While docked, go to the trading menu and buy:• Trade command software Mk2 3,508• Trading extension 8,984• Rudder Optimisation x5 2,085• Engine Tuning x5 10,550Total 25,127You can leave the Buster at the docking station, rent-free while you trade or you can sell itsshields and weapons to increase the cargo capacity of the Mercury from 3000 to 4000, thiswill result in a 20% increase of the figures listed in the example below, which would have thenextended these profits to about a million Credits.Your trades will not exactly match those in the trading run below, as each game starts withslightly different stock levels. When you undock use the Best Buy upgrade with the menu orthe number [ 5 ] key. This will nearly always highlight the Meatsteaks in an Argon TradingStation as a good buy. After you have gone to the Trading Station and bought the Meatsteaksand you have undocked you can press the same key or Quick Menu to get the best selloptions, which will show you who will pay the most Credits for your Meatsteaks.Example trade run with starting funds of 74,873 (100,000-25127 purchases)Sector Station1 Product Buy Quantity Price Sold Sector Sold Station Sold @ Trip TotalProfitArgon Prime Trading Station Meatsteaks 748 72 Argon Prime Quantum Fab 106 25432 100305Herron’s Nebula Ore Mine Ore 374 136 Argon Prime Seeker Plant 184 17952 119680Home of Light Trading Station Meatsteaks 748 72 Argon Prime Crystal Fab 101 21692 141372The Wall SPP Energy 2994 15 Argon Prime Laser 19 11976 153348Argon Prime Swarm Plant Wasp 134 1145 Argon Prime Equipment 1348 27202 181003The Wall SPP Energy 2994 14 Herron’s Nebula Cahoona Bakery 19 14970 195973Herron’s Nebula Cahoona Meatsteaks 748 47 Argon Prime Swarm 97 37400 233373Argon Prime Swarm Wasp 90 MK 1235 Argon Prime Equipment 1348 10170 243543Herron’s Nebula Ore Mine Ore 374 96 Argon Prime Weapon Comp 172 24354 271967The Wall Trading Station Meatsteaks 748 72 Argon Prime Chip Plant 89 12716 284683Herron’s Nebula Space Fuel Space Fuel 121 M 748 Herron TS 1252 345667Herron’s Nebula Rimes Fact Rimes 1243 278 Argon Prime Weapon Comp 660/353 60984 403329Argon Prime Trading Station 583/292Home of Light Trading Station Stott 799 72 Home of Light Cahoona Bakery 77 3995 407324Ore Belt SPP Energy 2992 12 Ore Belt Ore Mine 18 17952 425276Ore Belt Ore Mine Ore 374 50 CBSE HEPT 127 28798 454074Ore Belt Ore Mine Ore 374 Argon Prime Weapon 133 456698Herron’s Nebula Space Fuel Space Fuel 448 605 Herron’s Nebula Trading Station 1252Atreus Clouds, Brennan’s Triumph, Priest Pity, Bad Debt Pirate Base 1252 746554Excerpt from Trading Log Rank improved to Retailer Trading covered six SectorsThese first trading details quickly netted a very good profit and they built up a good cash potfor larger purchases. The last trade in buying the Space Fuel from Herron’s Nebula tookadvantage of a large stock that could be sold to a range of high-paying buyers at the TradingStation and Pirate Bases in other sectors, pirate bases will buy/sell at very high prices, waresthat are illegal in the sector that the pirate base is in.37Making Better TradesThe Free Traders are actively seeking the same opportunities that you are, they are verycompetitive, and will often have an advantage with the large cargo bays of their SuperFreighters. Here are some options that will help;• Place Satellites in sectors that you intend to trade in a lot, the advanced satellites inthe larger sectors as they have a wider scanning range. Place them in the middle of agroup of factories or the sector, well above the highest factories. They will allow you
to look for more and better profit margins, when buying or selling, as the Best Buyand Sell upgrade will allow you to then look each sector in turn to see a good deal,without having to be in that sector.• Bartering spare stocks is an effective way to sell goods you do not have animmediate market for, and with a good rep also pick up some good bargains to sell.• Buy the largest transporters you can afford, for example a basic Mercury with 4,000cargo space full of resources that you can sell at 20 Credits profit per unit makes80,000. But a cargo bay of 11,000 will make you 220,000 profits.• Make sure you upgrade the speed optimisations of your ship, so you can deliverfaster, time is money and delay is lost opportunity and sometimes you will have torace against a Free Trader to get your stock delivered first.• Make use of the Trading Extension upgrade and check before you dock to make adelivery in case a Free Trader has wiped out the margin by delivering to the factoryjust before you do, if they have, use the Best Sell option to sell elsewhere, in that oranother sector.