Anti-tank Platoon (SP) - Flames of War
Anti-tank Platoon (SP) - Flames of War
Anti-tank Platoon (SP) - Flames of War
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(Mechanised Company)HeadquartersHeadquartersRecce Squadron HQ3NormandyItalyYour force may only include units from one theatre: Normandy or Italy.Whichever theatre you choose, you may only use platoons and optionsmarked with that theatre’s symbol.You must field one platoon from each box shaded black and may field one platoon from each boxshaded grey.Combat <strong>Platoon</strong>sReconnaissanceRecce <strong>Platoon</strong>ReconnaissanceRecce <strong>Platoon</strong>33Weapons <strong>Platoon</strong>sArtilleryMortar <strong>Platoon</strong><strong>Anti</strong>-<strong>tank</strong><strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong>Armour55Divisional Support <strong>Platoon</strong>sArmourArmourInfantryArmoured <strong>Platoon</strong>Tank <strong>Platoon</strong>Assault Gun <strong>Platoon</strong><strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong>,Royal Artillery<strong>Anti</strong>-<strong>tank</strong> <strong>Platoon</strong> (<strong>SP</strong>),Royal ArtilleryRifle <strong>Platoon</strong>664777ReconnaissanceCommando <strong>Platoon</strong>8Recce <strong>Platoon</strong>3Assault Gun <strong>Platoon</strong>4InfantryRifle <strong>Platoon</strong>7infantryMachine-gunsMachine-gun <strong>Platoon</strong>10Assault <strong>Platoon</strong>4Heavy Mortar <strong>Platoon</strong>10ArtilleryField Battery,Royal Artillery11<strong>Anti</strong>-aircraftLight <strong>Anti</strong>-aircraft <strong>Platoon</strong>12AircraftAir Support12AircraftAir Observation Post12
Motivation and SkillThe Reconnaissance Corps prides itself in its skill and esprit de corps. Its troopers arewell-trained and know their job like the back <strong>of</strong> their hands. A Recce Squadron inNormandy is rated as Confident Trained.The mountainous terrain <strong>of</strong> southern Italy makes reconnaissance even moreimportant for the experienced recon troops.A Recce Squadron in Italy is rated as Confident VeteranReluctantConfidentFearlessReluctantConfidentFearlessConscriptTrainedVeteranConscriptTrainedVeteranRecce Squadron HQHeadquartersHeadquartersMajorMajorCompany HQCompany HQ25 points35 pointsCompany CommandHumber LRCCompany HQThe infantry division’s recce regiment leads the way, scoutingahead and locating the enemy’s weaknesses and strengths,probing for the s<strong>of</strong>t spots. This intelligence is gathered andreported back in preparation for an attack on the enemy thathave been identified.Recce Squadron HQThe Company Command team <strong>of</strong> a ReconnaissanceSquadron is a Recce Team.Combat <strong>Platoon</strong>sRecce <strong>Platoon</strong><strong>Platoon</strong>Recce Patrol145 pointsSubalternSubalternSubaltern• Add Scout Patrols for +70 points per patrol.• Arm any or all Universal Carriers with an extra hullmountedMG for +5 points per carrier or .50 calMG for +10 points per carrier.• Replace up to one extra hull-mounted MG with aBoys anti-<strong>tank</strong> rifle or PIAT anti-<strong>tank</strong> projector perScout Patrol at no cost.Recce Patrol190 points• Add Scout Patrols for +90 points per patrol.• Replace all Humber IV armoured cars withGreyhound armoured cars at no cost.• Arm any or all Universal Carriers with an extra hullmountedMG for +5 points per carrier or .50 calMG for +10 points per carrier.• Replace up to one extra hull-mounted MG with aBoys anti-<strong>tank</strong> rifle or PIAT anti-<strong>tank</strong> projector perScout Patrol at no cost.Recce and Scout Patrols operate as separate platoons, eachwith their own command team.Humber IVSergeantRecce SectionCommandUniversal CarrierCommandUniversal CarrierCommand Humber IVHQ Armoured CarHumber LRCRecce PatrolSergeantUniversalCarrierScout PatrolSergeantUniversalCarrierScout PatrolHumber IVRecce <strong>Platoon</strong>CorporalHumber LRCRecce SectionUniversalCarrierUniversalCarrierRecce and Scout Patrols are Reconnaissance <strong>Platoon</strong>s.
