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Agile Transformation at Sony - Rally Software

Agile Transformation at Sony - Rally Software

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SONY (SNEI)<strong>Agile</strong> <strong>Transform<strong>at</strong>ion</strong>Hadi Tajvar<strong>Agile</strong> CoachSONY (SNEI)December 5, 2012CONFIDENTIALCopyright 2011 <strong>Sony</strong> Network Entertainment


Agenda• My Background• Before <strong>Agile</strong>• How it all started• Wh<strong>at</strong> we have done so far• Wh<strong>at</strong> we have achieved so far• Where we are in our journey• Our future plansCONFIDENTIALCopyright 2011 <strong>Sony</strong> Network Entertainment


My Background• Developed software for the last 20 years• Started my first scrum team in 2003• Passion<strong>at</strong>e agile transformer who worked ontransforming the whole organiz<strong>at</strong>ion, not just thesoftware development group• <strong>Agile</strong> Coach who cre<strong>at</strong>ed very productive workingenvironment by focusing on both the technical andhuman aspects of software development• Haven’t seen a Gant chart for many yearsCONFIDENTIALCopyright 2011 <strong>Sony</strong> Network Entertainment


Before <strong>Agile</strong>CONFIDENTIALCopyright 2011 <strong>Sony</strong> Network Entertainment


How it all startedIt started by engineering group and one development team started with scrum but:– Happy to have daily stand ups– Daily stand ups took more than 1 hour– Daily stand ups were taking place in one of the managers office– Started with not a whole lot of visibility as to wh<strong>at</strong> the team was working on and the progress– Then a full time scrum master was hired CONFIDENTIALCopyright 2011 <strong>Sony</strong> Network Entertainment


Wh<strong>at</strong> we have done so farCONFIDENTIALCopyright 2011 <strong>Sony</strong> Network Entertainment


Wh<strong>at</strong> we have done so far (continued)• Shortened Our Sprints To Two Weeks• Co-loc<strong>at</strong>ed Some Teams• Inform<strong>at</strong>ion Radi<strong>at</strong>ors• Big Room Planning*• Team Room• Mob ProgrammingCONFIDENTIALCopyright 2011 <strong>Sony</strong> Network Entertainment


Wh<strong>at</strong> we have done so far (continued)Team RoomCONFIDENTIALCopyright 2011 <strong>Sony</strong> Network Entertainment


Wh<strong>at</strong> we have achieved so far (Continue)• Frequent Releases• Improved <strong>Software</strong> Quality• Team Collabor<strong>at</strong>ion• Team Ownership• Single Product Owner per team• More Transparent• Outside San Diego teams are on board• Coaching our outsource teams• Other groups are asking us for guidanceCONFIDENTIALCopyright 2011 <strong>Sony</strong> Network Entertainment


Where are we in our transform<strong>at</strong>ionCONFIDENTIALCopyright 2011 <strong>Sony</strong> Network Entertainment


Our future plans• Make team rooms available for every team• Mob programming• Full functional QA Autom<strong>at</strong>ion via Continuous Integr<strong>at</strong>ion• Improve our security initi<strong>at</strong>ives into our Acceptance Criteria• Continue ongoing analysis of our scrum teams and other members• Continue to educ<strong>at</strong>e and help external SNEI entities on <strong>Agile</strong>CONFIDENTIALCopyright 2011 <strong>Sony</strong> Network Entertainment


Thank You!CONFIDENTIALCopyright 2011 <strong>Sony</strong> Network Entertainment

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