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Mali GPU User Interface Engine Application Development Guide

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Contents<strong>Mali</strong> <strong>GPU</strong> <strong>User</strong> <strong>Interface</strong> <strong>Engine</strong> <strong>Application</strong><strong>Development</strong> <strong>Guide</strong>PrefaceAbout this book ........................................................................................................... ixFeedback .................................................................................................................... xiChapter 1Chapter 2Chapter 3Chapter 4Introduction1.1 About the <strong>Mali</strong> <strong>GPU</strong> <strong>User</strong> <strong>Interface</strong> <strong>Engine</strong> ............................................................. 1-2Tutorial on the System Classes2.1 About the System components ................................................................................ 2-22.2 Creating a simple application with just the System and Keyboard classes ............. 2-32.3 Creating an OpenGL ES rendering context ............................................................. 2-62.4 Creating a filesystem interface ................................................................................ 2-92.5 Creating a Timer interface ..................................................................................... 2-11Tutorial on Drawing 2D Shapes3.1 Drawing a triangle .................................................................................................... 3-23.2 Vertex coloring ......................................................................................................... 3-73.3 Drawing a rectangle with a custom texture ............................................................ 3-11Tutorial on Drawing 3D Shapes4.1 Drawing a simple 3D cube ....................................................................................... 4-24.2 Coloring the cube faces ........................................................................................... 4-64.3 Texturing the cube faces ......................................................................................... 4-84.4 Controlling lighting effects ...................................................................................... 4-154.5 Bump mapping on the cube ................................................................................... 4-254.6 Cube mapping ....................................................................................................... 4-32ARM DUI 0527A-02a Copyright © 2010 ARM. All rights reserved. iiiID070710Non-Confidential - Draft - Beta

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