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Mali GPU User Interface Engine Application Development Guide

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Tutorial on Drawing 3D Shapes}...tmpTex->getWidth(), tmpTex->getHeight(),tmpTex->getPixelFormat(), tmpTex->getPixels() );tmpTex = proxy.getBitmap2DAsset("data/2.png");textureCube->buildMipmaps(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0,tmpTex->getWidth(), tmpTex->getHeight(),tmpTex->getPixelFormat(), tmpTex->getPixels() );return textureCube;The cube map uses the following bitmaps:1.pgn This is the image for wall one, see Figure 4-15:2.pgn This is the image for wall two, see Figure 4-16:Figure 4-15 Environment bitmap 1.png3.pgn This is the image for wall three, see Figure 4-17:Figure 4-16 Environment bitmap 2.pngFigure 4-17 Environment bitmap 3.png4.pgn This is the image for wall four, see Figure 4-18 on page 4-34:ARM DUI 0527A-02a Copyright © 2010 ARM. All rights reserved. 4-33ID070710Non-Confidential - Draft - Beta

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