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Mali GPU User Interface Engine Application Development Guide

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GlossaryThis glossary describes some of the terms used in ARM manuals. Where terms can have severalmeanings, the meaning presented here is intended.AELAPISee ARM Embedded Linux.See <strong>Application</strong> Programming <strong>Interface</strong>.<strong>Application</strong> Programming <strong>Interface</strong> (API)A specification for a set of procedures, functions, data structures, and constants that are used tointerface two or more software components together. For example, an API between an operatingsystem and the application programs that use it might specify exactly how to read data from a file.ARM Embedded Linux (AEL)A version of Linux ported to the ARM architecture.COLLAborative Design Activity (COLLADA) filesOpen-standard XML files that describe digital assets. COLLADA files are compatible with manygraphics applications.COLLADAFpsFragment shader<strong>GPU</strong>See COLLAborative Design Activity (COLLADA) files.Frames per second. The number of individual frames that are rendered every second, to create ananimation. Typical games and GUI applications run at 20-30 fps.A program running on the pixel processor that calculates the color and other characteristics of eachfragment.See Graphics Processor Unit.ARM DUI 0527A-02a Copyright © 2010 ARM. All rights reserved. Glossary-1ID070710Non-Confidential - Draft - Beta

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