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Using mobile devices in research

Using mobile devices in research

Using mobile devices in research

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UWE BristolMobiles <strong>in</strong> ResearchSaad Liaquat (Nigel Baker)Mobile & Ubiquitous SystemsResearch GroupLab 3P31


Mobile Device Technology Trends cont ..Slide Option 1Displays & Interaction• Touch screen• Motion• Resolution & size• Up to 10” screens with resolutions comparable toDesktop monitors!• Eye Ball track<strong>in</strong>g• NTT DoCoMo’s ear buds control iPad music• Gestures• Camera image recognition phone action


Touch based <strong>in</strong>teractionKeyboardMotion based <strong>in</strong>teractionTrackball


Mobile Device PlatformsSlide Option 1Manufacturers Beaten by SoftwareGiants• Android– Google and others• iPhone OS (iOS)– Apple• Symbian– NokiaW<strong>in</strong>dows• W<strong>in</strong>dows Mobile– Microsoft• Blackberry– Research <strong>in</strong> Motion (RIM)http://www.canalys.com/pr/2011/r2011013.html


UWE BristolMobiles <strong>in</strong> ResearchHEAT - ParticipatorySens<strong>in</strong>g Project


Participatory Sens<strong>in</strong>g@HEATSlide Option 1Citizen Scientist CommunitysenserelayEnvironment /Doma<strong>in</strong> ofParticipationCity, Park, Build<strong>in</strong>g,Traffic, Air Quality,Water Quality, Noise ….FeedbackstorageModell<strong>in</strong>g&Analysis


Slide Option 1 Mobile PersuasionCitizen SciencePervasiveTechnologyParticipatorySens<strong>in</strong>gEnrichedData Shar<strong>in</strong>gBehavioralChangePoliticalDecisionMak<strong>in</strong>gInputMobile Crowdsourc<strong>in</strong>g


Slide Option 1ConfigurationParticipatory Sens<strong>in</strong>gMa<strong>in</strong> Architectural ComponentsAutomatedcaptureTime-locationtracePersonaldata streamContextualdataHealth/wellbe<strong>in</strong>gModifiers(accelerometers,audio, etc)ManualcaptureMedia, ContextLocationProximityActivitySocial contextMediaGISdataScientificmodelsSusta<strong>in</strong>abilityAdvocacy/democracyTags(text, audio)UserpersonalisationDevice CaptureDevice/Serverprocess<strong>in</strong>gServerprocess<strong>in</strong>gApplications,analysis, action


Participatory Sens<strong>in</strong>g @ HEATSlide Option 1Nitric Oxide (NO) Prototype• NO concentration• Location• Time• UserBluetooth3G-WLANNitric Oxide (NO) resolution to 200parts per billion (ppb) giv<strong>in</strong>g l<strong>in</strong>earoutputs to 250ppm.MUGSServer


Slide Option 1 Environmental Sens<strong>in</strong>gVisualisation


Slide Option 1Health and environment themed applications developedby Mobile & Ubiquitous Systems GroupCASE STUDIES


The Mood Monitor• Wearable Sensors– Heart rate monitor– Galvanic Sk<strong>in</strong> Resistance Sensor– EEG, EOG, etc.• Attached to a wearable sensor board withBluetooth capability• Sensor read<strong>in</strong>gs are monitored by anapplication on the phone• Aural feedback is provided to user based onhis physical properties– Mus<strong>in</strong>g changes with mood *Idea/fund<strong>in</strong>g from Michael Reiser


Sensorshttp://<strong>in</strong>fusionsystems.com/EKG sensorSensor boardGalvanic Sk<strong>in</strong> ResistancesensorSk<strong>in</strong> surface voltages (<strong>in</strong>clud<strong>in</strong>g somesignals from EMG, EOG and EEG)


NHS Themed Utility App• Personal<strong>in</strong>formation• Appo<strong>in</strong>tments• Notes• NHS relatedservices


…NHS Themed Utility App• Nearest services– Address– Walk<strong>in</strong>g/Driv<strong>in</strong>gdirections


