12.07.2015 Views

Mali GPU Shader Development Studio User Guide - ARM ...

Mali GPU Shader Development Studio User Guide - ARM ...

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<strong>Shader</strong> Server— gleslocalfunctions.h— Makefile— mrp.h— mrpclient.cpp— mrpclient.h— mrperror.cpp— mrperror.h— mrpmessagedecoder.cpp— mrpmessagedecoder.h— mrpmessageelement.cpp— mrpmessageelement.h— mrpmessageencoder.cpp— mrpmessageencoder.h— mrpnetio.cpp— mrpnetio.h— mrpserver.cpp— mrpserver.h— mrpstring.cpp— mrpstring.h• <strong>Shader</strong> Server/— dogles_remote_implementation/bufferhandling.cppdrawingcontrol.cpplogging.cpppeermanagement.cppperformance_counters.cpprenderingcontrol.cppstate.cppstate.h— <strong>Mali</strong>200/3rdparty/include/khronos/EGL/eglplatform.h— <strong>Mali</strong>200/3rdparty/include/khronos/EGL/fbdev_window.h— <strong>Mali</strong>200/3rdparty/include/khronos/KHR/khrplatform.h— Makefile— <strong>Shader</strong>Server.cpp— stafx.cpp— stafx.hA.1.3BuildingTo build the shader for the <strong>Mali</strong>-200 reference platform:1. Go to the installed location for the <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>.2. Change to the <strong>Shader</strong> Server directory.DUI0504C Copyright © 2009-2011 <strong>ARM</strong>. All rights reserved. A-3ID011412Non-Confidential - Beta

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