13.07.2015 Views

Mali GPU User Interface Engine Application Development Guide

Mali GPU User Interface Engine Application Development Guide

Mali GPU User Interface Engine Application Development Guide

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Tutorial on the Lotion <strong>User</strong> <strong>Interface</strong> ClassessetPosition(MDE::vec2i(0, 0));setSize(MDE::vec2i(8000, 4800));font = getFont("fonts/orbitron-light.ttf", 24);prog = getProgram("themes/blue/shader.vert;themes/blue/shader.frag");// Backgroundprintf("Blue: Loading background\n");backgroundLayer = createLayer(prog, 1, 0, 0,Lotion::LayerModeRGBA, "blue_bg");backgroundLayer->createInstances(1, backgroundInstances);backgroundInstances[0]->createQuads(1, false, backgroundQuads);backgroundQuads[0]->set2DRectangle(vec2(0,0), getResolution(), 0);backgroundQuads[0]->setTexture(0, getBitmap("themes/blue/backdrop.png"),BitmapComponentsRGBA_PremultiplyAlpha);backgroundLayer->setFilter(GL_NEAREST, GL_NEAREST);// Logoprintf("Blue: Loading logo\n");backgroundInstances[0]->createQuads(1, true, backgroundQuads);backgroundQuads[1]->set2DRectangle(vec2(2,2), vec2(126, 46), 0);backgroundQuads[1]->setTexture(0, getBitmap("themes/blue/mali_logo.png"),BitmapComponentsRGBA_PremultiplyAlpha);// Iconsprintf("Blue: Loading icons: shader\n");Program menuProg =getProgram("themes/blue/menu.vert;themes/blue/menu.frag");iconLayer = createLayer(menuProg, 4, 0, 0, LayerModeRGBCompressed,"blue_icons");iconLayer->setFilter(GL_NEAREST, GL_NEAREST);iconLayer->createInstances(iconCount, iconInstances);printf("Blue: Loading icons: text shader\n");Program textProg =getProgram("themes/blue/text.vert;themes/blue/text.frag");printf("Blue: Loading icons: creating layer\n");textLayer = createLayer(textProg, 1, 0, 0, LayerModeRGBA, "blue_text");printf("Blue: Loading icons: creating layer instances\n");textLayer->createInstances(iconCount, iconTextInstances);textLayer->setFilter(GL_NEAREST, GL_NEAREST);for (int i = 0; i < iconCount; i++){printf("Blue: Loading icons: Icon %d\n", i);iconInstances[i]->createQuads(4, true, iconQuads);float add_refl = 0.f;float refl_dist = 30.f;// IconiconQuads[i*4+0]->set2DRectangle(vec2(i * 265.f+16, 105.f + add_refl),vec2(240.f, 136.f), 0);iconQuads[i*4+0]->setTexture(0, getBitmap("themes/blue/empty.png"),BitmapComponentsRGB);iconQuads[i*4+0]->setTexture(1, getBitmap("themes/blue/empty.png"),BitmapComponentsRGB);// Icon ReflectioniconQuads[i*4+1]->set2DRectangle(vec2(i * 265+16, 87+162*2+refl_dist+ add_refl),vec2(240, -136), 0);iconQuads[i*4+1]->setTexture(0, getBitmap("themes/blue/empty.png"),BitmapComponentsRGB);iconQuads[i*4+1]->setTexture(1, getBitmap("themes/blue/empty.png"),BitmapComponentsRGB);ARM DUI 0527A-02a Copyright © 2010 ARM. All rights reserved. 5-33ID070710Non-Confidential - Draft - Beta

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!