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The ultimate <strong>com</strong>positorfor real-time contentBroadcastViz Engine is one of today’s most powerfulrendering engines. It renders animated 2Dand 3D scenes in real-time, producing highendanimations in SD and HD. And did wemention it even supports stereoscopy out ofthe box?Designed with openness in mind. Fromthe beginning, Viz Engine has been developedwith flexibility in mind. This allowscustomers to integrate their own proprietarycontrol software with ease. In addition, apowerful scripting language supports easymanipulation of graphics objects, as well asthe creation of user-specific plug-ins.The Viz Engine application is built ontop of OpenGL. This makes it one of the few3D systems that can run the same graphicscontent on multiple hardware platforms andoperating systems. Furthermore, Viz Engineruns on off-the-shelf, rack-mountableWindows PCs with a standard graphics card.Easy <strong>com</strong>munication. The main VizEngine <strong>com</strong>ponents and Viz Artist GUI runon the same machine and <strong>com</strong>municate viaTCP sockets. The <strong>com</strong>munication protocolbetween the GUI and the kernel is consistentand easy to understand. All the <strong>com</strong>mandsare similar in structure, consisting of anobject name or address, a <strong>com</strong>mand orfunction name, the function argumentsplus additional data when necessary.The protocol also includes a full set ofquery <strong>com</strong>mands for retrieving detailedstatus information about graphic contentfrom the engine.This makes it easy to write externalapplications to control the Viz Engine kernelin runtime. <strong>Vizrt</strong> offers several external<strong>com</strong>mand protocol products that are specificSTEREOSCOPYStereo supportis native forViz Engine.Read more aboutViz Engine’sreal-time stereo3D capabilitieson p. 44to the broadcast industry, including VizContent Pilot and Viz Media SequencerEngine. Third party developers can createtheir own specific applications within,and on top of, Viz Engine.Full support for stereoscopy. VizEngine has always been a real 3D system.Even though graphics have so far mostlybeen played out on conventional 2D screens,the graphics themselves have always beenin real 3D. That’s why Viz Engine was one ofthe world’s first systems to support stereoscopyright out of the box. By simply syncingtwo Viz Engines, broadcasters can createreal-time stereoscopic graphics just as easilyas 2D graphics.Flexible hardware support. The<strong>com</strong>bination of a powerful plug-in API anda simple ASCII <strong>com</strong>munication protocolmakes a very flexible foundation for variousapplications. Given the availability of <strong>com</strong>petitivehigh-performance graphics hardwarein the market today, Viz Engine canbe used as the <strong>com</strong>plete graphics layer forapplications requiring high-fidelity graphiccontent and interactivity.Viz Engine on the PC platform can beconfigured with an optional Matrox X.mio video board that will further enhance itscapabilities. With a Matrox board, VizEngine supports real-time video outputboth in HD and SD, as well as in PAL andNTSC. The Engine can then handle two independentSD/HD video inputs in RGB,or one RGBA input used for background orlive video textures. With a Matrox board,Viz Engine supports clip playback in avariety of formats: DVCPRO 25Mbit,50Mbit, and MPEG2, and IMX.Being the most trusted newsorganization in the country, we’reconstantly finding ways to improveour programs. In our recentrebranding, <strong>Vizrt</strong> proved to beinstrumental in helping us achieve alook that is truly innovativeand world-class.Sheila Paras / Head of Creative Imaging / GMA NewsViz EngineKey Features• Extremely powerful rendering engine• Runs on Windows XP/2000• 2D and 3D real-time high-quality graphicswith live video inputs and fill + key outputs• Supports SD digital video (PAL and NTSCin 4:3 and 16:9 ratios), HD digital video, aswell as render to disk (AVI and Quicktime)• High-quality full scene anti-aliasing• Open interface allows third party applicationsto control the graphics with ease• Built-in chroma keyer• Powerful Plug-in API available• Pure OpenGL implementation• Full support of OpenGL Shader Languageenables users to create their own shaders• Supports timeline-based audio playback• Optional video board to support live videoinputs and clip playback• Optional plug-in packages availableThe <strong>Vizrt</strong> Catalogue 2011 35

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