Assault <strong>Platoon</strong><strong>Platoon</strong>HQ Section with:4 Assault Squads 120 points3 Assault Squads 95 points2 Assault Squads 70 points• Add PIAT team for +15 points.• Replace all 15 cwt trucks with White Scout Cars orM5 half-tracks for +5 points for the platoon.HQ Section with:4 Assault Squads 155 points3 Assault Squads 125 points2 Assault Squads 95 points• Add PIAT team for +20 points.• Replace all 15 cwt trucks with White Scout Cars orM5 half-tracks for +5 points for the platoon.Command PioneerMG teamCorporalPioneer MG team15 cwt truckAssault SquadCorporalPioneer MG teamSubalternSubalternPIAT teamHQ Section15 cwt truckCorporalPioneer MG team15 cwt truckAssault SquadCorporalPioneer MG teamThe Assault <strong>Platoon</strong> are well equipped to deal with theenemy’s harder defences that the armoured cars can’t dealwith. Their job is to clear roadblocks for the armoured carsso the recce mission can continue with all haste!15 cwt truck15 cwt truckAssault SquadAssault SquadAssault <strong>Platoon</strong>Weapons <strong>Platoon</strong>sAssault Gun <strong>Platoon</strong><strong>Platoon</strong>HQ Section with:2 Gun Sections 85 pointsSubalternCommand RifleteamSubalternHQ SectionJeepIn August 1944 1 Recce, serving in Italy, reorganised itsassault troops. The Assault platoons were mounted in halftracksand supported by eight Autocar 75mm <strong>SP</strong> (M3 halftracksmounting 75mm guns).CorporalAutocar 75mm <strong>SP</strong>Gun SectionCorporalAutocar 75mm <strong>SP</strong>Gun SectionAssault Gun <strong>Platoon</strong>
Motivation and SkillDivisional Support <strong>Platoon</strong>s in Normandy arerated as Confident Trained.Divisional Support <strong>Platoon</strong>s in Italy are rated asConfident Veteran.ReluctantConfidentFearlessConscriptTrainedVeteranReluctantConfidentFearlessConscriptTrainedVeteranArmoured <strong>Platoon</strong>Subaltern<strong>Platoon</strong>Subaltern3 Sherman I, II, III, or V 200 points• Add Firefly VC <strong>tank</strong> for +80 points.• Arm any or all Sherman or Firefly <strong>tank</strong>s with a .50 calAA MG for +5 points per <strong>tank</strong>.3 Sherman I, II, III, or V 260 pointsSergeantCommand ShermanHQ TankLance Corporal• Arm any or all Sherman <strong>tank</strong>s with a .50 cal AA MGfor +5 points per <strong>tank</strong>.Armoured Division and Independent Armoured Regiments<strong>of</strong>ten worked in cooperation with the Recce Regiments<strong>of</strong> the Infantry divisions. The speed and mobility <strong>of</strong> thesetroops made them ideal for cooperation during armouredthrusts.An Armoured <strong>Platoon</strong> provides some heavy firepower foryour Recce Squadron’s operations.ShermanShermanTankTankCorporalFirefly VCTankArmoured <strong>Platoon</strong>Tank <strong>Platoon</strong><strong>Platoon</strong>SubalternSubaltern3 Churchill III or IV 215 points• Replace any or all <strong>tank</strong>s with Churchill VI <strong>tank</strong>s for+15 points per <strong>tank</strong>.• Upgrade any or all <strong>tank</strong>s with applique armourincreasing the Front armour rating to 9 for +10 pointsper <strong>tank</strong>.