Mali GPU Shader Development Studio User Guide - ARM ...
Mali GPU Shader Development Studio User Guide - ARM ...
Mali GPU Shader Development Studio User Guide - ARM ...
- No tags were found...
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Introduction1.1 About the <strong>Mali</strong> <strong>GPU</strong> <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>The <strong>Mali</strong> <strong>GPU</strong> <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong> is an Eclipse plug-in that extends the functionalityof the Eclipse platform to enable editing of OpenGL ES 2.0 shaders. It can be used to developshaders from scratch, or to work on existing shaders.You can preview shaders as they are being developed by rendering them on remote OpenGL ES2.0 hardware or on remote or local emulations.The OpenGL ES Shading Language (ESSL) is used to develop shaders. For more information,see the OpenGL ES Shading Language Specification.DUI0504C Copyright © 2009-2011 <strong>ARM</strong>. All rights reserved. 1-2ID011412Non-Confidential - Beta