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Mali GPU Shader Development Studio User Guide - ARM ...

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Configuring the <strong>Shader</strong> <strong>Development</strong> <strong>Studio</strong>Table 4-8 describes the shader uniforms that are displayed in the <strong>Shader</strong> Uniforms view:Table 4-8 Toolbar control buttonsButtonLocNameTypeInitial ValueFinal ValueDescriptionThe location of the uniform in the shader, as assigned by the renderer.The name of the uniform as it appears in the shader source file.The OpenGL ES Type of the uniform.The value of the uniform for the first frame.For animation, this is the initial value the uniform values are interpolated from.For a single frame shader effect, this sets the value of the uniform for that frame.Clicking on this cell presents an editor appropriate to the type of the attribute.The value of the uniform for the last frame.For animation, this is the final value the uniform values are interpolated to.For a single frame shader effect, this has no effect.Clicking on this cell presents an editor appropriate to the type of the attribute.DUI0504C Copyright © 2009-2011 <strong>ARM</strong>. All rights reserved. 4-12ID011412Non-Confidential - Beta

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