• Replace Command Churchill <strong>tank</strong> with a CommandChurchill VII <strong>tank</strong> for +60 points.3 Churchill Crocodile 400 points3 Churchill III or IV 280 points3 Churchill IV (NA75) 345 pointsThe <strong>tank</strong> battalions are equipped with Churchill infantry<strong>tank</strong>s. The heavily-armoured ‘I’ <strong>tank</strong>s are designed to shootthe infantry onto the objective, then keep them there. Oncethey are on the objective, they protect the infantry fromenemy <strong>tank</strong> counterattacks until the anti-<strong>tank</strong> guns arebrought forward to relieve them.SergeantInfantry <strong>tank</strong>TankCommand infantry <strong>tank</strong>HQ TankTank <strong>Platoon</strong>CorporalInfantry <strong>tank</strong>TankFuel TrailerThe biggest weakness <strong>of</strong> flame-<strong>tank</strong>s is their fuel <strong>tank</strong>swhich make them prone to burning if hit.Churchill Crocodile <strong>tank</strong>s are not affected by the FuelTanks rule like normal <strong>tank</strong> flame-throwers. In addition,Tank <strong>Platoon</strong>s equipped with Churchill Crocodile <strong>tank</strong>smay not launch assaults and nor may they Counterattackif assaulted.
BritishRifle <strong>Platoon</strong><strong>Platoon</strong>HQ Section with:3 Rifle Squads 140 points2 Rifle Squads 110 pointsHQ Section with:3 Rifle Squads 180 points2 Rifle Squads 140 pointsThe veterans <strong>of</strong> the desert have returned to Old Blighty topass on their experience to the divisions preparing for theinvasion <strong>of</strong> France. These old hands ensure the lads are bonedup on all the latest gen on fighting the Hun. Along with thenew fighting techniques the clever chaps at Sandhurst havecome up with, the infantry are more than ready to take onthe Germans.CommandRifle/MG teamCorporalRifle/MG teamRifle/MG teamRifle SquadRifle/MG teamSubalternSubalternPIAT teamHQ SectionCorporalRifle SquadRifle <strong>Platoon</strong>Light MortarteamCorporalRifle/MG teamRifle/MG teamRifle SquadRifle/MG teamDivisional Support
Machine-gun <strong>Platoon</strong><strong>Platoon</strong>HQ Section with:2 Machine-gun Sections 110 points1 Machine-gun Section 55 points• Add PIAT team for +15 points.• Add Troop Carrier and MMG Carriers to the platoonfor +15 points for each Machine-gun Section.HQ Section with:2 Machine-gun Sections 140 points1 Machine-gun Section 75 points• Add PIAT team for +20 points.• Add Troop Carrier and MMG Carriers to the platoonfor +15 points for each Machine-gun Section.Command Rifle teamVickers HMGVickers HMGSergeantMMG CarrierMMG CarrierMachine-gunSectionSubalternSubalternPIAT teamHQ SectionVickers HMGVickers HMGMachine-gun <strong>Platoon</strong>Troop CarrierSergeantMMG CarrierMMG CarrierMachine-gunSectionHeavy Mortar <strong>Platoon</strong><strong>Platoon</strong>SubalternSubalternHQ Section with:2 Mortar Sections 120 points1 Mortar Section 60 pointsCommandRifle teamObserverRifle TeamPIAT teamHQ SectionTroopCarrierTroopCarrier• Add PIAT team for +15 points.• Add Troop Carriers and Loyd Carriers for +5 pointsfor the platoon.HQ Section with:2 Mortar Sections 155 points1 Mortar Section 80 points• Add PIAT team for +20 points.• Add Troop Carriers and Loyd Carriers for +5 pointsfor the platoon.SergeantSergeant4.2” mortar Loyd Carrier 4.2” mortar Loyd Carrier4.2” mortar Loyd Carrier 4.2” mortar Loyd CarrierMortar SectionMortar SectionHeavy Mortar <strong>Platoon</strong>10