• Factories can hold very large stocks, so the largest cargo bay and expansions youcan add to your ships will mean greater profits per trip. For instance Ore can bebought at low prices and sold for very high prices, especially in Boron sectors. Youwill however need a very large 4000+ cargo bay to buy all the stock in one go as Oretakes up a lot more space per unit than other wares.• Exploit smaller sectors for quick profits with your slower freighters, and send yourfaster ones to the bigger sectors.• Explore other sectors like the Boron’s and find additional trading routes for items likeBoFu, this applies to the other race sectors and their main food resources.Opportunities also exist for good deals as mentioned in the BBS as transportingDelexian Wheat from Argon sectors to Boron Sectors will also produces good profits.• Trading in food and bio offers good profits, trading in Minerals like Ore and Siliconprovide even better profit margins. High tech and some illegal wares can yield veryhigh profits, but you will need a high reputation.• Complexes create additional benefits of multiple products being sold by them and aone-stop shop for you to deliver large volumes of resources. Upgrading to a SuperFreighter with 11,000-cargo bay will provide a faster return for its purchase price.38Understanding the X Universe EconomyThe economy in the X Universe is unique in that it is dynamically priced. What this literallymeans is that the prices of goods are affected by supply and demand or by wars and theft. Asan example, if a Solar Power Plant is well stocked with Energy Cells then the selling price willbe low – this is the principle of supply. However, if a Weapon Component Factory is low onthe Energy Cells that it needs to continue producing Ammunition, then that factory will pay apremium price for any Energy Cells delivered to it, as the demand is high.If you spot two stations stocks that match this criteria, then congratulations – you have justdiscovered a very profitable trading opportunity. You may find that some sectors have whatcan be classed as ‘milk runs’, that is where there is (nearly) always a profit to be made. Traderoutes such as this will be very important to you as you strive to gain more Credits. Later, asyou gain more Credits, you will find methods and upgrades that will make trading even moreprofitable and easier. In addition to factories, you will also find Trading Stations scatteredaround the X universe which will buy and sell a limited amount of products at fixed prices.
- Page 2 and 3: “With the shock of the last destr
- Page 4 and 5: GETTING STARTEDSYSTEM REQUIREMENTSP
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- Page 8 and 9: EAX - stands for Environmental Audi
- Page 10 and 11: KEYBOARD, JOYSTICK, MOUSE AND GAMEP
- Page 12 and 13: - Menu[ Default View ] Num 5[View f
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- Page 20 and 21: TRADE, FIGHT, BUILD, THINKTradeWhil
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- Page 24 and 25: the target where it will be when yo
- Page 26 and 27: MissilesJust below the icons for th
- Page 28 and 29: are usually light on shields, with
- Page 30 and 31: HOW TO TRAVEL TO DIFFERENT SECTORST
- Page 32 and 33: STRATEGIES OF PLAYIn this section t
- Page 34 and 35: HOW TO START TRADINGTrading is one
- Page 38 and 39: Each race has a hierarchy of goods
- Page 40 and 41: WHERE TO BUILD YOUR FACTORYWhen you
- Page 42 and 43: Once the factory is positioned, you
- Page 44 and 45: How to connect FactoriesDoing this
- Page 46 and 47: Basic materials:High tech commoditi
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- Page 50 and 51: this will stun them, and then allow
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- Page 54 and 55: On firing remember to fire in short
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- Page 62 and 63: Q: What is the "missile probability
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- Page 66 and 67: MISSIONSNon-Plot Missions (Got ship
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- Page 72 and 73: Navigational BeaconHazard Warning B
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- Page 76 and 77: Repair LaserThis weapon is installe
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FIGHT, TRADE AND RACE RANKSThere ar
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Despite being called the Kingdom of
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The Teladi ShipsThe skill of the Te
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KHA’AKThe Kha’ak are a hive rac
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BOOKS BASED UPON THE X UNIVERSEYou
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PlotMark ‘Toastie’ WilsonNaima