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SAA, 1st version - Net!Works

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Table of ContentseMobility – Strategic Applications AgendaIII.1.3. Vehicle-to-Vehicle (V2V) and Vehicle-to-Infrastructure (V2I) communications...... 28III.1.4. The Mobile Office concept ................................................................................ 28III.2. STATE OF THE ART ......................................................................... 29III.2.1. State of the art for urban and road traffic management ..................................... 29III.2.2. State of the art for efficient trip management .................................................... 37III.2.3. State of the art for Vehicle-to-Vehicle (V2V) and Vehicle-to-Infrastructure (V2I)communications .......................................................................................................... 39III.2.4. State of the art in the Mobile Office .................................................................. 43III.3. FUTURE CHALLENGES ..................................................................... 43III.3.1. Future challenges for road and urban traffic control ........................................... 43III.3.2. Future challenges for efficient trip management ................................................ 45III.3.3. Future challenges for Vehicle-to-Vehicle (V2V) and Vehicle-to-Infrastructure (V2I)communications .......................................................................................................... 46III.3.4. Future challenges for the mobile office ............................................................. 48III.3.5. Matrix Serv. & Apps. vs. Techs., End User Issues............................................... 49IV. Environment ......................................................................... 51IV.1. DESCRIPTION ............................................................................... 51IV.2. STATE OF THE ART ......................................................................... 51IV.3. FUTURE CHALLENGES ...................................................................... 54V. Future Internet ...................................................................... 57V.1. EVERYDAY LIFE WITH HUMAN ENVIRONMENT INTERFACE ....................... 57V.1.1. Scenario ........................................................................................................... 57V.1.2. Requirements for Future Internet ....................................................................... 57V.1.3. Wear computing ................................................................................................ 58V.1.4. Broadband Services for handicapped assistance .................................................. 58V.2. FUTURE COMMUNITIES .................................................................... 59V.2.1. Scenario ........................................................................................................... 59V.2.2. Requirements for Future Internet ....................................................................... 59V.3. HOME ........................................................................................... 60V.3.1. Scenarios .......................................................................................................... 60V.3.2. Key technological aspects .................................................................................. 60V.4. INDUSTRY AND AUTOMATION ............................................................ 61V.4.1. Scenarios .......................................................................................................... 61V.5. VIRTUAL REALITY ............................................................................ 62V.5.1. Scenarios .......................................................................................................... 62V.6. PRIVACY ....................................................................................... 63V.6.1. Scenarios .......................................................................................................... 63V.7. OTHERS ........................................................................................ 63V.7.1. Mobile 3D Internet ............................................................................................ 63V.7.2. Context Aware Mobile Web ................................................................................ 64V.7.3. Interactive Context Aware Games ...................................................................... 64x

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