BritishField Battery, Royal Artillery<strong>Platoon</strong>HQ Troop with:Two Gun Troops with a total <strong>of</strong>:8 OQF 25 pdr 250 pointsOne Gun Troop with:4 OQF 25 pdr 145 points2 OQF 25 pdr 85 pointsHQ Troop with:Two Gun Troops with a total <strong>of</strong>:8 OQF 25 pdr 325 pointsOne Gun Troop with:4 OQF 25 pdr 185 points2 OQF 25 pdr 105 pointsSergeantMajorMajorHQ TroopLieutenantLieutenantHQ SectionSergeantDivisional SupportOptions• Add 15 cwt trucks and Quad tractors for +5 pointsper Gun Troop.• Replace the HQ Troop jeep with a White scout carfor +5 points.• Replace any or all Observer Rifle teams and theirOP Carriers with Observer Sherman OP <strong>tank</strong>s for+10 points per <strong>tank</strong>.Observer Sherman OP <strong>tank</strong>s cannot launch assaults.Although a Field Battery, Royal Artillery is a single Supportchoice, each Gun Troop operates as a separate platoon withits own Command team. The HQ Troop Command teamand Staff team are Independent teams. If the HQ TroopCommand team joins a Gun Troop, it becomes the <strong>Platoon</strong>Command team.The OQF 25 pdr field gun is a reliable, accurate, welldesignedand much-liked gun. With a well trained crewcapable <strong>of</strong> firing 12 rounds a minute, it’s little wonder thatthe Germans in Normandy believe that the 25 pounders are‘automatic’ and ‘belt-fed’!Your division has three field regiments, each <strong>of</strong> three batteries<strong>of</strong> eight guns, giving the division 72 guns, nearly twice asmany as most other armies. Each battery is ‘married’ up toan infantry battalion, so the infantry can always expect rapidfire support from the gunners.GUN SectionSergeantGUN TroopLieutenantLieutenantHQ SectionGUN SectionSergeantBritish artillery places quick response to fire orders at thetop <strong>of</strong> the list. Getting rounds on the ground in the rightplace is more important than pin-point precision. By itselfa battery can rain down a devastating barrage on any enemyformation in sight <strong>of</strong> the highly-trained forward observers.If the observing <strong>of</strong>ficer thinks the target warrants it, they canorder a Mike Target. The whole field regiment then fires withall twenty-four guns as quickly as possible. Initially, only theobserver’s own battery fires, but minutes later, the others joinin to create utter devastation.GUN SectionGUN TroopGUN SectionField Battery, Royal ArtilleryNo British <strong>of</strong>ficer in his right mind should even considerfighting a battle without plenty <strong>of</strong> field artillery in support.11
