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Mali GPU User Interface Engine Application Development Guide

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List of FiguresFigure 4-17 Environment bitmap 3.png ........................................................................................................ 4-33Figure 4-18 Environment bitmap 4.png ........................................................................................................ 4-34Figure 4-19 Environment bitmap opp.png .................................................................................................... 4-34Figure 4-20 Environment bitmap ned.png .................................................................................................... 4-34Figure 4-21 The mirrored teapot shape with cube mapping for the environment ......................................... 4-40Figure 4-22 The advanced mba shape with tree traversal ........................................................................... 4-45Figure 4-23 The Lighting image with moving camera and object ................................................................. 4-55Figure 5-1 Lotion main.cpp execution flow ................................................................................................... 5-6Figure 5-2 <strong>Application</strong> run() method ............................................................................................................. 5-7Figure 5-3 Startup and creation of applets ................................................................................................... 5-8Figure 5-4 Control flow between the lotion application and the lightshow applet ......................................... 5-9Figure 5-5 Lotion startup messages ........................................................................................................... 5-39Figure 5-6 lotion window ............................................................................................................................ 5-39Figure 5-7 lotion window ............................................................................................................................ 5-40Figure 5-8 Lightshow applet in normal mode ............................................................................................. 5-40Figure 5-9 Lightshow applet running in OpenGL ES 1.1 mode .................................................................. 5-40Figure 5-10 Lightshow applet running in wireframe mode ........................................................................... 5-41Figure 6-1 Processing flow with <strong>GPU</strong> shaders ............................................................................................. 6-2Figure 6-2 Simplified view of shader data flow ............................................................................................. 6-3ARM DUI 0527A-02a Copyright © 2010 ARM. All rights reserved. viiID070710Non-Confidential - Draft - Beta

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