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X3:Reunion Manual - Steam

X3:Reunion Manual - Steam

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You might notice that after you have made your purchase the selling price for the Energyincreases because the factory now has less to sell.On each option you will be able to see how your Credits are affected. If you refer back to theprevious picture, you will see how many Credits we haveat the start.NOTE: It is important to remember that you can only buyproducts and not resources in any factory. Similarly, youcan only sell resources and not products to any factory.Now, after our transaction of buying 2970 units ofEnergy Cells, the screen will change to reflect thepurchase. You can also see from the status bar near thebottom that there is no longer any space left in our cargobay. So we need to sell the Energy Cells as soon aspossible and make some money on our trade. You willremember that we had planned to sell this cargo in theWeapon Component Factory Alpha in Argon Prime. Thisnow is a key part of trading. On one hand, you may spota trade opportunity and act accordingly to fill the need(you have to be quick though – someone else might getthere first!). On the other hand, you may simply spot agreat buying opportunity at a price that is too good to resist, and then start looking around forsomewhere to sell your goods afterwards.Arriving at the Weapon Component Factory Alpha, we again enter the Trade Menu, but thistime we wish to sell our goods instead of buy. Again, the commands to sell the goods are verysimilar to those used to buy:1. Enter the number of units using the Left Cursor and then hit the Return key. The cargo issold and transferred from your cargo hold. The Credits are transferred to your account.2. Press Home and then Return. This will transfer all (if the factory is able to accept thatamount) of your cargo of that ware. The Credits are transferred to your account.3. Alternatively, use the Left and Right Cursor Keys to increase or decrease the amount youwish to sell, and then hit Return once you have decided. The Credits will be transferred toyour account.The picture (right), after our trade, shows our newaccount balance of 148,790 Credits. We bought 2970units of Energy Cells at 12 Credits and then sold themall for 19 Credits. That short trade run gave us a profit of20,790 Credits and we only started with 128,000!36Larger, dedicated transport ships can carry far more andalso more varieties of cargo so you may find that hugeprofits can be made once you can afford one of theseships.Example of a One Million Credit Trading runThe Quick Start is a well-equipped start level with100,000 Credits that provides a good start to trading. Asthis is a trading run, we will move some equipment fromthe Argon Buster to your Argon Mercury Transporter.Dock at the Equipment Dock and from the menu select[Station], [Ship], [Freight Exchange] to transfer the BestBuy Locator, Best selling price locator, Boost extension, Triplex Scanner and NavigationCommand Software into the Mercury, then change ships with the menu [Personal] [ChangeShips].

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