though safer, is lower in Boron space. Thisprovides a steady and low-risk market. The Boron are not good diggers so their mines tendto be expensive, but they have great energy technology.Factory PricesBasic materials:High tech commodities:Weaponry and shields:Excellent defensive and non-combat technology.Average: Cheap Solar Power Plants but expensive MinesExcellent: Boron specialise in non-aggressive higher techitems like crystals, microchips and computer components.Shield mastery: Boron excel at shield technology (and theion disruptors to neutralise them). They also pioneered thetechnology for the defensive Flak Artillery Array weapons butare poor at most other offensive weaponry and rockets.ParanidSlight regulation by the Priest Emperor but a generally well-run economy.Average price variation in bio and food. Tech factories will have average margins on profitand performance.Factory PricesBasic materials:High tech commodities:Paranid excel in what they can keep to themselves.Poor: Above average price Solar Power Plants and Mines(Paranid prefer lesser beings to handle trivial commodities)Average: Paranid are not very good at some of the morecommon items (excepting the warheads to go into theirmissile complexes), but they excel at some of the technologythat others do not produce, like Advanced Satellites.Weaponry and shields:Secretive: Technologies that were developed by the Paranid,like PACs, PSGs, and many rockets, are very cheap for theParanid, and very expensive for other races, due to the lackof free-flowing information.SplitLittle government intervention in the economy.Average price variation in bio and food. Tech factories will have average margins on profitand performance.47Factory PricesBasic materials:High tech commodities:Weaponry and shields:TeladiThe ultimate trader’s marketplace, where anything goes.Research feeds the war machine.Fair: Expensive Solar Power Plants, but cheaper Mines, dueto the use of forced labor.Low: Split do not use much non-combat technology.Excellent: The Split are generally poor at missileconstruction, preferring to get up close and personal. Theyare above average in shield construction, but however excelat producing most forms of lasers.Extremely high price variation in bio and food. Tech factories will have a very wide range onmargins and profitability. It’s extremely easy to make money in Teladi sectors, but just as