13.07.2015 Views

Frame Relay - for Faster and More Efficient Data Communications ...

Frame Relay - for Faster and More Efficient Data Communications ...

Frame Relay - for Faster and More Efficient Data Communications ...

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Fig. 9A typical <strong>Frame</strong> <strong>Relay</strong> network with DTEs, networknodes <strong>and</strong> public <strong>Frame</strong> <strong>Relay</strong> servicesFig. 10<strong>Frame</strong> <strong>Relay</strong> networks use permanent virtualconnections, which means that a physical connectioncan provide several logical channels <strong>for</strong>simultaneous usedata transmission protocol focusing onhigh speed <strong>and</strong> requiring a minimum oferror-correcting <strong>and</strong> flow-controlling functions.The st<strong>and</strong>ard, which is described in bothCCITT <strong>and</strong> ANSI recommendations, definessignal <strong>and</strong> data transmission at linklevel, OSI level 2, in the interface betweenuser equipment <strong>and</strong> network, Fig. 8. (Cf.X.25, which comprises the first three OSIlevels <strong>and</strong> uses a frame at level 2 <strong>for</strong> thetransmission of a packet at level 3.) Thest<strong>and</strong>ardisation work is briefly described inBox 1.How <strong>Frame</strong> <strong>Relay</strong> worksA <strong>Frame</strong> <strong>Relay</strong> network is made up of networknodes <strong>and</strong> user equipment, DTE.s(Date Terminal Equipment) connected tothe network. The DTE, e.g., a personalcomputer, a gateway, a router or a hostcomputer, is provided with the interfacedefined <strong>for</strong> <strong>Frame</strong> <strong>Relay</strong>, Fig. 9.The sending DTE transmits frames to thenetwork. Each of these frames contains anidentification code (<strong>Data</strong> Link ConnectionIdentifier, DLCI). All network nodes alongthe path to the final destination contain in<strong>for</strong>mationindicating the outgoing channelto which a frame with a specific identificationcode is to be sent. The path betweenthe sending <strong>and</strong> receiving DTEs has beenpredefined by the network operator. Thistype of connection - a Permanent VirtualConnection - is so far the only one definedin the st<strong>and</strong>ard. Virtual connections are notincluded in today's <strong>Frame</strong> <strong>Relay</strong> function,but future versions of the protocol are expectedto allow such connections too.The network node routes to the right destinationsthe frames sent from a DTE. Thenetwork node reads the identification codeof the incoming frame <strong>and</strong> sends the frame(without changing it) on the outgoing channelindicated in the node's routing table.This outgoing channel can either be a connectionto another network node (in whichcase the procedure described above is repeated)or a connection directly to the terminatingDTE. However, the way theframes are h<strong>and</strong>led internally in the networkis not defined in the st<strong>and</strong>ard.As in X.25 switching, the use of severalidentification codes permits several parallelsessions in different directions to coexiston one physical connection, Fig. 10.In this way, a DTE can communicate simultaneouslywith different destinationsover the same physical connection to thenetwork. This is necessary if the DTE is acommunications port in an LAN, but it is alsoan attractive solution in cases where theDTE is a personal computer or workstationthat uses several simultaneously activewindows.H<strong>and</strong>ling is simple because the protocoldoes not include any error-correctingmechanism. Speeds of several Mbit/s canbe used without requiring unreasonableprocessing capacity <strong>for</strong> link h<strong>and</strong>ling.Today's version of the st<strong>and</strong>ard stipulatesa maximum link transmission speed ofERICSSON REVIEW No. 1-2, 1992

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!