…NHS Themed Utility App• Fall Detector– Uses accelerometer to detect if the phone has„fallen‟– Starts a visual + audio alarm– If the alarm is not stopped manually, a messageis sent to the next of k<strong>in</strong> and/or emergencycontact conta<strong>in</strong><strong>in</strong>g personal <strong>in</strong>formation and lastknown location of the phone• Help request– One touch help request• Same message as above, only done manually by theuser


http://www.slkiani.com/layar-uwe1/AUGMENTED REALITY APPFOR UWE


Summary• Smartphones– Are computationally powerful– Are <strong>in</strong>teractive comput<strong>in</strong>g platforms– Have a variety of on-board sensors– Have different type of communication <strong>in</strong>terfaces– Can <strong>in</strong>tegrate with server-side/remoteapplications– Are the closest, readily available and one of theeasiest to carry comput<strong>in</strong>g <strong>devices</strong> available tousers– Possibly lead the list of <strong>devices</strong> <strong>in</strong> terms of timespent nearest to a user over its lifetime.


UWE BristolDesign<strong>in</strong>g for Mobile: SASHA ProjectPaul MatthewsPram<strong>in</strong>da Caleb-SollyPhil Topham


Slide Option 1Def<strong>in</strong>ition of social anxiety„A marked and persistent fear of socialor performance situations. Affected<strong>in</strong>dividuals fear that they will be evaluatednegatively or that they will act <strong>in</strong> ahumiliat<strong>in</strong>g or embarrass<strong>in</strong>g way.‟(Veale 2003)


Features of social anxietySlide Option 1• Anxiety and embarrassment• Physiological reactions• Excessive self-consciousness• Fear of criticism• Strong desire to avoid situations


SlideSocialOptionanxiety1<strong>in</strong> learn<strong>in</strong>g situations<strong>Us<strong>in</strong>g</strong> shared IT facilities<strong>Us<strong>in</strong>g</strong> the libraryLecturesTalk<strong>in</strong>g to staffPractical sessionsWork experience/placementGroup project workSem<strong>in</strong>arsPresentations0 20 40 60 80 100Percentage of participants report<strong>in</strong>g (n=302)


Evaluation with<strong>in</strong> an IterativeDesign ProcessDesignAnalysisEvaluation


Design ProcessSlide Option 1• Design Resources• Student Hi-Fi Prototyp<strong>in</strong>g• Workshop & Requirements Rank<strong>in</strong>g• Iterative Prototype Development


Student Interaction Design TaskSlide Option 1• Requirements site:•http://www.cems.uwe.ac.uk/~pmatthew/IxD/SASHA/<strong>in</strong>dex.html• Outcomes


Self-assessment


Profile


Self Help


Social Shar<strong>in</strong>g


Events and Notifications


“Quickplay”- View and replay saved rem<strong>in</strong>ders


WorkshopSlide Option 1• SA Characterisation• Requirements rank<strong>in</strong>g & comments• Profil<strong>in</strong>g, monitor<strong>in</strong>g, <strong>in</strong>formation +• Social shar<strong>in</strong>g -


Evaluation Objectives• Obta<strong>in</strong> feedback to <strong>in</strong>form early design concepts• Identify the most appropriate design elements to <strong>in</strong>clude• Check for usability problems and performance issues• Ensure user participation from the start• Assess use <strong>in</strong> practice – from pragmatic, user experience andcl<strong>in</strong>ical perspectives


Data collection• Cooperative Evaluation & post-task<strong>in</strong>terviews– Observation notes, pictures, audiorecord<strong>in</strong>gs– Video– Logg<strong>in</strong>g usage profiles• User Self-report<strong>in</strong>g– Usage logs and diaries (electronic andpaper based)


Some <strong>in</strong>itial areas for analysis• Learnability and ease of use• Efficiency• Errors• User satisfaction and experience• Effectiveness• Technical support needed


App Development• Android + HTC Desire• Interaction Logg<strong>in</strong>g• Exportable Databases• Harness<strong>in</strong>g Student Interest & Build<strong>in</strong>gExpertise


Mobiles <strong>in</strong> ResearchDan DixonLecturer <strong>in</strong> Creative TechnologiesDigital Cultures Research CentreResident at The Pervasive Media Studio


AR-PlotsA prototype Augmented Reality Game


Structure of the game


Plant<strong>in</strong>g and Water<strong>in</strong>g


Visualisations


Juicy problems• Device and <strong>in</strong>terface issues• Motion sickness• Social issues of <strong>mobile</strong> camera use• The aesthetic and experience of <strong>mobile</strong> augmented reality

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