X3:Reunion Manual - Steam

X3:Reunion Manual - Steam X3:Reunion Manual - Steam

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are usually light on shields, with good weapons and fast. If you want to dock with theirstations you will have to get on their good side by proving you are worthy of respect, usuallyby showing your skill in combat. Try removing some pirates and see how they respond.Paranid – An arrogant race, who look upon all others as unworthy of their attention. They maychoose to raise their opinion of you to a mere unholy miscreant should you catch their goodside by killing the odd pirate or two. Doing so might allow you to soil their presence bydocking at their stations. Their ship technology is very good, producing fast ships withadvanced weapons, but low cargo space. They provide fairly save havens for trading andpolice their sectors with fleets of ships that remove any hostile forces with speed. Theirsectors are like those of the Boron, - in that they are good places for safe trading andadvanced equipment.Pirate - These sectors are lawless territories and wastelands. Do not take them lightly. Beingrisky places to travel across, ensure your transporters are protected should they choose tonavigate through such sectors in their trading ventures. You will not find any police patrolsscanning your ship for illegal wares, but this freedom is balanced out by the greater risk ofattack. Their ships are generally well equipped with weapons, fast and deadly in packs ofRaider, Vanguard, Sentinel, Hauler and Standard fighter class ships.Xenon - These sectors are only for those who have ships armed to the teeth or fast enough toevade Xenon interceptor craft. Your combat skills should be formidable, your nerve all butunbreakable. In some of their sectors you will find enough Xenon present to test your skills innavigation and evasion. With the ability to calculate intercept and attack vectors far fasterthan any organic being, your best chance of survival may well be through brute forcetempered with a greater than average degree of luck.Kha’ak - You will find here your place to die, many times over. When your reputation is highenough you will be able to access the Kha’ak sectors through the purchase of sectorcoordinates. Should you be foolish enough, you may consider jumping to them. Here you canimprove your fighting skills and ranks, albeit at great risk to your well-being.HOW TO DOCK AT STATIONSDocking with stationsDocking of ships with stations can becompleted optionally under manual control(only to be carried out by skilled pilots) orautomatically by using the Quick Menu,[ Target ] [ Dock ] or by keyboard [ Shift+d ](Docking Computer required) if keys aremapped, or the [ Shift+u ] keys for AutoPilot. The station’s docking clamps willsecure the ship, protected from harm withinits extremely powerful shields.All stations have implemented the upgradeto external clamp docking, which thoughoriginally designed to allow larger ships todock at all stations, became more widelyadopted when it was made a political issue, with heavy lobbying from the Teladi and Split.Their disagreement was about the continuously rising costs of repairing internal stationdamage, caused by young unskilled pilots who, often intoxicated by space fuel or other illegalsubstances, damaged the station while entering or leaving the docking bays.29Many suspect that this is really motivated by the Teladi’s desire to increase internal storage ofall their stations, so they can use large surplus stocks to influence the markets.

