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Mali GPU User Interface Engine Application Development Guide

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Tutorial on the Lotion <strong>User</strong> <strong>Interface</strong> Classes}// FrameiconQuads[i*4+2]->set2DRectangle(vec2(i * 265.f+7.f, 96.f+ add_refl),vec2(258.f, 154.f), 0);iconQuads[i*4+2]->setTexture(0, getBitmap("themes/blue/frame.png"),BitmapComponentsRGB_PremultiplyAlpha);iconQuads[i*4+2]->setTexture(1, getBitmap("themes/blue/frame.png"),BitmapComponentsAAA);// Frame ReflectioniconQuads[i*4+3]->set2DRectangle(vec2(i * 265+7, 96+162*2+refl_dist+ add_refl),vec2(258, -154), 0);iconQuads[i*4+3]->setTexture(0, getBitmap("themes/blue/frame.png"),BitmapComponentsRGB_PremultiplyAlpha);iconQuads[i*4+3]->setTexture(1, getBitmap("themes/blue/frame.png"),BitmapComponentsAAA);}...// placing the reflection stopper into the text layerprintf("Blue: Loading reflection stopper\n");textLayer->createInstances(2, iconTextInstances);iconTextInstances[iconTextInstances.getSize()-1]->createQuads(2, true,iconQuads);Quad* refStopper = iconQuads[iconQuads.getSize()-2];refStopper->setTexture(0, getBitmap("themes/blue/reflection_stopper.png"),BitmapComponentsRGBA_PremultiplyAlpha);refStopper->set2DRectangle(vec2(0,0), getResolution(), 0);Quad* bottomBar = iconQuads[iconQuads.getSize()-1];bottomBar->setTexture(0, getBitmap("themes/blue/bottom_bar.png"),BitmapComponentsRGBA_PremultiplyAlpha);bottomBar->set2DRectangle(vec2(0,480-50), vec2(800,46), 0);currentApplet = 0;position = 0;velocity = 0;printf("Blue: Loading transitions\n");transition = new Transitions::Slime(get<strong>Application</strong>()->getProxy(), getResolution());printf("Blue: Init complete\n");5.5.3 Theme update methodsThe methods shown in Example 5-28 handle updates:Example 5-28 Theme update methods...void Blue::onUpdate(Widget* w){if (w != this) return;float time = get<strong>Application</strong>()->getTime();static float simTime = 0.0f;while (simTime < time){if (state == StateAppletRunning){velocity = 0;}ARM DUI 0527A-02a Copyright © 2010 ARM. All rights reserved. 5-34ID070710Non-Confidential - Draft - Beta

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