Light <strong>Anti</strong>-aircraft <strong>Platoon</strong><strong>Platoon</strong>HQ Section with:6 B<strong>of</strong>ors 40mm 130 points3 B<strong>of</strong>ors 40mm 70 points6 B<strong>of</strong>ors 40mm <strong>SP</strong> 190 points3 B<strong>of</strong>ors 40mm <strong>SP</strong> 100 points8 Oerlikon 20mm <strong>SP</strong> 140 points4 Oerlikon 20mm <strong>SP</strong> 80 pointsHQ Section with:Option6 B<strong>of</strong>ors 40mm 175 points3 B<strong>of</strong>ors 40mm 90 points6 B<strong>of</strong>ors 40mm <strong>SP</strong> 250 points3 B<strong>of</strong>ors 40mm <strong>SP</strong> 130 points8 Oerlikon 20mm <strong>SP</strong> 180 points4 Oerlikon 20mm <strong>SP</strong> 105 points• Add AA tractors to a platoon with B<strong>of</strong>ors 40mmguns for +5 points for the platoon.Sergeant<strong>Anti</strong>-aircraft gun<strong>Anti</strong>-aircraft gun<strong>Anti</strong>-aircraft gun<strong>Anti</strong>-aircraftSectionSubalternSubalternCommand Rifle teamAA tractorAA tractorAA tractorJeepSergeant<strong>Anti</strong>-aircraft gun<strong>Anti</strong>-aircraft gun<strong>Anti</strong>-aircraft gun<strong>Anti</strong>-aircraftSectionLight <strong>Anti</strong>-aircraft <strong>Platoon</strong>AA tractorAA tractorAA tractorThe Royal Air Force and the US Army Air Force now dominatethe sky, but on occasion the odd daring Hun penetrates thescreen and attacks the troops on the ground. Fortunately thedivisional light anti-aircraft regiment is there to protect boththe front and rear troops from air attacks. The 40mm B<strong>of</strong>orsguns put up an impenetrable wall <strong>of</strong> automatic fire that eventhe most determined Jerry pilot finds difficult to breach.Air SupportPriority Air SupportTyphoonHurricane II CKittyhawkLimited Air SupportTyphoonHurricane II CKittyhawk220 points165 points160 points170 points140 points130 pointsFlight LieutenantFlight LieutenantAircraftFlightFlightAir Observation PostAOPAuster AOP25 pointsFlight LieutenantFlight LieutenantAir Observation Posts follow the rules for Air Observationposts on page 139 <strong>of</strong> the <strong>Flames</strong> Of <strong>War</strong> rulebook.Auster AOPAOPAir Observation Post12
BritishTank TeamsArmourName Mobility Front Side Top Equipment and NotesWeapon Range ROF <strong>Anti</strong>-<strong>tank</strong> FirepowerMedium TanksSherman I, II, III, or V Standard Tank 6 4 1 Co-ax MG, Hull MG, Tow hook.M3 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.Firefly VC Standard Tank 6 4 1 Co-ax MG, Tow hook.OQF 17 pdr gun 32”/80cm 2 13 3+ No HE, Semi-indirect fire.Infantry TanksChurchill III or IV Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.OQF 6 pdr 24”/60cm 3 10 4+Churchill IV (NA75) Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.M3 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.Churchill VI Slow Tank 8 7 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.OQF 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Smoke.Churchill VII Slow Tank 13 8 2 Co-ax MG, Hull MG, Protected ammo, Tow hook, Wide tracks.OQF 75mm gun 32”/80cm 2 10 3+ Semi-indirect fire, Slow traverse, Smoke.Churchill Crocodile Slow Tank 13 7 1 Co-ax MG, Protected ammo, Wide tracks.OQF 75mm gun 32”/80cm 2 10 3+ Slow traverse, Smoke.Crocodile flame-gun 4”/10cm 5 - 