X3:Reunion Manual - Steam

X3:Reunion Manual - Steam X3:Reunion Manual - Steam

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the target where it will be when your shots arrive. This is what the laser-targeting computerachieves. It can be disabled in the options menu and like most equipment, upgraded. Allenemy objects will appear as red in the Radar.Below is an active HUD trackingA single click on a symbol of the target system or on a bracketed object will set the activetarget and open the context menu for it. A double click will activate the default action in thecontext menu.1 2 3 4 5Images 1 to 5 show different versions of the bars holdinginformation for tracked objects:1 - A ship icon as seen in the target brackets. Only has short shield energy bar.2 - The active target icon as part of the target brackets. Shield and hull + brackets.3 - A ship on screen and in range but not actively targeted: Shield and hull.4 - Active target on screen: shield and hull5 - Ship with surrounding onscreen brackets at max sizeThe size of brackets marking an object in the players view scales depending on the visiblesize of the object onscreen. It has a minimum size that is just a little bigger than the bracketsaround the active target icon in the target system circle and a maximum size for closeobjects.You can also open multiple “mini-monitor” views andtarget them via the function keys (see keyboard section)that enable you to track and control many objects and/ortargets at once.25There are two potential monitors one left one on theright. The left one is always dedicated to auto target; theright one is the only monitor than can be mapped toanother action.

Weapons Control SystemThe Weapon Control System originally required ships to be docked in order toinstall lasers into laser slots and then while flying, when docked it would only bepossible to use the laser groups to select which combinations of laser to use at anyone time. The WCS now has advanced features that allow lasers on board the shipto be installed while flying in space.In this example with the graphic on the right, there are four weapon groups aslisted at the bottom 1,2,3,4, with eight lasers in-group one.The weapon location grid indicators on the left of each lasershow to which group the weapon is allocated.The group number like the number 2 group on the right as is highlighted on the listof 1 to 4. When group 1 is selected, all lasers that are in-group 1 will fire andthose that are not in that group will not fire.First, click on the weapon location grid indicator to relocate thelaser in to another group like the next graphic on the right. Byselecting one of these the weapons in that group will now beavailable by selecting the group by selecting 1,2,3,4.A weapon can exist in more than one group, but remember if your ship cancarry eight lasers, you can have four groups with two lasers, or combinationslike two groups with three and a group of two.It is important to balance your weapons into groups, so you can use different powered lasersagainst different classes of ships, like light lasers against M5 ships and heavier group oflasers with a M3 or M6. You can even have all of the lasers listed in group four for shortpowered bursts against a larger more powerful ship.By clicking on the laser, the currently installedweapon is highlighted in the menu, any weaponsthat can be installed in that slot are listed normally,and any weapons that on board, but cannot beinstalled in that slot (either because its too big, orbecause there are none left) will be shown with a red symbol over the top of them.This upgrade now makes it possible to change weaponswhile in flight; Note, it is important that the groups of lasersare setup carefully, as it won't be quite so easy to enableor disable weapons from the current group in the heat ofbattle. Here is a possible layout a ship could have……..Group 1 = 2 A-HEPT;Group 2 = 1 A-HEPT+1ID;Group 3 = 2 A-PAC;Group 4 = 2 A-PAC+2 B-IRE.26Weapon Energy IndicatorsAs you fire your weapons you will see the red bar aboveeach weapon drain. When the bar is back to the originalposition on the right they will be fully recharged.Remember that due to laser energy limitations it is important not to fire all of the lasers atonce. Higher-class weapons consume a lot of energy. Using lower-class lasers may allow aship to fire more or less continuously, because the recharge rate will be higher than theenergy consumption. So in certain types of combat it may be to your advantage if you use alower-class of laser in higher-class ships, enabling you to shoot for a much longer time.

Weapons Control SystemThe Weapon Control System originally required ships to be docked in order toinstall lasers into laser slots and then while flying, when docked it would only bepossible to use the laser groups to select which combinations of laser to use at anyone time. The WCS now has advanced features that allow lasers on board the shipto be installed while flying in space.In this example with the graphic on the right, there are four weapon groups aslisted at the bottom 1,2,3,4, with eight lasers in-group one.The weapon location grid indicators on the left of each lasershow to which group the weapon is allocated.The group number like the number 2 group on the right as is highlighted on the listof 1 to 4. When group 1 is selected, all lasers that are in-group 1 will fire andthose that are not in that group will not fire.First, click on the weapon location grid indicator to relocate thelaser in to another group like the next graphic on the right. Byselecting one of these the weapons in that group will now beavailable by selecting the group by selecting 1,2,3,4.A weapon can exist in more than one group, but remember if your ship cancarry eight lasers, you can have four groups with two lasers, or combinationslike two groups with three and a group of two.It is important to balance your weapons into groups, so you can use different powered lasersagainst different classes of ships, like light lasers against M5 ships and heavier group oflasers with a M3 or M6. You can even have all of the lasers listed in group four for shortpowered bursts against a larger more powerful ship.By clicking on the laser, the currently installedweapon is highlighted in the menu, any weaponsthat can be installed in that slot are listed normally,and any weapons that on board, but cannot beinstalled in that slot (either because its too big, orbecause there are none left) will be shown with a red symbol over the top of them.This upgrade now makes it possible to change weaponswhile in flight; Note, it is important that the groups of lasersare setup carefully, as it won't be quite so easy to enableor disable weapons from the current group in the heat ofbattle. Here is a possible layout a ship could have……..Group 1 = 2 A-HEPT;Group 2 = 1 A-HEPT+1ID;Group 3 = 2 A-PAC;Group 4 = 2 A-PAC+2 B-IRE.26Weapon Energy IndicatorsAs you fire your weapons you will see the red bar aboveeach weapon drain. When the bar is back to the originalposition on the right they will be fully recharged.Remember that due to laser energy limitations it is important not to fire all of the lasers atonce. Higher-class weapons consume a lot of energy. Using lower-class lasers may allow aship to fire more or less continuously, because the recharge rate will be higher than theenergy consumption. So in certain types of combat it may be to your advantage if you use alower-class of laser in higher-class ships, enabling you to shoot for a much longer time.

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