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X3:Reunion Manual - Steam

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Class TS Paranid DemeterTS ships can be bought atShipyards individually orin quantity. It is importantto ensure that not only doyou have the Credits for anumber of ships, but alsoenough to purchase all theshields and upgrades.If you press the [ i ] keywhile in the Shipyard trademenu you will get to seethe full details of the ship,including the upgradesthat it does and does not come with. Setting up all the transport ships can be easier, if youbuy them in bulk, allowing you to select the upgrades for all the ships in one go.Ships will be available from the Shipyards in S, M, and L specifications, the S ships haveminimal equipment; M have medium-level; L have high-grade shielding and weapons. If youdo not want your transporters to engage enemies (the weapons that they can fit are only lowclass defensive one), don’t equip them with fighting upgrades or weapons. Ships travellingacross dangerous sectors can have fighter escorts as well as defensive weaponry.A typical Transporter configuration would be:5 or 25MJ Shields – important if travelling across dangerous sectors.Engine Tunings - time is money, speed for resources is good.Rudders – good turning will reduce accidents and aid evasive manoeuvres.Cargo extensions – to suit the cargo, the standard install will work for most.Duplex or Triplex Scanners – duplex will suffice for most.To assign a transporter to a Station so it can buy resources or sell products you will need tomake sure it has either or both of the Trade MK1 or MK2 software installed (available at allgood Equipment Docks). To assign that station as the ship’s home base, while targeting theship you press the [ c ] or [ i ] keys, select the Command Console, scroll down to theconfiguration section and select Home base, then select the sector and station that you wantto assign as the home base for that ship.46Universe Economy GuideThe rebel Teladi economic guru, Hilibis Yalos Trosulis IV, broke with Teladi custom bypublishing the ‘UEG’, the manual that Teladi students use on their first trading exercises. Asummary of the guide contains an overview of the differences encountered when you tradewith the different races.Ware Price Variation (WPV) - is essentially where the profit margins can be found. Thedifferent race economies have variations that tend to work across those races sectors.Factory prices may also differ across races depending on what strengths a race has andwhat it specialises in. For instance the Boron, whose strength is energy and speciality isshields, may sell those types of factories for much less than a different race.ArgonA free market with healthy competition.The Argon have an above-average price variation in bio and food. This means that techfactories may give good margins on profit and performance. There are good profits to be hadfrom well-run Argon tech factories, despite the effort needed to transport the requiredquantities of Meatsteaks.Factory PricesAverage across the board, with some specialities.

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