What is path rendering?

What is path rendering? What is path rendering?

gputechconf.com
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13.07.2015 Views

First-class, Resolution-independentFont SupportFonts are a standard, first-class part of all path rendering systemsForeign to 3D graphics systems such as OpenGL and Direct3D, but natural forpath renderingBecause letter forms in fonts have outlines defined with pathsTrueType, PostScript, and OpenType fonts all use outlines to specify glyphsNV_path_rendering makes font support easyCan specify a range of path objects withA specified fontSequence or range of Unicode character pointsNo requirement for applications use font API to load glyphsYou can also load glyphs “manually” from your own glyph outlinesFunctionality provides OS portability and meets needs of applicationswith mundane font requirements

Handling Common Path RenderingFunctionality: FilteringGPUs are highly efficient at image filteringFast texture mappingMipmappingAnisotropic filteringWrap modesCPUs aren't really QtMoiréartifacts GPU Cairo

First-class, Resolution-independentFont SupportFonts are a standard, first-class part of all <strong>path</strong> <strong>rendering</strong> systemsForeign to 3D graphics systems such as OpenGL and Direct3D, but natural for<strong>path</strong> <strong>rendering</strong>Because letter forms in fonts have outlines defined with <strong>path</strong>sTrueType, PostScript, and OpenType fonts all use outlines to specify glyphsNV_<strong>path</strong>_<strong>rendering</strong> makes font support easyCan specify a range of <strong>path</strong> objects withA specified fontSequence or range of Unicode character pointsNo requirement for applications use font API to load glyphsYou can also load glyphs “manually” from your own glyph outlinesFunctionality provides OS portability and meets needs of applicationswith mundane font requirements

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