5+ Hull-mounted, Flame-thrower, Fuel trailer.Self-propelled <strong>Anti</strong>-aircraft GunsOerlikon 20mm <strong>SP</strong> Wheeled - - -Oerlikon 20mm gun 16”/40cm 4 5 5+ <strong>Anti</strong>-aircraft.B<strong>of</strong>ors 40mm <strong>SP</strong> Wheeled - - - Gun shield, Awkward layout.B<strong>of</strong>ors 40mm gun 24”/60cm 4 6 4+ <strong>Anti</strong>-aircraft.Self-propelled <strong>Anti</strong>-<strong>tank</strong> GunsM10 3” <strong>SP</strong> Standard Tank 4 2 0 .50 cal AA MG.M7 3” gun 32”/80cm 2 12 3+ Slow traverse.M10C 17 pdr <strong>SP</strong> Standard Tank 4 2 0 .50 cal AA MG.OQF 17 pdr gun 32”/80cm 2 13 3+ No HE, Slow traverse.Self-propelled GunsAutocar 75mm <strong>SP</strong> Half-tracked 1 0 0M1897 75mm gun 24”/60cm 2 9 3+ Hull-mounted, Smoke.Fire bombardments 64”/160cm - 2 6 Smoke bombardment.Sherman OP Standard Tank 6 4 1 Hull MG.ReconnaissanceUniversal Carrier Half-tracked 0 0 0 Hull MG.With Boys anti-<strong>tank</strong> rifle 16”/40cm 2 4 5+ Hull-mounted.With PIAT anti-<strong>tank</strong> projector 8”/20cm 1 10 5+ Hull-mounted.With .5” MG 16”/40cm 3 4 5+ Hull-mounted.Daimler Dingo Jeep 1 0 0 AA MG.Humber LRC Jeep 0 0 0 AA MG.Boys anti-<strong>tank</strong> rifle 16”/40cm 2 4 5+ Hull-mounted.Armoured CarsHumber IV Wheeled 1 0 0 Co-ax MG.M5 37mm gun 24”/60cm 2 7 4+Greyhound Wheeled 1 0 0 Co-ax MG.M6 37mm gun 24”/60cm 2 7 4+Arsenal13
GUN TeamsWeapon Mobility Range ROF <strong>Anti</strong>-<strong>tank</strong> Firepower NotesVickers HMG Man-packed 24”/60cm 6 2 6 ROF 3 when pinned down or moving.Firing bombardments 40”/100cm - - -ML 3” Mk II mortar Man-packed 24”/60cm 2 2 3+ Minimum range 8”/20cm, Smoke.Firing bombardments 40”/100cm - 2 6 Smoke bombardment.ML 4.2” mortar Light 48”/120cm - 3 4+ Smoke bombardment.B<strong>of</strong>ors 40mm gun Immobile 24”/60cm 4 6 4+ <strong>Anti</strong>-aircraft, Turntable.OQF 6 pdr gun Medium 24”/60cm 3 10 4+ Gun shield.OQF 17 pdr gun Immobile 32”/80cm 2 13 3+ Gun shield, No HE.OQF 25 pdr gun Heavy 24”/60cm 2 9 3+ Gun shield, Smoke, Turntable.Firing bombardments 80”/200cm - 4 5+ Smoke bombardment.Team Range ROF <strong>Anti</strong>-<strong>tank</strong> Firepower NotesRifle team 16”/40cm 1 2 6Rifle/MG team 16”/40cm 2 2 6MG team 16”/40cm 3 2 6 ROF 2 when pinned down.SMG team 4”/10cm 3 1 6 Full ROF when moving.Light Mortar team 16”/40cm 1 1 4+ Smoke, Can fire over friendly teams.PIAT team 8”/20cm 1 10 5+ Tank Assault 4.Staff team 16”/40cm 1 2 6 Moves as a Heavy Gun team.Additional Training and EquipmentPioneer teams are rated as Tank Assault 3.Infantry TeamsTransport TeamsArmourVehicle Mobility Front Side Top Equipment and NotesJeep Jeep - - -CMP or Bedford 15 cwt or 3-ton truck Wheeled - - -Quad or Morris AA tractor Wheeled - - -White scout car Jeep 1 0 0Troop, OP, Mortar, or Loyd Carrier Half-tracked 0 0 0MMG Carrier Half-tracked 0 0 0 HMG Carrier, Passenger-fired hull MG.M5 half-track Half-tracked 1 0 0AIRCRAFTAircraft Weapon To Hit <strong>Anti</strong>-<strong>tank</strong> Firepower NotesTyphoon Cannon 3+ 8 5+Rockets 3+ 6 3+Hurricane IIC Cannon 3+ 8 5+Bombs 4+ 5 2+Kittyhawk MG 3+ 6 5+Bombs 4+ 5 2+14