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X3:Reunion Manual - Steam

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so affected by the object's magnetic field and the object actually stops rotating. Finding this,for most pilots, involves trial and error.Setting up Factory LoopsA factory loop is where you have for instance an end product like Energy, with all its requiredresources supplied by your factories, which may also solve any local supply problems. Theuniverse can often have an economic downturn and if you want to have lots of your factoriesworking effectively, a closed loop may help supply the energy they need.There are three types of factory loops that can be set up, according to the requirements of thelocal supply and demand.(a) Closed loops, where only your factories supply each other.(b) Mixed loops, when some factories are open to trade with local traders.(c) Open loops, where all of your factories are open to local traders like the multiple factoriesabove.Here is an example of a basic energy-supplying closed loop:1 Solar Power Plant - Your end product and supply to your other stations1 Crystal Fab - Supplies the Crystals for the Solar Power Plant1 Silicon Mine - Supplies the Silicon to the Crystal Fab1 Cahoona Bakery - Supplies the Cahoonas to the Crystal Fab1 Cattle Ranch - Supplies the Argnu Beef to the Cahoona BakeryThe last two are food resources that will be different for the Crystal Fabs for each race. TheSolar Power Plant may not use all of its output for factory resources, which could allow it tosell the remaining portion to free traders.The above very simplified definition of basic factory loop set-up would require a number oftransports to move resources between them, but there is an alternative. This is to build factorycomplexes where all of these factories have supply tunnels interconnecting them to eachother, almost completely avoiding the need for TS Transporters altogether.How to build your first Super Factory ComplexComplex Building – Why is it better?Using a Boron Dolphin as an example with rounded up figures to make it easier to work out.A BoGas and BoFu factory would need 3 freighters to work. The cheapest and thus mostlikely to be destroyed costs 600,000 Credits each.A Complex construction kits cost 260,000 Credits to link 2 factories.So a small complex including a BoFu and BoGas factory linked by 1 construction kit wouldneed 1 freighter to buy energy and that’s it.44Cost of 3 freighters = 1,800,000Cost of kit + 1 freighter = 860,000Which makes the Construction Kits a cost effective solution for making food, and if you totalthe costs for other factories you build you can work out the same cost effectiveness of thekits.When you set up factories, and set the home base of the transporters to that factory,remember to limit their range to three or four sectors from it. Should you choose to increasethis, they may well take too long to deliver much needed resources. The end result being yourfactories may run out of supplies to keep producing. You will find more info on this andfactories elsewhere in this <strong>Manual</strong>.

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