Others have suggested that the Teladi and Split realised that this development would result inless ships parked in stations, and this would force stations to be more reliant on free traders,which has been seen to be the case since docking clamp installations became the norm.The Command Console is one of the mostpowerful functions within X³: Reunion. Here youwill find many features that will allow you tomanage your ships and factories. You can chooseby default which races are your enemy with theFriend-Foe recognition system. The CommandConsole is accessed from the Main Menu andthen pressing Enter, Ship or by [ Shift+c ] whileoutside of the menus.Eventually, you will have to dock at a station, and especially early on, you’ll need to do thisfrequently. If you have selected a target station, select [ Target ] [ Dock ] which will tell yourship to dock with it.If you have read the section detailing the keyboard then you will know some of the keyboardshort cuts by now. After selecting a Target Station, by pressing the [ Shift+d ] keys will alsotell your ship to dock at your target depending on the installed software upgrades your shiphas. After this selection, your ship will now start its docking procedure, leaving you free to doother things in the other menus if you want to, such as control other ships and managefactories.Other Console CommandsBy default every ship you acquire (legally or illegally) will have the basic command consolesoftware installed that allows you to navigate your vessels. However, there are variousupgrades that can be purchased that will enhance the functionality of the console and enablethe automation of your fleet of ships.The graphic shows a ship with the “Trade”,“Special” and “Combat” software extensionsinstalled. Of course, these upgrades can be allinstalled together.Once an upgrade has been purchased, your shipwill have additional sub-commands available asthe following examples show. There are twodifferent (I and II) upgrades that can be acquiredfor your ships that add functionality in eachsection. For example there is Combat I and II.30Once a combat upgrade has been acquired you can setthe intelligence of each weapon turret (if available),including missile fire probability, on the ship. Since thelarger ships can have many turrets it is entirely possibleto establish a mix between missile defence andoffensive posture around your vessel. Bear this in mindwhen you are “shopping” for weapons to mount into yourturrets. High powered, slow firing lasers are no match forsmall nimble fighters and missiles, so mix in lowerpowered faster firing ones. You will need to seek out thevarious upgrades, as not all are necessarily available atthe same place, so you will have to travel to other race sectors for some."When I examine myself and my methods of thought, I come to the conclusion that the gift of fantasyhas meant more to me than my talent for absorbing positive knowledge." - Albert Einstein

are usually light on shields, with good weapons and fast. If you want to dock with theirstations you will have to get on their good side by proving you are worthy of respect, usuallyby showing your skill in combat. Try removing some pirates and see how they respond.Paranid – An arrogant race, who look upon all others as unworthy of their attention. They maychoose to raise their opinion of you to a mere unholy miscreant should you catch their goodside by killing the odd pirate or two. Doing so might allow you to soil their presence bydocking at their stations. Their ship technology is very good, producing fast ships withadvanced weapons, but low cargo space. They provide fairly save havens for trading andpolice their sectors with fleets of ships that remove any hostile forces with speed. Theirsectors are like those of the Boron, - in that they are good places for safe trading andadvanced equipment.Pirate - These sectors are lawless territories and wastelands. Do not take them lightly. Beingrisky places to travel across, ensure your transporters are protected should they choose tonavigate through such sectors in their trading ventures. You will not find any police patrolsscanning your ship for illegal wares, but this freedom is balanced out by the greater risk ofattack. Their ships are generally well equipped with weapons, fast and deadly in packs ofRaider, Vanguard, Sentinel, Hauler and Standard fighter class ships.Xenon - These sectors are only for those who have ships armed to the teeth or fast enough toevade Xenon interceptor craft. Your combat skills should be formidable, your nerve all butunbreakable. In some of their sectors you will find enough Xenon present to test your skills innavigation and evasion. With the ability to calculate intercept and attack vectors far fasterthan any organic being, your best chance of survival may well be through brute forcetempered with a greater than average degree of luck.Kha’ak - You will find here your place to die, many times over. When your reputation is highenough you will be able to access the Kha’ak sectors through the purchase of sectorcoordinates. Should you be foolish enough, you may consider jumping to them. Here you canimprove your fighting skills and ranks, albeit at great risk to your well-being.HOW TO DOCK AT STATIONSDocking with stationsDocking of ships with stations can becompleted optionally under manual control(only to be carried out by skilled pilots) orautomatically by using the Quick Menu,[ Target ] [ Dock ] or by keyboard [ Shift+d ](Docking Computer required) if keys aremapped, or the [ Shift+u ] keys for AutoPilot. The station’s docking clamps willsecure the ship, protected from harm withinits extremely powerful shields.All stations have implemented the upgradeto external clamp docking, which thoughoriginally designed to allow larger ships todock at all stations, became more widelyadopted when it was made a political issue, with heavy lobbying from the Teladi and Split.Their disagreement was about the continuously rising costs of repairing internal stationdamage, caused by young unskilled pilots who, often intoxicated by space fuel or other illegalsubstances, damaged the station while entering or leaving the docking bays.29Many suspect that this is really motivated by the Teladi’s desire to increase internal storage ofall their stations, so they can use large surplus stocks to influence the markets.

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